mushgunAX
d6fab4439f
Made player jumping more responsive
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- Changed the input check in the jump function from a GetKeyDown() / GetKeyUp() to a GetKey() / !GetKey()
- This makes jumping a lot more responsive
- This also means holding the jump button causes the raccoon to "bunny hop" until jump button is released
2022-11-24 21:56:06 +08:00
mushgunAX
c0f3720fd2
AI expected to work with the scene. To Verify.
2022-11-24 21:26:05 +08:00
XiaoQiDigipen
a182f9a8fb
Merge pull request #274 from SHADE-DP/SP3-2-Physics
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Fixed collision listener bug & incorrect transform forward. Added collision tags to raycasts.
2022-11-24 15:15:33 +08:00
Diren D Bharwani
6525a39df2
Added collision tags for raycasting. Does not apply to collider raycasting
2022-11-24 15:11:07 +08:00
Diren D Bharwani
3775df23a4
Debug draw is disabled on publish builds.
2022-11-24 14:43:41 +08:00
Diren D Bharwani
438a597a25
Fixed managed Transform returning the wrong forward
2022-11-24 14:43:11 +08:00
Diren D Bharwani
a9bacc9e48
Fixed incorrect storing of world extents
2022-11-24 14:42:34 +08:00
Diren D Bharwani
f6c74ad3d2
Fixed recurring bug with collision listener
2022-11-24 14:41:52 +08:00
XiaoQiDigipen
982760fb20
Merge pull request #273 from SHADE-DP/SP3-2-Physics
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Added extensive Vector3 Rotation methods in Managed code & Debug draw is always available (temporarily).
2022-11-24 12:25:48 +08:00
Diren D Bharwani
74a85180ac
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-24 12:02:34 +08:00
Diren D Bharwani
9e7d7afe33
Added proper Vector3 Rotate functions to Managed code.
2022-11-24 12:02:26 +08:00
Diren D Bharwani
7d7d40ba8e
Debug draw is always enabled.
2022-11-24 12:02:08 +08:00
XiaoQiDigipen
d09fefe9b4
Merge pull request #271 from SHADE-DP/SP3-2-Physics
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Fixed Physics Bugs
2022-11-24 02:10:54 +08:00
XiaoQiDigipen
191ea0fdb1
Merge pull request #270 from SHADE-DP/UI-Bug-Fix
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Fixed main menu rendering after scene change
2022-11-24 02:02:24 +08:00
Xiao Qi
b7b3301158
Added isDirty copy in move ctor for SHBatch
2022-11-24 02:01:41 +08:00
Diren D Bharwani
90ac168309
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-24 01:46:46 +08:00
Diren D Bharwani
33ac1a868a
Fixed wrongly returning fixed DT in managed code & collision listener bug
2022-11-24 01:46:29 +08:00
XiaoQiDigipen
83a4577081
Merge pull request #269 from SHADE-DP/PlayerController
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Change playercontroller to fixed dt and change starting scene
2022-11-24 01:41:01 +08:00
Glence
d23683f34a
Merge branch 'main' into PlayerController
2022-11-24 01:08:22 +08:00
Glence
5ee8403e80
make starting scene mainmenu
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change playercontroller to fixed dt
2022-11-24 01:08:08 +08:00
XiaoQiDigipen
26e4499d85
Merge pull request #268 from SHADE-DP/PlayerController
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adding ai fixes in
2022-11-24 01:05:35 +08:00
Glence
d8b2addd1f
added the fix for AI
2022-11-23 22:44:15 +08:00
Diren D Bharwani
97837c2829
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-23 22:21:09 +08:00
Glence
48f51f1913
Merge branch 'main' into PlayerController
2022-11-23 21:02:46 +08:00
Glence
ff318cee2e
added ai scripts and in the scene
2022-11-23 21:02:33 +08:00
XiaoQiDigipen
8227b0993a
Merge pull request #267 from SHADE-DP/PlayerController
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Bug fixes and scene changes
2022-11-23 20:53:44 +08:00
Glence
caefae3aac
added the change scene into winscene
2022-11-23 20:51:22 +08:00
Glence
8469ebd960
setting the value into scripts
2022-11-23 20:48:40 +08:00
Glence
ca60b64a89
Merge branch 'main' into PlayerController
2022-11-23 20:39:47 +08:00
XiaoQiDigipen
acc13fd0e4
Merge pull request #266 from SHADE-DP/Fix-AwakeLater
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Fixed awake() and start() getting called before all objects are loaded when changing scenes
2022-11-23 20:37:46 +08:00
Kah Wei
57df4e2905
Fixed awake() and start() getting called before all objects are loaded when changing scenes
2022-11-23 20:36:28 +08:00
Glence
af93e59d0e
added text to maingame
2022-11-23 20:26:53 +08:00
XiaoQiDigipen
c32aa1e00c
Merge pull request #265 from SHADE-DP/Fix-BatchCrash
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Added potential fix for Vulkan buffer creation crashes from SHBatch
2022-11-23 19:33:20 +08:00
Kah Wei
6261661ef6
Added potential fix for Vulkan buffer creation crashes from SHBatch
2022-11-23 19:30:51 +08:00
Glence
ee4e31f45f
remove unwanted items in some scripts
2022-11-23 19:11:41 +08:00
XiaoQiDigipen
29b50bd255
Merge pull request #264 from SHADE-DP/SP3-141-Camera-System
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Added a target offset for camera arm
2022-11-23 18:29:06 +08:00
maverickdgg
49b475442f
Added a targetOffset for camera arm
2022-11-23 18:27:54 +08:00
Glence
22972d7455
updated the music banks
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update a tem fix for physicsSystem
2022-11-23 17:37:06 +08:00
Glence
3dfa3c050a
Merge branch 'main' into PlayerController
2022-11-23 17:07:53 +08:00
XiaoQiDigipen
f896b4a6e0
Merge pull request #263 from SHADE-DP/SP3-6-c-scripting
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Fixed Application::Close() minimizing the window instead of closing it
2022-11-23 17:07:12 +08:00
Kah Wei
20a1fdc16e
Fixed Application::Close() not closing but instead minimizing the window
2022-11-23 17:03:57 +08:00
XiaoQiDigipen
cec5569ebf
Merge pull request #262 from SHADE-DP/SP3-2-Physics
2022-11-23 16:58:23 +08:00
Glence
152007e810
adding audio for the rest of the level
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setting player position so it doesnt fall through the floor
2022-11-23 16:57:32 +08:00
Diren D Bharwani
9bdaea10f5
Fixed...another..bug...:(
2022-11-23 16:56:25 +08:00
Glence
eaae1bd821
Merge branch 'main' into PlayerController
2022-11-23 15:57:02 +08:00
XiaoQiDigipen
13ed36655e
Merge pull request #261 from SHADE-DP/SP3-2-Physics
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Fixed bug where rigidbody setters in the first frame causes a crash
2022-11-23 15:33:17 +08:00
Diren D Bharwani
4865a49bfa
Fixed bug where rigidbody setters in the first frame causes a crash
2022-11-23 15:32:14 +08:00
Diren D Bharwani
ef0243c335
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-23 15:08:37 +08:00
XiaoQiDigipen
5af5d4ef96
Merge pull request #260 from SHADE-DP/SP3-16-Math
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Added Forward & LookAt to C# Transforms
2022-11-23 15:07:23 +08:00
Diren D Bharwani
0aaf5b7e79
Added LookAt & Forward to C# Transforms
2022-11-23 14:57:48 +08:00