Glence
86b662c7dc
Merge branch 'main' into PlayerController
2023-02-23 19:45:38 +08:00
XiaoQiDigipen
79433bcba2
Merge pull request #359 from SHADE-DP/SP3-20-UI-System
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Moved UIRoutines call order. Call FinalizeChanges. Fixed UI Button Events.
2023-02-23 14:00:50 +08:00
XiaoQiDigipen
ae2bc8592f
Merge pull request #358 from SHADE-DP/SP3-10-input-management
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Implemented Input Functions via C#
2023-02-23 14:00:26 +08:00
Xiao Qi
5d3e755b9b
Reload of recompiled data
2023-02-23 13:49:21 +08:00
maverickdgg
c4db16bb95
Merge branch 'main' into SP3-20-UI-System
2023-02-23 13:44:12 +08:00
maverickdgg
69f2e678df
re-enabled scene change and disabled debug logs
2023-02-23 13:42:22 +08:00
Kah Wei
64be53bad3
Fixed button events only working once
2023-02-23 13:39:09 +08:00
Brandon Mak
a391d9373e
WIP
2023-02-23 13:35:46 +08:00
Kah Wei
7292f11cdb
Fixed issue where duplicate script assemblies are loaded again
2023-02-23 13:32:23 +08:00
Kah Wei
d7846082a3
Fixed incorrect managed functions being called for new button events
2023-02-23 13:32:00 +08:00
maverickdgg
1b865b129b
Added finalizeChanges call and debug logs for hover enter
2023-02-23 12:50:42 +08:00
mushgunAX
dbe9b4d133
Controller, Bindings and Mouse Centre via C#
2023-02-22 23:50:39 +08:00
Kah Wei
ecc88dc142
Fleshed out SHAnimationController more
2023-02-22 23:45:42 +08:00
Kah Wei
913241c73a
Merge branch 'main' into SP3-22-AnimationController
2023-02-22 21:49:45 +08:00
Kah Wei
bea179fb0f
Added script mappings for new button events
2023-02-22 21:49:10 +08:00
Brandon Mak
4dd496a6e8
Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
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WIP Hot reload
2023-02-22 19:51:50 +08:00
Xiao Qi
ff76704a86
New internal function in asset manager to get asset ID from name of compiled asset
2023-02-22 19:48:49 +08:00
Xiao Qi
8e9854a130
Check for existing asset meta in browser file before sendin asset id
2023-02-22 16:49:21 +08:00
Xiao Qi
5623115e29
Added asset id into compile function to facilitate event sending
2023-02-22 16:43:49 +08:00
Brandon Mak
f7bb8606be
Shader, text, asset manager events and generic data desc sets
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- Made shader for shiniy effect (half done)
- Text objects in scene now use a UI component for better scaling
- Asset manager now creates an event for compilation of assets
- Descriptor for generic data is implemented
2023-02-22 16:39:21 +08:00
mushgunAX
bc87fa3ae0
Merge branch 'main' into SP3-10-input-management
2023-02-22 15:16:05 +08:00
mushgunAX
0e572d7f89
progress
2023-02-22 15:15:38 +08:00
XiaoQiDigipen
5d025b0f9e
Merge pull request #357 from SHADE-DP/SP3-6-c-scripting
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Added SharedMaterial for Renderable
2023-02-22 14:53:47 +08:00
Sri Sham Haran
fbd0035ade
Merge branch 'main' into SP3-4-Editor
2023-02-21 22:17:20 +08:00
maverickdgg
06ad2a4c0c
moved the UI routines
2023-02-21 21:20:31 +08:00
Glence
8d10c48645
Bug fixes and WIP for alpha
2023-02-21 19:31:50 +08:00
Kah Wei
9a7c0d0bf6
Added SharedMaterial for Renderable
2023-02-21 17:30:43 +08:00
XiaoQiDigipen
269d5ffc15
Merge pull request #356 from SHADE-DP/SP3-20-UI-System
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Added 3 button event. Changed hovered and clicked boolean to be stored in UIComponent instead. Fixed Canvas Scaling matrix.
2023-02-21 15:49:27 +08:00
XiaoQiDigipen
ded5a87cf4
Merge pull request #354 from SHADE-DP/PlayerController
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Bug fixes for textrenderable and sterilization, added base for game pause
2023-02-21 15:49:09 +08:00
maverickdgg
6b6bbc6ac5
Camera AR now stored in system instead of camera component.
2023-02-21 11:37:09 +08:00
Brandon Mak
49692e5c37
Text Rendering now checks for UI Component
2023-02-21 11:16:44 +08:00
maverickdgg
a3112f9c60
Fixed Canvas Scaler to keep AR of the UI Elements
2023-02-21 10:48:07 +08:00
maverickdgg
51909071e6
Change isHovered and isClicked to be stored in UIComponent instead and made a helper function to check for clicks and hovered
2023-02-21 10:09:58 +08:00
mushgunAX
9cc318cf27
Merge branch 'main' into SP3-10-input-management
2023-02-21 09:55:28 +08:00
mushgunAX
fe64844c4e
Mouse Centering
2023-02-21 09:55:14 +08:00
maverickdgg
febe22e487
Added new button events
2023-02-21 09:52:23 +08:00
Glence
d7725f4e26
Pause is done
2023-02-21 00:47:20 +08:00
Glence
09d88b5a70
small bug fixes for text and serialization and added game pause
2023-02-20 19:53:22 +08:00
Glence
f2e9d3b349
Merge branch 'main' into PlayerController
2023-02-20 19:07:56 +08:00
Kah Wei
c85298db88
Added initial stubs for SHAnimationController
2023-02-20 16:55:08 +08:00
Brandon Mak
f2101243e7
Merge branch 'main' into SP3-1-Rendering
2023-02-20 15:47:13 +08:00
XiaoQiDigipen
098e373318
Merge pull request #353 from SHADE-DP/SP3-141-Camera-System
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Adjust AR for game camera. Expose FOV to inspector
2023-02-20 14:54:04 +08:00
maverickdgg
c9e9a30c3f
Exposed FOV to editor. Adjust AR for game camera
2023-02-20 14:52:01 +08:00
maverickdgg
33a6fac7c9
Merge branch 'main' into SP3-141-Camera-System
2023-02-20 14:39:14 +08:00
maverickdgg
debdba183e
removed some debug code
2023-02-20 14:39:10 +08:00
XiaoQiDigipen
f4a6810fd9
Merge pull request #352 from SHADE-DP/SP3-1-Rendering
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Implemented improved shadows (still abit whack), trajectory system (untested), and window resize event
2023-02-20 14:35:25 +08:00
Brandon Mak
7b500d0cac
Merge branch 'main' into SP3-1-Rendering
2023-02-20 14:28:54 +08:00
Brandon Mak
15df08ef67
Implemented events for screen resize
2023-02-20 14:28:23 +08:00
XiaoQiDigipen
17a84bb2c8
Merge pull request #351 from SHADE-DP/SP3-6-CSharpStaticReset
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Static variables in scripts are now reset when leaving play mode
2023-02-20 11:12:09 +08:00
Glence
d754a0b5c3
added targetOffSet to camera position
2023-02-18 23:43:43 +08:00