Glence
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eba64126f8
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Merge branch 'SP3-2-Physics' into PlayerControllerWIthNewPhysics
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2023-03-03 17:48:41 +08:00 |
Diren D Bharwani
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c9ebe73a7a
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Merge branch 'main' into SHPhysics
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2023-03-03 16:46:54 +08:00 |
Glence
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46c99f31f9
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Merge branch 'main' into PlayerController
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2023-03-03 16:45:26 +08:00 |
Diren D Bharwani
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a80089c893
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pointless changes
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2023-03-03 15:55:43 +08:00 |
Glence
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27b00a6c4a
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end cutscene done
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2023-03-03 14:28:10 +08:00 |
Glence
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81da3e501d
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fix minor preview level bug
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2023-03-03 00:40:16 +08:00 |
XiaoQiDigipen
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46ffeada67
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Merge pull request #383 from SHADE-DP/PlayerController
New features added
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2023-03-02 18:31:38 +08:00 |
Glence
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97db3b1021
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Merge branch 'main' into PlayerController
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2023-03-02 17:33:42 +08:00 |
Glence
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8c74ec85d3
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Done with level preview
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2023-03-02 17:33:02 +08:00 |
XiaoQiDigipen
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173529501c
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Merge pull request #382 from SHADE-DP/SP3-1-Rendering
Fixed trajectory rendering, added text size and solved vulkan errors
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2023-03-02 16:32:37 +08:00 |
Diren D Bharwani
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87d2afbd9a
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Merge branch 'main' into SHPhysics
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2023-03-02 16:26:49 +08:00 |
Brandon Mak
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61a877cee1
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Fixed bug texture loading
- During mipmap transfer to GPU, height would sometimes be 0. Fixed it using std::max
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2023-03-02 16:04:22 +08:00 |
Brandon Mak
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6b42d78f16
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2023-03-02 15:49:36 +08:00 |
Brandon Mak
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e05e21ec5a
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Added text size for text renderable component
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2023-03-02 15:49:28 +08:00 |
Brandon Mak
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e2ef32f130
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Fixed Trajectory Rendering
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2023-03-02 15:29:24 +08:00 |
Diren D Bharwani
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e43089e6ff
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Fixed bug where box colliders weren't being deleted on scene destroy
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2023-03-02 13:52:54 +08:00 |
Glence
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2834414115
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Merge branch 'main' into PlayerController
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2023-03-02 13:05:28 +08:00 |
XiaoQiDigipen
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4124c74306
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Merge pull request #381 from SHADE-DP/SP3-1-Rendering
Implemented serialization for text color and trajectory rendering
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2023-03-02 12:47:35 +08:00 |
XiaoQiDigipen
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38afe39447
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Merge pull request #380 from SHADE-DP/SP3-20-UI-System
Added TweenThreadVec3. Updated UI elements to use new textures and fonts. Gameplay UI WIP
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2023-03-02 12:46:11 +08:00 |
XiaoQiDigipen
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dfd1f59b02
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Merge pull request #379 from SHADE-DP/SP3-141-Camera-System
Rotates target offset based on camera arm's rotation
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2023-03-02 12:45:38 +08:00 |
Brandon Mak
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848123c138
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Bug fix
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2023-03-02 11:53:52 +08:00 |
Brandon Mak
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1e59b6436c
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Merge branch 'main' into SP3-1-Rendering
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2023-03-02 11:36:35 +08:00 |
maverickdgg
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381fe476be
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Game UI WIP
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2023-03-02 11:33:21 +08:00 |
maverickdgg
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30923389ae
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Merge branch 'main' into SP3-20-UI-System
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2023-03-02 10:23:09 +08:00 |
maverickdgg
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e0ee2a8079
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Gameplay UI progress
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2023-03-02 09:55:41 +08:00 |
Brandon Mak
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87c04436b3
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Added scripting interface and serialization for Trajectory comp
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2023-03-02 09:08:20 +08:00 |
Diren D Bharwani
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991912f7b4
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Fixed bug where reduced manifold would attempt to grab an invalid contact
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2023-03-02 07:09:14 +08:00 |
Diren D Bharwani
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199a9aa025
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Fixed infinite positional error bias
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2023-03-02 07:08:45 +08:00 |
Diren D Bharwani
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f4b7618fc2
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Fixed incorrect edge preference for convex vs convex
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2023-03-02 05:23:08 +08:00 |
Diren D Bharwani
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aebf1fc6ec
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Reverted some changes
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2023-03-02 04:27:07 +08:00 |
Diren D Bharwani
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f7ea42f58e
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Reverted computing point offsets in local space
Force is applied in world space, so contact points should also be in world space
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2023-03-02 04:15:40 +08:00 |
maverickdgg
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9dd01f5fa1
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Replaced How to play screen and credits placeholder
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2023-03-02 03:01:24 +08:00 |
maverickdgg
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e4345d4937
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Changed all button textures and update win and lose screen to use buttonFX
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2023-03-02 02:30:59 +08:00 |
maverickdgg
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5cc2e26de6
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Rotates target offset based on camera arm's rotation
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2023-03-02 02:06:25 +08:00 |
Glence
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2af19baccd
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Added the transition back to the scene
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2023-03-02 00:02:18 +08:00 |
Glence
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b2c702c780
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Merge branch 'main' into PlayerController
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2023-03-02 00:01:34 +08:00 |
Diren D Bharwani
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2d2c8a1b20
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Fixed clipping of contacts against reference planes
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2023-03-01 21:30:00 +08:00 |
Glence
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403df62a0b
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cleaning up scenes and WIP for previewlevel camera
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2023-03-01 18:05:42 +08:00 |
XiaoQiDigipen
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b63db13c41
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Merge pull request #378 from SHADE-DP/scenetransitions
Implemented Fade In To and Fade Out From Black Scene Transitions
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2023-03-01 17:55:27 +08:00 |
mushgunAX
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0754eaa51a
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Merge branch 'main' into scenetransitions
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2023-03-01 17:36:14 +08:00 |
mushgunAX
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1f5cfd36f7
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Scene transitions done
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2023-03-01 17:36:02 +08:00 |
XiaoQiDigipen
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5c78b7ec1b
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Merge pull request #377 from SHADE-DP/SP3-4-Editor
Added scripting interface for cursor visible.
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2023-03-01 17:08:45 +08:00 |
SHAM-DP
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98140aa797
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Added scripting interface for cursor visible.
Fixed collider offset undo/redo
Double click object to look at object
Display editor cam pitch/yaw/roll
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2023-03-01 17:06:53 +08:00 |
mushgunAX
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a65735e0b3
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progress
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2023-03-01 16:37:33 +08:00 |
Brandon Mak
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4b37be6075
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Made text color serialized
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2023-03-01 16:02:44 +08:00 |
mushgunAX
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17a7db8a91
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Merge branch 'main' into scenetransitions
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2023-03-01 12:51:43 +08:00 |
Brandon Mak
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e44e961e14
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Particles WIP
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2023-03-01 10:06:09 +08:00 |
Brandon Mak
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77722aa560
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renamed some files
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2023-03-01 08:58:16 +08:00 |
Brandon Mak
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2e7bfd8b28
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Merge branch 'main' into SP3-1-Rendering
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2023-03-01 08:56:45 +08:00 |
Diren D Bharwani
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0e3a84a06b
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Fixed bug where changing scenes would not clear drawn colliders
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2023-03-01 04:34:20 +08:00 |