maverickdgg
49b475442f
Added a targetOffset for camera arm
2022-11-23 18:27:54 +08:00
XiaoQiDigipen
5af5d4ef96
Merge pull request #260 from SHADE-DP/SP3-16-Math
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Added Forward & LookAt to C# Transforms
2022-11-23 15:07:23 +08:00
Diren D Bharwani
0aaf5b7e79
Added LookAt & Forward to C# Transforms
2022-11-23 14:57:48 +08:00
Kah Wei
67db744856
Uninitialized List<> will no longer cause crashes with the script inspector
2022-11-23 10:08:48 +08:00
Diren D Bharwani
fa83e2bc4c
Modified Shape.Raycast functions to return RaycastResult
2022-11-23 01:01:12 +08:00
Kah Wei
ac09007862
Disabled xmldoc build, admin mode no longer required to build the engine
2022-11-22 20:59:17 +08:00
Kah Wei
fb25d2b714
Fixed compilation error in Editor.h++
2022-11-22 19:44:07 +08:00
Kah Wei
6afcaa9263
Enabled state of scripts are now serialised
2022-11-22 18:09:50 +08:00
Kah Wei
9a7bf335bb
Added serialization and deserialization of MeshAsset, FontAsset and MaterialAsset
2022-11-22 17:58:07 +08:00
Kah Wei
4478b6db62
Added editor support for FontAsset, MeshAsset and MaterialAsset.
2022-11-22 17:48:01 +08:00
Kah Wei
7d692061fb
Reworked how Materials are handled on C#
2022-11-22 17:23:50 +08:00
Kah Wei
719d29dec3
Renamed Mesh and Font structs in Managed to MeshAsset and FontAsset and reworked them to be a abstraction for asset IDs
2022-11-22 16:51:07 +08:00
Kah Wei
a78b3c0123
Reworked NativeAsset system
2022-11-22 15:52:55 +08:00
XiaoQiDigipen
25c9d6eea2
Merge pull request #244 from SHADE-DP/SP3-5-ECS
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Added SceneManager Managed code to change scene
2022-11-22 14:57:18 +08:00
maverickdgg
3f39cfc637
include pch
2022-11-22 14:14:58 +08:00
maverickdgg
fcf258d773
Added SceneManager managed code
2022-11-22 14:11:10 +08:00
Kah Wei
ece0a92717
Fixed TextRenderable components not being retrievable by C# scripts
2022-11-22 11:29:01 +08:00
Kah Wei
07efa1ab51
Added an abstract base class for NativeAsset to prepare to support serialization of Assets for scripts
2022-11-22 00:39:53 +08:00
Kah Wei
af2ad6cc80
Merge branch 'main' into SP3-6-c-scripting
2022-11-21 20:59:08 +08:00
Kah Wei
6550846b0f
Added C# interface for Fonts and TextRenderable
2022-11-21 20:58:47 +08:00
XiaoQiDigipen
81043a5927
Merge pull request #237 from SHADE-DP/SP3-2-Physics
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Added more debug drawing & Fixed Physics running without SHEDITOR
2022-11-21 20:24:05 +08:00
Diren D Bharwani
3baedd8ffa
Merge branch 'main' into SP3-2-Physics
2022-11-21 20:15:58 +08:00
Diren D Bharwani
1d692d3301
Physics works without SHEDITOR defines. Mass is temporarily auto computed.
2022-11-21 19:59:32 +08:00
Kah Wei
e3c573baa7
Added support for enabling and disabling scripts
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OnEnable and OnDisable are not called on GameObject active toggling for now but will be added in future
2022-11-21 17:16:16 +08:00
Kah Wei
819607925f
Added GameObject.Null for setting GameObjects to null.
2022-11-21 15:41:15 +08:00
Kah Wei
0a9dea1c83
Disabled xmldoc generation warnings for SHADE projects
2022-11-21 12:14:07 +08:00
Diren D Bharwani
411c4a4e56
Added C# Interface for Raycasting
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Untested with Scripts, tested engine side.
2022-11-19 04:21:46 +08:00
XiaoQiDigipen
379c44086d
Merge pull request #218 from SHADE-DP/SP3-6-c-scripting
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Fixed edge cases for serialization and deserialization of scripts
2022-11-17 17:17:12 +08:00
Kah Wei
042bff5c1a
Added additional exception handling for serialization and deserialization failures for scripts to prevent data loss
2022-11-17 15:49:06 +08:00
Kah Wei
6efbea54e1
Fixed issue where scripts of Entities destroyed during scene unloading are not properly disposed
2022-11-17 15:43:35 +08:00
Kah Wei
17662abef1
Fixed bug where certain null objects in deserialization was not handled
2022-11-17 15:42:40 +08:00
Diren D Bharwani
503f32c3a6
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-17 00:21:18 +08:00
Kah Wei
dc9291bc01
Added Audio class for playing audio from C#
2022-11-16 15:00:56 +08:00
Diren D Bharwani
1b2ff7f4a2
Expanded Collision Shape C# Interface
2022-11-15 23:57:38 +08:00
Diren D Bharwani
a752bdb985
someone donno how to normalise sia
2022-11-15 18:45:58 +08:00
Diren D Bharwani
e93eea6381
Cleaned up tools folder. Added debug only logging macros with _D suffix
2022-11-15 03:03:37 +08:00
Kah Wei
47c50c3a31
Merge branch 'main' into SP3-6-c-scripting
2022-11-14 19:38:43 +08:00
Diren D Bharwani
d897ac01e6
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-14 18:39:06 +08:00
Diren D Bharwani
10335f3033
Added syncing of physics materials & clear forces methods
2022-11-14 18:38:32 +08:00
Kah Wei
5ccd2263c7
Documentation files are now generated for projects
2022-11-14 18:35:52 +08:00
XiaoQiDigipen
45ec617c3a
Merge pull request #203 from SHADE-DP/SP3-6-c-scripting
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Script QoL Improvements
Added
GetComponentsInChildren() for GameObject
GetScriptsInChildren() for GameObject
GetComponentsInChildren() for Scripts
GetScriptsInChildren() for Scripts
Fixed
Bug causing crash if a Renderable is added without any mesh or materials
Serialization failure caused by null objects in Scripts
2022-11-14 17:57:54 +08:00
Kah Wei
77cab3e4c5
Merge branch 'main' into SP3-6-c-scripting
2022-11-14 17:08:50 +08:00
Kah Wei
9e8674859c
Fixed script serialization for objects with no default values set
2022-11-14 17:05:54 +08:00
Kah Wei
9e90a78ee4
Added GetComponentsInChildren and GetScriptsInChildren for Scripts and GameObjects
2022-11-14 16:29:53 +08:00
Diren D Bharwani
9515fcca4f
Renames & Bugfixes
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Renamed BoundingBox & BoundingSphere to Box & Sphere
Forces are forcefully cleared
2022-11-14 15:35:02 +08:00
Diren D Bharwani
c953931f4f
Merge branch 'main' into SP3-2-Physics
2022-11-13 17:57:30 +08:00
Kah Wei
4dc8527395
Reworked scripts to no longer need definition of constructors
2022-11-13 16:29:25 +08:00
Kah Wei
af361062e7
Modified how scripts are added and updated to support runtime adding of scripts
2022-11-13 16:07:14 +08:00
Diren D Bharwani
86ca047c88
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-13 14:49:44 +08:00
Kah Wei
23320863e3
Added support for undo-redo of adding/removing scripts
2022-11-13 14:49:32 +08:00