Commit Graph

1337 Commits

Author SHA1 Message Date
Sri Sham Haran 7c0bcd8a3e
Delete UserLayout.ini
@Xenosas1337 stop pushing this please
2022-10-26 16:09:54 +08:00
Sri Sham Haran 51489ecb3b Merge branch 'main' into SP3-4-editor_fix 2022-10-26 16:07:01 +08:00
Sri Sham Haran 1c099acccb handle vec2/3/4 that contain values in radians 2022-10-26 16:05:52 +08:00
Kah Wei 550b8d85f0 Added SHDebugDrawSystem class 2022-10-26 16:05:50 +08:00
Kah Wei 632df80d06 Refactored SHPrimitiveGenerator and added Sphere generation support 2022-10-26 16:05:18 +08:00
XiaoQiDigipen b49bfa4a25
Merge pull request #119 from SHADE-DP/SP3-1-Rendering
Lighting WIP. Some bug fixes.
2022-10-26 15:36:13 +08:00
Sri Sham Haran b013d09f42 Tooltips. editor tweaks 2022-10-26 15:31:23 +08:00
Brandon Mak 43ea33cabf Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-26 15:26:41 +08:00
Sri Sham Haran d9584a0e39 Changed SHEditor.hpp to .h
Handle editor camera update when interacting with viewport window only
2022-10-26 14:32:00 +08:00
Brandon Mak 5637fb707f Tested light component. Values reflected in renderdoc correctly
- Added pure copy compute shader (used instead of kirsch)
- Created sparse set for lights
- Note that while the instanced attribute contains both EID and layer light index and in the future potentially more, the objects still write to a uint framebuffer. 
- Light layer index is in a different frame buffer than the eid one.
- Updated shaders to accommodate light layer index.
2022-10-26 02:14:43 +08:00
Xiao Qi 54796773b2 Added built in shader extension
Collision check for asset IDs
2022-10-26 01:53:26 +08:00
Xiao Qi c0c6d35b29 Split function in shader module library to get vk flag conversion
Changed some calls to get build in modules
2022-10-26 01:53:08 +08:00
Diren D Bharwani 7ba02aeb0f Removed unused functions, fixed RigidBody 2022-10-26 01:46:13 +08:00
Diren D Bharwani fbb613b859 m dumb. it work. 2022-10-26 01:16:49 +08:00
Brandon Mak 4b7a837469 Fixed some bugs in render graph
- Changed the eid buffer for instanced rendering to a vec2 (potentially vec3 or 4), to pass other types of data like light layer index. 
- Renamed some render graph nodes and subpasses. Added a dummy render pass to transition the scene to read only optimal.
- offscreen buffer resource now transitions to eShaderReadOnlyOptimal instead of eGeneral
2022-10-26 01:08:02 +08:00
Brandon Mak 5016600397 Lights WIP 2022-10-25 23:39:35 +08:00
Diren D Bharwani 0defa58c77 Physics Component Synchronisation is now done through events 2022-10-25 23:09:46 +08:00
Diren D Bharwani 3c5a1b73d6 Fixed bug with destroying a rigidbody component 2022-10-25 22:26:07 +08:00
Diren D Bharwani 024ad44e84 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-10-25 22:14:04 +08:00
Diren D Bharwani 388795a2db Transform Components are Enforced through the editor for certain components 2022-10-25 22:13:27 +08:00
XiaoQiDigipen a1b0e95123
Merge pull request #118 from SHADE-DP/SP3-4-editor_fix
Asset Browser Ver. 0 and New default layout
Editor widget tweaks
Anything else i added i cant rmb
2022-10-25 21:04:35 +08:00
Xiao Qi 84ce369607 Changed shader module library to Import shaders and reflect all on its own
Preparation for separation for built in shaders distinction
2022-10-25 21:04:21 +08:00
Sri Sham Haran 534aeba06b Latest Default Layout 2022-10-25 20:59:32 +08:00
Sri Sham Haran 6d9a8e484c Asset browser 2022-10-25 20:55:46 +08:00
Brandon Mak 0395df5c63 Lights WIP (bug fixes) 2022-10-25 19:59:16 +08:00
Sri Sham Haran 393422a0a3 Merge branch 'main' into SP3-4-editor_fix 2022-10-25 19:48:08 +08:00
Glence d1d64ec167 added tooltips for the rest of the widgets 2022-10-25 18:48:45 +08:00
XiaoQiDigipen 3486da7a7a
Merge pull request #117 from SHADE-DP/Fix-SamplerCrash
Added proper deletion of VKSamplers
2022-10-25 17:42:29 +08:00
Kah Wei 416c571fd2 Added proper deletion of VKSamplers 2022-10-25 17:40:13 +08:00
maverickdgg 53fc0c970c Added a DegreesToRadians when setting rotation of camera comp 2022-10-25 17:30:11 +08:00
Sri Sham Haran 0acd6a99a4 Tweaks to editor widgets 2022-10-25 17:08:15 +08:00
Kah Wei 3bdc48260f Improved CallbackEvent inspector 2022-10-25 16:55:50 +08:00
Diren D Bharwani f04ff595c4 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-10-25 16:37:59 +08:00
Kah Wei 73a85e4aab Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	SHADE_Managed/src/Utility/Convert.cxx
#	SHADE_Managed/src/Utility/Convert.hxx
2022-10-25 15:56:11 +08:00
Xiao Qi b4726ae992 Removed Shader source library, changed header and enum type locations 2022-10-25 15:43:36 +08:00
XiaoQiDigipen 82f9499f5d
Merge pull request #116 from SHADE-DP/EditorConfig
Added .editorconfig to enforce 2-spacing indentation
2022-10-25 15:42:31 +08:00
Kah Wei da167ec3a5 Added .editorconfig to enforce 2-spacing indentation 2022-10-25 15:39:18 +08:00
Diren D Bharwani 9a6fa32a32 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-10-25 15:21:37 +08:00
XiaoQiDigipen 7c35d2955b
Merge pull request #115 from SHADE-DP/Fix-IncorrectMDI
Fixed instanced rendering the wrong number of instances
2022-10-25 15:20:50 +08:00
Kah Wei 9f98bed4d1 Fixed batching renedering the wrong number of instances 2022-10-25 15:11:01 +08:00
Sri Sham Haran d0714cee16 Merge branch 'main' into SP3-8-serialization 2022-10-25 15:10:35 +08:00
Sri Sham Haran dfdd477a37 Merge branch 'main' into SP3-4-editor_fix 2022-10-25 15:10:20 +08:00
Sri Sham Haran 8466309e2f Serialize/Deserialize SHCollider & SHColliderComponent 2022-10-25 15:09:45 +08:00
XiaoQiDigipen be9f55ec6b
Merge pull request #114 from SHADE-DP/Fix-RenderableDeleteCrash
Fixed deletion crash caused by Renderables
Can delete after merge.
2022-10-25 14:43:35 +08:00
Kah Wei b059385c8b Merge branch 'main' into Fix-RenderableDeleteCrash 2022-10-25 14:33:03 +08:00
Kah Wei c2e51dc603 Fixed deletion crash caused by Renderables 2022-10-25 14:31:28 +08:00
XiaoQiDigipen e384a520ef
Merge pull request #113 from SHADE-DP/SP3-16-Math
SP3-16 Updated SHADE Managed Math & Transform

NEW

Quaternions in SHADE Managed
UPDATES

All Math in managed are using floats instead of doubles
Managed Transform Components store Rotations as Quaternions. Euler angles are stored separately.
2022-10-25 14:09:06 +08:00
Brandon Mak 869916cb2a Lights WIP 2022-10-25 13:47:27 +08:00
Sri Sham Haran f64f13521b SHVec to yaml node convert 2022-10-25 08:42:51 +08:00
Kah Wei f6cbb18143 Added display of WIP CallbackEvents on the inspector 2022-10-25 01:34:46 +08:00