Commit Graph

2161 Commits

Author SHA1 Message Date
Xiao Qi 9ef956029e Changed name check for hardcoded racoon mesh 2022-11-04 17:20:52 +08:00
Xiao Qi 1f0d54486d Added sub asset data members
Changed some control flow in asset manager to accommodate for subassets
Read/Write meta files for assets with sub assets
2022-11-04 17:20:42 +08:00
Xiao Qi 6984653b64 Renamed and restructured model asset members
Added mesh asset vector for model asset to contain
2022-11-04 17:18:40 +08:00
Xiao Qi 608b204f88 Changed premake to copy model compiler exe 2022-11-04 17:17:48 +08:00
Xiao Qi 04113a0480 Shifted assets and generated new assets 2022-11-04 17:17:24 +08:00
Xiao Qi 4eecc0c08d Removed old mesh and meta files 2022-11-04 16:23:13 +08:00
XiaoQiDigipen 3b90c84a85
Merge pull request #171 from SHADE-DP/SP3-4-Editor
Fix drag-drop parenting issue
Users can now drop onto empty space in hierarchy panel to unparent
2022-11-04 16:11:38 +08:00
XiaoQiDigipen c7f6ded5ae
Merge pull request #170 from SHADE-DP/Fix-MultiplyShader
Switched shaders to use multiply colour instead of additive
2022-11-04 16:11:12 +08:00
Sri Sham Haran 2b34e8c13b Fix drag-drop parenting issue
Users can now drop onto empty space in hierarchy panel to unparent
2022-11-04 16:09:15 +08:00
Sri Sham Haran 4ee0294977 Scene loads correctly now 2022-11-04 14:44:18 +08:00
Kah Wei eea35600d3 Switched shaders to use multiply colour instead of additive 2022-11-04 14:04:59 +08:00
XiaoQiDigipen 74b9882024
Merge pull request #169 from SHADE-DP/ScriptingAI
AI Capture Mechanic
AI will set player's state to 'CAUGHT' if close enough. This threshold distance can be set in the editor.
2022-11-04 10:34:50 +08:00
mushgunAX ecd1efee56 AI Capture Mechanic 2022-11-03 21:25:43 +08:00
Xiao Qi 544716547e Added preprocessor check for debug to turn off renderdoc 2022-11-03 02:37:38 +08:00
Glence 5fe10ce8d1 Changes to main for presentation
Change TestCube_FS.glsl
Change debugdraw Key input to F10
TestScene changes
AI waypoint changed
playercontroller camera axis change
2022-11-03 01:50:02 +08:00
Xiao Qi f24346a6fd Revert "TEMPORARY Push with all relative paths changed for building exe"
This reverts commit 0979ee93e6.
2022-11-03 00:11:56 +08:00
Xiao Qi 0979ee93e6 TEMPORARY Push with all relative paths changed for building exe 2022-11-02 22:44:27 +08:00
Xiao Qi c96eeb7c5b Removed xml 2022-11-02 22:36:44 +08:00
XiaoQiDigipen 09792d23ad
Merge pull request #165 from SHADE-DP/ScriptingAI
AI Prototype implemented
Runs about four fixed corners in the scene. Chases an object called "Player" if it exists and is close enough. Stops chasing and resumes patrol if player is far enough.
2022-11-02 22:36:16 +08:00
XiaoQiDigipen 02e9df4df7
Merge pull request #164 from SHADE-DP/SP3-10-input-management
Zero out arrays in input manager
Properly zero out arrays in input manager so that it works in Release Mode, where arrays are not zeroed-out to save time.
2022-11-02 22:35:57 +08:00
XiaoQiDigipen 4b09f42adc
Merge pull request #168 from SHADE-DP/SP3-4-Editor
Added material inspector and setting of materials
Fixed imgui breaking in release
Added material inspector
Allow setting of materials to renderable component
2022-11-02 21:48:07 +08:00
Sri Sham Haran 86254a5bf3 Merge branch 'main' into SP3-4-Editor 2022-11-02 21:41:38 +08:00
Sri Sham Haran e609b5634a Material Inspector
Can set material
2022-11-02 21:31:27 +08:00
Xiao Qi d1f624b2eb Removed SHMeshData declaration/definition in graphics middle end
Renamed some data members in SHMeshData
Replaced calls and references to mesh data in Primitive Generator
2022-11-02 21:09:53 +08:00
Xiao Qi 2beae24924 Removed Original mesh compiler, rewriting mesh loader to reflect ModelCompiler format 2022-11-02 20:50:51 +08:00
Kah Wei c68c5adc0d Added GetTextureHandle() to SHGraphicsSystem 2022-11-02 17:51:07 +08:00
Kah Wei 4721a133e1 Added a way to retrieve texture handles from texture indices 2022-11-02 17:43:28 +08:00
XiaoQiDigipen c7f7254ff8
Merge pull request #167 from SHADE-DP/PlayerController
PlayerController and PickAndThrow
PlayerController is done with movement and jump
PickAndThrow is done , can throw and pick up an object
Added getright in camera.cxx/.hxx
2022-11-02 17:40:50 +08:00
Glence 4f70b543b2 Merge branch 'main' into PlayerController 2022-11-02 17:36:04 +08:00
Glence fc56973645 added getright in camera.cxx/.hxx
PickandThrow is done
adjusted thirdPersonCamera and PlayerController to work with each other
2022-11-02 17:31:57 +08:00
XiaoQiDigipen 062a6c8c10
Merge pull request #166 from SHADE-DP/SP3-1-Rendering
SSAO and lighting changes
2022-11-02 17:22:39 +08:00
Kah Wei 976c220145 Deserialization of SHMaterialSpec will return an empty SHMaterialSpec on failure now instead 2022-11-02 17:19:18 +08:00
Brandon Mak 53397e884d Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:18:44 +08:00
Brandon Mak ebc94225e7 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
Kah Wei d207042fec Reworked SHMaterialSpec and SHMaterial loading system 2022-11-02 16:56:38 +08:00
XiaoQiDigipen 8495175bd8
Merge pull request #163 from SHADE-DP/SP3-2-Physics
SP3-2 Integrated some Debug Draw, Added Trigger checkbox
NEW

Debug Draw can be toggled for colliders. Hardcoded to space for now in Application until I have a menu to toggle it. (Feel free to change or remove it).
Trigger Checkbox added to Collider Inspector View
2022-11-02 16:31:26 +08:00
XiaoQiDigipen 3175d4c3a4
Merge pull request #162 from SHADE-DP/SP3-1-DebugDraw2
Added editor gridlines and fixed SHDebugDraw::DrawPoly()
2022-11-02 16:30:53 +08:00
mushgunAX 6ab6cc15a9 Zero out arrays for input manager 2022-11-02 16:14:26 +08:00
Diren D Bharwani 27526dfd92 Fixed relative size for sphere colliders 2022-11-02 16:12:47 +08:00
Diren D Bharwani 02c79b4cc4 Added Debug Drawing for Colliders (wonk) and Trigger checkbox to Colldiers
Press space to toggle debug draw. Does not work until you press play, then it can be toggled on and off.
2022-11-02 15:44:24 +08:00
Kah Wei d818adf2a2 Fixed DrawPoly() 2022-11-02 15:34:35 +08:00
Kah Wei f0ef9fc0cf Fixed validation errors due to debug draw 2022-11-02 15:13:12 +08:00
Brandon Mak 73be299aae new SHMETA 2022-11-02 15:05:34 +08:00
mushgunAX 901e49cf1c Merge branch 'main' into SP3-10-input-management 2022-11-02 14:50:56 +08:00
Brandon Mak eb569a4263 Shader updates 2022-11-02 14:21:27 +08:00
XiaoQiDigipen be53244a00
Merge pull request #161 from SHADE-DP/SP3-6-c-scripting
Added IsInterpolating to RigidBody in C#
2022-11-02 13:53:28 +08:00
Kah Wei 7bda8b3998 Added IsInterpolating to RigidBody in C# 2022-11-02 13:48:53 +08:00
Kah Wei 93c684fbb1 Merge branch 'main' into SP3-6-c-scripting 2022-11-02 13:42:41 +08:00
mushgunAX f513603479 AI Prototype implemented 2022-11-02 13:14:17 +08:00
mushgunAX 3826406f55 Merge branch 'main' into SP3-10-input-management 2022-11-02 11:37:23 +08:00