Commit Graph

1218 Commits

Author SHA1 Message Date
Brandon Mak 964b375ccd Write to swapchain image without SHEDITOR defined WIP 2022-11-22 09:05:56 +08:00
Diren D Bharwani 23bae3d515 Fixed bug with Bounciness failing to serialise 2022-11-22 00:46:32 +08:00
Diren D Bharwani f1ac689bb0 Added Physics Materials to Inspector 2022-11-22 00:37:09 +08:00
Kah Wei af2ad6cc80 Merge branch 'main' into SP3-6-c-scripting 2022-11-21 20:59:08 +08:00
Kah Wei 4172362790 Renamed SHTextRenderer to SHTextRenderable 2022-11-21 20:35:31 +08:00
Brandon Mak cd6edeeee4 Merge branch 'main' into SP3-1-Rendering 2022-11-21 20:29:10 +08:00
XiaoQiDigipen 6d8fba8e05
Merge pull request #238 from SHADE-DP/Fix-BatchPersistence
Fixed ghosts of a renderable being rendered when a material is changed
2022-11-21 20:27:48 +08:00
Xiao Qi 1ed0181c9e Reverted premake changes 2022-11-21 20:27:38 +08:00
XiaoQiDigipen 81043a5927
Merge pull request #237 from SHADE-DP/SP3-2-Physics
Added more debug drawing & Fixed Physics running without SHEDITOR
2022-11-21 20:24:05 +08:00
Kah Wei 9cc008eaf4 Fixed ghosts of a renderable being rendered when a material is changed 2022-11-21 20:21:08 +08:00
Diren D Bharwani 3baedd8ffa Merge branch 'main' into SP3-2-Physics 2022-11-21 20:15:58 +08:00
Diren D Bharwani 1d692d3301 Physics works without SHEDITOR defines. Mass is temporarily auto computed. 2022-11-21 19:59:32 +08:00
Kah Wei 1a20eeed96 Added system routine stub for the SHAnimationSystem 2022-11-21 19:46:53 +08:00
Kah Wei e3c573baa7 Added support for enabling and disabling scripts
OnEnable and OnDisable are not called on GameObject active toggling for now but will be added in future
2022-11-21 17:16:16 +08:00
Kah Wei 611744f5d4 Fleshed out SHAnimationComponent more and added preliminary implementation of SHBatch for bone data 2022-11-21 15:09:15 +08:00
Kah Wei 1ff8c9715d Merge branch 'main' into SP3-17-animation-system 2022-11-21 12:15:57 +08:00
Kah Wei 0a9dea1c83 Disabled xmldoc generation warnings for SHADE projects 2022-11-21 12:14:07 +08:00
Brandon Mak 485b60c6d8 Added debug check in SHGraphicsSystem to compile assets only in debug 2022-11-21 00:39:13 +08:00
Xiao Qi 1666a0113b Removed test lines for shader compile in graphics system 2022-11-21 00:29:46 +08:00
Kah Wei 2a6db58cd9 Added SHRig and stubs for SHAnimatorComponent and SHAnimationSystem 2022-11-21 00:22:46 +08:00
XiaoQiDigipen e10c1f518f
Merge pull request #234 from SHADE-DP/SP3-1-Rendering
Implemented serialization and editor inspector display for text renderer component
2022-11-20 22:41:06 +08:00
Brandon Mak 5d3603ac7d Text Renderer Component serialization 2022-11-20 22:24:24 +08:00
Diren D Bharwani d4ad60ea79 Fix compile error with collision tags 2022-11-20 20:12:20 +08:00
Brandon Mak c686954c77 Implemented Text Rendering
- The Text Renderer Component serialization and reflection onto inspector is not in yet, but there is basic functionality.
- Updated shaders
- Topology for text rendering is changed to triangle fan. Front facing for primitives is clockwise. Vertex state has both the positionOffset and glyphIndex attribute set as instanced.
-  Freetype instance is now initialized in InitBoilerplate
- SHCamera no longer calling SetPerspective/Ortho inside HandleResize
- Font Geometry is now loaded in SHFontLoader into SHFontAsset fontGeometry variable.
2022-11-20 19:03:12 +08:00
Diren D Bharwani cada3acb8a Collision tags should be referenced by pointers 2022-11-20 18:30:18 +08:00
Diren D Bharwani 5871f32547 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-20 17:23:38 +08:00
Diren D Bharwani 4ebc16564a Added collision matrix for configurating individual collision tags 2022-11-20 17:23:28 +08:00
XiaoQiDigipen 788ba22e0a
Merge pull request #232 from SHADE-DP/UI_Integration
Added UI functionality to the Graphics System
2022-11-20 15:43:34 +08:00
XiaoQiDigipen a355d9911a
Merge pull request #231 from SHADE-DP/SP3-4-Editor
Fix not being able to disable/enable Rigidbody freeze rotation through editor inspector panel
2022-11-20 15:36:02 +08:00
Diren D Bharwani 4198310b7a Missing implementation for updating all tag names through the physics system 2022-11-20 15:34:34 +08:00
Diren D Bharwani a0f4f3b00a Added collision tag names file 2022-11-20 15:32:33 +08:00
Sri Sham Haran 2b41394a74 Fix not being able to disable/enable Rigidbody freeze rotation through editor inspector panel 2022-11-20 15:30:14 +08:00
Diren D Bharwani 7226ccf279 Tested Collision Tags 2022-11-20 03:16:49 +08:00
Diren D Bharwani b8530dfc89 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-20 02:35:12 +08:00
Diren D Bharwani 62433d1a53 Added Collision Tags 2022-11-20 02:35:02 +08:00
Brandon Mak 575132c4bb Added UI Component check in SHBatch
- UI Component shader changes
- Fixed picking issue
2022-11-20 01:45:14 +08:00
Kah Wei 841948b82c Added support for Bone Weights and Bone Indices vertex attributes for meshes 2022-11-20 01:33:55 +08:00
Brandon Mak b323735ba8 Merge remote-tracking branch 'origin/SP3-1-VertexSwitch' into UI_Integration 2022-11-19 23:27:06 +08:00
Kah Wei a988c45d52 Vertex shader can now be modified in the material inspector 2022-11-19 23:22:54 +08:00
Brandon Mak d55adcdfe4 Merge remote-tracking branch 'origin/main' into UI_Integration 2022-11-19 22:08:16 +08:00
Brandon Mak 6d1f30e05b Merge branch 'SP3-1-Rendering' into UI_Integration 2022-11-19 21:45:21 +08:00
Brandon Mak 223276dd87 Created partial functionality to render a texture to swapchain image 2022-11-19 21:44:41 +08:00
Xiao Qi 6fa14aff85 Fixed sizeof bug when reading old model header 2022-11-19 21:27:30 +08:00
Xiao Qi c4be9b1cba Initial commit, change of data structs containing data for model and animation assets.
Changed all other references to previous mode and mesh asset names
2022-11-19 21:16:24 +08:00
Xiao Qi 5fb51511f6 Merge branch 'main' into SP3-13-Assets-Manager 2022-11-19 19:59:24 +08:00
Kah Wei 92b1c6676b Merge branch 'main' into Fix-BatchCrash 2022-11-19 18:26:37 +08:00
Kah Wei b2dc440d03 Fixed bug where moving objects stopped moving after chanigng their material's shader 2022-11-19 18:26:11 +08:00
Kah Wei 58e6a3c4c2 Re-aded ability to change shaders
Bugged, replacing shaders results in object being rendered in the old position
2022-11-19 17:30:48 +08:00
XiaoQiDigipen bd3b643c19
Merge pull request #228 from SHADE-DP/Fix-BatchCrash
Fixed crash caused when loading more than one graphics pipeline
2022-11-19 16:26:37 +08:00
XiaoQiDigipen 51d663ab14
Merge pull request #226 from SHADE-DP/SP3-2-Physics
Added in Raycasting through Physics
2022-11-19 16:24:50 +08:00
Kah Wei f3a44d2ead Fixed crash caused when loading more than one graphics pipeline 2022-11-19 16:11:07 +08:00
Diren D Bharwani 6ad05d306f Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-19 04:21:58 +08:00
Diren D Bharwani 411c4a4e56 Added C# Interface for Raycasting
Untested with Scripts, tested engine side.
2022-11-19 04:21:46 +08:00
Brandon Mak 798803cf81 UI WIP 2022-11-18 22:03:21 +08:00
Kah Wei 27413c380e Renderables now no longer render if disabled 2022-11-18 21:59:18 +08:00
Kah Wei 5ec8475842 Merge branch 'main' into SP3-1-RenderOnlyActive 2022-11-18 21:34:28 +08:00
Diren D Bharwani a4e5a1c269 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-18 18:31:38 +08:00
Diren D Bharwani 6b5b0387a9 Fixed bug where pausing then playing crashes physics 2022-11-18 18:31:07 +08:00
Diren D Bharwani b328d1df82 Added Physics Raycasts with Debug Drawing
Press F11 while the scene is playing to toggle debug drawing of rays.
2022-11-18 18:15:19 +08:00
Glence a77740db51 Merge branch 'main' into PlayerController 2022-11-18 17:16:04 +08:00
Glence 0551b1fb8a added the new banks
added onplay/onpause/onstop for audiosytem
2022-11-18 17:04:06 +08:00
Brandon Mak 09249cf9e8 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-18 16:48:09 +08:00
maverickdgg a181d7b896 Added Canvas and UI to editor 2022-11-18 16:37:33 +08:00
Brandon Mak 03ce142137 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-18 16:37:06 +08:00
Brandon Mak 66f33554a3 Tested adding text component to entities 2022-11-18 16:35:49 +08:00
maverickdgg 36a1a1c696 Merge branch 'main' into SP3-20-UI-System 2022-11-18 12:24:24 +08:00
maverickdgg 0b5ec34b00 Merge branch 'main' into SP3-141-Camera-System 2022-11-18 09:38:52 +08:00
maverickdgg 9ac1c01008 Merge branch 'main' into SP3-20-UI-System 2022-11-18 09:38:42 +08:00
maverickdgg d997cd4da6 Added canvas ID to UI Component 2022-11-18 09:38:31 +08:00
XiaoQiDigipen c493432f3f
Merge pull request #219 from SHADE-DP/SP3-6-c-scripting
Scripts are now always built on engine launch
2022-11-17 17:38:17 +08:00
Kah Wei e8bd33ec9e Scripts are now always built on engine launch 2022-11-17 17:36:35 +08:00
XiaoQiDigipen 379c44086d
Merge pull request #218 from SHADE-DP/SP3-6-c-scripting
Fixed edge cases for serialization and deserialization of scripts
2022-11-17 17:17:12 +08:00
XiaoQiDigipen e31f868257
Merge pull request #217 from SHADE-DP/SP3-2-Physics
Fixed various Physics bugs
2022-11-17 17:13:01 +08:00
Kah Wei 6efbea54e1 Fixed issue where scripts of Entities destroyed during scene unloading are not properly disposed 2022-11-17 15:43:35 +08:00
Sri Sham Haran 920e977232 Merge branch 'main' into SP3-4-Editor 2022-11-17 13:34:34 +08:00
Sri Sham Haran e170a5fca8 Added controls to editor viewport menu bar to adjust movement speed and turn speed for editor camera 2022-11-17 13:33:22 +08:00
Diren D Bharwani b3fbfce56f FIxed debug draw for offset colliders 2022-11-17 12:58:01 +08:00
Diren D Bharwani 360c55fa2b Disabled automass on rigid bodies 2022-11-17 12:27:00 +08:00
Diren D Bharwani 18218443ec Fixed a bug 2022-11-17 12:20:28 +08:00
Diren D Bharwani c967f9355f Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-17 10:42:53 +08:00
Diren D Bharwani 7288894507 Fixed bug where adding colliders would fail to maintain previous collider sizes 2022-11-17 10:42:45 +08:00
maverickdgg ad30f150d1 UI component and UI System prep 2022-11-17 07:12:38 +08:00
maverickdgg 0bb97413ef Added Canvas and UI Components 2022-11-17 05:39:55 +08:00
maverickdgg 7d71390d43 separated ortho and proj matrix in camera comp 2022-11-17 05:29:11 +08:00
maverickdgg 6b80a4baa9 Merge branch 'main' into SP3-141-Camera-System 2022-11-17 04:56:04 +08:00
maverickdgg c80a819b6e Guard Find entity by name function 2022-11-17 04:55:46 +08:00
Diren D Bharwani 8f9fedff41 Added sleeping debug info to Rigidbody Inspector 2022-11-17 01:39:05 +08:00
Diren D Bharwani 503f32c3a6 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-17 00:21:18 +08:00
Diren D Bharwani 39a8ca131f Fixed Collision & Trigger Messages not being cleared on deactivating objects 2022-11-17 00:11:55 +08:00
Kah Wei b129a68680 Disabled setting of shader for now as it is buggy 2022-11-16 23:19:25 +08:00
Kah Wei 19bc90845f Added additional checks for SetProperty() of Material and MaterialInstance 2022-11-16 21:01:51 +08:00
Kah Wei 8869b42db2 Fixed memory corruption in SHSubpass 2022-11-16 21:00:27 +08:00
Kah Wei fe91f58d28 Fixed material inspector saving not saving the correct texture ID into the runtime material 2022-11-16 19:25:17 +08:00
Kah Wei c5bca4111b Fixed validation error caused by deleting empty batches 2022-11-16 19:23:26 +08:00
Kah Wei f0c09817ce EnsureBufferAndCopy utility functions now avoid resizes if new size is smaller or equal 2022-11-16 17:49:11 +08:00
Kah Wei 29b4465dfd Split pre-rendering tasks to a PrepareRenderRoutine 2022-11-16 17:48:15 +08:00
Sri Sham Haran edd44604f1 Merge branch 'main' into SP3-4-Editor 2022-11-16 17:47:36 +08:00
Sri Sham Haran 37e845336b Fix line draws for asset browser 2022-11-16 17:46:48 +08:00
Kah Wei 506b8836fe Materials now keep track of their modified state and associated MaterialInstances keep track of changes to their base 2022-11-16 17:46:36 +08:00
Sri Sham Haran 1bd7183231 Added validation for Renderable drag drop fields 2022-11-16 17:30:19 +08:00
Brandon Mak f991e7b227 Fixed some text shaders and changed some image parameters
- SHApplication has a font compiler exe call to test compiling a sample font
- SHVkImage now takes in a vector instead of a span for mip offsets (fuck it, copy the mip offset. The RAM can cry about it).
- Removed font data descriptor set layouts from graphics global data
- FONT_DATA set index is changed to 4 instead. This clashes with Render graph resource set index but it won't matter. 
- Added entity ID render graph resource to scene render graph
- SHFont format for images is now R8G8B8A8UNorm
2022-11-16 16:57:08 +08:00
Kah Wei 760c0386a9 Merge branch 'SP3-1-MaterialUpdate' into SP3-1-MaterialEditSupport
# Conflicts:
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHMaterial.h
2022-11-16 16:45:22 +08:00
Kah Wei db7c4a6d38 Merge branch 'main' into SP3-1-MaterialUpdate 2022-11-16 16:40:15 +08:00
Kah Wei acae84d12c Fixed bug where creation of custom material instance for Renderables are not updated on the GPU 2022-11-16 16:38:04 +08:00
Kah Wei 3e3a66f261 Fixed memory corruption issue caused by SHMaterialInstance::SetMaterial() 2022-11-16 16:32:12 +08:00
XiaoQiDigipen 690ebef77d
Merge pull request #213 from SHADE-DP/SP3-4-Editor
Added Custom RigidBody Component View in Editor
2022-11-16 15:33:38 +08:00
Kah Wei 3a6f1f852b SHMaterialInstance::GetProperty() will now retrieve a property from the base material if it was not overriden 2022-11-16 15:29:11 +08:00
Sri Sham Haran ba39c02f9f Changed formatting slightly for RigidBody component view 2022-11-16 15:28:42 +08:00
Kah Wei dc9291bc01 Added Audio class for playing audio from C# 2022-11-16 15:00:56 +08:00
Kah Wei 3affaf426d WIP Runtime Material Editing support 2022-11-16 09:06:29 +08:00
Diren D Bharwani a9f77d666c Fixed compile error 2022-11-16 00:04:56 +08:00
Diren D Bharwani f172ccb744 Added Automass and Sleep check for Rigidbodies 2022-11-15 23:58:08 +08:00
Sri Sham Haran 37aad49406 Added requested rigidbody component view with debug information
Changed DragVec controls to not push commands if ImGuiSliderFlags_ReadOnly is enabled
2022-11-15 21:09:24 +08:00
Brandon Mak 292fdf4ee2 Fixed some bugs but SHFont constructor still breaks
the vkImage is not loading correctly
2022-11-15 20:40:43 +08:00
Diren D Bharwani a3d2f95aa0 Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-11-15 18:41:16 +08:00
Brandon Mak b6bae850bf Merge remote-tracking branch 'origin/main' into FontIntegration 2022-11-15 18:25:40 +08:00
Kah Wei 958310a8ea Renderable now shows the name of the mesh and material assigned instead of asset IDs 2022-11-15 18:16:07 +08:00
Kah Wei c69ad04f1e Added functions to get name of a backing asset from SHResourceManager 2022-11-15 18:15:49 +08:00
Sri Sham Haran 93cded6ed9 Added serialization of component isActive 2022-11-15 17:04:52 +08:00
Sri Sham Haran 0e4d97da81 tooltip now reflects the correct keys 2022-11-15 16:28:46 +08:00
Sri Sham Haran b0404bd59a Merge branch 'main' into SP3-4-Editor 2022-11-15 16:22:56 +08:00
Sri Sham Haran d3be8127cd [FIXED] Parenting of entities selected using Shift+Select
[FIXED] Component Active Checkbox not working for non reflected components
2022-11-15 16:22:48 +08:00
Diren D Bharwani d3103598f3 Removed old SHLog trace methods 2022-11-15 16:22:16 +08:00
Kah Wei 75f103c372 Setting pipeline of a material now triggers a reset of all properties for material instances based on the material 2022-11-15 15:58:38 +08:00
Sri Sham Haran e7a66eed08 Merge branch 'main' into SP3-4-Editor 2022-11-15 15:12:16 +08:00
Xiao Qi f7cca42e59 Added shlog information source 2022-11-15 13:53:15 +08:00
Xiao Qi 786e15771c Addedo control paths for font compilation and loading 2022-11-15 13:44:39 +08:00
Xiao Qi 92ddc3f1eb Fixed wrong include path to SHUtilities 2022-11-15 13:30:25 +08:00
Xiao Qi 3dcb6f26c2 Merge branch 'main' into SP3-1-Rendering 2022-11-15 13:21:28 +08:00
Diren D Bharwani e93eea6381 Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
XiaoQiDigipen 94b4e3d169
Merge pull request #206 from SHADE-DP/SP3-6-c-scripting
Updated projects documentation auto generation
2022-11-15 01:52:53 +08:00
Kah Wei 5cb87402b2 Hide .shmeta files from C# script project 2022-11-15 01:22:22 +08:00
Xiao Qi 16e357acb0 Accounted for texture compilation
Changed refresh, doesnt clear asset collection anymore
Checks for preexisting sub assets and asset meta in collection
2022-11-14 21:18:36 +08:00
Sri Sham Haran 7c636adbfc Merge branch 'main' into SP3-4-Editor 2022-11-14 20:41:50 +08:00
Sri Sham Haran 36ed195a69 [FIX] Scene saving when you press play from pause
[FIX] WER for transform gizmo can now be pressed regardless of whether editor viewport is focused
2022-11-14 20:40:52 +08:00
Kah Wei 47c50c3a31 Merge branch 'main' into SP3-6-c-scripting 2022-11-14 19:38:43 +08:00
Brandon Mak 4eb5fa64e0 Text Rendering WIP 2022-11-14 19:31:26 +08:00
Kah Wei 6673e6f266 Merge branch 'main' into SP3-6-c-scripting 2022-11-14 19:08:46 +08:00
Diren D Bharwani d897ac01e6 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-14 18:39:06 +08:00
Diren D Bharwani 10335f3033 Added syncing of physics materials & clear forces methods 2022-11-14 18:38:32 +08:00
Brandon Mak 2a05d821d5 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-14 18:36:33 +08:00
Brandon Mak d95ed3f067 Text Rendering WIP 2022-11-14 18:36:26 +08:00
Kah Wei 5ccd2263c7 Documentation files are now generated for projects 2022-11-14 18:35:52 +08:00
Xiao Qi 3cc5ed0dec Added meta generation recognisation for scene and font extension types on load up
Check for std::optional value exist
2022-11-14 18:31:56 +08:00
XiaoQiDigipen 45ec617c3a
Merge pull request #203 from SHADE-DP/SP3-6-c-scripting
Script QoL Improvements
Added

GetComponentsInChildren() for GameObject
GetScriptsInChildren() for GameObject
GetComponentsInChildren() for Scripts
GetScriptsInChildren() for Scripts
Fixed

Bug causing crash if a Renderable is added without any mesh or materials
Serialization failure caused by null objects in Scripts
2022-11-14 17:57:54 +08:00
Kah Wei 77cab3e4c5 Merge branch 'main' into SP3-6-c-scripting 2022-11-14 17:08:50 +08:00
Kah Wei 9e8674859c Fixed script serialization for objects with no default values set 2022-11-14 17:05:54 +08:00
XiaoQiDigipen 101dbb7a6f
Merge pull request #202 from SHADE-DP/SP3-2-Physics
SP3-2 Bugfixes

UPDATES

SHBoundingBox & SHBoundingSphere are renamed to SHBox & SHSphere
BUGFIXES

Colliders & Rigidbodies active states affect behaviour
Forces are cleared after every physics update
2022-11-14 16:07:51 +08:00
Brandon Mak ac17721363 Merge branch 'main' into SP3-1-Rendering 2022-11-14 15:38:33 +08:00
Diren D Bharwani 9515fcca4f Renames & Bugfixes
Renamed BoundingBox & BoundingSphere to Box & Sphere
Forces are forcefully cleared
2022-11-14 15:35:02 +08:00
maverickdgg eb32e87387 Camera Orthographic projection 2022-11-14 15:10:23 +08:00
Brandon Mak 7209785f9b Text Rendering WIP
- Added font library to store font resources (not yet synced with resource manager)
2022-11-14 14:14:11 +08:00
Brandon Mak 898b7fbf2c Text Rendering WIP 2022-11-14 10:11:47 +08:00
Xiao Qi 9e0bc0bbc9 Added checks for path exist and bin and obj folders when building directory for asset browser 2022-11-14 02:52:13 +08:00
Kah Wei ab869348f1 Added code that only renders objects which are active 2022-11-14 00:59:21 +08:00
Diren D Bharwani 3c61b7519b Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-14 00:25:52 +08:00
Diren D Bharwani fe1b9d14f5 Partial implementation of syncing SHADE and ReactPhysics active states 2022-11-14 00:25:24 +08:00
Diren D Bharwani d36d70e3eb Added a forced update to the physics system 2022-11-14 00:20:54 +08:00
Kah Wei 73a5d5e4b9 References path for csproj generated file is now dynamically generated 2022-11-13 22:29:04 +08:00
Xiao Qi a8d4f9c756 On building of asset file directory, check for recognised assets without meta file and generate 2022-11-13 19:51:19 +08:00
Diren D Bharwani c98693c6bc missing change from last commit 2022-11-13 17:57:46 +08:00
Diren D Bharwani c953931f4f Merge branch 'main' into SP3-2-Physics 2022-11-13 17:57:30 +08:00
Diren D Bharwani 277a3ca011 Fixed deletion bugs 2022-11-13 17:42:48 +08:00
Sri Sham Haran eed950f26f Merge branch 'main' into SP3-4-Editor 2022-11-13 17:26:56 +08:00
Sri Sham Haran 895eb56cc0 Integrate cam arm 2022-11-13 17:26:21 +08:00
Diren D Bharwani 3512ed3397 AHHHHHH
i want to pull my hair out
2022-11-13 15:50:03 +08:00
Diren D Bharwani 86ca047c88 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-13 14:49:44 +08:00
Sri Sham Haran 66dbd7df93 Merge branch 'main' into SP3-4-Editor 2022-11-13 13:55:57 +08:00
Sri Sham Haran 276e0806fa Can now undo/redo entity deletion (working afaik) 2022-11-13 13:55:30 +08:00
Kah Wei a83a38eba8 Fixed bin and obj folders respawning and causing engine crashes 2022-11-13 13:07:49 +08:00
XiaoQiDigipen 897294426f
Merge pull request #194 from SHADE-DP/SP3-141-Camera-System
Sp3 141 camera system
Added EditorCameraArm functionality
Added helper functions in SceneManager to help check scene node and component actives
2022-11-13 11:58:50 +08:00
Sri Sham Haran 19f0c0ea70 Copy/Paste of entities can now be undone
Fixed bug where Shift Select would reset in a duplicate entity selection
Moved editor window manager to its own file.
2022-11-13 11:43:08 +08:00
maverickdgg efed33ce94 Added code to test EditorCameraArm. 2022-11-13 05:45:43 +08:00
maverickdgg 922d5b0996 Merge branch 'main' into SP3-141-Camera-System 2022-11-13 05:31:34 +08:00
maverickdgg 258c07e857 Added helper functions to check if Scene nodes are active 2022-11-13 05:31:18 +08:00
maverickdgg 4d0598a7f5 Added Editor Camera Arm function 2022-11-13 05:19:46 +08:00
Kah Wei cf60210b4a Merge branch 'main' into SP3-6-ArraySerialization 2022-11-13 02:43:12 +08:00
Sri Sham Haran e2bcb0bbbb play pause stop bound to F5 F6 F7 2022-11-12 23:57:12 +08:00
Sri Sham Haran 69ac074926 change entity active to scene node active 2022-11-12 18:38:57 +08:00
Sri Sham Haran 78ca464c65 Editor now uses separate stacks; 1 set of stacks when in play and another set of stacks otherwise.
CommandStack now uses SHDeque
2022-11-12 18:22:45 +08:00
Sri Sham Haran 3402992189 dont draw gizmos on play 2022-11-12 18:09:55 +08:00
Diren D Bharwani f8bbcdd909 Small fixes 2022-11-12 17:28:49 +08:00
Diren D Bharwani 4ad23a605f Fixed compilation issues from merge 2022-11-12 17:04:09 +08:00
Diren D Bharwani 3faf3804aa Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-12 16:57:45 +08:00
Diren D Bharwani 45e549f9f1 .....small restructure.... 2022-11-12 16:56:58 +08:00
Kah Wei 24dcd77f32 Added tooltip and range attribute support for lists in scripts 2022-11-12 12:17:11 +08:00
Kah Wei 6dbda12f30 Adjusted design of list on scripts and all numbers now use sliders 2022-11-12 03:53:30 +08:00
Sri Sham Haran 7c7589ce8e idk why creation of new material is not working here send help. Change to popup for asset creation 2022-11-11 21:12:08 +08:00
Sri Sham Haran e96db99ee3 Merge branch 'main' into SP3-4-Editor 2022-11-11 20:41:14 +08:00
Sri Sham Haran 153f040c40 Refresh 2022-11-11 20:41:05 +08:00
Sri Sham Haran c9db3b283d asset browser 2022-11-11 14:00:51 +08:00
Xiao Qi 3b22f95e29 Added font identifiers 2022-11-11 13:21:22 +08:00
Kah Wei ed3694bde1 Merge branch 'main' into SP3-6-ArraySerialization 2022-11-11 12:07:40 +08:00
XiaoQiDigipen 34dcc98a41
Merge pull request #191 from SHADE-DP/SP3-13-Assets-Manager
Filesystem directory features and bugfix
Fixed type from extension bug that results in null meta

Added compiled check for SHFiles
2022-11-11 10:56:44 +08:00
Xiao Qi 94b64e92dd Initialise files to not compiled 2022-11-11 10:55:19 +08:00
Xiao Qi 9fe5dc385b Implemented check for raw asset if compiled 2022-11-11 10:52:57 +08:00
Xiao Qi 6df3f3d417 Fixed get type from extension bug in asset handler 2022-11-11 10:47:03 +08:00
XiaoQiDigipen 6e98776165
Merge pull request #190 from SHADE-DP/SP3-13-Assets-Manager
Assets bugfix

Fixed asset type conversion bug when loading from meta files
Removed compile all function
Set parent id to 0 for non sub assets
2022-11-11 10:07:19 +08:00
Xiao Qi e824c17405 Fixed asset type conversion bug when loading from meta files
Removed compile all function
Set parent id to 0 for non sub assets
2022-11-11 10:06:26 +08:00
Brandon Mak 95d2836c94 God I felt so much pain writing this
- Thank god this botchy/hacky resource linking feature between graphs will only be used for a couple of resources. 
- Setup environment for UI rendering
- "Scene" resource is now used in BOTH world render graph and screen render graph. Layouts are setup accordingly. 
- A very horrible result of this is that linked resources have to be resized in their original graph and it has to be resized BEFORE the graphs linked to it since the framebuffers use their image views. 
- sigh.
2022-11-11 02:40:02 +08:00