XiaoQiDigipen
0957c39283
Merge pull request #141 from SHADE-DP/SP3-5-ECS
...
SP3-5 ECS
Bugfix: Added remove component broadcast to removeComponentOfEntity
2022-10-31 17:32:42 +08:00
Glence
c572bb0f58
Merge branch 'main' into PlayerController
2022-10-31 17:30:12 +08:00
XiaoQiDigipen
13c8928828
Merge pull request #140 from SHADE-DP/SP3-2-Physics
...
SP3-2 Physics Bugfixes
BUGFIXES
Fixed the same velocity bug from before :<
Trigger Info are now stored in the correct container
2022-10-31 17:27:40 +08:00
Diren D Bharwani
dc20317a70
M dumb again.
2022-10-31 17:25:31 +08:00
maverickdgg
a9c1bd7e7a
Added remove component broadcast to removeComponentOfEntity
2022-10-31 17:25:17 +08:00
maverickdgg
883c5460bc
Added a boolean for CameraArm to lock and unlock camera look at
2022-10-31 17:23:03 +08:00
maverickdgg
acf52c77ce
Merge branch 'main' into SP3-141-Camera-System
2022-10-31 16:55:56 +08:00
Glence
f498cfe1fe
Merge branch 'main' into PlayerController
2022-10-31 16:54:29 +08:00
Diren D Bharwani
3d53a7cd40
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-31 16:53:41 +08:00
Diren D Bharwani
c6cc327141
M dumb.
2022-10-31 16:53:34 +08:00
Diren D Bharwani
f863f57466
Triggers were being stored in the wrong container
2022-10-31 16:49:09 +08:00
Glence
0ffd596734
update player controller
2022-10-31 16:45:47 +08:00
maverickdgg
65013969a8
Added Camera LookAt and CameraArmComponent works now
2022-10-31 16:39:06 +08:00
XiaoQiDigipen
75e073d45b
Merge pull request #138 from SHADE-DP/SP3-6-c-scripting
...
Added proper implementation of IsActiveInHierarchy()
2022-10-31 16:32:53 +08:00
XiaoQiDigipen
ef506a2ffe
Merge pull request #137 from SHADE-DP/SP3-2-Physics
...
SP3-2 Added Contact & Trigger Events + Bugfixes
NEW
Contacts & Trigger events are now reported (not implemented on scripting)
BUGFIXES
Fixed desync of rigidbody velocities
2022-10-31 16:32:34 +08:00
Kah Wei
a9b9695155
Merge branch 'main' into SP3-1-SerialisedRenderable
2022-10-31 16:31:22 +08:00
Kah Wei
2ffba202f7
Added proper implementation of IsActiveInHierarchy()
2022-10-31 16:29:29 +08:00
Diren D Bharwani
c47c5653b4
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-31 16:04:48 +08:00
Diren D Bharwani
3638828541
Fixed desync of rigid body velocities
2022-10-31 16:04:40 +08:00
Diren D Bharwani
b7abfde310
Added Collision and Trigger Events
2022-10-31 15:54:54 +08:00
maverickdgg
0e2b017716
View matrix decomposition and set view matrix
...
View matrix decomposition does not decompose roll yet but there isn't much use case
2022-10-31 15:39:04 +08:00
XiaoQiDigipen
69fbd4167d
Merge pull request #136 from SHADE-DP/SP3-6-c-scripting
...
Added Application, GameObject.Find(), implicit null checks for scripts and components and fixed bugs with Script retrieval and deletion
2022-10-31 15:32:57 +08:00
Kah Wei
42a80bfc3b
Merge branch 'main' into SP3-1-SerialisedRenderable
2022-10-31 15:31:38 +08:00
Kah Wei
f91b1f00ad
Added implementation for GameObject.Find()
2022-10-31 15:28:28 +08:00
Kah Wei
d03780a9b3
Merge branch 'main' into SP3-6-c-scripting
2022-10-31 15:20:23 +08:00
Kah Wei
1d2b23d762
Fixed script deletion and OnDestroy never being called
2022-10-31 15:19:57 +08:00
XiaoQiDigipen
2a31ea6798
Merge pull request #135 from SHADE-DP/SP3-5-ECS
...
Sp3 5 ecs
Added GetEntityByName to EntityManager.
Defaults to MAX_EID if none are found.
2022-10-31 15:10:53 +08:00
Kah Wei
b04565c9dc
Added implementation for scripts and component functions for scripts
2022-10-31 15:07:10 +08:00
maverickdgg
f5f9b80490
Added GetEntityByName to EntityManager
2022-10-31 15:06:08 +08:00
maverickdgg
7c59fb16bd
Merge branch 'main' into SP3-5-ECS
2022-10-31 15:03:21 +08:00
maverickdgg
ab46d0a96a
Decompose matrix WIP
2022-10-31 15:02:28 +08:00
Kah Wei
66529474cd
Added Application class equivalent to SHADE_Managed
2022-10-31 14:51:50 +08:00
Diren D Bharwani
ed88b9e5d3
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-10-31 13:15:07 +08:00
Diren D Bharwani
ea516189d2
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-31 13:14:38 +08:00
Glence
ad065965ff
Merge branch 'main' into PlayerController
2022-10-31 13:13:28 +08:00
Diren D Bharwani
d4dbb38dc4
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-10-31 13:12:20 +08:00
Kah Wei
5eaf2b55aa
Added WIP Application class and adjustments to how ScriptStore destroys scripts (SpdLog errors)
2022-10-31 12:20:46 +08:00
Brandon Mak
94a57219da
Created CPU and GPU data for SSAO
...
Renderpass for SSAO not yet done (that's next)
2022-10-31 10:32:32 +08:00
XiaoQiDigipen
18093433fa
Merge pull request #134 from SHADE-DP/SP3-4-Editor
...
asset browser
added asset browser
shortcuts for copy/paste and select all
fix checkbox bug
fix entity parenting bug
2022-10-31 00:38:16 +08:00
Glence
7a6474eaf8
base class for playercontroller
2022-10-30 23:59:35 +08:00
Brandon Mak
997ce3011a
Screw you SPIRV-Reflect and screw you GLSL
...
- Pipeline layouts now have a parameter to decide if a binding with a buffer descriptor stores a dynamic type instead.
- SHRenderGraphNodeCompute has catered for this as well through its ctor params
2022-10-30 23:15:52 +08:00
Sri Sham Haran
d3dc87accb
can assign mesh
...
add bigobj option to command line till we find a better solution
2022-10-30 23:15:41 +08:00
Brandon Mak
647182241e
Fixed a buy with view space lighting calculations
2022-10-30 19:21:02 +08:00
Sri Sham Haran
0aebc3053f
Asset browser (currently only displays asset and can drag drop for setting of mesh. except setting mesh in inspector doesnt work)
2022-10-30 18:26:49 +08:00
Kah Wei
b1a933a2c3
Merge branch 'main' into SP3-1-SerialisedRenderable
...
# Conflicts:
# Assets/Shaders/TestCube_FS.shshaderb
# Assets/Shaders/TestCube_VS.shshaderb
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
2022-10-30 17:14:28 +08:00
Brandon Mak
39b5ac0774
LIGHTING NOW DONE IN VIEW SPACE
2022-10-30 16:52:40 +08:00
Brandon Mak
96112e5251
Merge remote-tracking branch 'origin/SP3-16-Math' into SP3-1-Rendering
2022-10-30 16:37:38 +08:00
Brandon Mak
4711a131eb
Shifted the lighting system run outside the viewport loop.
...
- Since lighting is only calculated in the world render graph for now, this will do just fine
- Renderer takes in a view and projection matrix and does the transpose of the multiplication in the renderer
2022-10-30 16:35:55 +08:00
Sri Sham Haran
13ad7d46c6
Fix crash when entity w no transform being set as child of entity w transform
...
Add select all
2022-10-30 15:19:42 +08:00
Diren D Bharwani
03c0d10014
Fixed bug where objects without transform causes a crash on reparenting
2022-10-30 15:10:39 +08:00