Diren D Bharwani
a49c674c2b
Generalised the Parallel Axis Theorem for computing inertia tensors
2023-01-04 15:03:58 +08:00
Diren D Bharwani
b2645fb584
Added support for composite colliders
2023-01-03 18:53:21 +08:00
Diren D Bharwani
0460d776b0
Fixed collision tag panel fallacies and saving of tag masks
2023-01-03 10:40:02 +08:00
Diren D Bharwani
1b5024793c
Added debug drawing for rays
2023-01-03 10:14:39 +08:00
Diren D Bharwani
1f2a9820d1
Readded collision tags and moved collision filtering to an earlier stage
2023-01-02 22:49:12 +08:00
Diren D Bharwani
58a44997b2
Reworked raycasting on engine side. Re-added raycasting to scripting
2023-01-02 22:31:48 +08:00
Diren D Bharwani
ddfbc71400
Added implementation for raycasting into the collision space
2023-01-01 19:39:16 +08:00
Diren D Bharwani
7a92c2c86f
Reverted a change
2023-01-01 17:23:06 +08:00
Diren D Bharwani
50de3a8ef0
Added some todo comments
2023-01-01 17:15:49 +08:00
Diren D Bharwani
6f55f202b9
Added planes
2023-01-01 16:53:13 +08:00
Diren D Bharwani
38764e79b3
Added trigger check for sphere vs convex polyhedron
2023-01-01 03:32:59 +08:00
Diren D Bharwani
f3c0bdbcfd
Clean up
2023-01-01 03:24:34 +08:00
Diren D Bharwani
67907b1ca9
Replaced twin-edge dependency on sphere vs convex polyhedron
2023-01-01 02:48:02 +08:00
Diren D Bharwani
00f8726e46
Solved edge case for sphere vs convex polyhedron
2023-01-01 02:42:44 +08:00
Diren D Bharwani
3a7336fe15
Improved stability of sphere vs convex polyhedron except for one edge case
2022-12-31 18:43:46 +08:00
Diren D Bharwani
136b7e7bfc
Renamed HalfEdgeDS to HalfEdgeStructure for clarity
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do not abbreviate. abbreviation are usually bad!!
2022-12-31 01:47:42 +08:00
Diren D Bharwani
6451ca5e95
forgot to flip a normal
2022-12-31 01:40:28 +08:00
Diren D Bharwani
987a1fa515
Fixed false positives with convex polyhedron radii
2022-12-31 01:18:35 +08:00
Diren D Bharwani
896b47c1a0
Fixed and optimised sphere vs convex polyhedron
...
Improved sphere vs convex polyhedron from O(n^2) to O(n). Math is amazing.
2022-12-31 01:11:25 +08:00
Diren D Bharwani
82d46fce99
Fixed voronoi region tests for sphere vs convex polyhedron
2022-12-30 23:53:45 +08:00
Diren D Bharwani
3586c7ffdc
Added mostly working sphere vs convex polyhedron collision detection
2022-12-30 21:43:22 +08:00
Diren D Bharwani
d98d6a9e06
Refactored polyhedron and half-edge structures
2022-12-30 21:43:06 +08:00
Diren D Bharwani
a36d03b03b
Contacts now draw normals
2022-12-30 21:42:44 +08:00
Diren D Bharwani
50e3ddf0dd
Fixed box inertia tensor calculation
2022-12-30 17:59:59 +08:00
Diren D Bharwani
7b1b4873ec
dumb dumb energy
2022-12-30 01:27:31 +08:00
Diren D Bharwani
fba338eaef
Fixed half edge builder and built box polyhedron
2022-12-30 01:14:40 +08:00
Diren D Bharwani
400cbb35d9
Partial implementation of a generic convex polyhedron object
2022-12-30 00:45:37 +08:00
Diren D Bharwani
ea1dd57996
Added stub functions for collision detection algorithms
2022-12-30 00:45:01 +08:00
Diren D Bharwani
8ead885d0d
Renamed CollisionShapeFactory to CollisionShapeLibrary
2022-12-30 00:44:08 +08:00
Diren D Bharwani
0df6e09ed6
Added box collision shapes
2022-12-24 13:32:50 +08:00
Diren D Bharwani
89f1f60064
Added physics settings menu for easily toggling debug draw states
2022-12-24 02:19:53 +08:00
Diren D Bharwani
22c0a14081
Renamed SHBox to SHAABB for clarity
...
The future SHBox will represent an OBB
2022-12-23 00:55:36 +08:00
Diren D Bharwani
b667e4df87
Implemented axis locking constraints
2022-12-22 03:11:14 +08:00
Diren D Bharwani
f4f6cb7eae
Fixed sequential impulses
2022-12-22 01:10:25 +08:00
Diren D Bharwani
92ed8a29ff
Fixed bug with non-dynamic masses being overriden
2022-12-21 19:04:10 +08:00
Diren D Bharwani
d109d06764
Implemented sequential impulses using baumgarte stabilisation
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There is a bug with masses of static bodies not being properly set
2022-12-21 18:57:10 +08:00
Diren D Bharwani
33ef5e0d3d
Implemented accumulated impulses
...
untested
2022-12-21 01:10:28 +08:00
Diren D Bharwani
265a5bece8
Slight refactor to fix collision states for very fast moving objects
2022-12-21 00:40:01 +08:00
Diren D Bharwani
b58b475c04
Separated collision detection and added contact manager
2022-12-20 23:10:23 +08:00
Diren D Bharwani
5def5392a1
Cleaned up CollisionKey object
2022-12-20 02:26:31 +08:00
Diren D Bharwani
751a16dcc3
Tested collision detection with collision states
2022-12-20 02:13:06 +08:00
Diren D Bharwani
cf9d4ef04b
Implemented backbone for collision detection with broadphase
2022-12-19 16:56:34 +08:00
Diren D Bharwani
24b13ed6e4
Refactored colliders to use parent-child transform logic
2022-12-16 18:34:53 +08:00
Diren D Bharwani
a6e1064e64
Fixed bug where collider offsets were not recomputed
2022-12-16 15:03:55 +08:00
Diren D Bharwani
2bd90e7c14
Adjusted physics debug draw to fit new debug draw interface
2022-12-16 14:38:46 +08:00
Diren D Bharwani
1b91f60c4a
Fixed warning with wrongly declared friends
2022-12-16 14:38:22 +08:00
Diren D Bharwani
6b8232ae91
Fixed bug where intertia tensors were not reset when unlocking axes
2022-12-16 02:02:20 +08:00
Diren D Bharwani
27c7a17397
Fixed computation of global inverse inertia tensor
2022-12-15 22:59:55 +08:00
Diren D Bharwani
53edffebac
Added (untested) rotational motion to rigidbodies
...
Also added a temporary solution for debug drawing rotated spheres
2022-12-15 02:08:25 +08:00
Diren D Bharwani
af3a5e7dc9
Re-implemented Collider Debug Drawing
2022-12-13 03:54:37 +08:00
Diren D Bharwani
0cebedeee0
Fixed compile errors with merged scene init and exit events
2022-12-11 20:44:40 +08:00
Diren D Bharwani
bf8a410fa2
Fixed bug where colliders were not properly deserialised
2022-12-11 20:33:30 +08:00
Diren D Bharwani
c1d7702914
Moved debug draw state to colliders. Synced collider positions with rigid bodies
2022-12-11 20:12:26 +08:00
Diren D Bharwani
74e50e10bd
Refactored the colliders?
...
This took me 4 days omg
2022-12-09 01:15:43 +08:00
Diren D Bharwani
38b1c46d1f
Added physics world and tested applied gravity for linear movement
2022-12-05 00:20:29 +08:00
Diren D Bharwani
ca45a12186
Restructured Physics Systems & Interfaces
2022-12-04 17:31:22 +08:00
Diren D Bharwani
6cd203179a
Added Rigid Body
2022-12-02 19:01:08 +08:00
Diren D Bharwani
52dc993941
goodbye react
2022-12-02 17:44:44 +08:00
Glence
413156dabb
Merge branch 'main' into PlayerController
2022-11-25 15:45:35 +08:00
Diren D Bharwani
43a5cb4deb
Reverted world extents computation
2022-11-25 14:05:43 +08:00
Glence
c07fa3c5ae
remove the clamp from the phsysicSystem routines
...
added cheats for maingame
added raycast for pick throw
2022-11-25 00:54:45 +08:00
Diren D Bharwani
6525a39df2
Added collision tags for raycasting. Does not apply to collider raycasting
2022-11-24 15:11:07 +08:00
Diren D Bharwani
3775df23a4
Debug draw is disabled on publish builds.
2022-11-24 14:43:41 +08:00
Diren D Bharwani
a9bacc9e48
Fixed incorrect storing of world extents
2022-11-24 14:42:34 +08:00
Diren D Bharwani
f6c74ad3d2
Fixed recurring bug with collision listener
2022-11-24 14:41:52 +08:00
Diren D Bharwani
7d7d40ba8e
Debug draw is always enabled.
2022-11-24 12:02:08 +08:00
Diren D Bharwani
33ac1a868a
Fixed wrongly returning fixed DT in managed code & collision listener bug
2022-11-24 01:46:29 +08:00
Glence
22972d7455
updated the music banks
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update a tem fix for physicsSystem
2022-11-23 17:37:06 +08:00
Diren D Bharwani
9bdaea10f5
Fixed...another..bug...:(
2022-11-23 16:56:25 +08:00
Diren D Bharwani
4865a49bfa
Fixed bug where rigidbody setters in the first frame causes a crash
2022-11-23 15:32:14 +08:00
Diren D Bharwani
1402139369
Fixed bug where colliders were not properly added with editor enabled
2022-11-23 13:30:28 +08:00
Diren D Bharwani
2523613732
Fixed fatal bug that prevent scene changing while the editor is enabled
2022-11-23 01:01:29 +08:00
Diren D Bharwani
62c4b3837d
Fixed bug where transform dirty flags were not being properly cleared.
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This was preventing bodies from going to sleep and transforms always updating.
2022-11-22 20:46:31 +08:00
Diren D Bharwani
dab51ee4cf
Readded testing function in physics routines for future use
2022-11-22 20:00:58 +08:00
Diren D Bharwani
c18d58cba3
Fixed various physics bugs
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Fixed bug where world was prebuilt and entity IDs were wrongly synced
Fixed collider properties not being synced in the first frame during mass property computations
Fixed static objects being wrongly updated post world update
2022-11-22 19:26:17 +08:00
Diren D Bharwani
23bae3d515
Fixed bug with Bounciness failing to serialise
2022-11-22 00:46:32 +08:00
Diren D Bharwani
1d692d3301
Physics works without SHEDITOR defines. Mass is temporarily auto computed.
2022-11-21 19:59:32 +08:00
Diren D Bharwani
d4ad60ea79
Fix compile error with collision tags
2022-11-20 20:12:20 +08:00
Diren D Bharwani
cada3acb8a
Collision tags should be referenced by pointers
2022-11-20 18:30:18 +08:00
Diren D Bharwani
4ebc16564a
Added collision matrix for configurating individual collision tags
2022-11-20 17:23:28 +08:00
Diren D Bharwani
4198310b7a
Missing implementation for updating all tag names through the physics system
2022-11-20 15:34:34 +08:00
Diren D Bharwani
a0f4f3b00a
Added collision tag names file
2022-11-20 15:32:33 +08:00
Diren D Bharwani
7226ccf279
Tested Collision Tags
2022-11-20 03:16:49 +08:00
Diren D Bharwani
62433d1a53
Added Collision Tags
2022-11-20 02:35:02 +08:00
Diren D Bharwani
411c4a4e56
Added C# Interface for Raycasting
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Untested with Scripts, tested engine side.
2022-11-19 04:21:46 +08:00
Diren D Bharwani
6b5b0387a9
Fixed bug where pausing then playing crashes physics
2022-11-18 18:31:07 +08:00
Diren D Bharwani
b328d1df82
Added Physics Raycasts with Debug Drawing
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Press F11 while the scene is playing to toggle debug drawing of rays.
2022-11-18 18:15:19 +08:00
Diren D Bharwani
b3fbfce56f
FIxed debug draw for offset colliders
2022-11-17 12:58:01 +08:00
Diren D Bharwani
360c55fa2b
Disabled automass on rigid bodies
2022-11-17 12:27:00 +08:00
Diren D Bharwani
18218443ec
Fixed a bug
2022-11-17 12:20:28 +08:00
Diren D Bharwani
7288894507
Fixed bug where adding colliders would fail to maintain previous collider sizes
2022-11-17 10:42:45 +08:00
Diren D Bharwani
39a8ca131f
Fixed Collision & Trigger Messages not being cleared on deactivating objects
2022-11-17 00:11:55 +08:00
Diren D Bharwani
a9f77d666c
Fixed compile error
2022-11-16 00:04:56 +08:00
Diren D Bharwani
f172ccb744
Added Automass and Sleep check for Rigidbodies
2022-11-15 23:58:08 +08:00
Diren D Bharwani
e93eea6381
Cleaned up tools folder. Added debug only logging macros with _D suffix
2022-11-15 03:03:37 +08:00
Diren D Bharwani
10335f3033
Added syncing of physics materials & clear forces methods
2022-11-14 18:38:32 +08:00
Diren D Bharwani
9515fcca4f
Renames & Bugfixes
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Renamed BoundingBox & BoundingSphere to Box & Sphere
Forces are forcefully cleared
2022-11-14 15:35:02 +08:00
Diren D Bharwani
fe1b9d14f5
Partial implementation of syncing SHADE and ReactPhysics active states
2022-11-14 00:25:24 +08:00
Diren D Bharwani
d36d70e3eb
Added a forced update to the physics system
2022-11-14 00:20:54 +08:00
Diren D Bharwani
c98693c6bc
missing change from last commit
2022-11-13 17:57:46 +08:00