Glence
2eee1d4ab7
camera offset rotation fix along with ai not hard hard for box collider
2023-03-09 18:47:06 +08:00
XiaoQiDigipen
0fb6927342
Merge pull request #410 from SHADE-DP/SP3-22-AnimationController
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Implemented Animation Clip asset and animation controller
2023-03-09 16:19:39 +08:00
Kah Wei
8a42cb4940
Merge branch 'main' into SP3-22-AnimationController
2023-03-09 15:46:31 +08:00
Kah Wei
7f170deb27
Fixed animations not playing from the correct start point
2023-03-09 15:46:15 +08:00
SHAM-DP
65cece3e3c
Merge branch 'main' into SP3-4-Editor
2023-03-09 15:28:45 +08:00
SHAM-DP
fe41245008
Bug Fixes & Tweaks for editor
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fixed window width for physics settings drop down
fixed double click to look at
fix crash when some fields in collider and rigidbody are set to 0.0f
2023-03-09 15:28:32 +08:00
Kah Wei
baed0bec0b
Fixed animator component always using manual mode playback time
2023-03-09 15:08:38 +08:00
Brandon Mak
bf08be045a
Solved bugs with shadows
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Switching a scene causes a crash from shadows.
2023-03-09 14:56:03 +08:00
Kah Wei
ab2f3e395b
Animation clips now load the correct raw animation
2023-03-09 14:47:48 +08:00
Kah Wei
ac971f0945
Fixed infinite loop and incorrect playback setting for Animator
2023-03-09 14:46:06 +08:00
Xiao Qi
3d6bfaa119
Write raw anim asset id into anim clips
2023-03-09 13:46:39 +08:00
Kah Wei
07a2eb2f64
Fixed not opening the correct Visual Studio version for scripts
2023-03-09 13:18:09 +08:00
Kah Wei
e816df28a8
Clips can now be dragged and dropped into the animation controller editor
2023-03-09 12:07:16 +08:00
Brandon Mak
e3a552f983
Wrote scripting interface for trajectory rendering
2023-03-09 10:45:57 +08:00
Xiao Qi
2c8eca4125
Added facility to create new animation clip container asset.
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Changed raw anim editor to open when double clicking anim container asset/after creating new anim container asset
Changed new clip fields from slider to unsigned int input
2023-03-09 01:51:54 +08:00
Xiao Qi
7df9897598
Fixed bug in binary loader where result from load was always nullptr, changed pointer to pointer reference
2023-03-09 01:50:26 +08:00
Xiao Qi
2692db1ed3
Changed function to return pointer type instead of std::optional
2023-03-09 01:49:43 +08:00
Kah Wei
8670fe5fa9
Added text RawAnimInspector for when no animations are selected
2023-03-08 22:03:08 +08:00
Brandon Mak
4012eb97ba
Auto stash before merge of "SP3-1-Rendering" and "origin/main"
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Solved shadow bugs and WIP trajectory
2023-03-08 21:23:03 +08:00
Kah Wei
57a8e385e4
Added editor field for Animation Controller of the Animator component in the inspector
2023-03-08 20:58:21 +08:00
Kah Wei
69ac4d1219
Merge branch 'main' into SP3-22-AnimationController
2023-03-08 20:00:58 +08:00
Diren D Bharwani
35b60a24e4
Added variable to control number of simulation steps for the SimulateBody method
2023-03-08 19:06:57 +08:00
Kah Wei
79fe9ec43d
Merge branch 'main' into SP3-22-AnimationController
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# Conflicts:
# SHADE_Engine/src/Animation/SHAnimationClip.cpp
# SHADE_Engine/src/Animation/SHAnimationClip.h
# SHADE_Engine/src/Animation/SHAnimatorComponent.cpp
# SHADE_Engine/src/Animation/SHAnimatorComponent.h
# SHADE_Engine/src/Assets/Asset Types/Models/SHAnimationAsset.h
# SHADE_Engine/src/Assets/SHAssetMacros.h
# SHADE_Engine/src/Assets/SHAssetManager.cpp
2023-03-08 15:54:32 +08:00
Kah Wei
1c12a05837
Added C# interface for animator, animation clip and animation controller
2023-03-08 15:29:29 +08:00
Brandon Mak
441d2fe7a4
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2023-03-08 14:15:12 +08:00
Diren D Bharwani
6f8387a5ea
Fixed bug where gravity scales were initialised to NaN
2023-03-08 12:59:51 +08:00
Brandon Mak
2bba48b09f
Accounted for deletion of lights
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- Not entirely urgent, but removal of resources from render graph fails. Need a valid check of handles.
2023-03-08 10:02:51 +08:00
Brandon Mak
64e60a5114
Added editor functionality for lights to enable shadows
2023-03-08 09:38:07 +08:00
Kah Wei
6383e7d559
Merge branch 'SP3-22-AnimationController' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-22-AnimationController
2023-03-08 00:24:45 +08:00
Xiao Qi
ea3b851ed0
Merge branch 'main' into SP3-13-Assets-Manager
2023-03-07 23:01:21 +08:00
Xiao Qi
615a5796f0
Added line to add subasset meta to parent asset
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Rewrote loading of all animation clips into resource manager
2023-03-07 22:51:40 +08:00
Kah Wei
73af61d2cb
Merge branch 'SP3-22-AnimationController' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-22-AnimationController
2023-03-07 22:34:36 +08:00
Kah Wei
e285d5e6b2
Added functions for setting animation parameters
2023-03-07 22:34:32 +08:00
XiaoQiDigipen
4d64dd34d8
Merge pull request #403 from SHADE-DP/AnimationClipAsset
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Reimplemented animation clip container assets
2023-03-07 22:10:34 +08:00
Xiao Qi
3cc949bb7e
Animation container redefinition
2023-03-07 22:07:38 +08:00
Xiao Qi
07100de950
Added recognition for animation clip container as a file
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Added functions to create new sub asset for animation clips
Added recognition for animation clip containers when creating new assets
2023-03-07 22:06:42 +08:00
Xiao Qi
eae6f6399b
Changed implementation of binary loader to load animation clip containers instead of individual animation clips
2023-03-07 22:05:33 +08:00
Kah Wei
4144fe0d4a
Merge branch 'main' into SP3-22-AnimationController
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# Conflicts:
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/src/Editor/EditorWindow/AssetBrowser/SHAssetBrowser.cpp
2023-03-07 20:30:47 +08:00
Kah Wei
dc32c5c9aa
Implemented saving of animation controller from editor
2023-03-07 20:29:57 +08:00
XiaoQiDigipen
259fca6443
Merge pull request #402 from SHADE-DP/SP3-2-Physics
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Added Capsule Collider, AABB Query & SimulateBody for Trajectory path prediction
2023-03-07 20:11:21 +08:00
Kah Wei
ff27925f2d
Added ability to reset state, delete links and nodes
2023-03-07 20:05:37 +08:00
Kah Wei
6d01bd0b78
Added ability to set starting node
2023-03-07 19:00:10 +08:00
Diren D Bharwani
e3fb14d698
Merge branch 'main' into SP3-2-Physics
2023-03-07 18:48:31 +08:00
Diren D Bharwani
c36345c60c
Added a simulate body method
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Raycast effectiveness is untested, but simulation logic matches standard 3D rigid body simulation methods
2023-03-07 18:48:06 +08:00
Diren D Bharwani
50dafa555a
Fixed conversion warnings
2023-03-07 18:46:36 +08:00
Brandon Mak
ff4c294313
Added dynamic flags for render graph nodes and light comp shadow flags
2023-03-07 18:43:59 +08:00
SHAM-DP
e1fa843511
Merge branch 'main' into SP3-129-AudioSystem
2023-03-07 18:10:52 +08:00
SHAM-DP
5ba50cfbcc
Fix for 3d audio (listener up vec was wrong)
2023-03-07 17:57:48 +08:00
Brandon Mak
b6b2c75fc3
Implemented Shadows (f0kin finally)
2023-03-07 17:39:51 +08:00
Kah Wei
493f2c3cfe
Fixed parameters panel for animation controller editor and added menu bar
2023-03-07 16:38:00 +08:00
Diren D Bharwani
cc2afbcf9f
Fixed duplicate collision calls
2023-03-07 14:13:06 +08:00
SHAM-DP
87d9158f75
Added 3d right handed flag for core init.
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Added profile flags for debug configuration.
Added handling of software format and output type (TO BE TESTED)
2023-03-07 10:35:45 +08:00
maverickdgg
e42a5c68f3
Settings
2023-03-07 10:08:30 +08:00
Diren D Bharwani
2147c2c34b
Fixed capsule debug draw
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Height is distance between centers
2023-03-07 05:00:43 +08:00
Diren D Bharwani
2197a3bcb9
Added capsule collider
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Debug draw is a bit wonky. Further polish needed,
2023-03-07 04:51:58 +08:00
Diren D Bharwani
33ccdccd8a
Expanded Physics Settings
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Editor Menu needs to be resized...idgi...
2023-03-07 03:23:40 +08:00
Xiao Qi
6911ad0d2b
Fixed bug with extensions count, resulting in regeneration of bank metas every time
2023-03-07 01:31:23 +08:00
Kah Wei
9855d7e245
Total time and tickers per second is now auto calculated in SHAnimationClip
2023-03-06 19:42:40 +08:00
Kah Wei
43fd04dd5e
Modified SHAnimationClip and SHAnimatorComponent to use frame timestamps instead of indices
2023-03-06 18:59:04 +08:00
Diren D Bharwani
e89f5df35f
Added physics constants
2023-03-06 18:17:13 +08:00
Diren D Bharwani
8506298fd3
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2023-03-06 17:56:52 +08:00
Diren D Bharwani
78a3bf4575
Added function to test an AABB against the physics world
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Update React Dependency
2023-03-06 17:44:58 +08:00
Diren D Bharwani
550b99b3d7
Added a generic AABB class
2023-03-06 17:44:40 +08:00
Xiao Qi
f861304f5e
Testing in progress for skinning test
2023-03-06 17:34:38 +08:00
Kah Wei
9a8114f5dd
Added work in progress animation parameter panel
2023-03-06 16:44:34 +08:00
Kah Wei
d16f807a8a
Added links properties panel
2023-03-06 16:17:05 +08:00
Xiao Qi
becff4824f
Camera without editor compile fix
2023-03-06 15:38:42 +08:00
Diren D Bharwani
0b803d0bd1
Merge branch 'main' into SP3-2-Physics
2023-03-06 13:31:48 +08:00
Kah Wei
f8cc1fe2dc
Size of animation controller editor is now adjustable
2023-03-06 11:47:30 +08:00
Brandon Mak
826df94c96
Shadows WIP
2023-03-06 00:02:06 +08:00
Glence
8d6ef16625
Hot fix
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Pause menu fix
Offing gameplay UI on preview level
clipping of mouse
change some keydown to keyup
2023-03-05 23:48:25 +08:00
Diren D Bharwani
d59f4e88c2
Added gravity scale
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Update react dependency
2023-03-05 23:39:33 +08:00
Sri Sham Haran
9866c6e307
Handle mouse center/visible when editor play/pause/stop
2023-03-05 21:33:05 +08:00
Sri Sham Haran
77e3fe376b
Handle mouse center/visible when editor play/pause/stop
2023-03-05 21:24:16 +08:00
Sri Sham Haran
0e2b767263
Fix for button w wrong textures (remove reflection of currentTexture)
2023-03-05 20:23:52 +08:00
Glence
bf5472e2c6
stuff dont ask me
2023-03-05 15:35:57 +08:00
maverickdgg
8b24d7e32b
re-added the button texture check before setting texture
2023-03-05 13:58:07 +08:00
maverickdgg
76e794a543
Merge branch 'main' into SP3-20-UI-System
2023-03-05 13:56:29 +08:00
maverickdgg
4bc568899d
Fix Button click state not resetting if the release event happen when button is inactive
2023-03-05 13:55:51 +08:00
Kah Wei
cedd10c188
Merge branch 'main' into SP3-6-c-scripting
2023-03-05 12:17:31 +08:00
Kah Wei
24f09ab537
Fixed issue with ImGui corrupting strings passed to managed data.
2023-03-05 12:17:19 +08:00
maverickdgg
ef0ff801e4
Camera arm target offset rotation fix
2023-03-05 10:55:39 +08:00
Xiao Qi
816c16324c
WIP Commit, Node and Joint indexing
2023-03-05 04:25:30 +08:00
Kah Wei
066d060b29
Split main animation controller panel into 3 segments
2023-03-05 01:45:26 +08:00
Kah Wei
32adb0c540
Reworked how AnimationControllerEditor works
2023-03-05 01:08:39 +08:00
Brandon Mak
13f28d6bdb
Fixed shiny highlight shaders
2023-03-04 15:55:04 +08:00
Xiao Qi
d4081a7e09
Tranpose Inverse Bind Matrix
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WIP, building transform matrix not working
2023-03-04 03:20:01 +08:00
Brandon Mak
17bb7a08eb
Fixed render to swapchain errors
2023-03-04 01:01:26 +08:00
Brandon Mak
ce41e975d0
Merge branch 'main' into SP3-1-Rendering
2023-03-04 00:52:05 +08:00
Kah Wei
b93a08fa90
Fixed ImGui crash with SHRawAnimationInspector
2023-03-04 00:48:10 +08:00
Xiao Qi
56693565f4
WIP Load and test animations
2023-03-04 00:43:31 +08:00
Brandon Mak
166e13a339
Shadows WIP
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- Light direction in 2nd level changed
2023-03-03 22:01:34 +08:00
Kah Wei
97605cc8fe
Added preliminary implementation of animation controller connection attributes
2023-03-03 22:00:56 +08:00
Kah Wei
41784d4c04
Fixed animation clips list for Raw Animation Inspector
2023-03-03 21:28:28 +08:00
SHAM-DP
96d73ca626
added ifdef check for editor
2023-03-03 20:06:58 +08:00
Kah Wei
beeeae99ca
SHRawAnimInspector can now generate incomplete animation clips
2023-03-03 18:53:59 +08:00
XiaoQiDigipen
421016f4fc
Merge pull request #385 from SHADE-DP/SP3-129-AudioSystem
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Add Set audio param with label functionality
2023-03-03 18:30:17 +08:00
SHAM-DP
dfc2a68dde
Add Set audio param with label functionality
2023-03-03 18:13:35 +08:00
Xiao Qi
0741163774
Merge remote-tracking branch 'origin/SP3-22-AnimationController' into SP3-22-AnimationController
2023-03-03 17:23:18 +08:00
Xiao Qi
184fd4f459
[NOT TESTED] Animation Clip asset reading/writing as asset file into binary implemented
2023-03-03 17:16:23 +08:00