Commit Graph

270 Commits

Author SHA1 Message Date
maverickdgg c774071b35 Merge branch 'main' into SP3-141-Camera-System 2023-02-24 15:05:40 +08:00
XiaoQiDigipen 79433bcba2
Merge pull request #359 from SHADE-DP/SP3-20-UI-System
Moved UIRoutines call order. Call FinalizeChanges. Fixed UI Button Events.
2023-02-23 14:00:50 +08:00
maverickdgg c4db16bb95 Merge branch 'main' into SP3-20-UI-System 2023-02-23 13:44:12 +08:00
Kah Wei 7292f11cdb Fixed issue where duplicate script assemblies are loaded again 2023-02-23 13:32:23 +08:00
Kah Wei d7846082a3 Fixed incorrect managed functions being called for new button events 2023-02-23 13:32:00 +08:00
maverickdgg 1b865b129b Added finalizeChanges call and debug logs for hover enter 2023-02-23 12:50:42 +08:00
mushgunAX dbe9b4d133 Controller, Bindings and Mouse Centre via C# 2023-02-22 23:50:39 +08:00
Kah Wei bea179fb0f Added script mappings for new button events 2023-02-22 21:49:10 +08:00
mushgunAX bc87fa3ae0 Merge branch 'main' into SP3-10-input-management 2023-02-22 15:16:05 +08:00
Kah Wei 9a7c0d0bf6 Added SharedMaterial for Renderable 2023-02-21 17:30:43 +08:00
maverickdgg 6b6bbc6ac5 Camera AR now stored in system instead of camera component. 2023-02-21 11:37:09 +08:00
mushgunAX fe64844c4e Mouse Centering 2023-02-21 09:55:14 +08:00
Kah Wei 7d7ffc56fd Disabled script undo and redo temporarily 2023-02-18 12:35:47 +08:00
Kah Wei 916a7315da Merge branch 'main' into SP3-6-CSharpStaticReset 2023-02-18 12:24:17 +08:00
Diren D Bharwani 7cf5ef4b81 Solved merge conflicts from main 2023-02-04 14:21:40 +08:00
Kah Wei 454de9f1ac Added SHEDITOR and _PUBLISH defines to SHADE_Managed 2023-02-04 00:22:17 +08:00
XiaoQiDigipen b705db8a8c
Merge pull request #334 from SHADE-DP/SP3-129-AudioSystem
Added global parameter control and VCA volume control
2023-02-03 20:21:28 +08:00
Xiao Qi c9db8262b7 Added preprocessor checks for editor 2023-02-03 19:37:56 +08:00
Kah Wei 5bef209189 Modified ScriptAddAction to use serialization 2023-02-03 19:17:20 +08:00
SHAM-DP 98d4dd9483 Merge branch 'main' into SP3-129-AudioSystem 2023-02-03 19:16:25 +08:00
SHAM-DP 5b2f42a920 Added controls for global parameters
Added controls for VCA volume
2023-02-03 19:16:12 +08:00
Diren D Bharwani c73275f2d3 Added temporary use of collision layers to C# and fixed raycast drawing 2023-02-03 16:11:30 +08:00
Diren D Bharwani b81e71ed08 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2023-02-03 02:03:12 +08:00
Diren D Bharwani 6a57be2e60 Refactored old physics to match new interface
Compiles but still buggy, need a bit of time to clear up all the bugs
2023-02-02 19:06:56 +08:00
Kah Wei 8f9a4e8c73 Fixed bug where onDestroy() is not called for scripts that are destroyed when leaving play mode in the editor 2023-01-31 18:09:07 +08:00
Kah Wei 53f599a238 Added RemoveScript(Script) for Scripts and GameObjects 2023-01-31 17:28:24 +08:00
Kah Wei b46d2135bc Modified Renderable and TextRenderable to no longer use reference to Assets, and use the Asset directly instead 2023-01-31 10:53:58 +08:00
Kah Wei a5b7672102 Merge branch 'main' into SP3-6-c-scripting 2023-01-30 20:53:42 +08:00
Kah Wei f93d5fcd63 Added scripting inteface for SHUIComponent 2023-01-30 20:52:39 +08:00
SHAM-DP 526c6dc883 Spatial scripting inteface changes (remove eid requirement) 2023-01-30 16:47:38 +08:00
XiaoQiDigipen 3ff2e6bb92
Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Glence affa6f0dd8 added implantation for audio scripting 2023-01-16 21:05:21 +08:00
Diren D Bharwani 8475bdccd7 Merge remote-tracking branch 'origin/main' into SHPhysics 2023-01-16 16:22:59 +08:00
Diren D Bharwani 222bda9a13 Replaced Transform's Forward.get with new rotate method 2023-01-07 16:16:35 +08:00
Diren D Bharwani c3582cf5ee Added a rotate method with quaternions for Vector3 2023-01-07 16:14:55 +08:00
Diren D Bharwani dd2fc934a2 Removed Redundant Geometry 2023-01-04 17:48:08 +08:00
Diren D Bharwani 58a44997b2 Reworked raycasting on engine side. Re-added raycasting to scripting 2023-01-02 22:31:48 +08:00
Diren D Bharwani 37db6a2bf1 Merge remote-tracking branch 'origin/main' into PhySH 2023-01-01 14:11:47 +08:00
Diren D Bharwani 0df6e09ed6 Added box collision shapes 2022-12-24 13:32:50 +08:00
Diren D Bharwani 22c0a14081 Renamed SHBox to SHAABB for clarity
The future SHBox will represent an OBB
2022-12-23 00:55:36 +08:00
Diren D Bharwani b58b475c04 Separated collision detection and added contact manager 2022-12-20 23:10:23 +08:00
Kah Wei 8212ed2280 Application::Quit() no longer kills the application if in editor 2022-12-20 20:29:28 +08:00
Diren D Bharwani af39662748 Merge remote-tracking branch 'origin/main' into PhySH 2022-12-16 14:04:58 +08:00
Kah Wei 77a164cefb Updated C# Gizmos class with DrawCube and DrawSphere in 2022-12-15 23:33:53 +08:00
Kah Wei 8978515cb9 Reworked SHDebugDraw to fit new interface of SHDebugDrawSystem 2022-12-15 23:25:49 +08:00
Kah Wei 78575b11e4 Added debug draw of wire spheres, filled cube and filled sphere 2022-12-15 18:08:12 +08:00
Diren D Bharwani 53edffebac Added (untested) rotational motion to rigidbodies
Also added a temporary solution for debug drawing rotated spheres
2022-12-15 02:08:25 +08:00
Diren D Bharwani 7820d332b1 Changed managed code's GameObject to synce with the node's active state 2022-12-12 17:58:15 +08:00
Diren D Bharwani 74e50e10bd Refactored the colliders?
This took me 4 days omg
2022-12-09 01:15:43 +08:00
Diren D Bharwani ca45a12186 Restructured Physics Systems & Interfaces 2022-12-04 17:31:22 +08:00