Commit Graph

1269 Commits

Author SHA1 Message Date
Kah Wei ce16ca6f8d Exposed transform and MDI buffers in SHBatch and exposed Batches in SHSuperBatch 2022-12-30 15:29:17 +08:00
Diren D Bharwani 7b1b4873ec dumb dumb energy 2022-12-30 01:27:31 +08:00
Diren D Bharwani 6bab419428 Fixed collision tag bugs 2022-12-30 01:23:14 +08:00
Diren D Bharwani 196945ae84 Merge remote-tracking branch 'origin/main' into PhySH 2022-12-30 01:23:02 +08:00
Diren D Bharwani fba338eaef Fixed half edge builder and built box polyhedron 2022-12-30 01:14:40 +08:00
Diren D Bharwani 400cbb35d9 Partial implementation of a generic convex polyhedron object 2022-12-30 00:45:37 +08:00
Diren D Bharwani ea1dd57996 Added stub functions for collision detection algorithms 2022-12-30 00:45:01 +08:00
Diren D Bharwani 8ead885d0d Renamed CollisionShapeFactory to CollisionShapeLibrary 2022-12-30 00:44:08 +08:00
Diren D Bharwani b14ddac1e6 Added missing serialisation for box colliders 2022-12-30 00:42:10 +08:00
Kah Wei 2f5d855fc6 Added stub for SHVSUtiltiies 2022-12-29 23:46:44 +08:00
Kah Wei abf9c6b813 Refactored SHExecUtilities to return additional data 2022-12-29 23:46:27 +08:00
SHAM-DP 2037aab3df Added current scenename display
Cleaned up menu bar
2022-12-29 15:31:27 +08:00
Brandon Mak 8e2c32d110 Graphics refactor more or less tested and working
- Descriptors sets are now independent from a set index. Camera matrices for example can be bound to set index 1 for the batching system but index 2 for compute shaders.
- Truly global descriptors sets (misc data, textures and light data) are now manually bound to a global static class that allows retrieval of these sets to be bound whenever in the middle end. 
- Predefined descriptor set layouts (but not truly global such as camera data, materials and font) have their layouts predefined in a class and used for descriptor set initialization within the middle end. The sets themselves are allocated using these layouts (also accessible globally). 
- Descriptor sets that are more flexible with their bindings such as render graph resources are introspected from shaders and not predefined at all (though their types are recorded in SHGraphicsPredefinedData to avoid magic numbers when binding descriptor sets in some systems).
- Systems now have fixed mappings for descriptors used in shaders and these are defined in SHGraphicsPredefinedData. Batching for example has 3 fixed descriptors: Static global bound at 0, camera data bound at 1, materials bound at 2.
- Viewports no longer contain renderers and renderers no longer contain render graphs. The graphics system only has 1 render graph and subpasses can have both viewports and renderers bound to them to have options for viewport/scissor and camera settings. 
- Light data is now bound before every compute system.
- There is only 1 render graph in the entire system and contains only 6 nodes: G-Buffer pass (with lighting compute pass), debug draw with depth, debug draw, screen space pass, dummy pass for transition to input attachment for imGui and lastly the imGui pass for rendering editor to swapchain.
2022-12-29 14:29:25 +08:00
SHAM-DP 17b9520fff Fixed bug where all components are serialized for any entity even if it does not have the component(s)
Hierarchy Controls are no longer disabled when it is not in focus
2022-12-28 22:05:06 +08:00
SHAM-DP 16d34c6478 Added Copy/Paste of Component Values
- Command should fail if deserialization fails
2022-12-28 21:23:34 +08:00
Brandon Mak 99e7dbfa01 WIP 2022-12-28 20:47:20 +08:00
SHAM-DP 51c9058ab8 Window now maximized by default
Application now loads working scene if run with editor
Added editor config to save:
- Window size
- Window Maximized
- Working Scene
- Editor Style
2022-12-28 17:21:08 +08:00
Brandon Mak 497889c050 Merge branch 'main' into SP3-1-Rendering 2022-12-28 15:09:38 +08:00
Brandon Mak b84364ffe9 Minor changes
- Render Node Compute now has access to camera to send camera data to shaders
- Fonts now have functions to bind descriptor set
2022-12-28 12:43:40 +08:00
Brandon Mak 3bfec1e54f WIP will update later, afraid for BSOD again
- All Shaders now take in a single projection matrix. The type of projection matrix is dependent on the SHRenderer projection type.
- SHGraphicsSystem now only has a single render graph.
- SHGlobalDescriptorSets now store a descriptor set for static global data and a handle to the lighting system. Functions to bind their descriptor sets are also available. 
- Font desc set layout is added back into SHPredefinedData because while its possible to introspect the layouts from the shaders, the layouts is required beforehand to generate the font objects
- SHRenderers and SHViewport are now 2 separate entities, both passable to SHSubpass to be contained and used to set viewport/scissor and send camera matrices to shaders.
-  SHRenderer descriptor sets are now updated separately from the binding. They happen directly before the render graph executes.
2022-12-28 12:19:30 +08:00
XiaoQiDigipen 35c8321e98
Merge pull request #296 from SHADE-DP/SP3-4-Editor
Added Collision Tag Matrix
2022-12-27 13:59:49 +08:00
Sri Sham Haran 37f62fdd24 Collision Tag Matrix 2022-12-26 14:35:48 +08:00
Brandon Mak 5f2fa7fdf5 WIP
- Created a class that allows custom mappings of descriptor types to set indices
- SHPredefinedData now contains objects of the above class with predefined mappings for the different sub systems in the Graphics System. 
- These mappings are also accompanied with descriptor set layout vectors that are only for that system. This helps the sub systems have access to these layouts easily without having to pass them around. 
- Created another class to manage global descriptor sets such as lights. 
- Modified pipeline layout creation code to take in the correct descriptor set layouts.
2022-12-26 09:28:15 +08:00
Brandon Mak b035582b30 Renamed SHGraphicsGlobalData to SHPredefinedData
- SHPredefinedData now contains the font data descriptor set layout as well 
- Added a function for SHPredefinedData to retrieve descriptor sets based on a bitfield
- Modified descriptor sets to not be tied to a set index anymore
- Descriptor set layout doesn't have a set anymore
- Removed desc set index constants from SHGraphicsConstants since they aren't really needed anymore
2022-12-25 14:32:55 +08:00
mushgunAX 43950400ae Merge branch 'main' into SP3-10-input-management 2022-12-25 14:13:30 +08:00
mushgunAX ee4ec83f7a Progress on Input Manager Fixes 2022-12-25 14:13:21 +08:00
Diren D Bharwani 0df6e09ed6 Added box collision shapes 2022-12-24 13:32:50 +08:00
Diren D Bharwani 89f1f60064 Added physics settings menu for easily toggling debug draw states 2022-12-24 02:19:53 +08:00
Sri Sham Haran c44f0f093a Merge branch 'main' into SP3-4-Editor 2022-12-23 19:07:21 +08:00
mushgunAX 605d408a3a Binding types, scroll wheel support, bind clears 2022-12-23 15:24:12 +08:00
Diren D Bharwani 22c0a14081 Renamed SHBox to SHAABB for clarity
The future SHBox will represent an OBB
2022-12-23 00:55:36 +08:00
Kah Wei 861e47812f Fixed bug where StrToWstr and WstrToStr may contain invalid characters from a previous call 2022-12-22 15:06:52 +08:00
Diren D Bharwani b667e4df87 Implemented axis locking constraints 2022-12-22 03:11:14 +08:00
Diren D Bharwani f4f6cb7eae Fixed sequential impulses 2022-12-22 01:10:25 +08:00
Diren D Bharwani 92ed8a29ff Fixed bug with non-dynamic masses being overriden 2022-12-21 19:04:10 +08:00
Diren D Bharwani d109d06764 Implemented sequential impulses using baumgarte stabilisation
There is a bug with masses of static bodies not being properly set
2022-12-21 18:57:10 +08:00
Kah Wei 360b362b7b Moved command and process execution helpers to SHExecUtilities 2022-12-21 16:47:10 +08:00
Diren D Bharwani 33ef5e0d3d Implemented accumulated impulses
untested
2022-12-21 01:10:28 +08:00
Diren D Bharwani 265a5bece8 Slight refactor to fix collision states for very fast moving objects 2022-12-21 00:40:01 +08:00
Diren D Bharwani b58b475c04 Separated collision detection and added contact manager 2022-12-20 23:10:23 +08:00
Kah Wei 88e89a226a Added the option to open the script csproj via menu bar 2022-12-20 22:35:47 +08:00
Diren D Bharwani 5def5392a1 Cleaned up CollisionKey object 2022-12-20 02:26:31 +08:00
Diren D Bharwani 751a16dcc3 Tested collision detection with collision states 2022-12-20 02:13:06 +08:00
Diren D Bharwani cf9d4ef04b Implemented backbone for collision detection with broadphase 2022-12-19 16:56:34 +08:00
Diren D Bharwani 3b55888fa1 Added conversions to and from wxyz quaternion representations 2022-12-16 23:19:44 +08:00
Diren D Bharwani 24b13ed6e4 Refactored colliders to use parent-child transform logic 2022-12-16 18:34:53 +08:00
Diren D Bharwani a6e1064e64 Fixed bug where collider offsets were not recomputed 2022-12-16 15:03:55 +08:00
Diren D Bharwani 2bd90e7c14 Adjusted physics debug draw to fit new debug draw interface 2022-12-16 14:38:46 +08:00
Diren D Bharwani 1b91f60c4a Fixed warning with wrongly declared friends 2022-12-16 14:38:22 +08:00
Diren D Bharwani ddf2d8bde9 Fixed warnings for subscript operator in vectors and removed react conversions 2022-12-16 14:38:01 +08:00
Diren D Bharwani af39662748 Merge remote-tracking branch 'origin/main' into PhySH 2022-12-16 14:04:58 +08:00
Diren D Bharwani 6b8232ae91 Fixed bug where intertia tensors were not reset when unlocking axes 2022-12-16 02:02:20 +08:00
Kah Wei 0a3ff527d9 SHDebugDraw drawing functions now have the colour parameter defaulted to white 2022-12-16 00:05:03 +08:00
Kah Wei 8978515cb9 Reworked SHDebugDraw to fit new interface of SHDebugDrawSystem 2022-12-15 23:25:49 +08:00
Diren D Bharwani 27c7a17397 Fixed computation of global inverse inertia tensor 2022-12-15 22:59:55 +08:00
Kah Wei eb06eebc32 Added ability to debug draw circles 2022-12-15 20:30:20 +08:00
Kah Wei 78575b11e4 Added debug draw of wire spheres, filled cube and filled sphere 2022-12-15 18:08:12 +08:00
Kah Wei b6ab7b44d9 Renamed DrawWireBox to DrawWireCube 2022-12-15 02:19:30 +08:00
Diren D Bharwani 53edffebac Added (untested) rotational motion to rigidbodies
Also added a temporary solution for debug drawing rotated spheres
2022-12-15 02:08:25 +08:00
Kah Wei 9ef005346b Merge branch 'main' into SP3-1-DebugDraw 2022-12-15 01:46:26 +08:00
Kah Wei 98ff16d00c Added deebug drawing of cubes of any transform 2022-12-15 01:45:44 +08:00
mushgunAX 3041761e96 Merge branch 'main' into SP3-10-input-management 2022-12-14 16:13:27 +08:00
Kah Wei 06cc969658 Reworked DebugDraw system (only lines now) 2022-12-14 01:20:12 +08:00
Diren D Bharwani af3a5e7dc9 Re-implemented Collider Debug Drawing 2022-12-13 03:54:37 +08:00
mushgunAX 775dcd5337 Merge branch 'main' into SP3-10-input-management 2022-12-12 20:11:51 +08:00
Diren D Bharwani 7820d332b1 Changed managed code's GameObject to synce with the node's active state 2022-12-12 17:58:15 +08:00
Diren D Bharwani 9b17c62b1d Added active in hierarchy property to scene nodes 2022-12-12 17:07:18 +08:00
Sri Sham Haran 82765648c4 fix colliderpanel 2022-12-12 11:49:52 +08:00
Sri Sham Haran a820d19670 Merge branch 'main' into SP3-4-Editor 2022-12-12 10:39:07 +08:00
Diren D Bharwani 0cebedeee0 Fixed compile errors with merged scene init and exit events 2022-12-11 20:44:40 +08:00
Diren D Bharwani 60409b47cb Merge remote-tracking branch 'origin/main' into PhySH 2022-12-11 20:44:25 +08:00
Diren D Bharwani bf8a410fa2 Fixed bug where colliders were not properly deserialised 2022-12-11 20:33:30 +08:00
Diren D Bharwani c1d7702914 Moved debug draw state to colliders. Synced collider positions with rigid bodies 2022-12-11 20:12:26 +08:00
Diren D Bharwani 74e50e10bd Refactored the colliders?
This took me 4 days omg
2022-12-09 01:15:43 +08:00
maverickdgg 4f1007e6be Added scene init exit events 2022-12-06 13:09:47 +08:00
maverickdgg 9eddcc8460 Merge branch 'main' into SP3-12-SceneGraph 2022-12-06 12:54:43 +08:00
mushgunAX 9a5dc52d77 Minor fixes to input manager
- Pass binding names into functions by const reference instead of by value
- Fixed oversight of not being able to modify or read mouse Y positive multiplier for a binding
2022-12-05 23:25:43 +08:00
Diren D Bharwani 38b1c46d1f Added physics world and tested applied gravity for linear movement 2022-12-05 00:20:29 +08:00
Diren D Bharwani 36ceec5855 Added SceneInit & SceneExit events 2022-12-05 00:19:48 +08:00
Diren D Bharwani ca45a12186 Restructured Physics Systems & Interfaces 2022-12-04 17:31:22 +08:00
Diren D Bharwani 6cd203179a Added Rigid Body 2022-12-02 19:01:08 +08:00
Diren D Bharwani 52dc993941 goodbye react 2022-12-02 17:44:44 +08:00
Kah Wei c84e33731b Fixed crash which occurs when changing the material of an object twice in a row 2022-11-25 22:24:30 +08:00
Glence 413156dabb Merge branch 'main' into PlayerController 2022-11-25 15:45:35 +08:00
Diren D Bharwani 1cfd3cfd3a Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-25 14:06:28 +08:00
Diren D Bharwani afd2abf036 Fixed pre & post physics transforms update routines 2022-11-25 14:06:20 +08:00
Diren D Bharwani 43a5cb4deb Reverted world extents computation 2022-11-25 14:05:43 +08:00
Glence 9daaade56a Merge branch 'main' into PlayerController 2022-11-25 13:22:51 +08:00
Xiao Qi 300647afa6 Stopped camera from running when editor is in pause 2022-11-25 12:24:13 +08:00
maverickdgg f3e7f1747a Merge branch 'main' into SP3-141-Camera-System 2022-11-25 10:06:11 +08:00
maverickdgg 428f8f29c6 Camera collision. WIP 2022-11-25 10:06:02 +08:00
Glence c07fa3c5ae remove the clamp from the phsysicSystem routines
added cheats for maingame
added raycast for pick throw
2022-11-25 00:54:45 +08:00
Kah Wei 7c58c9a23d Fixed crash caused when building scripts in debug mode when a debugger is attached 2022-11-24 23:20:37 +08:00
Diren D Bharwani 6525a39df2 Added collision tags for raycasting. Does not apply to collider raycasting 2022-11-24 15:11:07 +08:00
Diren D Bharwani 3775df23a4 Debug draw is disabled on publish builds. 2022-11-24 14:43:41 +08:00
Diren D Bharwani a9bacc9e48 Fixed incorrect storing of world extents 2022-11-24 14:42:34 +08:00
Diren D Bharwani f6c74ad3d2 Fixed recurring bug with collision listener 2022-11-24 14:41:52 +08:00
Diren D Bharwani 74a85180ac Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-24 12:02:34 +08:00
Diren D Bharwani 7d7d40ba8e Debug draw is always enabled. 2022-11-24 12:02:08 +08:00
XiaoQiDigipen d09fefe9b4
Merge pull request #271 from SHADE-DP/SP3-2-Physics
Fixed Physics Bugs
2022-11-24 02:10:54 +08:00