Commit Graph

2448 Commits

Author SHA1 Message Date
XiaoQiDigipen ca0ecc1641
Merge pull request #133 from SHADE-DP/SP3-8-serialization
Resolve serialization errors 
All components are serialized/deserialized
2022-10-30 14:14:27 +08:00
Brandon Mak 94f579e8e3 CompileAsset function from Asset manager is working 2022-10-30 13:25:15 +08:00
Brandon Mak 7b769057a2 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-30 13:18:15 +08:00
Sri Sham Haran 86e8415845 Merge branch 'main' into SP3-4-Editor 2022-10-30 11:28:01 +08:00
Sri Sham Haran 04d3c6c9bb Merge branch 'main' into SP3-8-serialization 2022-10-30 11:26:23 +08:00
Xiao Qi 087cbcabaf Forgot function to actually retrieve root folder pointer hehe 2022-10-30 04:41:24 +08:00
XiaoQiDigipen ffc55c5e0c
Filesystem builds directory tree of asset folder to show all files and subfolders 2022-10-30 04:40:02 +08:00
Xiao Qi 2ebcd3fd47 Filesystem builds directory tree of asset folder to show all files and subfolders 2022-10-30 04:39:16 +08:00
XiaoQiDigipen 06ab0e1fb9
Merge pull request #131 from SHADE-DP/SP3-13-Assets-Manager
SP3-13 Assets Management
Added Scene, Prefab, Material loaders and savers
Added function to compile single asset, currently only for shaders
Changed vector to unordered_map to store asset meta classes
2022-10-30 03:10:10 +08:00
Xiao Qi d3b44f9c22 Merge branch 'main' into SP3-13-Assets-Manager 2022-10-30 03:08:36 +08:00
Xiao Qi 00d4d5d910 Removed code that accidentally calls delete on freed memory for asset loaders 2022-10-30 03:06:18 +08:00
XiaoQiDigipen ad19cd145d
Merge pull request #130 from SHADE-DP/SP3-6-c-scripting
Fixed script error and added support for static functions in CallbackAction
2022-10-30 02:57:05 +08:00
XiaoQiDigipen b0b9b3eebf
Merge pull request #129 from SHADE-DP/SP3-1-Rendering
Ambient and directional lighting implemented
Also solved some bugs
2022-10-30 02:56:29 +08:00
Kah Wei 47df3efae3 Merge branch 'main' into SP3-6-c-scripting 2022-10-30 02:38:31 +08:00
Kah Wei da05cb3edc Fixed script error and added support for static functions in CallbackAction 2022-10-30 02:37:58 +08:00
Brandon Mak b46b6b0b85 CompileAll uncommented and asset manager metadata writes commented
SHmeta files should now be identical to what's on main
Shaders themselves have some changes (binaries also updated)
2022-10-30 00:25:49 +08:00
Brandon Mak 5db9299699 Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
Brandon Mak 7c5a24b8e1 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-30 00:00:17 +08:00
Kah Wei cac93b7df9 Fixed indentation issue in SHGraphicsSystem 2022-10-29 23:56:37 +08:00
Brandon Mak 5da7638c0a Compute barriers 2022-10-29 22:52:15 +08:00
Brandon Mak 6f2ca54f7e WIP compute barriers 2022-10-29 21:36:11 +08:00
Brandon Mak 25db4db99a Catered to light comp deletion and solved minimize bugs
Editor can also now shift the viewport around without Vulkan vomiting validation layers
2022-10-29 17:00:35 +08:00
Diren D Bharwani 72cdbf55e5 Fixed boolean for updating entities in Transform system 2022-10-29 16:42:02 +08:00
Xiao Qi 70533b1712 Changed Application exit call to asset manager 2022-10-29 15:53:15 +08:00
Xiao Qi c71a84cc59 Simple file deletion 2022-10-29 15:50:26 +08:00
Xiao Qi 219492dedd Changed asset collection from vector to unordered_map for better id col check
Reduce use of for loops to iterate through asset collection
2022-10-29 15:36:34 +08:00
Diren D Bharwani 015b443e4e Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-10-29 14:54:54 +08:00
Diren D Bharwani 96bd982e4c Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph 2022-10-29 14:51:48 +08:00
Diren D Bharwani c9b116b8be Added skeleton functions to managed GameObject for scene graph interface 2022-10-29 14:51:34 +08:00
Xiao Qi 270205b0ba Added line to write asset meta into file when saving
Does check for data write before saving
2022-10-29 14:50:44 +08:00
Xiao Qi 0182c90a21 Interface to create and save new assets that are internal: Prefabs, Scenes, Materials 2022-10-29 14:42:38 +08:00
Xiao Qi cd62dbbb25 Material WIP 2022-10-29 11:58:14 +08:00
XiaoQiDigipen 6477617b1b
Merge pull request #128 from SHADE-DP/SP3-6-c-scripting
Added Renderable, Mesh, Material and Asset Interface for C#
2022-10-29 02:33:36 +08:00
Kah Wei dbf1b0b8de Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	SHADE_Managed/src/Components/Collider.hxx
2022-10-29 02:32:21 +08:00
Kah Wei 19dc999e4f Added full implementation of Renderable script interface 2022-10-29 02:19:36 +08:00
Kah Wei 15e9aaa57d Modified SHSerialization to load Material using SHResourceManager 2022-10-29 01:54:43 +08:00
Kah Wei 3c2e51cb0b Built-in shaders are now fully loaded via the SHResourceManager 2022-10-29 01:38:29 +08:00
Kah Wei e4394b6170 Generalised SHResourceManager 2022-10-28 21:32:05 +08:00
Xiao Qi 22b0a2f97b Changed tabs/spacing 2022-10-28 21:20:59 +08:00
Xiao Qi 6ce143665a Added scene and prefab asset classes
Added scene and prefab text based loaders

Added write functions to all asset loaders to overwrite data
2022-10-28 20:48:50 +08:00
Sri Sham Haran 001c25f554 fix camera not updating when undock/dock 2022-10-28 20:47:28 +08:00
Sri Sham Haran f9f818b49c Merge branch 'main' into SP3-4-Editor 2022-10-28 20:31:51 +08:00
Sri Sham Haran ea9f90f60d Serialize Collider Component done 2022-10-28 19:39:39 +08:00
Kah Wei 9617ed3838 Added NativeAsset, Material and Mesh representations along with a stub for Renderable 2022-10-28 19:23:40 +08:00
Xiao Qi 017cbf90c5 Changed filesystem interface in preparation for asset browser functionalities 2022-10-28 19:07:48 +08:00
Kah Wei 7e5c819813 Fixed warning with Collider not being made abstract 2022-10-28 19:03:07 +08:00
Kah Wei 541f44c039 Fixed bugs in SHMaterial, SHMeshLibrary and removed unused functions in SHTextureLibrary 2022-10-28 19:02:54 +08:00
Kah Wei 199897adb4 Added GenericHandles to SHADE_Managed 2022-10-28 19:02:26 +08:00
Sri Sham Haran 04d372b9b8 Merge branch 'main' into SP3-8-serialization 2022-10-28 18:00:08 +08:00
Sri Sham Haran fa6e3cf1df Light Component Serialization & Inspector 2022-10-28 17:58:16 +08:00