Diren D Bharwani
d36d70e3eb
Added a forced update to the physics system
2022-11-14 00:20:54 +08:00
XiaoQiDigipen
557a198367
Merge pull request #201 from SHADE-DP/SP3-6-c-scripting
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References path for csproj generated file is now dynamically generated
2022-11-13 22:30:46 +08:00
Kah Wei
73a5d5e4b9
References path for csproj generated file is now dynamically generated
2022-11-13 22:29:04 +08:00
Glence
d9beeda7e0
adding the base for fsm for player
2022-11-13 21:56:28 +08:00
Xiao Qi
e3d2515740
Modular house part asset test
2022-11-13 20:49:31 +08:00
Xiao Qi
d0bcd4869f
Removed unused raw asset files
2022-11-13 20:19:26 +08:00
XiaoQiDigipen
0f38ed304d
Merge pull request #200 from SHADE-DP/SP3-13-Assets-Manager
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On building of asset file directory, check for recognised assets without meta file and generate
2022-11-13 20:04:23 +08:00
Xiao Qi
a8d4f9c756
On building of asset file directory, check for recognised assets without meta file and generate
2022-11-13 19:51:19 +08:00
XiaoQiDigipen
ed25262914
Merge pull request #199 from SHADE-DP/SP3-2-Physics
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SP3-2 Physics System restructure & bugfixes
UPDATES
If a collider is added without a rigidbody, it is treated as a static body.
BUGFIXES
Physics components can be deleted during play
Physics behaviour SHOULD be deterministic from now on
2022-11-13 18:53:45 +08:00
Diren D Bharwani
c98693c6bc
missing change from last commit
2022-11-13 17:57:46 +08:00
Diren D Bharwani
c953931f4f
Merge branch 'main' into SP3-2-Physics
2022-11-13 17:57:30 +08:00
XiaoQiDigipen
0e7d547782
Merge pull request #198 from SHADE-DP/SP3-4-Editor
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New Undo/Redo commands + Integration of editor camera arm
Added undo/redo for copy/paste entities
Added undo/redo for entity deletion
Integration of editor camera arm (Alt + Left Click)
2022-11-13 17:44:57 +08:00
Diren D Bharwani
277a3ca011
Fixed deletion bugs
2022-11-13 17:42:48 +08:00
Sri Sham Haran
eed950f26f
Merge branch 'main' into SP3-4-Editor
2022-11-13 17:26:56 +08:00
Sri Sham Haran
b1c004771c
Gave the damn entities names cuz i was going crazy
2022-11-13 17:26:35 +08:00
Sri Sham Haran
895eb56cc0
Integrate cam arm
2022-11-13 17:26:21 +08:00
XiaoQiDigipen
57182f9715
Merge pull request #197 from SHADE-DP/SP3-6-c-scripting
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Modified how scripts are added and updated to support runtime adding of scripts
2022-11-13 16:38:32 +08:00
Kah Wei
4dc8527395
Reworked scripts to no longer need definition of constructors
2022-11-13 16:29:25 +08:00
Kah Wei
39e26f1b6e
Merge branch 'main' into SP3-6-c-scripting
2022-11-13 16:07:40 +08:00
Kah Wei
af361062e7
Modified how scripts are added and updated to support runtime adding of scripts
2022-11-13 16:07:14 +08:00
Diren D Bharwani
6fd6ee61a6
Merge remote-tracking branch 'origin/SP3-2-Physics' into SP3-2-Physics
2022-11-13 16:02:18 +08:00
Diren D Bharwani
3512ed3397
AHHHHHH
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i want to pull my hair out
2022-11-13 15:50:03 +08:00
Diren D Bharwani
6fc08f21ed
AHHHHHH
2022-11-13 15:49:35 +08:00
XiaoQiDigipen
f62ce2297d
Merge pull request #195 from SHADE-DP/SP3-6-c-scripting
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Fixed crash on launch due to script rebuilds and support undo-ing add/remove of scripts
Also restricted access to internal types that SHADE_Scripting should not be accessing.
Redo wonkiness has also been fixed
2022-11-13 14:52:33 +08:00
Diren D Bharwani
86ca047c88
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-13 14:49:44 +08:00
Kah Wei
23320863e3
Added support for undo-redo of adding/removing scripts
2022-11-13 14:49:32 +08:00
Sri Sham Haran
66dbd7df93
Merge branch 'main' into SP3-4-Editor
2022-11-13 13:55:57 +08:00
Sri Sham Haran
276e0806fa
Can now undo/redo entity deletion (working afaik)
2022-11-13 13:55:30 +08:00
Kah Wei
635d999c2c
Fixed redo not working correctly
2022-11-13 13:16:36 +08:00
Kah Wei
a83a38eba8
Fixed bin and obj folders respawning and causing engine crashes
2022-11-13 13:07:49 +08:00
Kah Wei
4b6ede88e2
Merge branch 'main' into SP3-6-c-scripting
2022-11-13 12:44:50 +08:00
Kah Wei
fd7a47b4c0
Added changes to hide internal types and constructors that should not be available to SHADE_Scripting
2022-11-13 12:44:23 +08:00
XiaoQiDigipen
897294426f
Merge pull request #194 from SHADE-DP/SP3-141-Camera-System
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Sp3 141 camera system
Added EditorCameraArm functionality
Added helper functions in SceneManager to help check scene node and component actives
2022-11-13 11:58:50 +08:00
XiaoQiDigipen
2d8dc8c44e
Merge pull request #193 from SHADE-DP/SP3-6-ArraySerialization
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List Serialization and Editor for Scripts
Also improved editor fields for single value numbers
Reworked Undo-Redo system for scripts which should be more stable
[Known Issue] Editor for List<Vector2/Vector3> looks a bit off but works for now
2022-11-13 11:58:06 +08:00
Sri Sham Haran
19f0c0ea70
Copy/Paste of entities can now be undone
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Fixed bug where Shift Select would reset in a duplicate entity selection
Moved editor window manager to its own file.
2022-11-13 11:43:08 +08:00
maverickdgg
efed33ce94
Added code to test EditorCameraArm.
2022-11-13 05:45:43 +08:00
maverickdgg
922d5b0996
Merge branch 'main' into SP3-141-Camera-System
2022-11-13 05:31:34 +08:00
maverickdgg
258c07e857
Added helper functions to check if Scene nodes are active
2022-11-13 05:31:18 +08:00
maverickdgg
4d0598a7f5
Added Editor Camera Arm function
2022-11-13 05:19:46 +08:00
Kah Wei
26e0e72b25
Fixed lists not deserialising correctly
2022-11-13 04:57:10 +08:00
Kah Wei
cf60210b4a
Merge branch 'main' into SP3-6-ArraySerialization
2022-11-13 02:43:12 +08:00
Kah Wei
d98deda63d
Implemented deserialization of lists
2022-11-13 02:42:47 +08:00
XiaoQiDigipen
f0d7ee655d
Merge pull request #192 from SHADE-DP/SP3-4-Editor
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Editor Tweaks
Play/Pause/Stop bound to F5/F6/F7
Gizmo does not render on play now
Command Manager uses separate stack for undo/redo when editor state is in play
2022-11-13 01:05:32 +08:00
Sri Sham Haran
e2bcb0bbbb
play pause stop bound to F5 F6 F7
2022-11-12 23:57:12 +08:00
Kah Wei
889d3dac4c
Split serialization code into SerialisationUtilities, refactored serialisation code and implemented list serialisation
2022-11-12 23:14:25 +08:00
Sri Sham Haran
69ac074926
change entity active to scene node active
2022-11-12 18:38:57 +08:00
Sri Sham Haran
78ca464c65
Editor now uses separate stacks; 1 set of stacks when in play and another set of stacks otherwise.
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CommandStack now uses SHDeque
2022-11-12 18:22:45 +08:00
Sri Sham Haran
3402992189
dont draw gizmos on play
2022-11-12 18:09:55 +08:00
Diren D Bharwani
f8bbcdd909
Small fixes
2022-11-12 17:28:49 +08:00
Diren D Bharwani
4ad23a605f
Fixed compilation issues from merge
2022-11-12 17:04:09 +08:00