Commit Graph

188 Commits

Author SHA1 Message Date
Glence bd9349eae7 FRC fix, stealfood popup almost done and reset dt when load 2023-02-28 21:42:05 +08:00
Glence 04c19fb586 Merge branch 'main' into PlayerController 2023-02-28 19:13:11 +08:00
Glence 0bdab3b079 WIP for steal food pop up 2023-02-28 18:35:43 +08:00
Glence 52ba54a82a Fix ShinyHighlight issue and updated level 3 2023-02-28 15:42:28 +08:00
Glence 2ab4981a43 renamed cutscene to cutsceneIntro and adjusted level 2 2023-02-28 15:06:19 +08:00
mushgunAX d563247ec2 Merge branch 'main' into scenetransitions 2023-02-28 06:49:55 +08:00
mushgunAX b3ec2fb4df implementing in progress 2023-02-28 06:49:40 +08:00
Glence 380de28358 cutscene for intro done 2023-02-28 01:57:00 +08:00
Glence 79cb0f12ae WIP for Alpha, added material name in editor WIP for cutscene 2023-02-27 18:09:05 +08:00
maverickdgg 4f1ecf1b50 multiplierTextFX WIP 2023-02-27 17:01:46 +08:00
maverickdgg cbb334d48e Slider Text Default Value fix 2023-02-27 16:39:31 +08:00
Glence 75295b5d6e Merge branch 'main' into PlayerController 2023-02-27 15:58:37 +08:00
Glence c912dd2e4b WIP for cutscene and added test for KW 2023-02-27 15:33:58 +08:00
mushgunAX ba89dcea14 Merge branch 'main' into scenetransitions 2023-02-27 15:30:04 +08:00
mushgunAX f9c90ece7e Scene Transition Script 2023-02-27 15:28:05 +08:00
maverickdgg 08e4db134a Tweaked main menu UI 2023-02-27 15:16:48 +08:00
maverickdgg 984473bdab Slider text fixed 2023-02-27 10:28:20 +08:00
maverickdgg 949ade5775 Options Layout done 2023-02-27 09:55:54 +08:00
maverickdgg 90763ded71 Change Canvas Button Script 2023-02-27 08:08:04 +08:00
maverickdgg f23853c85c Main Menu Canvas Layout with button FX and scalebounce 2023-02-27 07:32:26 +08:00
Glence efcca56c99 WIP foir silhouette, renamed scene files and fix breakable bug 2023-02-27 00:41:25 +08:00
Glence 027a2c490b Added elapsedTime and shiny Highlight along with Level 3 asset and scene 2023-02-25 21:56:49 +08:00
Glence 86b662c7dc Merge branch 'main' into PlayerController 2023-02-23 19:45:38 +08:00
maverickdgg c4db16bb95 Merge branch 'main' into SP3-20-UI-System 2023-02-23 13:44:12 +08:00
maverickdgg 69f2e678df re-enabled scene change and disabled debug logs 2023-02-23 13:42:22 +08:00
maverickdgg 1b865b129b Added finalizeChanges call and debug logs for hover enter 2023-02-23 12:50:42 +08:00
Glence 8d10c48645 Bug fixes and WIP for alpha 2023-02-21 19:31:50 +08:00
Glence d7725f4e26 Pause is done 2023-02-21 00:47:20 +08:00
Glence 09d88b5a70 small bug fixes for text and serialization and added game pause 2023-02-20 19:53:22 +08:00
Glence f2e9d3b349 Merge branch 'main' into PlayerController 2023-02-20 19:07:56 +08:00
Glence dfe4d047e9 added a jumppad to the game 2023-02-18 22:21:23 +08:00
Kah Wei 916a7315da Merge branch 'main' into SP3-6-CSharpStaticReset 2023-02-18 12:24:17 +08:00
Glence 670ddee65a Added rayheight for pickandthrow 2023-02-04 16:02:59 +08:00
Glence a97dfe7049 remove watermelon debug 2023-02-04 15:56:37 +08:00
Diren D Bharwani ccd1d883d9 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2023-02-04 15:18:22 +08:00
Diren D Bharwani c0249531d3 Potential fix to physics collision states being incorrect 2023-02-04 15:18:15 +08:00
Glence a594df5a4d added physics fix and raycast change
called clear container in physicsSystem
move raycast of player higher
2023-02-04 15:17:58 +08:00
Diren D Bharwani 7cf5ef4b81 Solved merge conflicts from main 2023-02-04 14:21:40 +08:00
Glence a4ceffcfad Small changes for publish build
Level1 ai fix
Ai speed fix
item vel reset back when return
player hard set rotation
can go to nesxt scene correctly now
scoring now checks for trigger
2023-02-04 14:11:16 +08:00
mushgunAX d1bad74791 Merge branch 'main' into AudioImplementation 2023-02-04 02:45:09 +08:00
Glence d1ae9b3756 Fix camera arm and win scene issue 2023-02-04 02:42:30 +08:00
mushgunAX 6e8b2bc460 Merge branch 'main' into AudioImplementation 2023-02-04 02:11:41 +08:00
Glence 0c455c55f6 correct collision tag issue and fix player controller keypress 2023-02-04 02:05:32 +08:00
mushgunAX 1866d4ba40 SFX for item scoring 2023-02-04 01:45:34 +08:00
mushgunAX a7238c6eba Merge branch 'main' into AudioImplementation 2023-02-04 01:45:09 +08:00
mushgunAX 23f7812a70 Fix StopAllSounds 2023-02-04 01:44:00 +08:00
Glence 9d73806573 Merge branch 'main' into PlayerController 2023-02-04 01:11:56 +08:00
Glence 436846d03c Fix level1 and fix ontrigger calling twice 2023-02-04 01:11:47 +08:00
mushgunAX c7b99df2f6 Merge branch 'main' into AudioImplementation 2023-02-04 00:31:23 +08:00
mushgunAX 49fadfed74 Dynamic BGM 2023-02-04 00:23:05 +08:00
Kah Wei 3cd1778d08 Fixed SHUIComponent serialization 2023-02-04 00:04:25 +08:00
maverickdgg 21695fd4f3 Merge branch 'main' into SP3-20-UI-System 2023-02-03 23:28:17 +08:00
maverickdgg fdacaf5036 Added reminaing buttons for win and lose screens 2023-02-03 23:28:08 +08:00
mushgunAX 136d86dce3 Fix Item Score SFX 2023-02-03 23:19:12 +08:00
mushgunAX d71790022f Merge branch 'main' into AudioImplementation 2023-02-03 23:16:47 +08:00
maverickdgg b15b5eadbc Merge branch 'main' into SP3-20-UI-System 2023-02-03 22:59:56 +08:00
maverickdgg ebf1ab39cf Added some buttons to lose screen 2023-02-03 22:59:49 +08:00
Diren D Bharwani c61be35da0 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2023-02-03 22:44:58 +08:00
maverickdgg 382a2d0f6a Added start game button. Texture changing for buttons now only change when necessary 2023-02-03 22:44:02 +08:00
Glence 2ee46f33df update collision tag to have a save button and clamp raycast draw 2023-02-03 21:28:50 +08:00
mushgunAX a6bc9ed2b4 Updates on audio 2023-02-03 19:37:18 +08:00
Diren D Bharwani 36de32447d Fixed some bugs with serialisation 2023-02-03 18:40:45 +08:00
Kah Wei 929bfa8a54 Merge branch 'SP3-6-c-scripting' into SP3-6-CSharpStaticReset 2023-02-03 17:05:56 +08:00
mushgunAX 60fa4335a0 Merge branch 'main' into AudioImplementation 2023-02-03 17:01:11 +08:00
Glence 6b5bd43110 Merge branch 'main' into PlayerController 2023-02-03 16:48:51 +08:00
Diren D Bharwani c73275f2d3 Added temporary use of collision layers to C# and fixed raycast drawing 2023-02-03 16:11:30 +08:00
Diren D Bharwani b81e71ed08 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2023-02-03 02:03:12 +08:00
mushgunAX d1a3214d41 Change banks 2023-02-03 00:40:22 +08:00
Glence 5bf3af2ed2 corrected transition to diff scenes 2023-02-03 00:03:05 +08:00
Glence 4af3440db7 added gameplay for level1 and multiplier combo is done 2023-02-02 22:44:48 +08:00
Diren D Bharwani 931f6fe5e2 Fixed almost everything. Ray debug drawing has a small bug 2023-02-02 20:56:55 +08:00
mushgunAX 1d0522e334 Audio Implementation for AI 2023-02-02 16:58:40 +08:00
Glence 5b628baedf changes breakable to only minus count on items 2023-02-02 11:16:56 +08:00
Kah Wei 39fbfbd6fa Added more reliable method of reloading static C# data 2023-02-01 00:34:09 +08:00
Glence 8d43fca1cc added models for level 1 and made gamemanager a singleton 2023-01-31 18:13:34 +08:00
Glence d1d7d430b1 added breakable food into the scene
#issues to fix
egg collision too small so weight is really small
throwing heavy objects doesnt give enuff force compared to rolling and hitting it
2023-01-31 00:43:25 +08:00
Glence 3e015d924e Merge branch 'main' into PlayerController 2023-01-30 23:30:55 +08:00
Glence 7d9ab7a381 items changes
items now return back to their original position when owner collides with it
2023-01-25 18:20:26 +08:00
Glence 19c11447c0 added base to return item back to original pos 2023-01-16 21:31:38 +08:00
Glence affa6f0dd8 added implantation for audio scripting 2023-01-16 21:05:21 +08:00
Glence 81978a90b6 added more audio and tidy up folder
tidy up scripts folder
added more audio (cause burden randall cant make up his mind)
adjusted main scene abit
2022-11-26 08:28:37 +08:00
Glence 1302a7e58d added jump var changes
change jump to be in update
added audio for AI
2022-11-25 22:53:38 +08:00
Glence 92ce7c96a8 Merge branch 'main' into PlayerController 2022-11-25 22:34:49 +08:00
Glence fb512e7fc5 added the new banks in
removed unneeded bank
added new audio
2022-11-25 22:32:41 +08:00
mushgunAX 609be908f9 Revert "Made player jumping more responsive"
This reverts commit d6fab4439f.
2022-11-25 20:18:36 +08:00
mushgunAX a541565e55 Merge branch 'main' into AIFinalFixesGAM300M3 2022-11-25 20:17:11 +08:00
mushgunAX 5b41e832c6 Enhanced AI with better chase logic
- AI now keeps track of last waypoint he has seen player at and heads there in an attempt to chase him down
- AI can be made to reverse his chase/patrol path by running around him
- The scene with the AI fix is called "MainGameWithAIFixed"
2022-11-25 20:16:31 +08:00
Glence 181af5b3e5 fix throw food bug
added inverse camera controls
2022-11-25 16:23:26 +08:00
mushgunAX 7499011ea2 Merge branch 'main' into ScriptingAI 2022-11-25 16:14:06 +08:00
mushgunAX 7003262a5d Fixed AI even after scene change
-More reliance on the blackboard for keeping variables among a tree's nodes
-Half extents of the AI fixed
2022-11-25 16:12:58 +08:00
Glence 6ac9bc4e94 added breakables to the main game and fix issues with it 2022-11-25 14:45:19 +08:00
Glence 9daaade56a Merge branch 'main' into PlayerController 2022-11-25 13:22:51 +08:00
Xiao Qi d72a532623 Added object checks in leaf scripts 2022-11-25 12:09:03 +08:00
mushgunAX c5d490b8b2 Added null checks for AI blackboard data
- Null checks added to prevent AI causing the engine to crash
2022-11-25 11:44:58 +08:00
mushgunAX 4daaa8e897 Added SFX to AI
- Footsteps, alert yell and unalert humming
2022-11-25 00:56:40 +08:00
Glence c07fa3c5ae remove the clamp from the phsysicSystem routines
added cheats for maingame
added raycast for pick throw
2022-11-25 00:54:45 +08:00
Glence f71675ad0e Merge branch 'main' into PlayerController 2022-11-24 22:41:00 +08:00
mushgunAX d6fab4439f Made player jumping more responsive
- Changed the input check in the jump function from a GetKeyDown() / GetKeyUp() to a GetKey() / !GetKey()
- This makes jumping a lot more responsive
- This also means holding the jump button causes the raccoon to "bunny hop" until jump button is released
2022-11-24 21:56:06 +08:00
mushgunAX c0f3720fd2 AI expected to work with the scene. To Verify. 2022-11-24 21:26:05 +08:00
Glence 9473359076 added the base for raycast in pickandthrow 2022-11-24 14:05:02 +08:00