Commit Graph

2104 Commits

Author SHA1 Message Date
XiaoQiDigipen 0957c39283
Merge pull request #141 from SHADE-DP/SP3-5-ECS
SP3-5 ECS
Bugfix: Added remove component broadcast to removeComponentOfEntity
2022-10-31 17:32:42 +08:00
Glence c572bb0f58 Merge branch 'main' into PlayerController 2022-10-31 17:30:12 +08:00
XiaoQiDigipen 13c8928828
Merge pull request #140 from SHADE-DP/SP3-2-Physics
SP3-2 Physics Bugfixes
BUGFIXES
Fixed the same velocity bug from before :<
Trigger Info are now stored in the correct container
2022-10-31 17:27:40 +08:00
Diren D Bharwani dc20317a70 M dumb again. 2022-10-31 17:25:31 +08:00
maverickdgg a9c1bd7e7a Added remove component broadcast to removeComponentOfEntity 2022-10-31 17:25:17 +08:00
maverickdgg 883c5460bc Added a boolean for CameraArm to lock and unlock camera look at 2022-10-31 17:23:03 +08:00
maverickdgg acf52c77ce Merge branch 'main' into SP3-141-Camera-System 2022-10-31 16:55:56 +08:00
Glence f498cfe1fe Merge branch 'main' into PlayerController 2022-10-31 16:54:29 +08:00
Diren D Bharwani 3d53a7cd40 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-10-31 16:53:41 +08:00
Diren D Bharwani c6cc327141 M dumb. 2022-10-31 16:53:34 +08:00
Diren D Bharwani f863f57466 Triggers were being stored in the wrong container 2022-10-31 16:49:09 +08:00
Glence 0ffd596734 update player controller 2022-10-31 16:45:47 +08:00
maverickdgg 65013969a8 Added Camera LookAt and CameraArmComponent works now 2022-10-31 16:39:06 +08:00
XiaoQiDigipen 75e073d45b
Merge pull request #138 from SHADE-DP/SP3-6-c-scripting
Added proper implementation of IsActiveInHierarchy()
2022-10-31 16:32:53 +08:00
XiaoQiDigipen ef506a2ffe
Merge pull request #137 from SHADE-DP/SP3-2-Physics
SP3-2 Added Contact & Trigger Events + Bugfixes

NEW

Contacts & Trigger events are now reported (not implemented on scripting)
BUGFIXES

Fixed desync of rigidbody velocities
2022-10-31 16:32:34 +08:00
Kah Wei a9b9695155 Merge branch 'main' into SP3-1-SerialisedRenderable 2022-10-31 16:31:22 +08:00
Kah Wei 2ffba202f7 Added proper implementation of IsActiveInHierarchy() 2022-10-31 16:29:29 +08:00
Diren D Bharwani c47c5653b4 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-10-31 16:04:48 +08:00
Diren D Bharwani 3638828541 Fixed desync of rigid body velocities 2022-10-31 16:04:40 +08:00
Diren D Bharwani b7abfde310 Added Collision and Trigger Events 2022-10-31 15:54:54 +08:00
maverickdgg 0e2b017716 View matrix decomposition and set view matrix
View matrix decomposition does not decompose roll yet but there isn't much use case
2022-10-31 15:39:04 +08:00
XiaoQiDigipen 69fbd4167d
Merge pull request #136 from SHADE-DP/SP3-6-c-scripting
Added Application, GameObject.Find(), implicit null checks for scripts and components and fixed bugs with Script retrieval and deletion
2022-10-31 15:32:57 +08:00
Kah Wei 42a80bfc3b Merge branch 'main' into SP3-1-SerialisedRenderable 2022-10-31 15:31:38 +08:00
Kah Wei f91b1f00ad Added implementation for GameObject.Find() 2022-10-31 15:28:28 +08:00
Kah Wei d03780a9b3 Merge branch 'main' into SP3-6-c-scripting 2022-10-31 15:20:23 +08:00
Kah Wei 1d2b23d762 Fixed script deletion and OnDestroy never being called 2022-10-31 15:19:57 +08:00
XiaoQiDigipen 2a31ea6798
Merge pull request #135 from SHADE-DP/SP3-5-ECS
Sp3 5 ecs
Added GetEntityByName to EntityManager.
Defaults to MAX_EID if none are found.
2022-10-31 15:10:53 +08:00
Kah Wei b04565c9dc Added implementation for scripts and component functions for scripts 2022-10-31 15:07:10 +08:00
maverickdgg f5f9b80490 Added GetEntityByName to EntityManager 2022-10-31 15:06:08 +08:00
maverickdgg 7c59fb16bd Merge branch 'main' into SP3-5-ECS 2022-10-31 15:03:21 +08:00
maverickdgg ab46d0a96a Decompose matrix WIP 2022-10-31 15:02:28 +08:00
Kah Wei 66529474cd Added Application class equivalent to SHADE_Managed 2022-10-31 14:51:50 +08:00
Diren D Bharwani ed88b9e5d3 Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph 2022-10-31 13:15:07 +08:00
Diren D Bharwani ea516189d2 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-10-31 13:14:38 +08:00
Glence ad065965ff Merge branch 'main' into PlayerController 2022-10-31 13:13:28 +08:00
Diren D Bharwani d4dbb38dc4 Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-10-31 13:12:20 +08:00
Kah Wei 5eaf2b55aa Added WIP Application class and adjustments to how ScriptStore destroys scripts (SpdLog errors) 2022-10-31 12:20:46 +08:00
Brandon Mak 94a57219da Created CPU and GPU data for SSAO
Renderpass for SSAO not yet done (that's next)
2022-10-31 10:32:32 +08:00
XiaoQiDigipen 18093433fa
Merge pull request #134 from SHADE-DP/SP3-4-Editor
asset browser
added asset browser
shortcuts for copy/paste and select all
fix checkbox bug
fix entity parenting bug
2022-10-31 00:38:16 +08:00
Glence 7a6474eaf8 base class for playercontroller 2022-10-30 23:59:35 +08:00
Brandon Mak 997ce3011a Screw you SPIRV-Reflect and screw you GLSL
- Pipeline layouts now have a parameter to decide if a binding with a buffer descriptor stores a dynamic type instead.
- SHRenderGraphNodeCompute has catered for this as well through its ctor params
2022-10-30 23:15:52 +08:00
Sri Sham Haran d3dc87accb can assign mesh
add bigobj option to command line till we find a better solution
2022-10-30 23:15:41 +08:00
Brandon Mak 647182241e Fixed a buy with view space lighting calculations 2022-10-30 19:21:02 +08:00
Sri Sham Haran 0aebc3053f Asset browser (currently only displays asset and can drag drop for setting of mesh. except setting mesh in inspector doesnt work) 2022-10-30 18:26:49 +08:00
Kah Wei b1a933a2c3 Merge branch 'main' into SP3-1-SerialisedRenderable
# Conflicts:
#	Assets/Shaders/TestCube_FS.shshaderb
#	Assets/Shaders/TestCube_VS.shshaderb
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
2022-10-30 17:14:28 +08:00
Brandon Mak 39b5ac0774 LIGHTING NOW DONE IN VIEW SPACE 2022-10-30 16:52:40 +08:00
Brandon Mak 96112e5251 Merge remote-tracking branch 'origin/SP3-16-Math' into SP3-1-Rendering 2022-10-30 16:37:38 +08:00
Brandon Mak 4711a131eb Shifted the lighting system run outside the viewport loop.
- Since lighting is only calculated in the world render graph for now, this will do just fine
- Renderer takes in a view and projection matrix and does the transpose of the multiplication in the renderer
2022-10-30 16:35:55 +08:00
Sri Sham Haran 13ad7d46c6 Fix crash when entity w no transform being set as child of entity w transform
Add select all
2022-10-30 15:19:42 +08:00
Diren D Bharwani 03c0d10014 Fixed bug where objects without transform causes a crash on reparenting 2022-10-30 15:10:39 +08:00