Kah Wei
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a5b7672102
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Merge branch 'main' into SP3-6-c-scripting
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2023-01-30 20:53:42 +08:00 |
Kah Wei
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f93d5fcd63
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Added scripting inteface for SHUIComponent
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2023-01-30 20:52:39 +08:00 |
SHAM-DP
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526c6dc883
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Spatial scripting inteface changes (remove eid requirement)
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2023-01-30 16:47:38 +08:00 |
XiaoQiDigipen
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3ff2e6bb92
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Revert "Implemented a custom physics engine"
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2023-01-30 14:40:55 +08:00 |
Glence
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affa6f0dd8
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added implantation for audio scripting
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2023-01-16 21:05:21 +08:00 |
Diren D Bharwani
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8475bdccd7
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Merge remote-tracking branch 'origin/main' into SHPhysics
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2023-01-16 16:22:59 +08:00 |
Diren D Bharwani
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222bda9a13
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Replaced Transform's Forward.get with new rotate method
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2023-01-07 16:16:35 +08:00 |
Diren D Bharwani
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c3582cf5ee
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Added a rotate method with quaternions for Vector3
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2023-01-07 16:14:55 +08:00 |
Diren D Bharwani
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dd2fc934a2
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Removed Redundant Geometry
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2023-01-04 17:48:08 +08:00 |
Diren D Bharwani
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58a44997b2
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Reworked raycasting on engine side. Re-added raycasting to scripting
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2023-01-02 22:31:48 +08:00 |
Diren D Bharwani
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37db6a2bf1
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Merge remote-tracking branch 'origin/main' into PhySH
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2023-01-01 14:11:47 +08:00 |
Diren D Bharwani
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0df6e09ed6
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Added box collision shapes
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2022-12-24 13:32:50 +08:00 |
Diren D Bharwani
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22c0a14081
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Renamed SHBox to SHAABB for clarity
The future SHBox will represent an OBB
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2022-12-23 00:55:36 +08:00 |
Diren D Bharwani
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b58b475c04
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Separated collision detection and added contact manager
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2022-12-20 23:10:23 +08:00 |
Kah Wei
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8212ed2280
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Application::Quit() no longer kills the application if in editor
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2022-12-20 20:29:28 +08:00 |
Diren D Bharwani
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af39662748
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Merge remote-tracking branch 'origin/main' into PhySH
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2022-12-16 14:04:58 +08:00 |
Kah Wei
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77a164cefb
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Updated C# Gizmos class with DrawCube and DrawSphere in
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2022-12-15 23:33:53 +08:00 |
Kah Wei
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8978515cb9
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Reworked SHDebugDraw to fit new interface of SHDebugDrawSystem
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2022-12-15 23:25:49 +08:00 |
Kah Wei
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78575b11e4
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Added debug draw of wire spheres, filled cube and filled sphere
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2022-12-15 18:08:12 +08:00 |
Diren D Bharwani
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53edffebac
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Added (untested) rotational motion to rigidbodies
Also added a temporary solution for debug drawing rotated spheres
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2022-12-15 02:08:25 +08:00 |
Diren D Bharwani
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7820d332b1
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Changed managed code's GameObject to synce with the node's active state
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2022-12-12 17:58:15 +08:00 |
Diren D Bharwani
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74e50e10bd
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Refactored the colliders?
This took me 4 days omg
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2022-12-09 01:15:43 +08:00 |
Diren D Bharwani
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ca45a12186
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Restructured Physics Systems & Interfaces
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2022-12-04 17:31:22 +08:00 |
Diren D Bharwani
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52dc993941
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goodbye react
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2022-12-02 17:44:44 +08:00 |
Kah Wei
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73d0486fc8
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Added support for enabling and disabling components
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2022-11-25 13:05:35 +08:00 |
maverickdgg
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f3e7f1747a
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Merge branch 'main' into SP3-141-Camera-System
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2022-11-25 10:06:11 +08:00 |
maverickdgg
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428f8f29c6
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Camera collision. WIP
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2022-11-25 10:06:02 +08:00 |
Kah Wei
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50232cd15f
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Fixed bug where scripts loaded after a scene change would not have serialised data
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2022-11-25 00:07:19 +08:00 |
Kah Wei
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9ada998151
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Fixed bug where lists failed to be deserialized correctly
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2022-11-24 23:27:13 +08:00 |
Kah Wei
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72c8a504c5
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Fixed crash from adding an element to a list of strings in the script inspector
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2022-11-24 23:22:02 +08:00 |
Diren D Bharwani
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438a597a25
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Fixed managed Transform returning the wrong forward
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2022-11-24 14:43:11 +08:00 |
Diren D Bharwani
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9e7d7afe33
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Added proper Vector3 Rotate functions to Managed code.
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2022-11-24 12:02:26 +08:00 |
Glence
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ca60b64a89
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Merge branch 'main' into PlayerController
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2022-11-23 20:39:47 +08:00 |
Kah Wei
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57df4e2905
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Fixed awake() and start() getting called before all objects are loaded when changing scenes
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2022-11-23 20:36:28 +08:00 |
maverickdgg
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49b475442f
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Added a targetOffset for camera arm
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2022-11-23 18:27:54 +08:00 |
Glence
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eaae1bd821
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Merge branch 'main' into PlayerController
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2022-11-23 15:57:02 +08:00 |
XiaoQiDigipen
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5af5d4ef96
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Merge pull request #260 from SHADE-DP/SP3-16-Math
Added Forward & LookAt to C# Transforms
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2022-11-23 15:07:23 +08:00 |
Diren D Bharwani
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0aaf5b7e79
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Added LookAt & Forward to C# Transforms
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2022-11-23 14:57:48 +08:00 |
Glence
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33bab64f12
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Merge branch 'main' into PlayerController
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2022-11-23 14:00:28 +08:00 |
Glence
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64d521a651
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Merge branch 'main' into PlayerController
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2022-11-23 12:48:29 +08:00 |
Kah Wei
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67db744856
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Uninitialized List<> will no longer cause crashes with the script inspector
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2022-11-23 10:08:48 +08:00 |
Diren D Bharwani
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fa83e2bc4c
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Modified Shape.Raycast functions to return RaycastResult
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2022-11-23 01:01:12 +08:00 |
Glence
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332d0a846d
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Merge branch 'main' into PlayerController
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2022-11-22 22:13:52 +08:00 |
Kah Wei
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ac09007862
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Disabled xmldoc build, admin mode no longer required to build the engine
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2022-11-22 20:59:17 +08:00 |
Kah Wei
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fb25d2b714
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Fixed compilation error in Editor.h++
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2022-11-22 19:44:07 +08:00 |
Kah Wei
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6afcaa9263
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Enabled state of scripts are now serialised
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2022-11-22 18:09:50 +08:00 |
Kah Wei
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9a7bf335bb
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Added serialization and deserialization of MeshAsset, FontAsset and MaterialAsset
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2022-11-22 17:58:07 +08:00 |
Kah Wei
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4478b6db62
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Added editor support for FontAsset, MeshAsset and MaterialAsset.
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2022-11-22 17:48:01 +08:00 |
Glence
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c91897f46a
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made changescene a public in sceneManager.hxx
added a main menu scene
added some new texture
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2022-11-22 17:28:48 +08:00 |
Kah Wei
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7d692061fb
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Reworked how Materials are handled on C#
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2022-11-22 17:23:50 +08:00 |