Glence
9d73806573
Merge branch 'main' into PlayerController
2023-02-04 01:11:56 +08:00
Glence
436846d03c
Fix level1 and fix ontrigger calling twice
2023-02-04 01:11:47 +08:00
maverickdgg
81d63f9776
Merge branch 'main' into SP3-141-Camera-System
2023-02-04 00:43:41 +08:00
maverickdgg
63a546b7aa
Merge branch 'main' into SP3-141-Camera-System
2023-02-04 00:32:41 +08:00
maverickdgg
4de32341e1
Merge branch 'main' into SP3-20-UI-System
2023-02-04 00:24:59 +08:00
maverickdgg
c88ce23d45
WIP collision
2023-02-04 00:17:29 +08:00
Kah Wei
3cd1778d08
Fixed SHUIComponent serialization
2023-02-04 00:04:25 +08:00
Xiao Qi
0281446538
Merge remote-tracking branch 'origin/main' into main
2023-02-03 23:50:40 +08:00
Xiao Qi
1bae1c97d6
Added demo animation objects
2023-02-03 23:50:35 +08:00
maverickdgg
21695fd4f3
Merge branch 'main' into SP3-20-UI-System
2023-02-03 23:28:17 +08:00
maverickdgg
fdacaf5036
Added reminaing buttons for win and lose screens
2023-02-03 23:28:08 +08:00
maverickdgg
b15b5eadbc
Merge branch 'main' into SP3-20-UI-System
2023-02-03 22:59:56 +08:00
maverickdgg
ebf1ab39cf
Added some buttons to lose screen
2023-02-03 22:59:49 +08:00
Diren D Bharwani
c61be35da0
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2023-02-03 22:44:58 +08:00
maverickdgg
382a2d0f6a
Added start game button. Texture changing for buttons now only change when necessary
2023-02-03 22:44:02 +08:00
Glence
e00b891bf7
added lights to level 2
2023-02-03 22:03:55 +08:00
Diren D Bharwani
36de32447d
Fixed some bugs with serialisation
2023-02-03 18:40:45 +08:00
Glence
6b5bd43110
Merge branch 'main' into PlayerController
2023-02-03 16:48:51 +08:00
Diren D Bharwani
c73275f2d3
Added temporary use of collision layers to C# and fixed raycast drawing
2023-02-03 16:11:30 +08:00
Diren D Bharwani
b81e71ed08
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2023-02-03 02:03:12 +08:00
Diren D Bharwani
b6d91d5492
Fixed bug with collision tags not behaving as intended
...
Why the damn hell must react's system be so confusing??
2023-02-03 01:37:45 +08:00
Glence
5bf3af2ed2
corrected transition to diff scenes
2023-02-03 00:03:05 +08:00
Glence
4af3440db7
added gameplay for level1 and multiplier combo is done
2023-02-02 22:44:48 +08:00
Diren D Bharwani
931f6fe5e2
Fixed almost everything. Ray debug drawing has a small bug
2023-02-02 20:56:55 +08:00
Diren D Bharwani
d5c731dd20
Fixed collision shape debug drawing and more serialisation bugs
2023-02-02 20:48:32 +08:00
Diren D Bharwani
3593df3ada
Fixed collider shape serialisation
2023-02-02 20:15:59 +08:00
Diren D Bharwani
71f4cdd29e
Fixed rigidbody serialisation
2023-02-02 19:23:42 +08:00
Diren D Bharwani
6a57be2e60
Refactored old physics to match new interface
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Compiles but still buggy, need a bit of time to clear up all the bugs
2023-02-02 19:06:56 +08:00
Glence
8d43fca1cc
added models for level 1 and made gamemanager a singleton
2023-01-31 18:13:34 +08:00
Glence
d1d7d430b1
added breakable food into the scene
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#issues to fix
egg collision too small so weight is really small
throwing heavy objects doesnt give enuff force compared to rolling and hitting it
2023-01-31 00:43:25 +08:00
XiaoQiDigipen
3ff2e6bb92
Revert "Implemented a custom physics engine"
2023-01-30 14:40:55 +08:00
Diren D Bharwani
4ed7aa3aed
Reverted an attempt to stabilise edge detection between polyhedrons
2023-01-23 03:03:40 +08:00
Diren D Bharwani
5730381302
Physics objects can be implicity static if only a collider was added.
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Removed the need to create an extra body. Math is great.
2023-01-23 00:56:46 +08:00
Diren D Bharwani
a0f6cd3ae7
Cached SAT for improved stability
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The effects of baumgarte stabilisation can be rather obvious especially when polyhedrons are thrown around at angles. Regardless, the system is relatively stable bar the added energy from the solving method, which may make for a more "bombastic" physics playground
2023-01-23 00:37:22 +08:00
Diren D Bharwani
0c3106f15b
Abstracted contact derivation as setup for cached SAT
2023-01-22 19:20:03 +08:00
Diren D Bharwani
1dc16fdcda
Fixed typos
2023-01-22 17:38:51 +08:00
Diren D Bharwani
36e01260ec
Merge changes from main missing from previous commit
2023-01-16 16:23:48 +08:00
Diren D Bharwani
dc55c31c36
Merge remote-tracking branch 'origin/main' into SHPhysics
2023-01-16 16:23:20 +08:00
Diren D Bharwani
8475bdccd7
Merge remote-tracking branch 'origin/main' into SHPhysics
2023-01-16 16:22:59 +08:00
Brandon Mak
09911cc50c
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2023-01-16 15:33:37 +08:00
Brandon Mak
e115d4b965
Reverted light properties back to main
2023-01-16 15:33:20 +08:00
Diren D Bharwani
c077575a73
Fixed convex-convex face detection
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Minor bugs with contact point detection. Will test more before pushing into main
2023-01-16 15:01:14 +08:00
maverickdgg
a41354f2ce
Added changing texture of buttons
2023-01-16 14:35:16 +08:00
maverickdgg
02ba0c6dc9
merge
2023-01-16 11:44:34 +08:00
maverickdgg
0c7224b8be
Merge branch 'main' into UI-Test
2023-01-16 11:37:38 +08:00
maverickdgg
5190c490c9
added events
2023-01-16 11:36:12 +08:00
maverickdgg
5aa7bfe03e
button fixed
2023-01-16 07:34:44 +08:00
Diren D Bharwani
19bffc9124
First half of re-implementing face-face contact derivation
2023-01-16 02:44:27 +08:00
Diren D Bharwani
ef5016351b
Reverted changes to inertia tensors
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Created a new branch since I reverted to an older commit but kept some new updates. This will be the main branch moving forward.
2023-01-13 15:26:21 +08:00
Brandon Mak
f217562fef
Shadows are sort of working
2023-01-11 20:04:53 +08:00
Brandon Mak
4cd9a6cea0
shadows WIP
2023-01-11 10:35:29 +08:00
Brandon Mak
4a06032bea
Shadows WIP
2023-01-11 08:25:38 +08:00
maverickdgg
88491ffbd8
ToggleButton fix
2023-01-09 09:56:46 +08:00
maverickdgg
e89b6f5c4c
Fixing button
2023-01-09 09:38:53 +08:00
maverickdgg
5f11a931c7
Added Toggle Button, Fixed canvas Scalar
2023-01-09 09:24:20 +08:00
maverickdgg
b293b28a56
Button fix
2023-01-09 07:14:40 +08:00
Diren D Bharwani
8ca4045d55
R for retard
2023-01-05 17:53:48 +08:00
Diren D Bharwani
0c92e7ff6c
Added more comments and clarity for polyhedron edge contacts
2023-01-05 14:40:59 +08:00
Diren D Bharwani
68e11ba48e
Added edge vs edge contacts for convex polyhedron collisions
2023-01-05 13:42:17 +08:00
Diren D Bharwani
c484a088fd
Added first half of Gauss Map Optimised SAT
2023-01-05 01:12:25 +08:00
Diren D Bharwani
a49c674c2b
Generalised the Parallel Axis Theorem for computing inertia tensors
2023-01-04 15:03:58 +08:00
Diren D Bharwani
f7e867098d
Small changes to rigidbody tooltips
2023-01-03 20:30:20 +08:00
Diren D Bharwani
b2645fb584
Added support for composite colliders
2023-01-03 18:53:21 +08:00
Diren D Bharwani
0460d776b0
Fixed collision tag panel fallacies and saving of tag masks
2023-01-03 10:40:02 +08:00
Diren D Bharwani
1b5024793c
Added debug drawing for rays
2023-01-03 10:14:39 +08:00
Diren D Bharwani
1f2a9820d1
Readded collision tags and moved collision filtering to an earlier stage
2023-01-02 22:49:12 +08:00
Diren D Bharwani
58a44997b2
Reworked raycasting on engine side. Re-added raycasting to scripting
2023-01-02 22:31:48 +08:00
Diren D Bharwani
6f55f202b9
Added planes
2023-01-01 16:53:13 +08:00
Diren D Bharwani
37db6a2bf1
Merge remote-tracking branch 'origin/main' into PhySH
2023-01-01 14:11:47 +08:00
Diren D Bharwani
f3c0bdbcfd
Clean up
2023-01-01 03:24:34 +08:00
Diren D Bharwani
67907b1ca9
Replaced twin-edge dependency on sphere vs convex polyhedron
2023-01-01 02:48:02 +08:00
Diren D Bharwani
00f8726e46
Solved edge case for sphere vs convex polyhedron
2023-01-01 02:42:44 +08:00
Diren D Bharwani
3a7336fe15
Improved stability of sphere vs convex polyhedron except for one edge case
2022-12-31 18:43:46 +08:00
Diren D Bharwani
6451ca5e95
forgot to flip a normal
2022-12-31 01:40:28 +08:00
Diren D Bharwani
896b47c1a0
Fixed and optimised sphere vs convex polyhedron
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Improved sphere vs convex polyhedron from O(n^2) to O(n). Math is amazing.
2022-12-31 01:11:25 +08:00
Diren D Bharwani
82d46fce99
Fixed voronoi region tests for sphere vs convex polyhedron
2022-12-30 23:53:45 +08:00
Diren D Bharwani
3586c7ffdc
Added mostly working sphere vs convex polyhedron collision detection
2022-12-30 21:43:22 +08:00
Diren D Bharwani
50e3ddf0dd
Fixed box inertia tensor calculation
2022-12-30 17:59:59 +08:00
Diren D Bharwani
400cbb35d9
Partial implementation of a generic convex polyhedron object
2022-12-30 00:45:37 +08:00
Brandon Mak
8e2c32d110
Graphics refactor more or less tested and working
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- Descriptors sets are now independent from a set index. Camera matrices for example can be bound to set index 1 for the batching system but index 2 for compute shaders.
- Truly global descriptors sets (misc data, textures and light data) are now manually bound to a global static class that allows retrieval of these sets to be bound whenever in the middle end.
- Predefined descriptor set layouts (but not truly global such as camera data, materials and font) have their layouts predefined in a class and used for descriptor set initialization within the middle end. The sets themselves are allocated using these layouts (also accessible globally).
- Descriptor sets that are more flexible with their bindings such as render graph resources are introspected from shaders and not predefined at all (though their types are recorded in SHGraphicsPredefinedData to avoid magic numbers when binding descriptor sets in some systems).
- Systems now have fixed mappings for descriptors used in shaders and these are defined in SHGraphicsPredefinedData. Batching for example has 3 fixed descriptors: Static global bound at 0, camera data bound at 1, materials bound at 2.
- Viewports no longer contain renderers and renderers no longer contain render graphs. The graphics system only has 1 render graph and subpasses can have both viewports and renderers bound to them to have options for viewport/scissor and camera settings.
- Light data is now bound before every compute system.
- There is only 1 render graph in the entire system and contains only 6 nodes: G-Buffer pass (with lighting compute pass), debug draw with depth, debug draw, screen space pass, dummy pass for transition to input attachment for imGui and lastly the imGui pass for rendering editor to swapchain.
2022-12-29 14:29:25 +08:00
Diren D Bharwani
0df6e09ed6
Added box collision shapes
2022-12-24 13:32:50 +08:00
Diren D Bharwani
89f1f60064
Added physics settings menu for easily toggling debug draw states
2022-12-24 02:19:53 +08:00
Diren D Bharwani
b667e4df87
Implemented axis locking constraints
2022-12-22 03:11:14 +08:00
Diren D Bharwani
f4f6cb7eae
Fixed sequential impulses
2022-12-22 01:10:25 +08:00
Diren D Bharwani
92ed8a29ff
Fixed bug with non-dynamic masses being overriden
2022-12-21 19:04:10 +08:00
Diren D Bharwani
d109d06764
Implemented sequential impulses using baumgarte stabilisation
...
There is a bug with masses of static bodies not being properly set
2022-12-21 18:57:10 +08:00
Diren D Bharwani
265a5bece8
Slight refactor to fix collision states for very fast moving objects
2022-12-21 00:40:01 +08:00
Diren D Bharwani
751a16dcc3
Tested collision detection with collision states
2022-12-20 02:13:06 +08:00
Diren D Bharwani
cf9d4ef04b
Implemented backbone for collision detection with broadphase
2022-12-19 16:56:34 +08:00
Diren D Bharwani
6b8232ae91
Fixed bug where intertia tensors were not reset when unlocking axes
2022-12-16 02:02:20 +08:00
Diren D Bharwani
27760a95c9
Tested physics interactions with scripts
2022-12-15 23:00:15 +08:00
Diren D Bharwani
af3a5e7dc9
Re-implemented Collider Debug Drawing
2022-12-13 03:54:37 +08:00
Diren D Bharwani
c1d7702914
Moved debug draw state to colliders. Synced collider positions with rigid bodies
2022-12-11 20:12:26 +08:00
Diren D Bharwani
38b1c46d1f
Added physics world and tested applied gravity for linear movement
2022-12-05 00:20:29 +08:00
Diren D Bharwani
ca45a12186
Restructured Physics Systems & Interfaces
2022-12-04 17:31:22 +08:00
Diren D Bharwani
6cd203179a
Added Rigid Body
2022-12-02 19:01:08 +08:00
Glence
81978a90b6
added more audio and tidy up folder
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tidy up scripts folder
added more audio (cause burden randall cant make up his mind)
adjusted main scene abit
2022-11-26 08:28:37 +08:00
Glence
cae8358341
updated scene changes
2022-11-25 23:10:17 +08:00
Glence
1302a7e58d
added jump var changes
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change jump to be in update
added audio for AI
2022-11-25 22:53:38 +08:00
mushgunAX
a541565e55
Merge branch 'main' into AIFinalFixesGAM300M3
2022-11-25 20:17:11 +08:00