Commit Graph

1438 Commits

Author SHA1 Message Date
Xiao Qi 80fb8f7c73 Saved and loaded bone offsets 2023-01-22 17:00:55 +08:00
mushgunAX 79a40cb58b Merge branch 'main' into SP3-10-input-management 2023-01-20 14:02:06 +08:00
mushgunAX 71572381f7 Progress on input bindings in editor 2023-01-20 14:00:24 +08:00
Kah Wei 62f104a535 Added Global Inverse Matrix for SHRig 2023-01-18 20:11:48 +08:00
Kah Wei a543f6cc3a Removed unecessary check in SHAnimatorComponent 2023-01-18 19:52:26 +08:00
Kah Wei 3e23f08aa8 Fixed bug where keyframes of animation clips are not interpolated 2023-01-18 19:25:27 +08:00
Kah Wei b9fcdc43d4 Modified how SHAnimatorComponent computes the bone matrices 2023-01-18 19:16:45 +08:00
Kah Wei 35b7ac0178 Fixed SHAnimationClip::GetTotalTime() 2023-01-18 19:16:20 +08:00
Kah Wei e013112b2c Fixed validation errors when rendering a non-animated model 2023-01-18 16:03:25 +08:00
Kah Wei 6c6e3bfe28 Merge branch 'SP3-17-animation-system' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-17-animation-system 2023-01-18 15:12:03 +08:00
Xiao Qi 1b97cd72bd TEMP fix to get anim timing correct 2023-01-18 04:05:36 +08:00
Xiao Qi 6872bae151 Updated compiled shmodel file for racoon with fixed rig node order and build format
Fixed bug when building histogram for vertex weights
2023-01-18 04:00:48 +08:00
Kah Wei b36145fa39 Added isAnimated check with base 0-index identity matrix for bones 2023-01-17 22:55:33 +08:00
Kah Wei 20ffd67fcc Fixed move constructor and assignment for SHBatch and added a check for if a batch is animated 2023-01-17 21:54:53 +08:00
SHAM-DP c3a140b9aa Merge branch 'main' into SP3-4-Editor
reordered draw order for some windows
2023-01-17 21:08:37 +08:00
SHAM-DP 3cb1e5c7fc Merge branch 'main' into SP3-4-Editor 2023-01-17 21:02:01 +08:00
SHAM-DP 6b19a635e3 All component view toggle headers open by default
uint32_t fields now accept EID & Resource drag/drop
2023-01-17 20:52:22 +08:00
Kah Wei af3e4a3cfd Modified SHRig to use indices provided by SHRigAsset instead of auto generated indices 2023-01-17 18:26:58 +08:00
Xiao Qi 2d898851c5 Fixed rig asset node delete 2023-01-17 16:07:19 +08:00
Xiao Qi 1b4397c76d Updated all compiled models
Fixed UV mappings
2023-01-17 14:38:50 +08:00
Glence affa6f0dd8 added implantation for audio scripting 2023-01-16 21:05:21 +08:00
Kah Wei bce7237e20 Modified shader to support instanced bone first index and system to support runtime updating of animations 2023-01-16 21:02:37 +08:00
Kah Wei a668f38c87 Fixed bone vertex data not correctly passed to the GPU 2023-01-16 17:49:16 +08:00
Kah Wei 1fc2897150 Added SHVec4U and modified SHMesh to use SHVec4U instead of uint32_t 2023-01-16 16:30:15 +08:00
Diren D Bharwani dc55c31c36 Merge remote-tracking branch 'origin/main' into SHPhysics 2023-01-16 16:23:20 +08:00
Diren D Bharwani 8475bdccd7 Merge remote-tracking branch 'origin/main' into SHPhysics 2023-01-16 16:22:59 +08:00
Xiao Qi 5089957468 Implemented bone weight reading into desired format. 2023-01-16 16:12:43 +08:00
XiaoQiDigipen b6724eed77
Merge pull request #314 from SHADE-DP/SP3-1-Rendering
Implemented Shadow maps (still needs improvement)
2023-01-16 15:40:30 +08:00
Brandon Mak 09911cc50c Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2023-01-16 15:33:37 +08:00
maverickdgg cb93fab363 Merge branch 'main' into SP3-20-UI-System 2023-01-16 15:17:43 +08:00
maverickdgg fe39be0d61 Added asset browser tool tip that shows asset id 2023-01-16 15:17:06 +08:00
Brandon Mak 1526176c58 Shadows WIP 2023-01-16 15:06:46 +08:00
XiaoQiDigipen dfb8500c9b
Merge pull request #311 from SHADE-DP/SP3-20-UI-System
Added Changing of textures for buttons. Change button events to be on release
2023-01-16 15:01:51 +08:00
Diren D Bharwani c077575a73 Fixed convex-convex face detection
Minor bugs with contact point detection. Will test more before pushing into main
2023-01-16 15:01:14 +08:00
maverickdgg cdb5102630 Added a 0 check for button textures. 2023-01-16 14:51:06 +08:00
maverickdgg 1e351366af fix clicked texture to take priority over hovered texture 2023-01-16 14:44:20 +08:00
Kah Wei b5c9392baf Merge branch 'main' into SP3-1-DebugDraw 2023-01-16 14:39:53 +08:00
Kah Wei b603044579 Fixed validation errors caused by debug draw and fixed SHDebugDraw::WireCapsule not being static 2023-01-16 14:39:35 +08:00
maverickdgg a41354f2ce Added changing texture of buttons 2023-01-16 14:35:16 +08:00
Xiao Qi 7f9991038a Working commit 2023-01-16 14:34:59 +08:00
SHAM-DP 34f22808ee transition scenescave prompt 2023-01-16 14:07:44 +08:00
maverickdgg 0c7224b8be Merge branch 'main' into UI-Test 2023-01-16 11:37:38 +08:00
maverickdgg 5190c490c9 added events 2023-01-16 11:36:12 +08:00
mushgunAX c5998c3b53 Laying out foundations for input editor UI 2023-01-16 10:32:18 +08:00
maverickdgg 5aa7bfe03e button fixed 2023-01-16 07:34:44 +08:00
Diren D Bharwani 85f0902c2d Removed unused collision table and fixed bug with kinematic bodies exploding 2023-01-16 03:48:08 +08:00
Diren D Bharwani 19bffc9124 First half of re-implementing face-face contact derivation 2023-01-16 02:44:27 +08:00
Diren D Bharwani dab109bc77 Fixed a fatal error with rigid body rotations. 2023-01-16 02:43:31 +08:00
Kah Wei 7ecb8b11ad Added support for rendering bone-less models using the animated shader 2023-01-13 21:26:05 +08:00
Kah Wei d1a41ea194 Fixed raccoon not rendering for animated material 2023-01-13 20:33:25 +08:00
Kah Wei 74d6e5cee7 SHPipelineLibrary now sets the pipeline layouts correctly 2023-01-13 18:14:40 +08:00
Glence 1c47f17d92 Merge branch 'SP3-129-AudioSystem' into AudioScripting 2023-01-13 17:46:23 +08:00
Glence de6f4dd138 Added functions to attach and detach audio clips to objects 2023-01-13 17:46:01 +08:00
Diren D Bharwani ef5016351b Reverted changes to inertia tensors
Created a new branch since I reverted to an older commit but kept some new updates. This will be the main branch moving forward.
2023-01-13 15:26:21 +08:00
Kah Wei d1ab595126 Fixed certain crashes when assigning rig and clip 2023-01-12 20:04:49 +08:00
Kah Wei 406759f856 Added animator inspector to the editor 2023-01-11 23:02:09 +08:00
Brandon Mak f217562fef Shadows are sort of working 2023-01-11 20:04:53 +08:00
Kah Wei c0e8c032b9 Added inspector for animator component 2023-01-11 16:17:32 +08:00
Kah Wei 3d73185926 Fixed vector issues when constructing the SHRig 2023-01-11 15:15:35 +08:00
Brandon Mak 4cd9a6cea0 shadows WIP 2023-01-11 10:35:29 +08:00
Brandon Mak 4a06032bea Shadows WIP 2023-01-11 08:25:38 +08:00
Xiao Qi 190665bbbf Changed function signature to take in rig node pointer reference instead of r value ptr 2023-01-10 20:52:34 +08:00
Kah Wei c0de2d4705 Fixed SHAnimationClip not copying name of channels correctly and added extra check for SHRig if an invalid rig is being constructed 2023-01-10 19:42:43 +08:00
Kah Wei 5c14a0829a Added support for edge cases in transforms interpolation for animation clips 2023-01-10 11:46:37 +08:00
Brandon Mak 9538636af6 Shadows WIP 2023-01-10 01:47:10 +08:00
Kah Wei e9624977cd Modified SHAnimationComponent to handle interpolation of separate position, rotation and scale keyframes 2023-01-09 23:32:20 +08:00
Kah Wei 7bf0c26052 Added support for loading SHRig and SHAnimationClip into SHResourceManager and modified SHAnimationClip to support proper keyframe data 2023-01-09 17:51:54 +08:00
XiaoQiDigipen 8e58d47115
Merge pull request #306 from SHADE-DP/SP3-10-input-management
Changed default pathing for binding file serialisation
2023-01-09 17:44:14 +08:00
mushgunAX 356ec24cc2 Change default pathing for binding file I/O 2023-01-09 17:21:24 +08:00
Xiao Qi a58c3e86a5 Reinserted genMeta in compiling function 2023-01-09 17:10:13 +08:00
XiaoQiDigipen be337a2687
Merge pull request #305 from SHADE-DP/SP3-5-ECS
Added GetComponents to Component Manager
2023-01-09 16:59:45 +08:00
Brandon Mak cb9223db0b Enabled partially bound bit for descriptor sets with variable size
- Shadow maps can be sampled from compute shaders
2023-01-09 11:06:10 +08:00
maverickdgg 4f63558f40 Added GetComponents to Component Manager 2023-01-09 10:44:36 +08:00
maverickdgg 88491ffbd8 ToggleButton fix 2023-01-09 09:56:46 +08:00
Brandon Mak 4928ed4bcf Will update commit message tomorrow. Fuck Vulkan. *KW in BG: DiReCtX*
- Changed RenderGraphNodeNames to RenderGraphEntityNames
- Managed to get shadow maps into desc sets
2023-01-09 09:44:40 +08:00
maverickdgg e89b6f5c4c Fixing button 2023-01-09 09:38:53 +08:00
maverickdgg 5f11a931c7 Added Toggle Button, Fixed canvas Scalar 2023-01-09 09:24:20 +08:00
maverickdgg b293b28a56 Button fix 2023-01-09 07:14:40 +08:00
mushgunAX 7dbd0b93b3 Minor comment fix 2023-01-08 21:39:48 +08:00
mushgunAX 4123e76a7d Checking Input Binding I/O 2023-01-08 21:36:19 +08:00
mushgunAX 92a7555370 Merge branch 'main' into SP3-10-input-management 2023-01-08 21:05:18 +08:00
mushgunAX baaeb9ee10 Input Binding File I/O 2023-01-08 21:05:09 +08:00
Kah Wei 686e141efa Fixed comment for SHPrimitiveGenerator::LineCapsuleCap 2023-01-08 01:46:52 +08:00
Kah Wei f44e7b7a1c Debug draw capsule now works with different orientations 2023-01-08 01:43:40 +08:00
Kah Wei 5c5ff38b49 Merge branch 'main' into SP3-1-DebugDraw 2023-01-08 01:07:15 +08:00
Kah Wei 98bfbc1048 Added DrawWireCapsule for debug draw (doesn't support orientation changes yet) 2023-01-08 01:06:50 +08:00
Xiao Qi 1eab15d129 Root nullptr check when destroying rig tree 2023-01-07 22:04:11 +08:00
Xiao Qi c3d027f5b1 AssetID check for 0 2023-01-07 21:32:16 +08:00
Xiao Qi ae024e9757 Changed order of init in asset manager to init all loaders first before building directory to avoid crash 2023-01-07 21:13:59 +08:00
Xiao Qi 73a1aaa480 Updated model loading to match new model binary implementation
Changed some calls in resource to match new names and defines
2023-01-07 21:00:11 +08:00
Brandon Mak 77a5829fc9 Shadows WIP 2023-01-07 17:45:49 +08:00
SHAM-DP f726592557 Popup window base & popup management
Added Scene save prompt popup (WIP)
2023-01-07 17:34:07 +08:00
Xiao Qi 64323f6cf8 Merge branch 'SP3-17-animation-system' into Model-Loader-Update 2023-01-07 16:43:01 +08:00
Xiao Qi ab766d9304 Updated Model asset and rig loading 2023-01-07 16:42:13 +08:00
Diren D Bharwani c3582cf5ee Added a rotate method with quaternions for Vector3 2023-01-07 16:14:55 +08:00
Brandon Mak 8bb406e17f Shadows WIP
- new subpass generated for shadow maps now use light's renderer
- Added support to pass in custom binding and location for vertex attributes
- SHLightingSubSystem GetViewMatrix uses SHMatrix::LookAtLH but with hard-coded values for now. This will eventually be replaced with real position and target values
- Created new shadow map rendering vertex input state.
2023-01-07 15:27:08 +08:00
SHAM-DP 1188c61c7d Filter WIP (Need to optimize the search first) 2023-01-07 15:25:50 +08:00
Brandon Mak 3e01c9e80a shadows WIP 2023-01-07 12:01:09 +08:00
Brandon Mak d3cd36984d Shadow map WIP 2023-01-07 07:42:42 +08:00
Brandon Mak 19f9b67550 Shadow map WIP
- Added companion subpass object to subpass
- Lighting sub system updates a light's renderer when it is a valid handle
- Light component's renderer will be created in the graphics system event when a light's shadow is enabled
2023-01-06 10:40:19 +08:00