Commit Graph

676 Commits

Author SHA1 Message Date
Sri Sham Haran c7e2116df0 Fix editor component view bug where fields from different components that have the same name clash 2022-10-27 18:34:19 +08:00
Kah Wei 392ecae434 Merge branch 'main' into SP3-6-c-scripting 2022-10-27 17:52:52 +08:00
Kah Wei 623e964160 Fixed bug causing issues with debugging not working 2022-10-27 17:51:30 +08:00
Diren D Bharwani a354928e0d Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-10-27 17:41:01 +08:00
Xiao Qi 2102835629 Added function to manually compile shaders by path 2022-10-27 14:24:03 +08:00
Xiao Qi b10da2d160 Merge branch 'main' into SP3-13-Assets-Manager 2022-10-27 14:19:22 +08:00
Xiao Qi e1de423483 Treat all shaders as built in for now to facilitate getting shader module by name 2022-10-27 14:12:53 +08:00
Xiao Qi b5a1d5ea88 SP3-282 Restructured loaders and compilers
Completed shader compiling and loading
2022-10-27 12:54:58 +08:00
Kah Wei 97432b8666 Accounted for updating collider storage when a collider is removed 2022-10-27 12:46:42 +08:00
Kah Wei d45d621701 Collider now will have it's sub collider list updated based on events 2022-10-27 12:32:06 +08:00
Kah Wei cd04132fd7 Merge branch 'main' into SP3-6-c-scripting 2022-10-27 11:41:14 +08:00
Brandon Mak b7b3ef08ab Some lighting fixes 2022-10-27 11:31:11 +08:00
maverickdgg dee4e9acbd Fixed RTTR registration. Added back Camera Clamp 2022-10-27 10:33:54 +08:00
Kah Wei d2c7630af4 Merge branch 'main' into SP3-6-c-scripting 2022-10-27 10:12:52 +08:00
maverickdgg 0c2d020f89 Merge branch 'main' into SP3-141-Camera-System 2022-10-27 09:26:53 +08:00
maverickdgg 012070ba6d Added RTTR registration 2022-10-27 09:26:49 +08:00
Sri Sham Haran a854a50fb2 Fix error from shader graph preventing compilation on main 2022-10-27 09:22:42 +08:00
maverickdgg d8086edbe2 Merge branch 'main' into SP3-141-Camera-System 2022-10-27 08:55:06 +08:00
Diren D Bharwani 75fd02c08a small change to where forces are cleared (1 less comparison) 2022-10-27 03:35:32 +08:00
Diren D Bharwani 371ffc52da Colliders now use relative sizes 2022-10-27 03:14:46 +08:00
Brandon Mak da3edb2b6b Working abit more now. Error with device extension thingy. 2022-10-27 02:46:38 +08:00
Brandon Mak ae88c70936 Lighting shader kind of done (still has bugs) 2022-10-27 02:28:38 +08:00
Xiao Qi 5154b579d7 Re-restructured compilers to be more self contained
Loaders only load internal binary asset files
2022-10-26 23:07:01 +08:00
Brandon Mak 6e9f54987f Prepared light global desc set layout data and render graph resources
- Fixed material padding
- Lighting desc sets now have a buffer at binding 0 to store light counts.
- Added position, normals, albedo resources in render graph
2022-10-26 22:40:04 +08:00
Sri Sham Haran 3518004266 Add Open File DIalog (WIP) 2022-10-26 21:06:09 +08:00
Sri Sham Haran 1018454f2e Add Win32 MessageBox
Add Prefab Manager
2022-10-26 20:21:47 +08:00
Xiao Qi f2e2b21d47 Merge branch 'main' into SP3-13-Assets-Manager 2022-10-26 18:40:10 +08:00
Diren D Bharwani 19ceab84df Added events for adding and removing colliders 2022-10-26 18:35:41 +08:00
Xiao Qi 4eaa15d999 Added function to compile built in shaders 2022-10-26 17:16:09 +08:00
Diren D Bharwani 12758878c5 Fixed bug with multiple collider removals 2022-10-26 16:55:28 +08:00
Diren D Bharwani 4f28161e45 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-10-26 16:30:36 +08:00
Diren D Bharwani 58491fcbff Fixed physics bugs
1. Colliders are now properly deleted along with its component.
2. Forces and velocities are reset on stop.
2022-10-26 16:17:22 +08:00
Sri Sham Haran 51489ecb3b Merge branch 'main' into SP3-4-editor_fix 2022-10-26 16:07:01 +08:00
Sri Sham Haran 1c099acccb handle vec2/3/4 that contain values in radians 2022-10-26 16:05:52 +08:00
Sri Sham Haran b013d09f42 Tooltips. editor tweaks 2022-10-26 15:31:23 +08:00
Brandon Mak 43ea33cabf Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-26 15:26:41 +08:00
Sri Sham Haran d9584a0e39 Changed SHEditor.hpp to .h
Handle editor camera update when interacting with viewport window only
2022-10-26 14:32:00 +08:00
Brandon Mak 5637fb707f Tested light component. Values reflected in renderdoc correctly
- Added pure copy compute shader (used instead of kirsch)
- Created sparse set for lights
- Note that while the instanced attribute contains both EID and layer light index and in the future potentially more, the objects still write to a uint framebuffer. 
- Light layer index is in a different frame buffer than the eid one.
- Updated shaders to accommodate light layer index.
2022-10-26 02:14:43 +08:00
Xiao Qi 54796773b2 Added built in shader extension
Collision check for asset IDs
2022-10-26 01:53:26 +08:00
Xiao Qi c0c6d35b29 Split function in shader module library to get vk flag conversion
Changed some calls to get build in modules
2022-10-26 01:53:08 +08:00
Diren D Bharwani 7ba02aeb0f Removed unused functions, fixed RigidBody 2022-10-26 01:46:13 +08:00
Diren D Bharwani fbb613b859 m dumb. it work. 2022-10-26 01:16:49 +08:00
Brandon Mak 4b7a837469 Fixed some bugs in render graph
- Changed the eid buffer for instanced rendering to a vec2 (potentially vec3 or 4), to pass other types of data like light layer index. 
- Renamed some render graph nodes and subpasses. Added a dummy render pass to transition the scene to read only optimal.
- offscreen buffer resource now transitions to eShaderReadOnlyOptimal instead of eGeneral
2022-10-26 01:08:02 +08:00
Brandon Mak 5016600397 Lights WIP 2022-10-25 23:39:35 +08:00
Diren D Bharwani 0defa58c77 Physics Component Synchronisation is now done through events 2022-10-25 23:09:46 +08:00
Diren D Bharwani 3c5a1b73d6 Fixed bug with destroying a rigidbody component 2022-10-25 22:26:07 +08:00
Diren D Bharwani 024ad44e84 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-10-25 22:14:04 +08:00
Diren D Bharwani 388795a2db Transform Components are Enforced through the editor for certain components 2022-10-25 22:13:27 +08:00
Xiao Qi 84ce369607 Changed shader module library to Import shaders and reflect all on its own
Preparation for separation for built in shaders distinction
2022-10-25 21:04:21 +08:00
Sri Sham Haran 6d9a8e484c Asset browser 2022-10-25 20:55:46 +08:00
Brandon Mak 0395df5c63 Lights WIP (bug fixes) 2022-10-25 19:59:16 +08:00
Sri Sham Haran 393422a0a3 Merge branch 'main' into SP3-4-editor_fix 2022-10-25 19:48:08 +08:00
Glence d1d64ec167 added tooltips for the rest of the widgets 2022-10-25 18:48:45 +08:00
Kah Wei 416c571fd2 Added proper deletion of VKSamplers 2022-10-25 17:40:13 +08:00
maverickdgg 53fc0c970c Added a DegreesToRadians when setting rotation of camera comp 2022-10-25 17:30:11 +08:00
Sri Sham Haran 0acd6a99a4 Tweaks to editor widgets 2022-10-25 17:08:15 +08:00
Kah Wei 73a85e4aab Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	SHADE_Managed/src/Utility/Convert.cxx
#	SHADE_Managed/src/Utility/Convert.hxx
2022-10-25 15:56:11 +08:00
Xiao Qi b4726ae992 Removed Shader source library, changed header and enum type locations 2022-10-25 15:43:36 +08:00
Kah Wei 9f98bed4d1 Fixed batching renedering the wrong number of instances 2022-10-25 15:11:01 +08:00
Sri Sham Haran d0714cee16 Merge branch 'main' into SP3-8-serialization 2022-10-25 15:10:35 +08:00
Sri Sham Haran dfdd477a37 Merge branch 'main' into SP3-4-editor_fix 2022-10-25 15:10:20 +08:00
Sri Sham Haran 8466309e2f Serialize/Deserialize SHCollider & SHColliderComponent 2022-10-25 15:09:45 +08:00
Kah Wei c2e51dc603 Fixed deletion crash caused by Renderables 2022-10-25 14:31:28 +08:00
Brandon Mak 869916cb2a Lights WIP 2022-10-25 13:47:27 +08:00
Sri Sham Haran f64f13521b SHVec to yaml node convert 2022-10-25 08:42:51 +08:00
Kah Wei f6cbb18143 Added display of WIP CallbackEvents on the inspector 2022-10-25 01:34:46 +08:00
Brandon Mak 8fb0eddcc1 Lights WIP 2022-10-25 00:00:22 +08:00
Xiao Qi 2dbd2f6030 Split asset into 2 categories for internal assets to be loaded and external assets to be compiled 2022-10-24 22:46:01 +08:00
Sri Sham Haran 26eb4ad18c Fix command registrations and mouse pick polling when using transform gizmo 2022-10-24 16:18:18 +08:00
Xiao Qi 8a01065641 Moved original shader source library
Added functions to asset manager to get all by type
2022-10-24 04:17:51 +08:00
Xiao Qi 254fc4e641 SP3-284 Restructured Shader source loader into asset manager to follow design pattern for loaders and asset data 2022-10-24 03:54:28 +08:00
Kah Wei 51c79d33d6 Added C-style versions of SHLog functions and P/Invoke versions in SHADE_CSharp 2022-10-24 02:04:12 +08:00
Diren D Bharwani 57f9898e07 Finished quaternion implementation 2022-10-23 20:03:18 +08:00
Diren D Bharwani bf0c068cc7 Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-10-23 18:23:06 +08:00
Diren D Bharwani e15f7696e6 Rotations are stored as radians to reduce the number of conversions 2022-10-23 18:22:58 +08:00
Xiao Qi 4019b4914c Merge branch 'main' into SP3-13-Assets-Manager 2022-10-23 17:08:37 +08:00
Diren D Bharwani 8559f7d27c Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-10-23 16:59:11 +08:00
Xiao Qi a83d1f8f04 Removed line that loaded all assets
Separated template function in asset manager into hpp file
Fixed bug in checking map contains
2022-10-23 16:55:57 +08:00
Diren D Bharwani 33a6d3798c Added orientation interface and fixed compatibility between physics and transform 2022-10-23 16:55:01 +08:00
Brandon Mak a81ef91373 Removed some commented code 2022-10-23 16:47:39 +08:00
Brandon Mak 982f2de286 Merge remote-tracking branch 'origin/main' into Rendering-Camera-Integration 2022-10-23 16:36:22 +08:00
Brandon Mak 64002c6f2b Camera Director integrated
Still has bug
2022-10-23 16:04:58 +08:00
Brandon Mak d4fe63722a WIP (TODO: remember to change commit message) 2022-10-23 15:05:31 +08:00
maverickdgg aa1b45c3de Fixed editor camera 2022-10-23 15:03:24 +08:00
maverickdgg 96a7896da9 changed includes to SHHandle and SHResourceLibrary 2022-10-23 12:50:56 +08:00
maverickdgg 679533819f Merge branch 'main' into SP3-141-Camera-System 2022-10-23 12:43:39 +08:00
maverickdgg c15994532b Added a function for editor camera update 2022-10-23 12:42:25 +08:00
maverickdgg 6039ec534d Added clamping of camera, and copying of position and rotation from transform 2022-10-23 12:32:08 +08:00
mushgunAX 77aa5b8c7d Bindings and Controllers 2022-10-22 23:27:43 +08:00
Kah Wei 6ea5ae7707 Added serialization and deserialization of pipeline on the material (no shader loading yet) 2022-10-22 21:36:02 +08:00
Diren D Bharwani ebfcf1c6bb Transform now stores orientation as Quaternions. Interface unchanged 2022-10-22 20:16:38 +08:00
Kah Wei 9d8dfd334f Added serialization interfaces for Material (missing Shader) 2022-10-22 19:38:02 +08:00
Diren D Bharwani db751bd141 Editor & Scripts can now override Physics-Based objects' Transforms 2022-10-22 18:22:26 +08:00
Kah Wei 76f83068ba Added type information to SHShaderBlockInterface variables 2022-10-22 02:07:28 +08:00
Xiao Qi 304071cb0a Apparently static keyword gives error but it compiles 2022-10-22 00:42:50 +08:00
Xiao Qi 459d9dd9fd Merge branch 'main' into SP3-13-Assets-Manager 2022-10-22 00:08:43 +08:00
Kah Wei bc8b5f8167 Merge branch 'main' into SP3-8-RenderableSerialization 2022-10-21 22:48:50 +08:00
Brandon Mak cc6e2189fa WIP 2022-10-21 20:56:14 +08:00
Xiao Qi 44833d22c6 Merge branch 'main' into SP3-13-Assets-Manager 2022-10-21 20:52:28 +08:00
Sri Sham Haran d6123c8ed7 Merge branch 'main' into SP3-4-editor_fix 2022-10-21 20:45:16 +08:00