Commit Graph

216 Commits

Author SHA1 Message Date
Diren D Bharwani 2737113a84 forces are cleared after first iteration 2023-03-22 22:25:11 +08:00
Diren D Bharwani e02e3f5faf silly mistake 2023-03-22 22:21:39 +08:00
Diren D Bharwani 31dd3390c2 Fixed consistency of simulating ghost bodies 2023-03-22 20:41:40 +08:00
Brandon Mak ba732ea64c Fixed trajectory renderable 2023-03-20 16:38:15 +08:00
Diren D Bharwani 11878d4cc2 reworked simulate body 2023-03-20 14:53:36 +08:00
Diren D Bharwani 97013ba73c Added override for simulating gravity in SimulateBody method 2023-03-09 21:18:05 +08:00
Diren D Bharwani 35b60a24e4 Added variable to control number of simulation steps for the SimulateBody method 2023-03-08 19:06:57 +08:00
Diren D Bharwani 6f8387a5ea Fixed bug where gravity scales were initialised to NaN 2023-03-08 12:59:51 +08:00
Diren D Bharwani c36345c60c Added a simulate body method
Raycast effectiveness is untested, but simulation logic matches standard 3D rigid body simulation methods
2023-03-07 18:48:06 +08:00
Diren D Bharwani cc2afbcf9f Fixed duplicate collision calls 2023-03-07 14:13:06 +08:00
Diren D Bharwani 2197a3bcb9 Added capsule collider
Debug draw is a bit wonky. Further polish needed,
2023-03-07 04:51:58 +08:00
Diren D Bharwani 33ccdccd8a Expanded Physics Settings
Editor Menu needs to be resized...idgi...
2023-03-07 03:23:40 +08:00
Diren D Bharwani e89f5df35f Added physics constants 2023-03-06 18:17:13 +08:00
Diren D Bharwani 78a3bf4575 Added function to test an AABB against the physics world
Update React Dependency
2023-03-06 17:44:58 +08:00
Diren D Bharwani d59f4e88c2 Added gravity scale
Update react dependency
2023-03-05 23:39:33 +08:00
Glence bf5472e2c6 stuff dont ask me 2023-03-05 15:35:57 +08:00
Diren D Bharwani c0249531d3 Potential fix to physics collision states being incorrect 2023-02-04 15:18:15 +08:00
Diren D Bharwani 638286b357 Fixed missing trigger state 2023-02-04 01:57:27 +08:00
Diren D Bharwani ff6ee80df2 Fixed bug where collision tag file could not be editir
Fuck file i/o
2023-02-03 23:51:31 +08:00
Diren D Bharwani 7a79cda729 Reworked Collision Tag Interface and Logic 2023-02-03 23:22:21 +08:00
Diren D Bharwani c61be35da0 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2023-02-03 22:44:58 +08:00
Glence 5284066cee Merge branch 'main' into PlayerController 2023-02-03 21:29:02 +08:00
Glence 2ee46f33df update collision tag to have a save button and clamp raycast draw 2023-02-03 21:28:50 +08:00
Xiao Qi c9db8262b7 Added preprocessor checks for editor 2023-02-03 19:37:56 +08:00
Diren D Bharwani 36de32447d Fixed some bugs with serialisation 2023-02-03 18:40:45 +08:00
Diren D Bharwani c73275f2d3 Added temporary use of collision layers to C# and fixed raycast drawing 2023-02-03 16:11:30 +08:00
Diren D Bharwani b6d91d5492 Fixed bug with collision tags not behaving as intended
Why the damn hell must react's system be so confusing??
2023-02-03 01:37:45 +08:00
Diren D Bharwani 931f6fe5e2 Fixed almost everything. Ray debug drawing has a small bug 2023-02-02 20:56:55 +08:00
Diren D Bharwani d5c731dd20 Fixed collision shape debug drawing and more serialisation bugs 2023-02-02 20:48:32 +08:00
Diren D Bharwani 931ed58287 Added individual collider debug drawing 2023-02-02 20:19:21 +08:00
Diren D Bharwani 3593df3ada Fixed collider shape serialisation 2023-02-02 20:15:59 +08:00
Diren D Bharwani 71f4cdd29e Fixed rigidbody serialisation 2023-02-02 19:23:42 +08:00
Diren D Bharwani 6a57be2e60 Refactored old physics to match new interface
Compiles but still buggy, need a bit of time to clear up all the bugs
2023-02-02 19:06:56 +08:00
XiaoQiDigipen 3ff2e6bb92
Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Diren D Bharwani 4ed7aa3aed Reverted an attempt to stabilise edge detection between polyhedrons 2023-01-23 03:03:40 +08:00
Diren D Bharwani 5730381302 Physics objects can be implicity static if only a collider was added.
Removed the need to create an extra body. Math is great.
2023-01-23 00:56:46 +08:00
Diren D Bharwani a0f6cd3ae7 Cached SAT for improved stability
The effects of baumgarte stabilisation can be rather obvious especially when polyhedrons are thrown around at angles. Regardless, the system is relatively stable bar the added energy from the solving method, which may make for a more "bombastic" physics playground
2023-01-23 00:37:22 +08:00
Diren D Bharwani 0c3106f15b Abstracted contact derivation as setup for cached SAT 2023-01-22 19:20:03 +08:00
Diren D Bharwani 1dc16fdcda Fixed typos 2023-01-22 17:38:51 +08:00
Diren D Bharwani c077575a73 Fixed convex-convex face detection
Minor bugs with contact point detection. Will test more before pushing into main
2023-01-16 15:01:14 +08:00
Diren D Bharwani 85f0902c2d Removed unused collision table and fixed bug with kinematic bodies exploding 2023-01-16 03:48:08 +08:00
Diren D Bharwani 19bffc9124 First half of re-implementing face-face contact derivation 2023-01-16 02:44:27 +08:00
Diren D Bharwani dab109bc77 Fixed a fatal error with rigid body rotations. 2023-01-16 02:43:31 +08:00
Diren D Bharwani ef5016351b Reverted changes to inertia tensors
Created a new branch since I reverted to an older commit but kept some new updates. This will be the main branch moving forward.
2023-01-13 15:26:21 +08:00
Diren D Bharwani 8ca4045d55 R for retard 2023-01-05 17:53:48 +08:00
Diren D Bharwani 0c92e7ff6c Added more comments and clarity for polyhedron edge contacts 2023-01-05 14:40:59 +08:00
Diren D Bharwani 68e11ba48e Added edge vs edge contacts for convex polyhedron collisions 2023-01-05 13:42:17 +08:00
Diren D Bharwani c484a088fd Added first half of Gauss Map Optimised SAT 2023-01-05 01:12:25 +08:00
Diren D Bharwani dffdec9d9c Cleaned up colliders 2023-01-04 19:45:41 +08:00
Diren D Bharwani dd2fc934a2 Removed Redundant Geometry 2023-01-04 17:48:08 +08:00