mushgunAX
c7b99df2f6
Merge branch 'main' into AudioImplementation
2023-02-04 00:31:23 +08:00
mushgunAX
49fadfed74
Dynamic BGM
2023-02-04 00:23:05 +08:00
mushgunAX
136d86dce3
Fix Item Score SFX
2023-02-03 23:19:12 +08:00
mushgunAX
d71790022f
Merge branch 'main' into AudioImplementation
2023-02-03 23:16:47 +08:00
Diren D Bharwani
c61be35da0
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2023-02-03 22:44:58 +08:00
Glence
2ee46f33df
update collision tag to have a save button and clamp raycast draw
2023-02-03 21:28:50 +08:00
mushgunAX
a6bc9ed2b4
Updates on audio
2023-02-03 19:37:18 +08:00
Diren D Bharwani
36de32447d
Fixed some bugs with serialisation
2023-02-03 18:40:45 +08:00
mushgunAX
60fa4335a0
Merge branch 'main' into AudioImplementation
2023-02-03 17:01:11 +08:00
Glence
6b5bd43110
Merge branch 'main' into PlayerController
2023-02-03 16:48:51 +08:00
Diren D Bharwani
c73275f2d3
Added temporary use of collision layers to C# and fixed raycast drawing
2023-02-03 16:11:30 +08:00
Diren D Bharwani
b81e71ed08
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2023-02-03 02:03:12 +08:00
mushgunAX
d1a3214d41
Change banks
2023-02-03 00:40:22 +08:00
Glence
5bf3af2ed2
corrected transition to diff scenes
2023-02-03 00:03:05 +08:00
Glence
4af3440db7
added gameplay for level1 and multiplier combo is done
2023-02-02 22:44:48 +08:00
Diren D Bharwani
931f6fe5e2
Fixed almost everything. Ray debug drawing has a small bug
2023-02-02 20:56:55 +08:00
mushgunAX
1d0522e334
Audio Implementation for AI
2023-02-02 16:58:40 +08:00
Glence
5b628baedf
changes breakable to only minus count on items
2023-02-02 11:16:56 +08:00
Glence
8d43fca1cc
added models for level 1 and made gamemanager a singleton
2023-01-31 18:13:34 +08:00
Glence
d1d7d430b1
added breakable food into the scene
...
#issues to fix
egg collision too small so weight is really small
throwing heavy objects doesnt give enuff force compared to rolling and hitting it
2023-01-31 00:43:25 +08:00
Glence
3e015d924e
Merge branch 'main' into PlayerController
2023-01-30 23:30:55 +08:00
Glence
7d9ab7a381
items changes
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items now return back to their original position when owner collides with it
2023-01-25 18:20:26 +08:00
Glence
19c11447c0
added base to return item back to original pos
2023-01-16 21:31:38 +08:00
Glence
affa6f0dd8
added implantation for audio scripting
2023-01-16 21:05:21 +08:00
Glence
81978a90b6
added more audio and tidy up folder
...
tidy up scripts folder
added more audio (cause burden randall cant make up his mind)
adjusted main scene abit
2022-11-26 08:28:37 +08:00
Glence
1302a7e58d
added jump var changes
...
change jump to be in update
added audio for AI
2022-11-25 22:53:38 +08:00
Glence
92ce7c96a8
Merge branch 'main' into PlayerController
2022-11-25 22:34:49 +08:00
Glence
fb512e7fc5
added the new banks in
...
removed unneeded bank
added new audio
2022-11-25 22:32:41 +08:00
mushgunAX
609be908f9
Revert "Made player jumping more responsive"
...
This reverts commit d6fab4439f
.
2022-11-25 20:18:36 +08:00
mushgunAX
a541565e55
Merge branch 'main' into AIFinalFixesGAM300M3
2022-11-25 20:17:11 +08:00
mushgunAX
5b41e832c6
Enhanced AI with better chase logic
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- AI now keeps track of last waypoint he has seen player at and heads there in an attempt to chase him down
- AI can be made to reverse his chase/patrol path by running around him
- The scene with the AI fix is called "MainGameWithAIFixed"
2022-11-25 20:16:31 +08:00
Glence
181af5b3e5
fix throw food bug
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added inverse camera controls
2022-11-25 16:23:26 +08:00
mushgunAX
7499011ea2
Merge branch 'main' into ScriptingAI
2022-11-25 16:14:06 +08:00
mushgunAX
7003262a5d
Fixed AI even after scene change
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-More reliance on the blackboard for keeping variables among a tree's nodes
-Half extents of the AI fixed
2022-11-25 16:12:58 +08:00
Glence
6ac9bc4e94
added breakables to the main game and fix issues with it
2022-11-25 14:45:19 +08:00
Glence
9daaade56a
Merge branch 'main' into PlayerController
2022-11-25 13:22:51 +08:00
Xiao Qi
d72a532623
Added object checks in leaf scripts
2022-11-25 12:09:03 +08:00
mushgunAX
c5d490b8b2
Added null checks for AI blackboard data
...
- Null checks added to prevent AI causing the engine to crash
2022-11-25 11:44:58 +08:00
mushgunAX
4daaa8e897
Added SFX to AI
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- Footsteps, alert yell and unalert humming
2022-11-25 00:56:40 +08:00
Glence
c07fa3c5ae
remove the clamp from the phsysicSystem routines
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added cheats for maingame
added raycast for pick throw
2022-11-25 00:54:45 +08:00
Glence
f71675ad0e
Merge branch 'main' into PlayerController
2022-11-24 22:41:00 +08:00
mushgunAX
d6fab4439f
Made player jumping more responsive
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- Changed the input check in the jump function from a GetKeyDown() / GetKeyUp() to a GetKey() / !GetKey()
- This makes jumping a lot more responsive
- This also means holding the jump button causes the raccoon to "bunny hop" until jump button is released
2022-11-24 21:56:06 +08:00
mushgunAX
c0f3720fd2
AI expected to work with the scene. To Verify.
2022-11-24 21:26:05 +08:00
Glence
9473359076
added the base for raycast in pickandthrow
2022-11-24 14:05:02 +08:00
Glence
5ee8403e80
make starting scene mainmenu
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change playercontroller to fixed dt
2022-11-24 01:08:08 +08:00
Glence
d8b2addd1f
added the fix for AI
2022-11-23 22:44:15 +08:00
Glence
ff318cee2e
added ai scripts and in the scene
2022-11-23 21:02:33 +08:00
Glence
8469ebd960
setting the value into scripts
2022-11-23 20:48:40 +08:00
Glence
af93e59d0e
added text to maingame
2022-11-23 20:26:53 +08:00
Glence
ee4e31f45f
remove unwanted items in some scripts
2022-11-23 19:11:41 +08:00