Kah Wei
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199897adb4
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Added GenericHandles to SHADE_Managed
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2022-10-28 19:02:26 +08:00 |
Kah Wei
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d45d621701
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Collider now will have it's sub collider list updated based on events
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2022-10-27 12:32:06 +08:00 |
Kah Wei
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a3c4c347bb
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Added Time class for C#
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2022-10-19 16:06:26 +08:00 |
Kah Wei
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187142d5c3
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Added Transform Component C# interface
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2022-09-23 19:57:29 +08:00 |
Kah Wei
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4958240806
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Added implementation of GetComponentInChildren() for scripts
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2022-09-22 11:37:24 +08:00 |
Xiao Qi
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7315d3038f
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Fixed outdated header includes in cxx files
Changed references to isActive to function calls
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2022-09-16 14:14:51 +08:00 |
Kah Wei
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2714503efa
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Fixed warnings
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2022-09-15 12:28:53 +08:00 |
Kah Wei
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9c833da88a
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Added implementation for various GameObject functions
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2022-09-13 18:42:43 +08:00 |
Kah Wei
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073cf902a9
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Fixed warnings and errors in Vector2/3 and GameObject
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2022-09-13 18:37:05 +08:00 |
Kah Wei
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d643fe66b0
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Fixed errors in SHADE_Managed
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2022-09-13 17:16:36 +08:00 |
Kah Wei
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0ed5cecbf3
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Fixed ECS references in various files in SHADE_Managed
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2022-09-13 15:18:56 +08:00 |
Kah Wei
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b674805547
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Added ECS and Component classes for SHADE_Managed
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2022-09-13 13:51:11 +08:00 |
Kah Wei
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4ed417cbea
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Added EngineInterface
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2022-09-13 11:43:49 +08:00 |
Kah Wei
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216a9ac7cb
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Added Script class
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2022-09-12 22:42:46 +08:00 |
Kah Wei
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2fb61609e9
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Added C# Math functions and types along with DisposableAssemblyLoadContext
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2022-09-12 18:17:59 +08:00 |