Sri Sham Haran
e2bcb0bbbb
play pause stop bound to F5 F6 F7
2022-11-12 23:57:12 +08:00
Sri Sham Haran
69ac074926
change entity active to scene node active
2022-11-12 18:38:57 +08:00
Sri Sham Haran
78ca464c65
Editor now uses separate stacks; 1 set of stacks when in play and another set of stacks otherwise.
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CommandStack now uses SHDeque
2022-11-12 18:22:45 +08:00
Sri Sham Haran
3402992189
dont draw gizmos on play
2022-11-12 18:09:55 +08:00
Sri Sham Haran
7c7589ce8e
idk why creation of new material is not working here send help. Change to popup for asset creation
2022-11-11 21:12:08 +08:00
Sri Sham Haran
e96db99ee3
Merge branch 'main' into SP3-4-Editor
2022-11-11 20:41:14 +08:00
Sri Sham Haran
153f040c40
Refresh
2022-11-11 20:41:05 +08:00
Sri Sham Haran
c9db3b283d
asset browser
2022-11-11 14:00:51 +08:00
Xiao Qi
3b22f95e29
Added font identifiers
2022-11-11 13:21:22 +08:00
XiaoQiDigipen
34dcc98a41
Merge pull request #191 from SHADE-DP/SP3-13-Assets-Manager
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Filesystem directory features and bugfix
Fixed type from extension bug that results in null meta
Added compiled check for SHFiles
2022-11-11 10:56:44 +08:00
Xiao Qi
94b64e92dd
Initialise files to not compiled
2022-11-11 10:55:19 +08:00
Xiao Qi
9fe5dc385b
Implemented check for raw asset if compiled
2022-11-11 10:52:57 +08:00
Xiao Qi
6df3f3d417
Fixed get type from extension bug in asset handler
2022-11-11 10:47:03 +08:00
XiaoQiDigipen
6e98776165
Merge pull request #190 from SHADE-DP/SP3-13-Assets-Manager
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Assets bugfix
Fixed asset type conversion bug when loading from meta files
Removed compile all function
Set parent id to 0 for non sub assets
2022-11-11 10:07:19 +08:00
Xiao Qi
e824c17405
Fixed asset type conversion bug when loading from meta files
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Removed compile all function
Set parent id to 0 for non sub assets
2022-11-11 10:06:26 +08:00
Kah Wei
d93ea8e49b
Child caches are now updated when scene hierarchy changes
2022-11-10 23:34:53 +08:00
Xiao Qi
c95a6a2492
Added open modes for ofstream when building csharp project
2022-11-10 17:37:59 +08:00
Xiao Qi
ed1bc7c62d
Changed scripting project relative path to managed and csharp dlls
2022-11-10 17:34:33 +08:00
Xiao Qi
03f9c593b6
Function to call to refresh asset directory
2022-11-10 17:09:55 +08:00
Xiao Qi
0e5609995f
Added data member to signal whether asset file can be compiled
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Properly linked meta file to file in directory
Fixed extension to type conversion bug
2022-11-10 16:44:16 +08:00
Xiao Qi
35bcdc5239
Missed out path for config
2022-11-10 11:14:40 +08:00
Xiao Qi
fa0787d349
Changed hardcoded paths to use defined asset root folder
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Shifted scripts and project into folder in assets
2022-11-10 10:33:21 +08:00
Diren D Bharwani
578f384808
Removed redundant overloads to restrict potential bad function calls
2022-11-10 10:24:09 +08:00
Diren D Bharwani
08b3cbafcd
Added IsChildOf method to SceneGraph
2022-11-10 10:20:54 +08:00
Diren D Bharwani
ac217ffe97
Added Add and Remove Child Events to SceneGraph
2022-11-10 09:06:38 +08:00
Diren D Bharwani
eeab3494ba
Reworked SceneGraph Interface
2022-11-10 03:30:02 +08:00
Kah Wei
da12db6726
Merge branch 'main' into S3-6-Gizmos
2022-11-09 14:45:31 +08:00
XiaoQiDigipen
7ac910149e
Merge pull request #185 from SHADE-DP/SP3-6-CSharpLights
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Add interface for C# light class and modified Color to match Unity's interface
2022-11-08 21:51:04 +08:00
XiaoQiDigipen
fe018fc95d
Merge pull request #184 from SHADE-DP/SP3-2-Physics
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SP3-2 Fixed physics bugs and collider improvements
BUGFIXES
Added a relative collider size for ease of use. This variable does not affect any calculations or intersection tests.
Fixed bug where duplicate triggers are caught.
2022-11-08 21:50:07 +08:00
Kah Wei
41b7cb842c
Added C# Gizmos class interface
2022-11-08 21:31:53 +08:00
Kah Wei
e89f5b4b9e
Added OnDrawGizmos for debug draw for scripts
2022-11-08 20:49:07 +08:00
Diren D Bharwani
f8417f6116
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-08 15:22:28 +08:00
XiaoQiDigipen
639cf4448d
Merge pull request #182 from SHADE-DP/SP3-1-DebugLabels
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Fixed compile error in Release caused by Debug Labels implementation
2022-11-08 15:18:05 +08:00
Kah Wei
1f4a530dcc
Fixed compile error in Release
2022-11-08 14:06:01 +08:00
XiaoQiDigipen
2ab8efb097
Merge pull request #181 from SHADE-DP/SP3-6-c-scripting
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GameObjects can now be marked as invalid
2022-11-08 13:52:08 +08:00
Kah Wei
ddd93a85f4
Added support for null GameObjects (loading is buggy)
2022-11-08 00:53:47 +08:00
Diren D Bharwani
8fbd32a144
Added Relative Sizes to Shapes
2022-11-08 00:46:09 +08:00
Kah Wei
ed3131143d
Added debug labels for samplers and fixed issue with compute pipeline names not being labelled correctly
2022-11-07 23:51:48 +08:00
Kah Wei
0b813d769a
Added WIP Compute Pipelines labeling
2022-11-07 19:41:19 +08:00
Kah Wei
d302d7e07d
Added labels for more buffers, images, imageviews, frames, semaphores and more
2022-11-07 19:32:12 +08:00
Diren D Bharwani
70dcad1313
Changed Collider to CollisionShape for improved clarity
2022-11-07 18:19:39 +08:00
Diren D Bharwani
4e02f64133
Fixed bug where duplicate triggers were caught due to swapped entity IDs
2022-11-07 18:06:43 +08:00
Kah Wei
44ae6d0a8f
Removed unused descriptor sets in SHGraphicsGlobalData
2022-11-07 17:28:03 +08:00
Kah Wei
0bda3d5151
Added labels for resources of Mesh and Texture libraries
2022-11-07 14:08:19 +08:00
Kah Wei
fb37742ee0
Staging Buffers are now labeled
2022-11-07 13:28:49 +08:00
Kah Wei
782db1e2a4
Added debug labels for Renderpasses
2022-11-07 13:22:16 +08:00
Kah Wei
4bd9f0817a
Buffers are now tagged as buffers for debug labels
2022-11-07 13:21:17 +08:00
Kah Wei
37c765d5cd
Merge branch 'main' into SP3-1-DebugLabels
2022-11-07 11:24:18 +08:00
Sri Sham Haran
de38b29f25
small fixes for ms2 submission
2022-11-05 18:15:18 +08:00
Kah Wei
04e2c255b0
Build script options are now disabled when in play or pause mode
2022-11-05 15:34:56 +08:00