Kah Wei
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976c220145
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Deserialization of SHMaterialSpec will return an empty SHMaterialSpec on failure now instead
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2022-11-02 17:19:18 +08:00 |
Kah Wei
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d207042fec
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Reworked SHMaterialSpec and SHMaterial loading system
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2022-11-02 16:56:38 +08:00 |
Sri Sham Haran
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129f92e4b6
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mat inspector properties handling (WIP)
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2022-11-01 21:49:42 +08:00 |
Sri Sham Haran
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26591e8c24
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material inspector
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2022-11-01 19:03:08 +08:00 |
maverickdgg
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43604066b2
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Merge branch 'main' into SP3-5-ECS
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2022-11-01 14:22:20 +08:00 |
maverickdgg
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d5cadfe8ed
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Removed Component event now runs after the component has been removed from the sparse set
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2022-11-01 14:21:43 +08:00 |
Diren D Bharwani
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68be65f341
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Fixed bug where collisions were reported in the wrong state
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2022-11-01 14:08:47 +08:00 |
Diren D Bharwani
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9ec9411ce3
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-11-01 02:42:33 +08:00 |
Diren D Bharwani
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da690e4395
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Simplified RigidBody Implementation
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2022-11-01 02:41:08 +08:00 |
Xiao Qi
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a8f5d021d3
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Switch case initialisation error fix
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2022-11-01 00:50:57 +08:00 |
Xiao Qi
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220e1a7d8b
|
Fixed asset creation broken logic loop
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2022-11-01 00:44:37 +08:00 |
Kah Wei
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c08afcb804
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Fixed incorrect FixedUpdate() execution and added Time.FixedDeltaTime
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2022-11-01 00:37:09 +08:00 |
Kah Wei
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4e97392098
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Added support for multiplying doubles with Vectors in C#
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2022-11-01 00:27:45 +08:00 |
Kah Wei
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76737a735a
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Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
# SHADE_Engine/src/Physics/SHPhysicsSystem.cpp
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2022-11-01 00:12:51 +08:00 |
Kah Wei
|
e4cb8ede5a
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Added support for collision and trigger events in code properly
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2022-11-01 00:11:09 +08:00 |
Diren D Bharwani
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6e604fe7e9
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Fixed bug with relative collider sizes
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2022-10-31 23:18:20 +08:00 |
Kah Wei
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a6a8700b82
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Moved commits over to C# Branch
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2022-10-31 21:39:53 +08:00 |
Kah Wei
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f9810684ed
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Added functions for execution of OnCollision*() and OnTrigger*()
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2022-10-31 21:38:17 +08:00 |
Kah Wei
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27e71558ad
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SHPhysicsSystemInterface now uses a forward declaration for SHPhysicsUtils
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2022-10-31 21:26:12 +08:00 |
Kah Wei
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ccbbdc6485
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Added CollisionInfo and SHPhysicsSystemInterface
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2022-10-31 21:05:46 +08:00 |
XiaoQiDigipen
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68237ae086
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Merge pull request #145 from SHADE-DP/SP3-2-Physics
SP3-2 Remove component bugfix
BUGFIX
Fixed crash from attempted removal of non-existent rigidbodies / colliders
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2022-10-31 18:42:56 +08:00 |
Diren D Bharwani
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b0544d69d2
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-10-31 18:24:21 +08:00 |
Kah Wei
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2ca353a0b7
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Fixed compilation issues in SHResourceManager
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2022-10-31 18:18:06 +08:00 |
Diren D Bharwani
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a8cb36b46f
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Fixed component removal bug on application close
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2022-10-31 17:55:32 +08:00 |
Kah Wei
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33431d71a6
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Merge branch 'main' into SP3-1-SerialisedRenderable
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2022-10-31 17:48:02 +08:00 |
Kah Wei
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5bb728663c
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Materials are now serializable and deserializable
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2022-10-31 17:47:38 +08:00 |
XiaoQiDigipen
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d96ba153ed
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Merge pull request #143 from SHADE-DP/SP3-141-Camera-System
Sp3 141 camera system
Added Camera Look at.
Fixed Camera Arm.
Added Camera Set View Matrix.
Added ViewMatrix decomposition
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2022-10-31 17:44:20 +08:00 |
Kah Wei
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797f4bfd75
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Fixed shader changes
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2022-10-31 17:35:52 +08:00 |
XiaoQiDigipen
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0957c39283
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Merge pull request #141 from SHADE-DP/SP3-5-ECS
SP3-5 ECS
Bugfix: Added remove component broadcast to removeComponentOfEntity
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2022-10-31 17:32:42 +08:00 |
Diren D Bharwani
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dc20317a70
|
M dumb again.
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2022-10-31 17:25:31 +08:00 |
maverickdgg
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a9c1bd7e7a
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Added remove component broadcast to removeComponentOfEntity
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2022-10-31 17:25:17 +08:00 |
maverickdgg
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883c5460bc
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Added a boolean for CameraArm to lock and unlock camera look at
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2022-10-31 17:23:03 +08:00 |
maverickdgg
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acf52c77ce
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Merge branch 'main' into SP3-141-Camera-System
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2022-10-31 16:55:56 +08:00 |
Diren D Bharwani
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c6cc327141
|
M dumb.
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2022-10-31 16:53:34 +08:00 |
Diren D Bharwani
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f863f57466
|
Triggers were being stored in the wrong container
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2022-10-31 16:49:09 +08:00 |
maverickdgg
|
65013969a8
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Added Camera LookAt and CameraArmComponent works now
|
2022-10-31 16:39:06 +08:00 |
Kah Wei
|
a9b9695155
|
Merge branch 'main' into SP3-1-SerialisedRenderable
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2022-10-31 16:31:22 +08:00 |
Diren D Bharwani
|
c47c5653b4
|
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-10-31 16:04:48 +08:00 |
Diren D Bharwani
|
3638828541
|
Fixed desync of rigid body velocities
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2022-10-31 16:04:40 +08:00 |
Diren D Bharwani
|
b7abfde310
|
Added Collision and Trigger Events
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2022-10-31 15:54:54 +08:00 |
maverickdgg
|
0e2b017716
|
View matrix decomposition and set view matrix
View matrix decomposition does not decompose roll yet but there isn't much use case
|
2022-10-31 15:39:04 +08:00 |
Kah Wei
|
42a80bfc3b
|
Merge branch 'main' into SP3-1-SerialisedRenderable
|
2022-10-31 15:31:38 +08:00 |
Kah Wei
|
d03780a9b3
|
Merge branch 'main' into SP3-6-c-scripting
|
2022-10-31 15:20:23 +08:00 |
Kah Wei
|
1d2b23d762
|
Fixed script deletion and OnDestroy never being called
|
2022-10-31 15:19:57 +08:00 |
maverickdgg
|
f5f9b80490
|
Added GetEntityByName to EntityManager
|
2022-10-31 15:06:08 +08:00 |
maverickdgg
|
ab46d0a96a
|
Decompose matrix WIP
|
2022-10-31 15:02:28 +08:00 |
Kah Wei
|
66529474cd
|
Added Application class equivalent to SHADE_Managed
|
2022-10-31 14:51:50 +08:00 |
Diren D Bharwani
|
ea516189d2
|
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-10-31 13:14:38 +08:00 |
Kah Wei
|
5eaf2b55aa
|
Added WIP Application class and adjustments to how ScriptStore destroys scripts (SpdLog errors)
|
2022-10-31 12:20:46 +08:00 |
Sri Sham Haran
|
d3dc87accb
|
can assign mesh
add bigobj option to command line till we find a better solution
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2022-10-30 23:15:41 +08:00 |