Kah Wei
d8ee991213
Steps in the rendering process are now highlighted and named for debugging tools
2022-11-04 18:39:45 +08:00
Sri Sham Haran
b86f092f52
Merge branch 'main' into SP3-305-configurationsMerge
2022-11-04 18:37:19 +08:00
Sri Sham Haran
1267442210
Deserialization flow is now as follows:
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Create entities and components >> Fetch Assets needed >> Load assets needed >> Initialize entities
Some other bug fixes
2022-11-04 18:27:25 +08:00
XiaoQiDigipen
378e4a67ce
Merge pull request #173 from SHADE-DP/SP3-13-Assets-Manager
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Support for External Model Compiler and Model/Mesh sub assets
Compiling of external files (.gltf, .fbx) done by externally built exe
Models recognised as whole assets, contained meshes recognises and individual assets as well but saved into one file
Structured control paths for assets with and without sub assets for loading
2022-11-04 17:53:04 +08:00
Xiao Qi
f2b589071c
Merge branch 'main' into SP3-13-Assets-Manager
2022-11-04 17:49:43 +08:00
XiaoQiDigipen
6ad6db7997
Merge pull request #172 from SHADE-DP/PlayerController
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additional changes for player controller
added itemweight to affect player jump
small bug fix to player throw
player caught will now reset its location
2022-11-04 17:49:25 +08:00
Xiao Qi
6d0089ee12
Merge branch 'main' into SP3-13-Assets-Manager
2022-11-04 17:49:13 +08:00
Glence
be16fbed19
added item script in the scene
2022-11-04 17:35:09 +08:00
Glence
d6804c09f4
fixed player throwing
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added item script
player jump is now affected by item weight
2022-11-04 17:31:53 +08:00
Xiao Qi
9ef956029e
Changed name check for hardcoded racoon mesh
2022-11-04 17:20:52 +08:00
Xiao Qi
1f0d54486d
Added sub asset data members
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Changed some control flow in asset manager to accommodate for subassets
Read/Write meta files for assets with sub assets
2022-11-04 17:20:42 +08:00
Xiao Qi
6984653b64
Renamed and restructured model asset members
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Added mesh asset vector for model asset to contain
2022-11-04 17:18:40 +08:00
Xiao Qi
608b204f88
Changed premake to copy model compiler exe
2022-11-04 17:17:48 +08:00
Xiao Qi
04113a0480
Shifted assets and generated new assets
2022-11-04 17:17:24 +08:00
Xiao Qi
4eecc0c08d
Removed old mesh and meta files
2022-11-04 16:23:13 +08:00
XiaoQiDigipen
3b90c84a85
Merge pull request #171 from SHADE-DP/SP3-4-Editor
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Fix drag-drop parenting issue
Users can now drop onto empty space in hierarchy panel to unparent
2022-11-04 16:11:38 +08:00
XiaoQiDigipen
c7f6ded5ae
Merge pull request #170 from SHADE-DP/Fix-MultiplyShader
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Switched shaders to use multiply colour instead of additive
2022-11-04 16:11:12 +08:00
Sri Sham Haran
2b34e8c13b
Fix drag-drop parenting issue
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Users can now drop onto empty space in hierarchy panel to unparent
2022-11-04 16:09:15 +08:00
Sri Sham Haran
4ee0294977
Scene loads correctly now
2022-11-04 14:44:18 +08:00
Kah Wei
eea35600d3
Switched shaders to use multiply colour instead of additive
2022-11-04 14:04:59 +08:00
XiaoQiDigipen
74b9882024
Merge pull request #169 from SHADE-DP/ScriptingAI
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AI Capture Mechanic
AI will set player's state to 'CAUGHT' if close enough. This threshold distance can be set in the editor.
2022-11-04 10:34:50 +08:00
mushgunAX
ecd1efee56
AI Capture Mechanic
2022-11-03 21:25:43 +08:00
Xiao Qi
544716547e
Added preprocessor check for debug to turn off renderdoc
2022-11-03 02:37:38 +08:00
Glence
5fe10ce8d1
Changes to main for presentation
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Change TestCube_FS.glsl
Change debugdraw Key input to F10
TestScene changes
AI waypoint changed
playercontroller camera axis change
2022-11-03 01:50:02 +08:00
Xiao Qi
f24346a6fd
Revert "TEMPORARY Push with all relative paths changed for building exe"
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This reverts commit 0979ee93e6
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2022-11-03 00:11:56 +08:00
Xiao Qi
0979ee93e6
TEMPORARY Push with all relative paths changed for building exe
2022-11-02 22:44:27 +08:00
Xiao Qi
c96eeb7c5b
Removed xml
2022-11-02 22:36:44 +08:00
XiaoQiDigipen
09792d23ad
Merge pull request #165 from SHADE-DP/ScriptingAI
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AI Prototype implemented
Runs about four fixed corners in the scene. Chases an object called "Player" if it exists and is close enough. Stops chasing and resumes patrol if player is far enough.
2022-11-02 22:36:16 +08:00
XiaoQiDigipen
02e9df4df7
Merge pull request #164 from SHADE-DP/SP3-10-input-management
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Zero out arrays in input manager
Properly zero out arrays in input manager so that it works in Release Mode, where arrays are not zeroed-out to save time.
2022-11-02 22:35:57 +08:00
XiaoQiDigipen
4b09f42adc
Merge pull request #168 from SHADE-DP/SP3-4-Editor
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Added material inspector and setting of materials
Fixed imgui breaking in release
Added material inspector
Allow setting of materials to renderable component
2022-11-02 21:48:07 +08:00
Sri Sham Haran
86254a5bf3
Merge branch 'main' into SP3-4-Editor
2022-11-02 21:41:38 +08:00
Sri Sham Haran
e609b5634a
Material Inspector
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Can set material
2022-11-02 21:31:27 +08:00
Xiao Qi
d1f624b2eb
Removed SHMeshData declaration/definition in graphics middle end
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Renamed some data members in SHMeshData
Replaced calls and references to mesh data in Primitive Generator
2022-11-02 21:09:53 +08:00
Xiao Qi
2beae24924
Removed Original mesh compiler, rewriting mesh loader to reflect ModelCompiler format
2022-11-02 20:50:51 +08:00
Kah Wei
c68c5adc0d
Added GetTextureHandle() to SHGraphicsSystem
2022-11-02 17:51:07 +08:00
Kah Wei
4721a133e1
Added a way to retrieve texture handles from texture indices
2022-11-02 17:43:28 +08:00
XiaoQiDigipen
c7f7254ff8
Merge pull request #167 from SHADE-DP/PlayerController
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PlayerController and PickAndThrow
PlayerController is done with movement and jump
PickAndThrow is done , can throw and pick up an object
Added getright in camera.cxx/.hxx
2022-11-02 17:40:50 +08:00
Glence
4f70b543b2
Merge branch 'main' into PlayerController
2022-11-02 17:36:04 +08:00
Glence
fc56973645
added getright in camera.cxx/.hxx
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PickandThrow is done
adjusted thirdPersonCamera and PlayerController to work with each other
2022-11-02 17:31:57 +08:00
XiaoQiDigipen
062a6c8c10
Merge pull request #166 from SHADE-DP/SP3-1-Rendering
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SSAO and lighting changes
2022-11-02 17:22:39 +08:00
Kah Wei
976c220145
Deserialization of SHMaterialSpec will return an empty SHMaterialSpec on failure now instead
2022-11-02 17:19:18 +08:00
Brandon Mak
53397e884d
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:18:44 +08:00
Brandon Mak
ebc94225e7
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
Kah Wei
d207042fec
Reworked SHMaterialSpec and SHMaterial loading system
2022-11-02 16:56:38 +08:00
XiaoQiDigipen
8495175bd8
Merge pull request #163 from SHADE-DP/SP3-2-Physics
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SP3-2 Integrated some Debug Draw, Added Trigger checkbox
NEW
Debug Draw can be toggled for colliders. Hardcoded to space for now in Application until I have a menu to toggle it. (Feel free to change or remove it).
Trigger Checkbox added to Collider Inspector View
2022-11-02 16:31:26 +08:00
XiaoQiDigipen
3175d4c3a4
Merge pull request #162 from SHADE-DP/SP3-1-DebugDraw2
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Added editor gridlines and fixed SHDebugDraw::DrawPoly()
2022-11-02 16:30:53 +08:00
mushgunAX
6ab6cc15a9
Zero out arrays for input manager
2022-11-02 16:14:26 +08:00
Diren D Bharwani
27526dfd92
Fixed relative size for sphere colliders
2022-11-02 16:12:47 +08:00
Diren D Bharwani
02c79b4cc4
Added Debug Drawing for Colliders (wonk) and Trigger checkbox to Colldiers
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Press space to toggle debug draw. Does not work until you press play, then it can be toggled on and off.
2022-11-02 15:44:24 +08:00
Kah Wei
d818adf2a2
Fixed DrawPoly()
2022-11-02 15:34:35 +08:00