Kah Wei
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7d7ffc56fd
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Disabled script undo and redo temporarily
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2023-02-18 12:35:47 +08:00 |
Kah Wei
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916a7315da
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Merge branch 'main' into SP3-6-CSharpStaticReset
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2023-02-18 12:24:17 +08:00 |
Diren D Bharwani
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7cf5ef4b81
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Solved merge conflicts from main
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2023-02-04 14:21:40 +08:00 |
Kah Wei
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454de9f1ac
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Added SHEDITOR and _PUBLISH defines to SHADE_Managed
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2023-02-04 00:22:17 +08:00 |
XiaoQiDigipen
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b705db8a8c
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Merge pull request #334 from SHADE-DP/SP3-129-AudioSystem
Added global parameter control and VCA volume control
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2023-02-03 20:21:28 +08:00 |
Xiao Qi
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c9db8262b7
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Added preprocessor checks for editor
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2023-02-03 19:37:56 +08:00 |
Kah Wei
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5bef209189
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Modified ScriptAddAction to use serialization
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2023-02-03 19:17:20 +08:00 |
SHAM-DP
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98d4dd9483
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Merge branch 'main' into SP3-129-AudioSystem
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2023-02-03 19:16:25 +08:00 |
SHAM-DP
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5b2f42a920
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Added controls for global parameters
Added controls for VCA volume
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2023-02-03 19:16:12 +08:00 |
Diren D Bharwani
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c73275f2d3
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Added temporary use of collision layers to C# and fixed raycast drawing
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2023-02-03 16:11:30 +08:00 |
Diren D Bharwani
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b81e71ed08
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2023-02-03 02:03:12 +08:00 |
Diren D Bharwani
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6a57be2e60
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Refactored old physics to match new interface
Compiles but still buggy, need a bit of time to clear up all the bugs
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2023-02-02 19:06:56 +08:00 |
Kah Wei
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8f9a4e8c73
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Fixed bug where onDestroy() is not called for scripts that are destroyed when leaving play mode in the editor
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2023-01-31 18:09:07 +08:00 |
Kah Wei
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53f599a238
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Added RemoveScript(Script) for Scripts and GameObjects
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2023-01-31 17:28:24 +08:00 |
Kah Wei
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b46d2135bc
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Modified Renderable and TextRenderable to no longer use reference to Assets, and use the Asset directly instead
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2023-01-31 10:53:58 +08:00 |
Kah Wei
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a5b7672102
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Merge branch 'main' into SP3-6-c-scripting
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2023-01-30 20:53:42 +08:00 |
Kah Wei
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f93d5fcd63
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Added scripting inteface for SHUIComponent
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2023-01-30 20:52:39 +08:00 |
SHAM-DP
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526c6dc883
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Spatial scripting inteface changes (remove eid requirement)
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2023-01-30 16:47:38 +08:00 |
XiaoQiDigipen
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3ff2e6bb92
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Revert "Implemented a custom physics engine"
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2023-01-30 14:40:55 +08:00 |
Glence
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affa6f0dd8
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added implantation for audio scripting
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2023-01-16 21:05:21 +08:00 |
Diren D Bharwani
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8475bdccd7
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Merge remote-tracking branch 'origin/main' into SHPhysics
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2023-01-16 16:22:59 +08:00 |
Diren D Bharwani
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222bda9a13
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Replaced Transform's Forward.get with new rotate method
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2023-01-07 16:16:35 +08:00 |
Diren D Bharwani
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c3582cf5ee
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Added a rotate method with quaternions for Vector3
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2023-01-07 16:14:55 +08:00 |
Diren D Bharwani
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dd2fc934a2
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Removed Redundant Geometry
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2023-01-04 17:48:08 +08:00 |
Diren D Bharwani
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58a44997b2
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Reworked raycasting on engine side. Re-added raycasting to scripting
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2023-01-02 22:31:48 +08:00 |
Diren D Bharwani
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37db6a2bf1
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Merge remote-tracking branch 'origin/main' into PhySH
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2023-01-01 14:11:47 +08:00 |
Diren D Bharwani
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0df6e09ed6
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Added box collision shapes
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2022-12-24 13:32:50 +08:00 |
Diren D Bharwani
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22c0a14081
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Renamed SHBox to SHAABB for clarity
The future SHBox will represent an OBB
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2022-12-23 00:55:36 +08:00 |
Diren D Bharwani
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b58b475c04
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Separated collision detection and added contact manager
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2022-12-20 23:10:23 +08:00 |
Kah Wei
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8212ed2280
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Application::Quit() no longer kills the application if in editor
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2022-12-20 20:29:28 +08:00 |
Diren D Bharwani
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af39662748
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Merge remote-tracking branch 'origin/main' into PhySH
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2022-12-16 14:04:58 +08:00 |
Kah Wei
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77a164cefb
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Updated C# Gizmos class with DrawCube and DrawSphere in
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2022-12-15 23:33:53 +08:00 |
Kah Wei
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8978515cb9
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Reworked SHDebugDraw to fit new interface of SHDebugDrawSystem
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2022-12-15 23:25:49 +08:00 |
Kah Wei
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78575b11e4
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Added debug draw of wire spheres, filled cube and filled sphere
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2022-12-15 18:08:12 +08:00 |
Diren D Bharwani
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53edffebac
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Added (untested) rotational motion to rigidbodies
Also added a temporary solution for debug drawing rotated spheres
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2022-12-15 02:08:25 +08:00 |
Diren D Bharwani
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7820d332b1
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Changed managed code's GameObject to synce with the node's active state
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2022-12-12 17:58:15 +08:00 |
Diren D Bharwani
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74e50e10bd
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Refactored the colliders?
This took me 4 days omg
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2022-12-09 01:15:43 +08:00 |
Diren D Bharwani
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ca45a12186
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Restructured Physics Systems & Interfaces
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2022-12-04 17:31:22 +08:00 |
Diren D Bharwani
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52dc993941
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goodbye react
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2022-12-02 17:44:44 +08:00 |
Kah Wei
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73d0486fc8
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Added support for enabling and disabling components
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2022-11-25 13:05:35 +08:00 |
maverickdgg
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f3e7f1747a
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Merge branch 'main' into SP3-141-Camera-System
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2022-11-25 10:06:11 +08:00 |
maverickdgg
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428f8f29c6
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Camera collision. WIP
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2022-11-25 10:06:02 +08:00 |
Kah Wei
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50232cd15f
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Fixed bug where scripts loaded after a scene change would not have serialised data
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2022-11-25 00:07:19 +08:00 |
Kah Wei
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9ada998151
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Fixed bug where lists failed to be deserialized correctly
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2022-11-24 23:27:13 +08:00 |
Kah Wei
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72c8a504c5
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Fixed crash from adding an element to a list of strings in the script inspector
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2022-11-24 23:22:02 +08:00 |
Diren D Bharwani
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438a597a25
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Fixed managed Transform returning the wrong forward
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2022-11-24 14:43:11 +08:00 |
Diren D Bharwani
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9e7d7afe33
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Added proper Vector3 Rotate functions to Managed code.
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2022-11-24 12:02:26 +08:00 |
Glence
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ca60b64a89
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Merge branch 'main' into PlayerController
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2022-11-23 20:39:47 +08:00 |
Kah Wei
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57df4e2905
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Fixed awake() and start() getting called before all objects are loaded when changing scenes
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2022-11-23 20:36:28 +08:00 |
maverickdgg
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49b475442f
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Added a targetOffset for camera arm
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2022-11-23 18:27:54 +08:00 |