maverickdgg
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bb00889553
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Merge branch 'main' into SP3-20-UI-System
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2023-02-03 15:53:26 +08:00 |
Kah Wei
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ee03722153
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Merge branch 'main' into SP3-6-c-scripting
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2023-02-01 23:49:44 +08:00 |
maverickdgg
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d149aae6fb
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Merge branch 'main' into SP3-20-UI-System
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2023-02-01 12:44:30 +08:00 |
maverickdgg
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2dfaa75ab3
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Add CreateComponentSparseSet and bug fix for togglebutton nt triggering
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2023-02-01 12:42:51 +08:00 |
Kah Wei
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0b0590180d
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Fixed incorrect functor called in SHScriptEngine::onUIElementClicked()
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2023-02-01 11:57:11 +08:00 |
Brandon Mak
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d9833ca8b0
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2023-01-31 19:07:28 +08:00 |
Brandon Mak
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109f35f297
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2023-01-31 19:02:11 +08:00 |
Brandon Mak
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ea74f5ebf6
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Fixed some errors in SHUISystem
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2023-01-31 19:01:21 +08:00 |
SHAM-DP
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d6fc83d3b7
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Merge branch 'main' into SP3-4-Editor
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2023-01-31 18:56:09 +08:00 |
SHAM-DP
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4c4d39d4bb
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Added double click asset id in inspector to scroll to asset in asset browser
Added asset browser filter by name and type
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2023-01-31 18:55:50 +08:00 |
Kah Wei
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8f9a4e8c73
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Fixed bug where onDestroy() is not called for scripts that are destroyed when leaving play mode in the editor
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2023-01-31 18:09:07 +08:00 |
Brandon Mak
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e9452093f0
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Fixed UI
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2023-01-31 15:17:40 +08:00 |
mushgunAX
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710bfe1dac
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Merge branch 'main' into SP3-10-input-management
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2023-01-31 12:51:50 +08:00 |
mushgunAX
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38f2ba69db
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Force use of Dedicated GPU
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2023-01-31 12:43:02 +08:00 |
Kah Wei
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a5b7672102
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Merge branch 'main' into SP3-6-c-scripting
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2023-01-30 20:53:42 +08:00 |
Kah Wei
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f93d5fcd63
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Added scripting inteface for SHUIComponent
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2023-01-30 20:52:39 +08:00 |
Xiao Qi
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c13f06e4a6
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Added warning line to check for existing path
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2023-01-30 19:55:42 +08:00 |
XiaoQiDigipen
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f1bf9cb865
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Merge pull request #322 from SHADE-DP/SP3-4-Editor
Added hierarchy panel filter
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2023-01-30 18:29:47 +08:00 |
Xiao Qi
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f2b8e52608
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Commented unused shader build lines
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2023-01-30 18:28:49 +08:00 |
SHAM-DP
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f2a0b38406
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Merge branch 'main' into SP3-4-Editor
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2023-01-30 17:56:38 +08:00 |
SHAM-DP
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cf999b0d3b
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Added entity filter
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2023-01-30 17:44:06 +08:00 |
XiaoQiDigipen
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213ac9d275
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Merge pull request #321 from SHADE-DP/SP3-17-animation-system
Animation WIP merge
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2023-01-30 17:35:56 +08:00 |
Kah Wei
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c2aa067cc4
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Fixed crash caused by loading incorrect renderpass for subpass replacement
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2023-01-30 16:55:15 +08:00 |
SHAM-DP
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59ef28baf1
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Merge branch 'main' into AudioScripting
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2023-01-30 16:47:46 +08:00 |
SHAM-DP
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74b8ee73c5
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Spatial setup
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2023-01-30 16:47:03 +08:00 |
Brandon Mak
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a3ca04535f
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More changes
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2023-01-30 16:46:42 +08:00 |
Brandon Mak
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89b101f3e5
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passed string by value dum dum brandon
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2023-01-30 16:46:14 +08:00 |
Brandon Mak
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c45c469c8e
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Change GetUsableSubpasses to GetUsableSubpass
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2023-01-30 16:42:19 +08:00 |
Brandon Mak
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f8bde9fc35
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Added map to retrieve usable subpasses
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2023-01-30 16:35:12 +08:00 |
Kah Wei
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8a4a469abf
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Added ability to change subpass for a material and fixed typo for vertex shader in the material editor
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2023-01-30 15:52:42 +08:00 |
Brandon Mak
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a67e65ff76
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Made array for usable subpasses
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2023-01-30 15:34:22 +08:00 |
Kah Wei
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61fa2ae923
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Merge branch 'main' into SP3-17-animation-system
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2023-01-30 15:16:09 +08:00 |
Kah Wei
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53ef202e46
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Merge branch 'main' into SP3-17-animation-system
# Conflicts:
# SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
# SHADE_Engine/src/Serialization/SHYAMLConverters.h
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2023-01-30 15:15:46 +08:00 |
XiaoQiDigipen
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5240c837ec
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Merge pull request #318 from SHADE-DP/SP3-10-input-management
Implemented Input Binding Panel via Editor
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2023-01-30 15:00:58 +08:00 |
Kah Wei
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52c0cc2f84
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Merge branch 'main' into SP3-17-animation-system
# Conflicts:
# Assets/Shaders/TestCube_VS.shshaderb
# SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
# SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.h
# SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.h
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsConstants.h
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h
# SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h
# SHADE_Engine/src/Serialization/SHYAMLConverters.h
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2023-01-30 14:57:46 +08:00 |
XiaoQiDigipen
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3ff2e6bb92
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Revert "Implemented a custom physics engine"
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2023-01-30 14:40:55 +08:00 |
Kah Wei
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8c3703ce04
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Fixed models using wrong animation bone matrices
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2023-01-29 20:52:04 +08:00 |
Kah Wei
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4a00312f57
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Added serialization of AnimatorComponent
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2023-01-29 20:35:18 +08:00 |
Kah Wei
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2d1987e14b
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Added handling for rendering objects using an animated shader but without an animator component or an attached rig
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2023-01-29 19:27:58 +08:00 |
Kah Wei
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741489b0ae
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Merge branch 'SP3-17-animation-system' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-17-animation-system
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2023-01-29 18:51:36 +08:00 |
Kah Wei
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6af4933b52
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Fixed on-close crashes coming from SHResourceManager
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2023-01-29 18:51:31 +08:00 |
Xiao Qi
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83a33b3851
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Bone count data member in mesh asset
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2023-01-29 18:38:12 +08:00 |
Kah Wei
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eab2f2d54a
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Fixed bug where replacing an animator's rig causes the GPU to be lost
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2023-01-29 16:03:08 +08:00 |
Kah Wei
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3f1a25c95b
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Fixed crash caused by loading more than one SHRig
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2023-01-29 15:39:48 +08:00 |
Kah Wei
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1472823dc0
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Removed buggy animation debug draw
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2023-01-29 14:45:46 +08:00 |
mushgunAX
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ac10b95b01
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Tooltips
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2023-01-25 23:54:04 +08:00 |
mushgunAX
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bde191aeca
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Input Bindings Panel Done
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2023-01-25 23:22:15 +08:00 |
Kah Wei
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80a7fe701b
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Added debug draw for animation system
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2023-01-24 23:31:00 +08:00 |
mushgunAX
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e70354df74
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Get input code name functions
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2023-01-24 19:17:27 +08:00 |
mushgunAX
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834d474f21
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Merge branch 'main' into SP3-10-input-management
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2023-01-23 18:04:07 +08:00 |