Glence
|
9b9cf1a1bb
|
WIP for animatons
|
2023-03-10 16:26:52 +08:00 |
Glence
|
57d1adb292
|
animation for raccoon WIP
|
2023-03-10 00:16:38 +08:00 |
Glence
|
2eee1d4ab7
|
camera offset rotation fix along with ai not hard hard for box collider
|
2023-03-09 18:47:06 +08:00 |
Glence
|
66026ff926
|
jumppad done
|
2023-03-09 00:33:36 +08:00 |
Glence
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10555f646c
|
base for jumppad
|
2023-03-08 18:49:36 +08:00 |
Glence
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87f7b42ec3
|
made raccoon use capsule, setting for fov done
|
2023-03-08 17:00:43 +08:00 |
Glence
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8d6ef16625
|
Hot fix
Pause menu fix
Offing gameplay UI on preview level
clipping of mouse
change some keydown to keyup
|
2023-03-05 23:48:25 +08:00 |
Glence
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c118ec136f
|
Call centering of mouse at the correct place and default DT on awake
|
2023-03-05 21:23:41 +08:00 |
Glence
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bf5472e2c6
|
stuff dont ask me
|
2023-03-05 15:35:57 +08:00 |
Glence
|
3f960509f1
|
scene changes
|
2023-03-05 02:51:11 +08:00 |
Glence
|
cc81eed630
|
Merge branch 'main' into PlayerController
|
2023-03-04 23:42:20 +08:00 |
XiaoQiDigipen
|
6cf8f03ff1
|
Merge branch 'main' into AIFixes
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2023-03-04 12:50:13 +08:00 |
XiaoQiDigipen
|
90c9a0a959
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Merge branch 'main' into AudioImplementation
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2023-03-04 12:46:59 +08:00 |
mushgunAX
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dc54ae92a2
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AI gets sent to a waypoint of choice when caught
|
2023-03-04 04:57:59 +08:00 |
maverickdgg
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3a60eee32f
|
merged
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2023-03-04 03:17:20 +08:00 |
maverickdgg
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6d1e179baf
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UI doine
|
2023-03-04 02:46:56 +08:00 |
mushgunAX
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a5fe4bf0a0
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New SFX and (supposedly) spatial SFX
|
2023-03-04 00:19:35 +08:00 |
XiaoQiDigipen
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421016f4fc
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Merge pull request #385 from SHADE-DP/SP3-129-AudioSystem
Add Set audio param with label functionality
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2023-03-03 18:30:17 +08:00 |
SHAM-DP
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dfc2a68dde
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Add Set audio param with label functionality
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2023-03-03 18:13:35 +08:00 |
mushgunAX
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f7c33bc89a
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Various null checks
|
2023-03-03 14:26:36 +08:00 |
Glence
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81da3e501d
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fix minor preview level bug
|
2023-03-03 00:40:16 +08:00 |
mushgunAX
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7763a969b2
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Merge branch 'main' into SP3-10-input-management
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2023-03-02 22:55:29 +08:00 |
maverickdgg
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0984eee6bb
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Gameplay UI WIP
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2023-03-02 17:34:11 +08:00 |
Glence
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8c74ec85d3
|
Done with level preview
|
2023-03-02 17:33:02 +08:00 |
mushgunAX
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1e734b6006
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Merge branch 'main' into SP3-10-input-management
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2023-03-02 13:31:13 +08:00 |
Glence
|
2834414115
|
Merge branch 'main' into PlayerController
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2023-03-02 13:05:28 +08:00 |
maverickdgg
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381fe476be
|
Game UI WIP
|
2023-03-02 11:33:21 +08:00 |
maverickdgg
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30923389ae
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Merge branch 'main' into SP3-20-UI-System
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2023-03-02 10:23:09 +08:00 |
SHAM-DP
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4131c58c08
|
Modified calls to IsCursorVisible
|
2023-03-02 10:01:52 +08:00 |
maverickdgg
|
e0ee2a8079
|
Gameplay UI progress
|
2023-03-02 09:55:41 +08:00 |
Glence
|
2af19baccd
|
Added the transition back to the scene
|
2023-03-02 00:02:18 +08:00 |
Glence
|
b2c702c780
|
Merge branch 'main' into PlayerController
|
2023-03-02 00:01:34 +08:00 |
mushgunAX
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a04eee0a2f
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mouse centering and visibility when appropriate
|
2023-03-01 23:56:40 +08:00 |
Glence
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403df62a0b
|
cleaning up scenes and WIP for previewlevel camera
|
2023-03-01 18:05:42 +08:00 |
mushgunAX
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1f5cfd36f7
|
Scene transitions done
|
2023-03-01 17:36:02 +08:00 |
Glence
|
d5c9010661
|
Clean up the scenes
|
2023-03-01 01:16:34 +08:00 |
Glence
|
ab92d56cf0
|
disable movement when pop out is in place
|
2023-03-01 00:51:57 +08:00 |
Glence
|
04c19fb586
|
Merge branch 'main' into PlayerController
|
2023-02-28 19:13:11 +08:00 |
Glence
|
0bdab3b079
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WIP for steal food pop up
|
2023-02-28 18:35:43 +08:00 |
Glence
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52ba54a82a
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Fix ShinyHighlight issue and updated level 3
|
2023-02-28 15:42:28 +08:00 |
Glence
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2ab4981a43
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renamed cutscene to cutsceneIntro and adjusted level 2
|
2023-02-28 15:06:19 +08:00 |
maverickdgg
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cbb334d48e
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Slider Text Default Value fix
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2023-02-27 16:39:31 +08:00 |
Glence
|
efcca56c99
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WIP foir silhouette, renamed scene files and fix breakable bug
|
2023-02-27 00:41:25 +08:00 |
Glence
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027a2c490b
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Added elapsedTime and shiny Highlight along with Level 3 asset and scene
|
2023-02-25 21:56:49 +08:00 |
Glence
|
8d10c48645
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Bug fixes and WIP for alpha
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2023-02-21 19:31:50 +08:00 |
Glence
|
d7725f4e26
|
Pause is done
|
2023-02-21 00:47:20 +08:00 |
Glence
|
09d88b5a70
|
small bug fixes for text and serialization and added game pause
|
2023-02-20 19:53:22 +08:00 |
Glence
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dfe4d047e9
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added a jumppad to the game
|
2023-02-18 22:21:23 +08:00 |
Glence
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670ddee65a
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Added rayheight for pickandthrow
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2023-02-04 16:02:59 +08:00 |
Glence
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a97dfe7049
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remove watermelon debug
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2023-02-04 15:56:37 +08:00 |
Glence
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a594df5a4d
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added physics fix and raycast change
called clear container in physicsSystem
move raycast of player higher
|
2023-02-04 15:17:58 +08:00 |
Glence
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a4ceffcfad
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Small changes for publish build
Level1 ai fix
Ai speed fix
item vel reset back when return
player hard set rotation
can go to nesxt scene correctly now
scoring now checks for trigger
|
2023-02-04 14:11:16 +08:00 |
mushgunAX
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d1bad74791
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Merge branch 'main' into AudioImplementation
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2023-02-04 02:45:09 +08:00 |
Glence
|
d1ae9b3756
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Fix camera arm and win scene issue
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2023-02-04 02:42:30 +08:00 |
mushgunAX
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6e8b2bc460
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Merge branch 'main' into AudioImplementation
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2023-02-04 02:11:41 +08:00 |
Glence
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0c455c55f6
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correct collision tag issue and fix player controller keypress
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2023-02-04 02:05:32 +08:00 |
mushgunAX
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1866d4ba40
|
SFX for item scoring
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2023-02-04 01:45:34 +08:00 |
mushgunAX
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a7238c6eba
|
Merge branch 'main' into AudioImplementation
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2023-02-04 01:45:09 +08:00 |
mushgunAX
|
23f7812a70
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Fix StopAllSounds
|
2023-02-04 01:44:00 +08:00 |
Glence
|
436846d03c
|
Fix level1 and fix ontrigger calling twice
|
2023-02-04 01:11:47 +08:00 |
mushgunAX
|
49fadfed74
|
Dynamic BGM
|
2023-02-04 00:23:05 +08:00 |
mushgunAX
|
136d86dce3
|
Fix Item Score SFX
|
2023-02-03 23:19:12 +08:00 |
mushgunAX
|
d71790022f
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Merge branch 'main' into AudioImplementation
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2023-02-03 23:16:47 +08:00 |
Glence
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2ee46f33df
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update collision tag to have a save button and clamp raycast draw
|
2023-02-03 21:28:50 +08:00 |
mushgunAX
|
a6bc9ed2b4
|
Updates on audio
|
2023-02-03 19:37:18 +08:00 |
mushgunAX
|
60fa4335a0
|
Merge branch 'main' into AudioImplementation
|
2023-02-03 17:01:11 +08:00 |
Glence
|
6b5bd43110
|
Merge branch 'main' into PlayerController
|
2023-02-03 16:48:51 +08:00 |
Diren D Bharwani
|
c73275f2d3
|
Added temporary use of collision layers to C# and fixed raycast drawing
|
2023-02-03 16:11:30 +08:00 |
Diren D Bharwani
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b81e71ed08
|
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
|
2023-02-03 02:03:12 +08:00 |
mushgunAX
|
d1a3214d41
|
Change banks
|
2023-02-03 00:40:22 +08:00 |
Glence
|
4af3440db7
|
added gameplay for level1 and multiplier combo is done
|
2023-02-02 22:44:48 +08:00 |
Diren D Bharwani
|
931f6fe5e2
|
Fixed almost everything. Ray debug drawing has a small bug
|
2023-02-02 20:56:55 +08:00 |
mushgunAX
|
1d0522e334
|
Audio Implementation for AI
|
2023-02-02 16:58:40 +08:00 |
Glence
|
5b628baedf
|
changes breakable to only minus count on items
|
2023-02-02 11:16:56 +08:00 |
Glence
|
8d43fca1cc
|
added models for level 1 and made gamemanager a singleton
|
2023-01-31 18:13:34 +08:00 |
Glence
|
d1d7d430b1
|
added breakable food into the scene
#issues to fix
egg collision too small so weight is really small
throwing heavy objects doesnt give enuff force compared to rolling and hitting it
|
2023-01-31 00:43:25 +08:00 |
XiaoQiDigipen
|
3ff2e6bb92
|
Revert "Implemented a custom physics engine"
|
2023-01-30 14:40:55 +08:00 |
Glence
|
7d9ab7a381
|
items changes
items now return back to their original position when owner collides with it
|
2023-01-25 18:20:26 +08:00 |
Glence
|
19c11447c0
|
added base to return item back to original pos
|
2023-01-16 21:31:38 +08:00 |
Diren D Bharwani
|
1b5024793c
|
Added debug drawing for rays
|
2023-01-03 10:14:39 +08:00 |
Glence
|
81978a90b6
|
added more audio and tidy up folder
tidy up scripts folder
added more audio (cause burden randall cant make up his mind)
adjusted main scene abit
|
2022-11-26 08:28:37 +08:00 |
Glence
|
1302a7e58d
|
added jump var changes
change jump to be in update
added audio for AI
|
2022-11-25 22:53:38 +08:00 |
Glence
|
fb512e7fc5
|
added the new banks in
removed unneeded bank
added new audio
|
2022-11-25 22:32:41 +08:00 |
Glence
|
181af5b3e5
|
fix throw food bug
added inverse camera controls
|
2022-11-25 16:23:26 +08:00 |
Glence
|
6ac9bc4e94
|
added breakables to the main game and fix issues with it
|
2022-11-25 14:45:19 +08:00 |
Glence
|
c07fa3c5ae
|
remove the clamp from the phsysicSystem routines
added cheats for maingame
added raycast for pick throw
|
2022-11-25 00:54:45 +08:00 |
Glence
|
9473359076
|
added the base for raycast in pickandthrow
|
2022-11-24 14:05:02 +08:00 |
Glence
|
5ee8403e80
|
make starting scene mainmenu
change playercontroller to fixed dt
|
2022-11-24 01:08:08 +08:00 |
Glence
|
8469ebd960
|
setting the value into scripts
|
2022-11-23 20:48:40 +08:00 |
Glence
|
af93e59d0e
|
added text to maingame
|
2022-11-23 20:26:53 +08:00 |
Glence
|
ee4e31f45f
|
remove unwanted items in some scripts
|
2022-11-23 19:11:41 +08:00 |
Glence
|
152007e810
|
adding audio for the rest of the level
setting player position so it doesnt fall through the floor
|
2022-11-23 16:57:32 +08:00 |
Glence
|
5356cd0800
|
added item model and setting the main game scene
|
2022-11-23 13:44:03 +08:00 |
Glence
|
4cacbb3300
|
adding main/lose/win scene
|
2022-11-23 00:44:27 +08:00 |
Glence
|
c91897f46a
|
made changescene a public in sceneManager.hxx
added a main menu scene
added some new texture
|
2022-11-22 17:28:48 +08:00 |
Glence
|
71e8ba6044
|
doing up the main menu
|
2022-11-22 16:18:16 +08:00 |
Glence
|
219d5025f3
|
adding in the env and world
|
2022-11-22 14:14:55 +08:00 |
Glence
|
56e7f73bbb
|
adding var audios into scripting
|
2022-11-21 21:01:44 +08:00 |
Glence
|
293cc586d1
|
aiming is done in player
|
2022-11-21 00:12:09 +08:00 |
Glence
|
875657cfde
|
added playerstate scripts
added sub folders for player
remove unneeded scripts
|
2022-11-20 16:27:39 +08:00 |