Commit Graph

51 Commits

Author SHA1 Message Date
XiaoQiDigipen 3ff2e6bb92
Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Diren D Bharwani af39662748 Merge remote-tracking branch 'origin/main' into PhySH 2022-12-16 14:04:58 +08:00
Diren D Bharwani 7820d332b1 Changed managed code's GameObject to synce with the node's active state 2022-12-12 17:58:15 +08:00
Diren D Bharwani 9b17c62b1d Added active in hierarchy property to scene nodes 2022-12-12 17:07:18 +08:00
Diren D Bharwani 0cebedeee0 Fixed compile errors with merged scene init and exit events 2022-12-11 20:44:40 +08:00
Diren D Bharwani 60409b47cb Merge remote-tracking branch 'origin/main' into PhySH 2022-12-11 20:44:25 +08:00
maverickdgg 4f1007e6be Added scene init exit events 2022-12-06 13:09:47 +08:00
maverickdgg 9eddcc8460 Merge branch 'main' into SP3-12-SceneGraph 2022-12-06 12:54:43 +08:00
Diren D Bharwani 36ceec5855 Added SceneInit & SceneExit events 2022-12-05 00:19:48 +08:00
Kah Wei 57df4e2905 Fixed awake() and start() getting called before all objects are loaded when changing scenes 2022-11-23 20:36:28 +08:00
Diren D Bharwani 807ad54d7d Fixed Scene Node SetActive & SceneGraph CheckActiveInHierarchy 2022-11-22 21:31:37 +08:00
Diren D Bharwani 1d692d3301 Physics works without SHEDITOR defines. Mass is temporarily auto computed. 2022-11-21 19:59:32 +08:00
maverickdgg 922d5b0996 Merge branch 'main' into SP3-141-Camera-System 2022-11-13 05:31:34 +08:00
maverickdgg 258c07e857 Added helper functions to check if Scene nodes are active 2022-11-13 05:31:18 +08:00
Sri Sham Haran 69ac074926 change entity active to scene node active 2022-11-12 18:38:57 +08:00
Diren D Bharwani 578f384808 Removed redundant overloads to restrict potential bad function calls 2022-11-10 10:24:09 +08:00
Diren D Bharwani 08b3cbafcd Added IsChildOf method to SceneGraph 2022-11-10 10:20:54 +08:00
Diren D Bharwani ac217ffe97 Added Add and Remove Child Events to SceneGraph 2022-11-10 09:06:38 +08:00
Diren D Bharwani eeab3494ba Reworked SceneGraph Interface 2022-11-10 03:30:02 +08:00
Sri Sham Haran 4ee0294977 Scene loads correctly now 2022-11-04 14:44:18 +08:00
Diren D Bharwani 371ffc52da Colliders now use relative sizes 2022-10-27 03:14:46 +08:00
Diren D Bharwani 19ceab84df Added events for adding and removing colliders 2022-10-26 18:35:41 +08:00
Diren D Bharwani fda33f7461 Fixed multi-level transform updates 2022-10-20 22:55:59 +08:00
Diren D Bharwani 314d497b66 Reparenting objects maintain world transforms 2022-10-20 18:35:57 +08:00
Diren D Bharwani 5a0b34ceea Added Event for Scene Graph Change Parent 2022-10-20 17:47:32 +08:00
Diren D Bharwani 6172ff35b6 Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph 2022-10-20 17:15:28 +08:00
Brandon Mak ab09d78e42 removed routines for graphics from application (remember to add back after ingui update routine is added).
Scene graph and physics system had some extra couts
input system bug fix (this change is now in main)
Mouse pick system wip
2022-10-14 00:08:14 +08:00
Diren D Bharwani 0e518c52a9 Fixed bug when SceneGraph is destroyed 2022-10-02 04:22:32 +08:00
Kah Wei cfa07e9b3b Temp fix for SceneGraph crash 2022-10-02 02:00:10 +08:00
maverickdgg 114ae86a9f Fixed SHFamilyID for SHSystem and SHComponent but still have issues with SHScene 2022-09-30 20:13:18 +08:00
Diren D Bharwani e58bb4f061 Changed predicate type for scene graph traverse to std::function 2022-09-27 17:15:43 +08:00
Diren D Bharwani 2c0fa3a6b2 Fixed warning from scene graph when adding new nodes to root. 2022-09-22 20:25:42 +08:00
Kah Wei 2051d485eb Merge branch 'main' into SP3-6-c-scripting 2022-09-22 17:04:18 +08:00
Diren D Bharwani ed143661b3 Scene node active states propagate down the hierarchy
Vulkan is throwing an exception...
2022-09-22 14:26:07 +08:00
Kah Wei c1b7c7ded8 Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	SHADE_Application/src/Application/SBApplication.cpp
#	SHADE_Engine/src/Scene/SHSceneManager.h
2022-09-22 09:55:31 +08:00
XiaoQiDigipen f52fa9463d
Merge pull request #39 from SHADE-DP/SP3-16-Math 2022-09-21 20:02:20 +08:00
XiaoQiDigipen 67d673ff80
Merge pull request #38 from SHADE-DP/SP3-12-SceneGraph 2022-09-21 20:01:44 +08:00
Diren D Bharwani ac379e3ef3 Added method to scene graph to easily traverse and execute a unary function 2022-09-21 18:23:01 +08:00
Brandon Mak 270c8240c1 Shifted Graphics system to SBTestScene 2022-09-21 16:29:54 +08:00
Diren D Bharwani 0db7392eed Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-09-21 14:06:36 +08:00
Cocoa 3cd538562c More Scene Graph Fixes 2022-09-20 19:32:28 +08:00
Cocoa 7f173b3207 Added SH_API to Math Classes 2022-09-20 16:10:47 +08:00
Cocoa f4bf895e45 Fixed constness of functions in scene graph 2022-09-20 15:35:10 +08:00
Cocoa c0290b7185 Added fixes to scene graph. Read description for details.
1. Scene graph creates a root on construction. EntityID is set to MaxEID. The root is not intended to be modified.
2. When adding a node, if the 2nd arg (parent) is omitted, the node will be a child of the root.
2022-09-20 01:31:59 +08:00
Kah Wei 8772ce0cea Fixed SHSceneManager not SH_API-ed 2022-09-20 00:03:29 +08:00
maverickdgg ceb96938fb Added SHAPI to Scene graph 2022-09-19 17:28:59 +08:00
maverickdgg 44611115fe Added Scene graph functionality (un tested) 2022-09-19 15:41:52 +08:00
maverickdgg 8842269c6d Changed everything to use pragma once 2022-09-13 15:36:03 +08:00
Xiao Qi 5f56344a74 Shifted ECS_Base out of Engine Folder 2022-09-13 13:49:24 +08:00
Diren D Bharwani d4944ef920 Added a scene graph 2022-09-11 22:47:30 +08:00