Commit Graph

91 Commits

Author SHA1 Message Date
Diren D Bharwani 72dc07bbd9 Shifted Hierarchy interface from Transform to GameObject 2022-11-01 19:00:31 +08:00
Diren D Bharwani 40be8a7962 Merge branch 'main' into SP3-12-SceneGraph 2022-11-01 19:00:12 +08:00
Kah Wei 8afe8c1a79 GameObjects on scripts can now be edited in the inspector and are serialized 2022-11-01 17:24:20 +08:00
maverickdgg eb54b49a5e Merge branch 'main' into SP3-141-Camera-System 2022-11-01 15:50:45 +08:00
maverickdgg 39910afa54 Added GetForward to Camera C# interface.
GetForward gets the forward according to Camera's last calculated view matrix
2022-11-01 15:49:15 +08:00
maverickdgg a45432ef66 Merge conflict 2022-11-01 15:35:50 +08:00
maverickdgg d917159f67 Merge branch 'main' into SP3-141-Camera-System 2022-11-01 15:31:11 +08:00
maverickdgg f919d95c0b Added C# interface for Camera and Camera Arm. Added some test scripts 2022-11-01 15:30:13 +08:00
Kah Wei 69e625014d Added EntityID retrieval from GameObject 2022-11-01 15:25:19 +08:00
Kah Wei c08afcb804 Fixed incorrect FixedUpdate() execution and added Time.FixedDeltaTime 2022-11-01 00:37:09 +08:00
Kah Wei 4e97392098 Added support for multiplying doubles with Vectors in C# 2022-11-01 00:27:45 +08:00
Kah Wei e4cb8ede5a Added support for collision and trigger events in code properly 2022-11-01 00:11:09 +08:00
Kah Wei b7aca5b118 Merge branch 'main' into SP3-6-c-scripting 2022-10-31 23:39:56 +08:00
mushgunAX caf6006c9e Update C# Input Enums 2022-10-31 22:06:28 +08:00
Kah Wei f9810684ed Added functions for execution of OnCollision*() and OnTrigger*() 2022-10-31 21:38:17 +08:00
Kah Wei 60c2c9facb Added collision and trigger event functions for Script 2022-10-31 21:31:33 +08:00
Kah Wei 40044cbbfe Added definitions for CollisionInfo properties 2022-10-31 21:26:39 +08:00
Kah Wei ccbbdc6485 Added CollisionInfo and SHPhysicsSystemInterface 2022-10-31 21:05:46 +08:00
Kah Wei 2ffba202f7 Added proper implementation of IsActiveInHierarchy() 2022-10-31 16:29:29 +08:00
Kah Wei f91b1f00ad Added implementation for GameObject.Find() 2022-10-31 15:28:28 +08:00
Kah Wei b04565c9dc Added implementation for scripts and component functions for scripts 2022-10-31 15:07:10 +08:00
Kah Wei 66529474cd Added Application class equivalent to SHADE_Managed 2022-10-31 14:51:50 +08:00
Diren D Bharwani ed88b9e5d3 Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph 2022-10-31 13:15:07 +08:00
Kah Wei 5eaf2b55aa Added WIP Application class and adjustments to how ScriptStore destroys scripts (SpdLog errors) 2022-10-31 12:20:46 +08:00
Kah Wei da05cb3edc Fixed script error and added support for static functions in CallbackAction 2022-10-30 02:37:58 +08:00
Diren D Bharwani 96bd982e4c Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph 2022-10-29 14:51:48 +08:00
Diren D Bharwani c9b116b8be Added skeleton functions to managed GameObject for scene graph interface 2022-10-29 14:51:34 +08:00
Kah Wei dbf1b0b8de Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	SHADE_Managed/src/Components/Collider.hxx
2022-10-29 02:32:21 +08:00
Kah Wei 19dc999e4f Added full implementation of Renderable script interface 2022-10-29 02:19:36 +08:00
Kah Wei 9617ed3838 Added NativeAsset, Material and Mesh representations along with a stub for Renderable 2022-10-28 19:23:40 +08:00
Kah Wei 7e5c819813 Fixed warning with Collider not being made abstract 2022-10-28 19:03:07 +08:00
Kah Wei 199897adb4 Added GenericHandles to SHADE_Managed 2022-10-28 19:02:26 +08:00
Diren D Bharwani 1a4b15feb2 Changed ColliderBound to CollisionShape because ColliderBound sounds weird 2022-10-28 14:29:05 +08:00
Diren D Bharwani 4fc87866ee Fixed compilation error 2022-10-28 14:23:11 +08:00
Kah Wei 7d6af884a4 Added Color struct 2022-10-28 13:59:41 +08:00
XiaoQiDigipen c750bffd1d
Merge pull request #125 from SHADE-DP/SP3-1-SerialisedRenderable
Added Serialized Renderable
2022-10-27 23:27:00 +08:00
Kah Wei 003a99ae07 Merge branch 'main' into SP3-1-SerialisedRenderable
# Conflicts:
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHRenderable.h
#	SHADE_Engine/src/Graphics/RenderGraph/SHRenderGraphNode.cpp
#	SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.cpp
#	SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.h
2022-10-27 19:30:54 +08:00
Kah Wei 97432b8666 Accounted for updating collider storage when a collider is removed 2022-10-27 12:46:42 +08:00
Kah Wei d45d621701 Collider now will have it's sub collider list updated based on events 2022-10-27 12:32:06 +08:00
Kah Wei 3bdc48260f Improved CallbackEvent inspector 2022-10-25 16:55:50 +08:00
Kah Wei 73a85e4aab Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	SHADE_Managed/src/Utility/Convert.cxx
#	SHADE_Managed/src/Utility/Convert.hxx
2022-10-25 15:56:11 +08:00
Kah Wei f6cbb18143 Added display of WIP CallbackEvents on the inspector 2022-10-25 01:34:46 +08:00
Diren D Bharwani ff025f212c Added Euler Angles properties to Managed Transforms 2022-10-24 22:41:36 +08:00
Diren D Bharwani 24c591ec27 Modified Managed Transform Interface to use Quaternions 2022-10-24 20:07:59 +08:00
Diren D Bharwani c34faade86 Converted doubles to floats in SHADE Managed. Added Quaternions. 2022-10-24 02:45:47 +08:00
Kah Wei 51c79d33d6 Added C-style versions of SHLog functions and P/Invoke versions in SHADE_CSharp 2022-10-24 02:04:12 +08:00
Diren D Bharwani 57f9898e07 Finished quaternion implementation 2022-10-23 20:03:18 +08:00
Kah Wei 2bd633c11b Added RigidBody component 2022-10-22 23:00:50 +08:00
Kah Wei 9d8dfd334f Added serialization interfaces for Material (missing Shader) 2022-10-22 19:38:02 +08:00
Kah Wei 488fd51d05 Added Collider component and Ray struct for C# 2022-10-20 17:07:21 +08:00