Brandon Mak
166e13a339
Shadows WIP
...
- Light direction in 2nd level changed
2023-03-03 22:01:34 +08:00
Brandon Mak
f7bb8606be
Shader, text, asset manager events and generic data desc sets
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- Made shader for shiniy effect (half done)
- Text objects in scene now use a UI component for better scaling
- Asset manager now creates an event for compilation of assets
- Descriptor for generic data is implemented
2023-02-22 16:39:21 +08:00
Brandon Mak
5acca02363
Implemented different shadow mapping technique
2023-02-15 21:34:22 +08:00
Brandon Mak
6cde511b36
Shadows update
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Made it less dark
2023-02-03 20:16:42 +08:00
Brandon Mak
1526176c58
Shadows WIP
2023-01-16 15:06:46 +08:00
Brandon Mak
f217562fef
Shadows are sort of working
2023-01-11 20:04:53 +08:00
Brandon Mak
4cd9a6cea0
shadows WIP
2023-01-11 10:35:29 +08:00
Brandon Mak
4a06032bea
Shadows WIP
2023-01-11 08:25:38 +08:00
Brandon Mak
cb9223db0b
Enabled partially bound bit for descriptor sets with variable size
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- Shadow maps can be sampled from compute shaders
2023-01-09 11:06:10 +08:00
Brandon Mak
77a5829fc9
Shadows WIP
2023-01-07 17:45:49 +08:00
Brandon Mak
99e7dbfa01
WIP
2022-12-28 20:47:20 +08:00
Brandon Mak
ebc94225e7
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
Brandon Mak
eb569a4263
Shader updates
2022-11-02 14:21:27 +08:00
Brandon Mak
b0d08d27fd
SSAO is fully implemented
2022-11-01 20:10:59 +08:00
Brandon Mak
5852c409e6
SSAO WIP
2022-11-01 11:57:08 +08:00
Brandon Mak
54a36e1476
SSAO WIP
2022-11-01 02:32:14 +08:00
Brandon Mak
2bd3b45ba0
SSAO sort of working
2022-10-31 20:49:28 +08:00
Brandon Mak
647182241e
Fixed a buy with view space lighting calculations
2022-10-30 19:21:02 +08:00
Brandon Mak
7c5a24b8e1
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-30 00:00:17 +08:00