Commit Graph

47 Commits

Author SHA1 Message Date
Kah Wei 47621d7436 Added extra line to log an error if a null assembly is detected 2023-03-10 22:37:27 +08:00
Kah Wei d061b84e01 Added extra check to handle null assemblies when collecting script assemblies 2023-03-10 19:24:38 +08:00
Kah Wei d8756cfcf7 Script list is now sorted in alphabetical order 2023-02-27 17:21:02 +08:00
Kah Wei 99c1eebe70 Fixed behaviour of script Awake() and Start() not getting called as intended (first frame that object is active) 2023-02-27 12:57:37 +08:00
Kah Wei 5bef209189 Modified ScriptAddAction to use serialization 2023-02-03 19:17:20 +08:00
Kah Wei 8f9a4e8c73 Fixed bug where onDestroy() is not called for scripts that are destroyed when leaving play mode in the editor 2023-01-31 18:09:07 +08:00
Kah Wei 53f599a238 Added RemoveScript(Script) for Scripts and GameObjects 2023-01-31 17:28:24 +08:00
XiaoQiDigipen 3ff2e6bb92
Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Diren D Bharwani b58b475c04 Separated collision detection and added contact manager 2022-12-20 23:10:23 +08:00
Kah Wei 50232cd15f Fixed bug where scripts loaded after a scene change would not have serialised data 2022-11-25 00:07:19 +08:00
Kah Wei 57df4e2905 Fixed awake() and start() getting called before all objects are loaded when changing scenes 2022-11-23 20:36:28 +08:00
Kah Wei 6afcaa9263 Enabled state of scripts are now serialised 2022-11-22 18:09:50 +08:00
Kah Wei e3c573baa7 Added support for enabling and disabling scripts
OnEnable and OnDisable are not called on GameObject active toggling for now but will be added in future
2022-11-21 17:16:16 +08:00
Kah Wei 6efbea54e1 Fixed issue where scripts of Entities destroyed during scene unloading are not properly disposed 2022-11-17 15:43:35 +08:00
Diren D Bharwani e93eea6381 Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
Kah Wei 9e90a78ee4 Added GetComponentsInChildren and GetScriptsInChildren for Scripts and GameObjects 2022-11-14 16:29:53 +08:00
Diren D Bharwani c953931f4f Merge branch 'main' into SP3-2-Physics 2022-11-13 17:57:30 +08:00
Kah Wei 4dc8527395 Reworked scripts to no longer need definition of constructors 2022-11-13 16:29:25 +08:00
Kah Wei af361062e7 Modified how scripts are added and updated to support runtime adding of scripts 2022-11-13 16:07:14 +08:00
Diren D Bharwani 86ca047c88 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-13 14:49:44 +08:00
Kah Wei 23320863e3 Added support for undo-redo of adding/removing scripts 2022-11-13 14:49:32 +08:00
Kah Wei 4b6ede88e2 Merge branch 'main' into SP3-6-c-scripting 2022-11-13 12:44:50 +08:00
Kah Wei fd7a47b4c0 Added changes to hide internal types and constructors that should not be available to SHADE_Scripting 2022-11-13 12:44:23 +08:00
Kah Wei 889d3dac4c Split serialization code into SerialisationUtilities, refactored serialisation code and implemented list serialisation 2022-11-12 23:14:25 +08:00
Diren D Bharwani 45e549f9f1 .....small restructure.... 2022-11-12 16:56:58 +08:00
Kah Wei bbe8622d1e De-plushied SHADE_Managed comments 2022-11-09 14:45:08 +08:00
Kah Wei e89f5b4b9e Added OnDrawGizmos for debug draw for scripts 2022-11-08 20:49:07 +08:00
Kah Wei e4cb8ede5a Added support for collision and trigger events in code properly 2022-11-01 00:11:09 +08:00
Kah Wei f9810684ed Added functions for execution of OnCollision*() and OnTrigger*() 2022-10-31 21:38:17 +08:00
Kah Wei 60c2c9facb Added collision and trigger event functions for Script 2022-10-31 21:31:33 +08:00
Kah Wei 2ffba202f7 Added proper implementation of IsActiveInHierarchy() 2022-10-31 16:29:29 +08:00
Kah Wei b04565c9dc Added implementation for scripts and component functions for scripts 2022-10-31 15:07:10 +08:00
Kah Wei 5eaf2b55aa Added WIP Application class and adjustments to how ScriptStore destroys scripts (SpdLog errors) 2022-10-31 12:20:46 +08:00
Kah Wei d45d621701 Collider now will have it's sub collider list updated based on events 2022-10-27 12:32:06 +08:00
Kah Wei 166a036142 Completed script serialization in YAML 2022-10-20 11:08:20 +08:00
Kah Wei cfed342f9c Modified script serialization to use a sequence of scripts instead of a map 2022-10-20 09:54:51 +08:00
Kah Wei 4f177bc455 Reworked script serialization and deserialization functions (WIP) 2022-10-19 20:43:22 +08:00
Kah Wei 1bede86ff6 Awake(), Start() and Update(), OnDestroy() for scripts now all run as intended 2022-09-22 17:25:43 +08:00
Kah Wei 4958240806 Added implementation of GetComponentInChildren() for scripts 2022-09-22 11:37:24 +08:00
Xiao Qi 7315d3038f Fixed outdated header includes in cxx files
Changed references to isActive to function calls
2022-09-16 14:14:51 +08:00
Kah Wei 0c28199acf Converted SHScriptEngine to static and replaced json references with yaml 2022-09-13 20:30:32 +08:00
Kah Wei d643fe66b0 Fixed errors in SHADE_Managed 2022-09-13 17:16:36 +08:00
Kah Wei 0ed5cecbf3 Fixed ECS references in various files in SHADE_Managed 2022-09-13 15:18:56 +08:00
Kah Wei b674805547 Added ECS and Component classes for SHADE_Managed 2022-09-13 13:51:11 +08:00
Kah Wei 5a6ff60fe1 Added ScriptStore 2022-09-13 00:18:33 +08:00
Kah Wei 216a9ac7cb Added Script class 2022-09-12 22:42:46 +08:00
Kah Wei b0e9469e4e Added Entity and WIP GameObject 2022-09-12 19:00:54 +08:00