Xiao Qi
b7b3301158
Added isDirty copy in move ctor for SHBatch
2022-11-24 02:01:41 +08:00
Glence
ca60b64a89
Merge branch 'main' into PlayerController
2022-11-23 20:39:47 +08:00
Kah Wei
57df4e2905
Fixed awake() and start() getting called before all objects are loaded when changing scenes
2022-11-23 20:36:28 +08:00
Glence
af93e59d0e
added text to maingame
2022-11-23 20:26:53 +08:00
Kah Wei
6261661ef6
Added potential fix for Vulkan buffer creation crashes from SHBatch
2022-11-23 19:30:51 +08:00
maverickdgg
49b475442f
Added a targetOffset for camera arm
2022-11-23 18:27:54 +08:00
Glence
22972d7455
updated the music banks
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update a tem fix for physicsSystem
2022-11-23 17:37:06 +08:00
Kah Wei
20a1fdc16e
Fixed Application::Close() not closing but instead minimizing the window
2022-11-23 17:03:57 +08:00
Diren D Bharwani
9bdaea10f5
Fixed...another..bug...:(
2022-11-23 16:56:25 +08:00
Diren D Bharwani
4865a49bfa
Fixed bug where rigidbody setters in the first frame causes a crash
2022-11-23 15:32:14 +08:00
XiaoQiDigipen
5af5d4ef96
Merge pull request #260 from SHADE-DP/SP3-16-Math
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Added Forward & LookAt to C# Transforms
2022-11-23 15:07:23 +08:00
Diren D Bharwani
7202551838
Added Vector rotation with Quaternions
2022-11-23 14:56:20 +08:00
XiaoQiDigipen
87936f1e31
Merge pull request #259 from SHADE-DP/SP3-2-Physics
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Fixed fatal bug where rigidbody masses was incorrectly computed when editor is enabled
2022-11-23 13:50:22 +08:00
XiaoQiDigipen
6161d81c4a
Merge pull request #256 from SHADE-DP/Fix-NoGPUClarity
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Added explicit error check for when no supported GPUs are available to use
2022-11-23 13:48:37 +08:00
Diren D Bharwani
db69cfb567
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-23 13:30:40 +08:00
Diren D Bharwani
1402139369
Fixed bug where colliders were not properly added with editor enabled
2022-11-23 13:30:28 +08:00
Xiao Qi
0edd2f24e3
Added VS and FS shaders to tile singular textures
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Added shader stage flag bit for vertex shaders
2022-11-23 13:02:33 +08:00
Kah Wei
1a26b0ac70
When no GPU is detected, a proper exception describing it is now thrown instead of failing silently
2022-11-23 09:57:55 +08:00
Diren D Bharwani
2523613732
Fixed fatal bug that prevent scene changing while the editor is enabled
2022-11-23 01:01:29 +08:00
Diren D Bharwani
fa83e2bc4c
Modified Shape.Raycast functions to return RaycastResult
2022-11-23 01:01:12 +08:00
Xiao Qi
cc2587a7bd
Added recognition for material and prefab types when generating meta files
2022-11-22 21:54:51 +08:00
Xiao Qi
bcd8b37fd7
Merge branch 'main' into SP3-13-Assets-Manager
2022-11-22 21:53:46 +08:00
maverickdgg
44733308f1
Merge branch 'main' into SP3-20-UI-System
2022-11-22 21:04:03 +08:00
maverickdgg
7c36886669
Fix for Canvas scaler
2022-11-22 21:03:53 +08:00
XiaoQiDigipen
cecd8ab717
Merge pull request #251 from SHADE-DP/SP3-2-Physics
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Fixed Rigidbodies not sleeping
2022-11-22 20:58:11 +08:00
maverickdgg
142f025692
Added check for editor camera.
2022-11-22 20:54:16 +08:00
Diren D Bharwani
72d70e4747
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-22 20:46:37 +08:00
Diren D Bharwani
62c4b3837d
Fixed bug where transform dirty flags were not being properly cleared.
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This was preventing bodies from going to sleep and transforms always updating.
2022-11-22 20:46:31 +08:00
maverickdgg
a57145b510
Merge branch 'main' into SP3-20-UI-System
2022-11-22 20:39:39 +08:00
maverickdgg
a612e71f0c
Added Buttons, Added Canvas Scaling matrix, Added Serialization of buttons and camera arm
2022-11-22 20:39:15 +08:00
XiaoQiDigipen
720ccb6eab
Merge pull request #249 from SHADE-DP/SP3-2-Physics
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Fixed various physics bugs and added Physics Material to Inspector
2022-11-22 20:14:31 +08:00
Xiao Qi
57a0bbdb8c
Added entity count at the bottom bar of editor
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Changed colour of bottom bar
2022-11-22 20:14:21 +08:00
Diren D Bharwani
dab51ee4cf
Readded testing function in physics routines for future use
2022-11-22 20:00:58 +08:00
Diren D Bharwani
053c3e04fd
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-22 19:26:47 +08:00
Diren D Bharwani
c18d58cba3
Fixed various physics bugs
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Fixed bug where world was prebuilt and entity IDs were wrongly synced
Fixed collider properties not being synced in the first frame during mass property computations
Fixed static objects being wrongly updated post world update
2022-11-22 19:26:17 +08:00
Kah Wei
9964d5dfce
Fixed missing comments for SHEditorUI
2022-11-22 18:17:24 +08:00
Kah Wei
1bd19b90a8
Merge branch 'main' into SP3-6-c-scripting
2022-11-22 18:11:17 +08:00
Kah Wei
4478b6db62
Added editor support for FontAsset, MeshAsset and MaterialAsset.
2022-11-22 17:48:01 +08:00
Kah Wei
7d692061fb
Reworked how Materials are handled on C#
2022-11-22 17:23:50 +08:00
Kah Wei
719d29dec3
Renamed Mesh and Font structs in Managed to MeshAsset and FontAsset and reworked them to be a abstraction for asset IDs
2022-11-22 16:51:07 +08:00
Glence
71e8ba6044
doing up the main menu
2022-11-22 16:18:16 +08:00
Kah Wei
a78b3c0123
Reworked NativeAsset system
2022-11-22 15:52:55 +08:00
Xiao Qi
681e7f3506
Added invalid Asset ID Macro
2022-11-22 14:26:10 +08:00
maverickdgg
5d04149797
buttons WIP
2022-11-22 14:02:45 +08:00
Xiao Qi
5024956c04
Merge branch 'main' into SP3-13-Assets-Manager
2022-11-22 13:54:40 +08:00
maverickdgg
cf10724f3a
Update SHSerialization.cpp
2022-11-22 13:17:45 +08:00
maverickdgg
3e4ebaab7b
Merge branch 'main' into SP3-20-UI-System
2022-11-22 13:16:04 +08:00
maverickdgg
080c2c70d5
Added canvas to serialization
2022-11-22 13:09:40 +08:00
XiaoQiDigipen
437cb075d3
Merge pull request #242 from SHADE-DP/SP3-141-Camera-System
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FIxed major crashes caused by main camera retrieval and entity destroy
2022-11-22 12:55:17 +08:00
maverickdgg
858e200fb3
Bug fixes
2022-11-22 11:32:19 +08:00