Commit Graph

167 Commits

Author SHA1 Message Date
Glence ee4e31f45f remove unwanted items in some scripts 2022-11-23 19:11:41 +08:00
Glence 22972d7455 updated the music banks
update a tem fix for physicsSystem
2022-11-23 17:37:06 +08:00
Glence 152007e810 adding audio for the rest of the level
setting player position so it doesnt fall through the floor
2022-11-23 16:57:32 +08:00
Glence 33bab64f12 Merge branch 'main' into PlayerController 2022-11-23 14:00:28 +08:00
XiaoQiDigipen 6d2591331b
Merge pull request #257 from SHADE-DP/SP3-6-c-scripting
Fixed bug where rendering inspectors for scripts that contain uninitialized List<T>s causes crashes
2022-11-23 13:49:42 +08:00
Glence 5356cd0800 added item model and setting the main game scene 2022-11-23 13:44:03 +08:00
Xiao Qi 8ad46afc22 Removed spaces from UI Test scene to stop regenerating of asset meta 2022-11-23 13:06:50 +08:00
Xiao Qi 0edd2f24e3 Added VS and FS shaders to tile singular textures
Added shader stage flag bit for vertex shaders
2022-11-23 13:02:33 +08:00
Kah Wei 67db744856 Uninitialized List<> will no longer cause crashes with the script inspector 2022-11-23 10:08:48 +08:00
Glence 4cacbb3300 adding main/lose/win scene 2022-11-23 00:44:27 +08:00
Glence 332d0a846d Merge branch 'main' into PlayerController 2022-11-22 22:13:52 +08:00
maverickdgg 7c36886669 Fix for Canvas scaler 2022-11-22 21:03:53 +08:00
maverickdgg 142f025692 Added check for editor camera. 2022-11-22 20:54:16 +08:00
Diren D Bharwani 053c3e04fd Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-22 19:26:47 +08:00
Diren D Bharwani c18d58cba3 Fixed various physics bugs
Fixed bug where world was prebuilt and entity IDs were wrongly synced
Fixed collider properties not being synced in the first frame during mass property computations
Fixed static objects being wrongly updated post world update
2022-11-22 19:26:17 +08:00
Kah Wei 1bd19b90a8 Merge branch 'main' into SP3-6-c-scripting 2022-11-22 18:11:17 +08:00
Kah Wei 4478b6db62 Added editor support for FontAsset, MeshAsset and MaterialAsset. 2022-11-22 17:48:01 +08:00
Glence c91897f46a made changescene a public in sceneManager.hxx
added a main menu scene 
added some new texture
2022-11-22 17:28:48 +08:00
Glence f1c7f42e13 Merge branch 'main' into PlayerController 2022-11-22 16:21:28 +08:00
Glence 71e8ba6044 doing up the main menu 2022-11-22 16:18:16 +08:00
XiaoQiDigipen 1ca216801f
Merge pull request #245 from SHADE-DP/SP3-1-Rendering
Updated SSAO shader
2022-11-22 16:01:11 +08:00
Brandon Mak 780c716199 Updated SSAO shader 2022-11-22 16:00:05 +08:00
Glence 81d44e6c59 small changes to the scene 2022-11-22 14:59:46 +08:00
Glence 219d5025f3 adding in the env and world 2022-11-22 14:14:55 +08:00
Glence 6c4ec7c807 Merge branch 'main' into PlayerController 2022-11-22 13:44:27 +08:00
XiaoQiDigipen 437cb075d3
Merge pull request #242 from SHADE-DP/SP3-141-Camera-System
FIxed major crashes caused by main camera retrieval and entity destroy
2022-11-22 12:55:17 +08:00
maverickdgg 858e200fb3 Bug fixes 2022-11-22 11:32:19 +08:00
Brandon Mak 4377972315 Added functionality for graphics system to render to swapchain image
- Added functionality for graphics system to render to swapchain image when SHEDITOR is disabled. This is done via rendering a simple quad on screen and using an input attachment as a texture to the shader.
2022-11-22 10:10:26 +08:00
Brandon Mak 964b375ccd Write to swapchain image without SHEDITOR defined WIP 2022-11-22 09:05:56 +08:00
Glence 56e7f73bbb adding var audios into scripting 2022-11-21 21:01:44 +08:00
Glence 293cc586d1 aiming is done in player 2022-11-21 00:12:09 +08:00
XiaoQiDigipen e10c1f518f
Merge pull request #234 from SHADE-DP/SP3-1-Rendering
Implemented serialization and editor inspector display for text renderer component
2022-11-20 22:41:06 +08:00
Brandon Mak 5d3603ac7d Text Renderer Component serialization 2022-11-20 22:24:24 +08:00
Brandon Mak c686954c77 Implemented Text Rendering
- The Text Renderer Component serialization and reflection onto inspector is not in yet, but there is basic functionality.
- Updated shaders
- Topology for text rendering is changed to triangle fan. Front facing for primitives is clockwise. Vertex state has both the positionOffset and glyphIndex attribute set as instanced.
-  Freetype instance is now initialized in InitBoilerplate
- SHCamera no longer calling SetPerspective/Ortho inside HandleResize
- Font Geometry is now loaded in SHFontLoader into SHFontAsset fontGeometry variable.
2022-11-20 19:03:12 +08:00
Diren D Bharwani 5871f32547 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-20 17:23:38 +08:00
Glence 8107c92754 Merge branch 'main' into PlayerController 2022-11-20 16:53:12 +08:00
Glence 875657cfde added playerstate scripts
added sub folders for player
remove unneeded scripts
2022-11-20 16:27:39 +08:00
Diren D Bharwani a0f4f3b00a Added collision tag names file 2022-11-20 15:32:33 +08:00
Brandon Mak 575132c4bb Added UI Component check in SHBatch
- UI Component shader changes
- Fixed picking issue
2022-11-20 01:45:14 +08:00
Brandon Mak d55adcdfe4 Merge remote-tracking branch 'origin/main' into UI_Integration 2022-11-19 22:08:16 +08:00
Brandon Mak 6d1f30e05b Merge branch 'SP3-1-Rendering' into UI_Integration 2022-11-19 21:45:21 +08:00
Brandon Mak 223276dd87 Created partial functionality to render a texture to swapchain image 2022-11-19 21:44:41 +08:00
Brandon Mak 798803cf81 UI WIP 2022-11-18 22:03:21 +08:00
Glence a77740db51 Merge branch 'main' into PlayerController 2022-11-18 17:16:04 +08:00
Glence 0551b1fb8a added the new banks
added onplay/onpause/onstop for audiosytem
2022-11-18 17:04:06 +08:00
Brandon Mak 03ce142137 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-18 16:37:06 +08:00
Glence 7d2435131f added game manager along with scoring zones for item to be thrown in 2022-11-17 12:54:08 +08:00
Glence e4f23dc6c3 added a game manager along with some player controller changes 2022-11-17 00:23:38 +08:00
Glence df9cb11446 add to vel instead of setting it 2022-11-16 22:28:08 +08:00
Brandon Mak f991e7b227 Fixed some text shaders and changed some image parameters
- SHApplication has a font compiler exe call to test compiling a sample font
- SHVkImage now takes in a vector instead of a span for mip offsets (fuck it, copy the mip offset. The RAM can cry about it).
- Removed font data descriptor set layouts from graphics global data
- FONT_DATA set index is changed to 4 instead. This clashes with Render graph resource set index but it won't matter. 
- Added entity ID render graph resource to scene render graph
- SHFont format for images is now R8G8B8A8UNorm
2022-11-16 16:57:08 +08:00