Kah Wei
dbf1b0b8de
Merge branch 'main' into SP3-6-c-scripting
...
# Conflicts:
# SHADE_Managed/src/Components/Collider.hxx
2022-10-29 02:32:21 +08:00
Kah Wei
15e9aaa57d
Modified SHSerialization to load Material using SHResourceManager
2022-10-29 01:54:43 +08:00
Kah Wei
3c2e51cb0b
Built-in shaders are now fully loaded via the SHResourceManager
2022-10-29 01:38:29 +08:00
Kah Wei
e4394b6170
Generalised SHResourceManager
2022-10-28 21:32:05 +08:00
Xiao Qi
22b0a2f97b
Changed tabs/spacing
2022-10-28 21:20:59 +08:00
Xiao Qi
6ce143665a
Added scene and prefab asset classes
...
Added scene and prefab text based loaders
Added write functions to all asset loaders to overwrite data
2022-10-28 20:48:50 +08:00
Sri Sham Haran
001c25f554
fix camera not updating when undock/dock
2022-10-28 20:47:28 +08:00
Sri Sham Haran
f9f818b49c
Merge branch 'main' into SP3-4-Editor
2022-10-28 20:31:51 +08:00
Sri Sham Haran
ea9f90f60d
Serialize Collider Component done
2022-10-28 19:39:39 +08:00
Xiao Qi
017cbf90c5
Changed filesystem interface in preparation for asset browser functionalities
2022-10-28 19:07:48 +08:00
Kah Wei
541f44c039
Fixed bugs in SHMaterial, SHMeshLibrary and removed unused functions in SHTextureLibrary
2022-10-28 19:02:54 +08:00
Kah Wei
199897adb4
Added GenericHandles to SHADE_Managed
2022-10-28 19:02:26 +08:00
Sri Sham Haran
04d372b9b8
Merge branch 'main' into SP3-8-serialization
2022-10-28 18:00:08 +08:00
Sri Sham Haran
fa6e3cf1df
Light Component Serialization & Inspector
2022-10-28 17:58:16 +08:00
XiaoQiDigipen
ade24b904f
Merge pull request #127 from SHADE-DP/SP3-2-Physics
...
SP3-2 Colliders use relative size
NEW
Colliders have materials. The material system is intended to emulate Unity's physics materials.
UPDATE
Colliders now show relative size on the Editor. This change has not been reflected in Scripting.
Colliders will deep copy the shape in case it was not already doing so.
If this doesn't compile, beat me. I swear I just compiled, ran and tested for functionality.
2022-10-28 16:38:44 +08:00
XiaoQiDigipen
f276595202
Merge pull request #126 from SHADE-DP/SP3-1-SerialisedRenderable
...
All Vec3 and Vec4s in materials are now automatically set to full 1.0 Vectors
2022-10-28 16:38:17 +08:00
Diren D Bharwani
270f69572c
Replaced cout with SHLOG
2022-10-28 16:25:57 +08:00
Brandon Mak
f110f9b16b
Removed isActive from component
2022-10-28 15:56:22 +08:00
Diren D Bharwani
b0175dba31
Ensured a deep copy (recreation) of collision shapes
2022-10-28 15:29:28 +08:00
Diren D Bharwani
1a4b15feb2
Changed ColliderBound to CollisionShape because ColliderBound sounds weird
2022-10-28 14:29:05 +08:00
Brandon Mak
baa77e5d37
setter for culling mask
2022-10-28 14:10:08 +08:00
Diren D Bharwani
d4f775843c
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-28 14:08:18 +08:00
Brandon Mak
5ab2ebbff4
Getters for light
2022-10-28 13:54:46 +08:00
Kah Wei
621dae4c40
All Vec3 and Vec4s in materials are now automatically set to full 1.0 vectors
2022-10-28 13:32:13 +08:00
Sri Sham Haran
a04e57d048
Merge branch 'main' into SP3-8-serialization
2022-10-28 13:17:22 +08:00
Sri Sham Haran
c35f3d5e15
fix hierarchy panel menu bar padding
2022-10-28 12:47:17 +08:00
XiaoQiDigipen
c750bffd1d
Merge pull request #125 from SHADE-DP/SP3-1-SerialisedRenderable
...
Added Serialized Renderable
2022-10-27 23:27:00 +08:00
Kah Wei
e733cd2e1c
Fixed bug where changes to meshes were not saved by batching system
2022-10-27 23:18:02 +08:00
Brandon Mak
0cab0107b2
Fixed minimizing by resetting command pools and fences
2022-10-27 19:37:05 +08:00
Kah Wei
cc1fe71d4b
Serialization and deserialization of SHRenderable to use default material for now
2022-10-27 19:31:00 +08:00
Kah Wei
003a99ae07
Merge branch 'main' into SP3-1-SerialisedRenderable
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# Conflicts:
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHRenderable.h
# SHADE_Engine/src/Graphics/RenderGraph/SHRenderGraphNode.cpp
# SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.cpp
# SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.h
2022-10-27 19:30:54 +08:00
Brandon Mak
09c5843cdb
Ambient lighting added
2022-10-27 19:02:55 +08:00
Sri Sham Haran
c7e2116df0
Fix editor component view bug where fields from different components that have the same name clash
2022-10-27 18:34:19 +08:00
Kah Wei
392ecae434
Merge branch 'main' into SP3-6-c-scripting
2022-10-27 17:52:52 +08:00
Kah Wei
623e964160
Fixed bug causing issues with debugging not working
2022-10-27 17:51:30 +08:00
Diren D Bharwani
a354928e0d
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-27 17:41:01 +08:00
maverickdgg
b0f28f98c5
WIP camera arm component
2022-10-27 15:01:18 +08:00
Xiao Qi
2102835629
Added function to manually compile shaders by path
2022-10-27 14:24:03 +08:00
Xiao Qi
b10da2d160
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-27 14:19:22 +08:00
Xiao Qi
e1de423483
Treat all shaders as built in for now to facilitate getting shader module by name
2022-10-27 14:12:53 +08:00
Xiao Qi
b5a1d5ea88
SP3-282 Restructured loaders and compilers
...
Completed shader compiling and loading
2022-10-27 12:54:58 +08:00
Kah Wei
97432b8666
Accounted for updating collider storage when a collider is removed
2022-10-27 12:46:42 +08:00
Kah Wei
d45d621701
Collider now will have it's sub collider list updated based on events
2022-10-27 12:32:06 +08:00
Kah Wei
cd04132fd7
Merge branch 'main' into SP3-6-c-scripting
2022-10-27 11:41:14 +08:00
Brandon Mak
b7b3ef08ab
Some lighting fixes
2022-10-27 11:31:11 +08:00
maverickdgg
dee4e9acbd
Fixed RTTR registration. Added back Camera Clamp
2022-10-27 10:33:54 +08:00
Kah Wei
d2c7630af4
Merge branch 'main' into SP3-6-c-scripting
2022-10-27 10:12:52 +08:00
Kah Wei
2108d9e1f6
Added triple buffering to SHDebugDrawSystem
2022-10-27 10:12:30 +08:00
maverickdgg
0c2d020f89
Merge branch 'main' into SP3-141-Camera-System
2022-10-27 09:26:53 +08:00
maverickdgg
012070ba6d
Added RTTR registration
2022-10-27 09:26:49 +08:00
Sri Sham Haran
a854a50fb2
Fix error from shader graph preventing compilation on main
2022-10-27 09:22:42 +08:00
maverickdgg
d8086edbe2
Merge branch 'main' into SP3-141-Camera-System
2022-10-27 08:55:06 +08:00
Diren D Bharwani
75fd02c08a
small change to where forces are cleared (1 less comparison)
2022-10-27 03:35:32 +08:00
Diren D Bharwani
371ffc52da
Colliders now use relative sizes
2022-10-27 03:14:46 +08:00
Brandon Mak
da3edb2b6b
Working abit more now. Error with device extension thingy.
2022-10-27 02:46:38 +08:00
Brandon Mak
ae88c70936
Lighting shader kind of done (still has bugs)
2022-10-27 02:28:38 +08:00
Xiao Qi
5154b579d7
Re-restructured compilers to be more self contained
...
Loaders only load internal binary asset files
2022-10-26 23:07:01 +08:00
Brandon Mak
6e9f54987f
Prepared light global desc set layout data and render graph resources
...
- Fixed material padding
- Lighting desc sets now have a buffer at binding 0 to store light counts.
- Added position, normals, albedo resources in render graph
2022-10-26 22:40:04 +08:00
Sri Sham Haran
3518004266
Add Open File DIalog (WIP)
2022-10-26 21:06:09 +08:00
Sri Sham Haran
1018454f2e
Add Win32 MessageBox
...
Add Prefab Manager
2022-10-26 20:21:47 +08:00
Xiao Qi
f2e2b21d47
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-26 18:40:10 +08:00
Diren D Bharwani
19ceab84df
Added events for adding and removing colliders
2022-10-26 18:35:41 +08:00
Xiao Qi
4eaa15d999
Added function to compile built in shaders
2022-10-26 17:16:09 +08:00
Diren D Bharwani
12758878c5
Fixed bug with multiple collider removals
2022-10-26 16:55:28 +08:00
Diren D Bharwani
4f28161e45
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-26 16:30:36 +08:00
Kah Wei
57027da80b
Integrated into SBApplication and accounted for case where number of points to draw is 0.
2022-10-26 16:27:58 +08:00
Diren D Bharwani
58491fcbff
Fixed physics bugs
...
1. Colliders are now properly deleted along with its component.
2. Forces and velocities are reset on stop.
2022-10-26 16:17:22 +08:00
Sri Sham Haran
51489ecb3b
Merge branch 'main' into SP3-4-editor_fix
2022-10-26 16:07:01 +08:00
Sri Sham Haran
1c099acccb
handle vec2/3/4 that contain values in radians
2022-10-26 16:05:52 +08:00
Kah Wei
550b8d85f0
Added SHDebugDrawSystem class
2022-10-26 16:05:50 +08:00
Kah Wei
632df80d06
Refactored SHPrimitiveGenerator and added Sphere generation support
2022-10-26 16:05:18 +08:00
Sri Sham Haran
b013d09f42
Tooltips. editor tweaks
2022-10-26 15:31:23 +08:00
Brandon Mak
43ea33cabf
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-26 15:26:41 +08:00
Sri Sham Haran
d9584a0e39
Changed SHEditor.hpp to .h
...
Handle editor camera update when interacting with viewport window only
2022-10-26 14:32:00 +08:00
Brandon Mak
5637fb707f
Tested light component. Values reflected in renderdoc correctly
...
- Added pure copy compute shader (used instead of kirsch)
- Created sparse set for lights
- Note that while the instanced attribute contains both EID and layer light index and in the future potentially more, the objects still write to a uint framebuffer.
- Light layer index is in a different frame buffer than the eid one.
- Updated shaders to accommodate light layer index.
2022-10-26 02:14:43 +08:00
Xiao Qi
54796773b2
Added built in shader extension
...
Collision check for asset IDs
2022-10-26 01:53:26 +08:00
Xiao Qi
c0c6d35b29
Split function in shader module library to get vk flag conversion
...
Changed some calls to get build in modules
2022-10-26 01:53:08 +08:00
Diren D Bharwani
7ba02aeb0f
Removed unused functions, fixed RigidBody
2022-10-26 01:46:13 +08:00
Diren D Bharwani
fbb613b859
m dumb. it work.
2022-10-26 01:16:49 +08:00
Brandon Mak
4b7a837469
Fixed some bugs in render graph
...
- Changed the eid buffer for instanced rendering to a vec2 (potentially vec3 or 4), to pass other types of data like light layer index.
- Renamed some render graph nodes and subpasses. Added a dummy render pass to transition the scene to read only optimal.
- offscreen buffer resource now transitions to eShaderReadOnlyOptimal instead of eGeneral
2022-10-26 01:08:02 +08:00
Brandon Mak
5016600397
Lights WIP
2022-10-25 23:39:35 +08:00
Diren D Bharwani
0defa58c77
Physics Component Synchronisation is now done through events
2022-10-25 23:09:46 +08:00
Diren D Bharwani
3c5a1b73d6
Fixed bug with destroying a rigidbody component
2022-10-25 22:26:07 +08:00
Diren D Bharwani
024ad44e84
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-25 22:14:04 +08:00
Diren D Bharwani
388795a2db
Transform Components are Enforced through the editor for certain components
2022-10-25 22:13:27 +08:00
Xiao Qi
84ce369607
Changed shader module library to Import shaders and reflect all on its own
...
Preparation for separation for built in shaders distinction
2022-10-25 21:04:21 +08:00
Sri Sham Haran
6d9a8e484c
Asset browser
2022-10-25 20:55:46 +08:00
Brandon Mak
0395df5c63
Lights WIP (bug fixes)
2022-10-25 19:59:16 +08:00
Sri Sham Haran
393422a0a3
Merge branch 'main' into SP3-4-editor_fix
2022-10-25 19:48:08 +08:00
Glence
d1d64ec167
added tooltips for the rest of the widgets
2022-10-25 18:48:45 +08:00
Kah Wei
416c571fd2
Added proper deletion of VKSamplers
2022-10-25 17:40:13 +08:00
maverickdgg
53fc0c970c
Added a DegreesToRadians when setting rotation of camera comp
2022-10-25 17:30:11 +08:00
Sri Sham Haran
0acd6a99a4
Tweaks to editor widgets
2022-10-25 17:08:15 +08:00
Kah Wei
73a85e4aab
Merge branch 'main' into SP3-6-c-scripting
...
# Conflicts:
# SHADE_Managed/src/Utility/Convert.cxx
# SHADE_Managed/src/Utility/Convert.hxx
2022-10-25 15:56:11 +08:00
Xiao Qi
b4726ae992
Removed Shader source library, changed header and enum type locations
2022-10-25 15:43:36 +08:00
Kah Wei
9f98bed4d1
Fixed batching renedering the wrong number of instances
2022-10-25 15:11:01 +08:00
Sri Sham Haran
d0714cee16
Merge branch 'main' into SP3-8-serialization
2022-10-25 15:10:35 +08:00
Sri Sham Haran
dfdd477a37
Merge branch 'main' into SP3-4-editor_fix
2022-10-25 15:10:20 +08:00
Sri Sham Haran
8466309e2f
Serialize/Deserialize SHCollider & SHColliderComponent
2022-10-25 15:09:45 +08:00
Kah Wei
c2e51dc603
Fixed deletion crash caused by Renderables
2022-10-25 14:31:28 +08:00
Brandon Mak
869916cb2a
Lights WIP
2022-10-25 13:47:27 +08:00
Sri Sham Haran
f64f13521b
SHVec to yaml node convert
2022-10-25 08:42:51 +08:00
Kah Wei
f6cbb18143
Added display of WIP CallbackEvents on the inspector
2022-10-25 01:34:46 +08:00
Brandon Mak
8fb0eddcc1
Lights WIP
2022-10-25 00:00:22 +08:00
Xiao Qi
2dbd2f6030
Split asset into 2 categories for internal assets to be loaded and external assets to be compiled
2022-10-24 22:46:01 +08:00
Sri Sham Haran
26eb4ad18c
Fix command registrations and mouse pick polling when using transform gizmo
2022-10-24 16:18:18 +08:00
Xiao Qi
8a01065641
Moved original shader source library
...
Added functions to asset manager to get all by type
2022-10-24 04:17:51 +08:00
Xiao Qi
254fc4e641
SP3-284 Restructured Shader source loader into asset manager to follow design pattern for loaders and asset data
2022-10-24 03:54:28 +08:00
Kah Wei
51c79d33d6
Added C-style versions of SHLog functions and P/Invoke versions in SHADE_CSharp
2022-10-24 02:04:12 +08:00
Diren D Bharwani
57f9898e07
Finished quaternion implementation
2022-10-23 20:03:18 +08:00
Diren D Bharwani
bf0c068cc7
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-10-23 18:23:06 +08:00
Diren D Bharwani
e15f7696e6
Rotations are stored as radians to reduce the number of conversions
2022-10-23 18:22:58 +08:00
Xiao Qi
4019b4914c
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-23 17:08:37 +08:00
Diren D Bharwani
8559f7d27c
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-10-23 16:59:11 +08:00
Xiao Qi
a83d1f8f04
Removed line that loaded all assets
...
Separated template function in asset manager into hpp file
Fixed bug in checking map contains
2022-10-23 16:55:57 +08:00
Diren D Bharwani
33a6d3798c
Added orientation interface and fixed compatibility between physics and transform
2022-10-23 16:55:01 +08:00
Brandon Mak
a81ef91373
Removed some commented code
2022-10-23 16:47:39 +08:00
Brandon Mak
982f2de286
Merge remote-tracking branch 'origin/main' into Rendering-Camera-Integration
2022-10-23 16:36:22 +08:00
Brandon Mak
64002c6f2b
Camera Director integrated
...
Still has bug
2022-10-23 16:04:58 +08:00
Brandon Mak
d4fe63722a
WIP (TODO: remember to change commit message)
2022-10-23 15:05:31 +08:00
maverickdgg
aa1b45c3de
Fixed editor camera
2022-10-23 15:03:24 +08:00
maverickdgg
96a7896da9
changed includes to SHHandle and SHResourceLibrary
2022-10-23 12:50:56 +08:00
maverickdgg
679533819f
Merge branch 'main' into SP3-141-Camera-System
2022-10-23 12:43:39 +08:00
maverickdgg
c15994532b
Added a function for editor camera update
2022-10-23 12:42:25 +08:00
maverickdgg
6039ec534d
Added clamping of camera, and copying of position and rotation from transform
2022-10-23 12:32:08 +08:00
mushgunAX
77aa5b8c7d
Bindings and Controllers
2022-10-22 23:27:43 +08:00
Kah Wei
6ea5ae7707
Added serialization and deserialization of pipeline on the material (no shader loading yet)
2022-10-22 21:36:02 +08:00
Diren D Bharwani
ebfcf1c6bb
Transform now stores orientation as Quaternions. Interface unchanged
2022-10-22 20:16:38 +08:00
Kah Wei
9d8dfd334f
Added serialization interfaces for Material (missing Shader)
2022-10-22 19:38:02 +08:00
Diren D Bharwani
db751bd141
Editor & Scripts can now override Physics-Based objects' Transforms
2022-10-22 18:22:26 +08:00
Kah Wei
76f83068ba
Added type information to SHShaderBlockInterface variables
2022-10-22 02:07:28 +08:00
Xiao Qi
304071cb0a
Apparently static keyword gives error but it compiles
2022-10-22 00:42:50 +08:00
Xiao Qi
459d9dd9fd
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-22 00:08:43 +08:00
Kah Wei
bc8b5f8167
Merge branch 'main' into SP3-8-RenderableSerialization
2022-10-21 22:48:50 +08:00
Brandon Mak
cc6e2189fa
WIP
2022-10-21 20:56:14 +08:00
Xiao Qi
44833d22c6
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-21 20:52:28 +08:00
Sri Sham Haran
d6123c8ed7
Merge branch 'main' into SP3-4-editor_fix
2022-10-21 20:45:16 +08:00
Sri Sham Haran
99a69b0020
tweaks + add new ui font
2022-10-21 20:45:03 +08:00
Xiao Qi
9df517f3b3
SP3-170 SP3-238 Restructured asset and asset loading library types to be derived from common base class.
...
Storage of assets and loaders based on pointers.
Created general templated calls to get data from asset manager based on asset type passed in as template argument.
More concise internal interface when loading and storing assets with libraries
2022-10-21 20:28:54 +08:00
Sri Sham Haran
b3ed320f9b
Transform Gizmo done. (Commands for it are wonky)
2022-10-21 18:39:50 +08:00
Kah Wei
1ea482ff38
Added serialization of SHRenderable (only Mesh)
2022-10-21 18:36:56 +08:00
Kah Wei
e5628fbed8
Added functionality to retrieve AssetID from SHResourceManager using a Handle
2022-10-21 17:09:50 +08:00
Diren D Bharwani
82e416fe9e
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-10-21 16:29:31 +08:00
Kah Wei
43c2680a82
Added generic Handles and fixed bugs with SHResourceManager
2022-10-21 15:38:39 +08:00
Kah Wei
7e15edb052
Completed initial implementation of SHResourceManager
2022-10-21 13:58:27 +08:00
maverickdgg
7e04bee8d6
Defaults main camera if the mainCamera is still unset
2022-10-21 10:17:32 +08:00
maverickdgg
267ad5f8c6
Set up the CameraDirector creation and setting of main camera
2022-10-21 09:53:19 +08:00
maverickdgg
31ad8b8c87
Added Resource Lib and handle for CameraDirector into camera system
2022-10-21 09:29:13 +08:00
Sri Sham Haran
bf0e7ab256
Merge branch 'main' into SP3-4-editor_fix
2022-10-21 08:57:25 +08:00
Brandon Mak
e8073bb67f
WIP
2022-10-21 08:42:58 +08:00
maverickdgg
29b6e7050d
camera director WIP
2022-10-21 08:11:12 +08:00
Brandon Mak
c252e4ce4b
Some restructuring with render graph storage.
...
Lesser parameters passed around.
2022-10-21 07:01:51 +08:00
Diren D Bharwani
a52f0ddeed
Added a degree getter and setter for rotation
2022-10-21 00:08:24 +08:00
Diren D Bharwani
fda33f7461
Fixed multi-level transform updates
2022-10-20 22:55:59 +08:00
Brandon Mak
c177dabcd0
WIP (not working)
2022-10-20 19:36:43 +08:00
Sri Sham Haran
e01a608d8c
Transform gizmo finally rendering correctly
2022-10-20 19:16:03 +08:00
Kah Wei
0fadbc8a9d
Renamed Handle, ResourceManager and ResourceLibrary to SHHandle, SHResourceHub and SHResourceLibrary
2022-10-20 19:00:36 +08:00
Diren D Bharwani
314d497b66
Reparenting objects maintain world transforms
2022-10-20 18:35:57 +08:00
Diren D Bharwani
5a0b34ceea
Added Event for Scene Graph Change Parent
2022-10-20 17:47:32 +08:00
Diren D Bharwani
6172ff35b6
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-10-20 17:15:28 +08:00
XiaoQiDigipen
f5060ba0b0
Merge pull request #102 from SHADE-DP/SP3-6-c-scripting
...
Added Script Serialization and Deserialization
2022-10-20 11:19:10 +08:00
Kah Wei
323a95e5d5
Merge branch 'main' into SP3-6-c-scripting
2022-10-20 11:08:41 +08:00
Kah Wei
166a036142
Completed script serialization in YAML
2022-10-20 11:08:20 +08:00
maverickdgg
d32eb790ba
Some clean up
2022-10-20 09:34:33 +08:00
maverickdgg
736d7b652b
Added camera turning
2022-10-20 03:21:42 +08:00
maverickdgg
c23da81f68
Merge branch 'main' into SP3-141-Camera-System
2022-10-19 23:57:16 +08:00
Kah Wei
4f177bc455
Reworked script serialization and deserialization functions (WIP)
2022-10-19 20:43:22 +08:00
Sri Sham Haran
6051b7ded5
Tfm gizmo wip
2022-10-19 20:42:38 +08:00
Xiao Qi
51eba31ad4
Added animation asset class
...
Added animation reading from assimp scene
Separated assimp loading from mesh loader in preparation for exe use
2022-10-19 18:38:11 +08:00
Sri Sham Haran
125ce7b564
Merge branch 'main' into SP3-4-editor_fix
2022-10-19 17:43:22 +08:00
Sri Sham Haran
a7e8320008
Copy/Paste Entities
2022-10-19 17:23:25 +08:00
Brandon Mak
603470eeb6
Fixed some camera resizing issues
2022-10-19 17:06:37 +08:00
Brandon Mak
212e1e7c1f
Merge remote-tracking branch 'origin/main' into CameraIntegration
2022-10-19 16:54:24 +08:00
Brandon Mak
d9136de134
Integrated Daniel's camera
...
Still need to integrate camera directors
2022-10-19 16:53:45 +08:00
Kah Wei
a3c4c347bb
Added Time class for C#
2022-10-19 16:06:26 +08:00
Brandon Mak
284ee12205
Broken Camera
2022-10-19 15:32:07 +08:00
maverickdgg
efe8ba4f11
Added some editor camera controls
2022-10-19 10:32:52 +08:00
Kah Wei
896d399a54
Merge branch 'main' into SP3-6-RangeAttribute
2022-10-19 10:13:15 +08:00
Kah Wei
7df24e7a66
Fixed RangeAttribute not working correctly
2022-10-19 10:12:56 +08:00
maverickdgg
33b173ab9e
Merge branch 'main' into SP3-141-Camera-System
2022-10-19 09:57:52 +08:00
Sri Sham Haran
5bd5cec9d4
Merge branch 'main' into SP3-4-editor_fix
2022-10-19 09:49:10 +08:00
Sri Sham Haran
3a3f7efb29
[WIP] Transform Gizmo
2022-10-19 01:31:48 +08:00
Sri Sham Haran
96f5b29418
Serialization/Deserialization
2022-10-19 01:03:32 +08:00
Sri Sham Haran
2f429f33f8
Merge branch 'main' into SP3-8-serialization
2022-10-19 00:26:14 +08:00
Kah Wei
ceb4c6c4ca
Added Range Attribute
2022-10-18 22:34:46 +08:00
Kah Wei
5727bf3905
Merge branch 'main' into SP3-6-c-scripting
2022-10-18 20:10:06 +08:00
Kah Wei
87cf3ffa61
Added script inspector tooltips support via Tooltip attribute
2022-10-18 20:09:50 +08:00
Sri Sham Haran
b18d1f66ae
Merge branch 'main' into SP3-8-serialization
2022-10-18 19:50:20 +08:00
Sri Sham Haran
da99a5559e
Merge branch 'main' into RenderingEditorVPIntegration
2022-10-18 19:09:08 +08:00
Sri Sham Haran
15a17deaf0
select picked entity in hierarchy panel
2022-10-18 19:08:31 +08:00
Brandon Mak
9ce5a4a47b
Mouse picking system now uses cursor returned from editor
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- This new cursor position is relative to where the viewport is rendering
- Window resize callback in Graphics system now checks if editor is enabled before signaling for resize. This is because editor will handle the signaling for resizing when its enabled. When its disabled, the graphics system will signal itself to resize when the window resize callback is called.
2022-10-18 17:41:14 +08:00
Kah Wei
a221cfc1cd
Modified SHScriptEngine's serialization functions to take in EntityID instead of SHEntity
2022-10-18 17:25:45 +08:00
Brandon Mak
033ba48304
Editor changes to support viewport integration
2022-10-18 15:04:25 +08:00
Brandon Mak
e76bc6ef58
World render graph now doesn't render to swapchain image.
...
world render graph now only renders to "Scene" resource.
Editor render graph renders to "Present" swapchain image.
Removed some unnecessary if statements slowing down the resizing
Printing for success also disabled for now
2022-10-18 02:41:27 +08:00
Brandon Mak
7b7533420e
WIP
2022-10-18 01:12:03 +08:00
Sri Sham Haran
ec6772657f
Hierarchy QOL
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Undo/Redo Parent Child
Shift select
Undo/Redo create entity
2022-10-17 21:25:59 +08:00
Brandon Mak
17b71393f3
Restructured abit
2022-10-17 16:50:53 +08:00
Xiao Qi
013bb71325
Functions to retrieve mesh and texture data
2022-10-17 15:04:38 +08:00
Xiao Qi
b10f490e45
SP3-102 SP3-248 Saving of SHMETA files with asset IDs, retrieval of asset data under works, currently all assets are loaded into memory automatically
2022-10-16 23:15:11 +08:00
Brandon Mak
95ee4b7b55
Resize half working
2022-10-16 19:42:44 +08:00