Diren D Bharwani
b81e71ed08
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2023-02-03 02:03:12 +08:00
mushgunAX
d1a3214d41
Change banks
2023-02-03 00:40:22 +08:00
Glence
5bf3af2ed2
corrected transition to diff scenes
2023-02-03 00:03:05 +08:00
Glence
4af3440db7
added gameplay for level1 and multiplier combo is done
2023-02-02 22:44:48 +08:00
Diren D Bharwani
931f6fe5e2
Fixed almost everything. Ray debug drawing has a small bug
2023-02-02 20:56:55 +08:00
mushgunAX
1d0522e334
Audio Implementation for AI
2023-02-02 16:58:40 +08:00
Glence
5b628baedf
changes breakable to only minus count on items
2023-02-02 11:16:56 +08:00
Kah Wei
39fbfbd6fa
Added more reliable method of reloading static C# data
2023-02-01 00:34:09 +08:00
Glence
8d43fca1cc
added models for level 1 and made gamemanager a singleton
2023-01-31 18:13:34 +08:00
Glence
d1d7d430b1
added breakable food into the scene
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#issues to fix
egg collision too small so weight is really small
throwing heavy objects doesnt give enuff force compared to rolling and hitting it
2023-01-31 00:43:25 +08:00
Glence
3e015d924e
Merge branch 'main' into PlayerController
2023-01-30 23:30:55 +08:00
Glence
7d9ab7a381
items changes
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items now return back to their original position when owner collides with it
2023-01-25 18:20:26 +08:00
Glence
19c11447c0
added base to return item back to original pos
2023-01-16 21:31:38 +08:00
Glence
affa6f0dd8
added implantation for audio scripting
2023-01-16 21:05:21 +08:00
Glence
81978a90b6
added more audio and tidy up folder
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tidy up scripts folder
added more audio (cause burden randall cant make up his mind)
adjusted main scene abit
2022-11-26 08:28:37 +08:00
Glence
1302a7e58d
added jump var changes
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change jump to be in update
added audio for AI
2022-11-25 22:53:38 +08:00
Glence
92ce7c96a8
Merge branch 'main' into PlayerController
2022-11-25 22:34:49 +08:00
Glence
fb512e7fc5
added the new banks in
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removed unneeded bank
added new audio
2022-11-25 22:32:41 +08:00
mushgunAX
609be908f9
Revert "Made player jumping more responsive"
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This reverts commit d6fab4439f
.
2022-11-25 20:18:36 +08:00
mushgunAX
a541565e55
Merge branch 'main' into AIFinalFixesGAM300M3
2022-11-25 20:17:11 +08:00
mushgunAX
5b41e832c6
Enhanced AI with better chase logic
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- AI now keeps track of last waypoint he has seen player at and heads there in an attempt to chase him down
- AI can be made to reverse his chase/patrol path by running around him
- The scene with the AI fix is called "MainGameWithAIFixed"
2022-11-25 20:16:31 +08:00
Glence
181af5b3e5
fix throw food bug
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added inverse camera controls
2022-11-25 16:23:26 +08:00
mushgunAX
7499011ea2
Merge branch 'main' into ScriptingAI
2022-11-25 16:14:06 +08:00
mushgunAX
7003262a5d
Fixed AI even after scene change
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-More reliance on the blackboard for keeping variables among a tree's nodes
-Half extents of the AI fixed
2022-11-25 16:12:58 +08:00
Glence
6ac9bc4e94
added breakables to the main game and fix issues with it
2022-11-25 14:45:19 +08:00
Glence
9daaade56a
Merge branch 'main' into PlayerController
2022-11-25 13:22:51 +08:00
Xiao Qi
d72a532623
Added object checks in leaf scripts
2022-11-25 12:09:03 +08:00
mushgunAX
c5d490b8b2
Added null checks for AI blackboard data
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- Null checks added to prevent AI causing the engine to crash
2022-11-25 11:44:58 +08:00
mushgunAX
4daaa8e897
Added SFX to AI
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- Footsteps, alert yell and unalert humming
2022-11-25 00:56:40 +08:00
Glence
c07fa3c5ae
remove the clamp from the phsysicSystem routines
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added cheats for maingame
added raycast for pick throw
2022-11-25 00:54:45 +08:00
Glence
f71675ad0e
Merge branch 'main' into PlayerController
2022-11-24 22:41:00 +08:00
mushgunAX
d6fab4439f
Made player jumping more responsive
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- Changed the input check in the jump function from a GetKeyDown() / GetKeyUp() to a GetKey() / !GetKey()
- This makes jumping a lot more responsive
- This also means holding the jump button causes the raccoon to "bunny hop" until jump button is released
2022-11-24 21:56:06 +08:00
mushgunAX
c0f3720fd2
AI expected to work with the scene. To Verify.
2022-11-24 21:26:05 +08:00
Glence
9473359076
added the base for raycast in pickandthrow
2022-11-24 14:05:02 +08:00
Glence
5ee8403e80
make starting scene mainmenu
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change playercontroller to fixed dt
2022-11-24 01:08:08 +08:00
Glence
d8b2addd1f
added the fix for AI
2022-11-23 22:44:15 +08:00
Glence
ff318cee2e
added ai scripts and in the scene
2022-11-23 21:02:33 +08:00
Glence
8469ebd960
setting the value into scripts
2022-11-23 20:48:40 +08:00
Glence
af93e59d0e
added text to maingame
2022-11-23 20:26:53 +08:00
Glence
ee4e31f45f
remove unwanted items in some scripts
2022-11-23 19:11:41 +08:00
Glence
22972d7455
updated the music banks
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update a tem fix for physicsSystem
2022-11-23 17:37:06 +08:00
Glence
152007e810
adding audio for the rest of the level
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setting player position so it doesnt fall through the floor
2022-11-23 16:57:32 +08:00
Glence
33bab64f12
Merge branch 'main' into PlayerController
2022-11-23 14:00:28 +08:00
Glence
5356cd0800
added item model and setting the main game scene
2022-11-23 13:44:03 +08:00
Kah Wei
67db744856
Uninitialized List<> will no longer cause crashes with the script inspector
2022-11-23 10:08:48 +08:00
Glence
4cacbb3300
adding main/lose/win scene
2022-11-23 00:44:27 +08:00
Glence
332d0a846d
Merge branch 'main' into PlayerController
2022-11-22 22:13:52 +08:00
Kah Wei
1bd19b90a8
Merge branch 'main' into SP3-6-c-scripting
2022-11-22 18:11:17 +08:00
Kah Wei
4478b6db62
Added editor support for FontAsset, MeshAsset and MaterialAsset.
2022-11-22 17:48:01 +08:00
Glence
c91897f46a
made changescene a public in sceneManager.hxx
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added a main menu scene
added some new texture
2022-11-22 17:28:48 +08:00
Glence
71e8ba6044
doing up the main menu
2022-11-22 16:18:16 +08:00
Glence
219d5025f3
adding in the env and world
2022-11-22 14:14:55 +08:00
Glence
56e7f73bbb
adding var audios into scripting
2022-11-21 21:01:44 +08:00
Glence
293cc586d1
aiming is done in player
2022-11-21 00:12:09 +08:00
Glence
875657cfde
added playerstate scripts
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added sub folders for player
remove unneeded scripts
2022-11-20 16:27:39 +08:00
Glence
0551b1fb8a
added the new banks
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added onplay/onpause/onstop for audiosytem
2022-11-18 17:04:06 +08:00
Glence
7d2435131f
added game manager along with scoring zones for item to be thrown in
2022-11-17 12:54:08 +08:00
Glence
e4f23dc6c3
added a game manager along with some player controller changes
2022-11-17 00:23:38 +08:00
Glence
df9cb11446
add to vel instead of setting it
2022-11-16 22:28:08 +08:00
Glence
3f3770f74f
now hard sets the vel instead of adding force
2022-11-15 18:52:46 +08:00
Glence
37bbf22779
added changes
2022-11-14 19:05:48 +08:00
Glence
bba85c3d1f
removing the constructor for c#
2022-11-14 15:20:58 +08:00
Glence
04273620a6
Merge branch 'main' into PlayerController
2022-11-14 15:03:04 +08:00
Glence
d9beeda7e0
adding the base for fsm for player
2022-11-13 21:56:28 +08:00
Xiao Qi
a8d4f9c756
On building of asset file directory, check for recognised assets without meta file and generate
2022-11-13 19:51:19 +08:00
Kah Wei
4dc8527395
Reworked scripts to no longer need definition of constructors
2022-11-13 16:29:25 +08:00
Kah Wei
24dcd77f32
Added tooltip and range attribute support for lists in scripts
2022-11-12 12:17:11 +08:00
Kah Wei
4c01d68f95
Added list editor tests
2022-11-12 02:33:12 +08:00
Glence
fbec2bf866
Auto stash before merge of "main" and "origin/main"
2022-11-11 14:17:47 +08:00
Glence
4f9015995c
Merge branch 'main' into PlayerController
2022-11-11 09:21:36 +08:00
Kah Wei
8670b419d0
Merge branch 'main' into SP3-6-c-scripting
2022-11-10 22:25:58 +08:00
Xiao Qi
fa0787d349
Changed hardcoded paths to use defined asset root folder
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Shifted scripts and project into folder in assets
2022-11-10 10:33:21 +08:00