Glence
ee4e31f45f
remove unwanted items in some scripts
2022-11-23 19:11:41 +08:00
Glence
22972d7455
updated the music banks
...
update a tem fix for physicsSystem
2022-11-23 17:37:06 +08:00
Glence
152007e810
adding audio for the rest of the level
...
setting player position so it doesnt fall through the floor
2022-11-23 16:57:32 +08:00
Glence
33bab64f12
Merge branch 'main' into PlayerController
2022-11-23 14:00:28 +08:00
XiaoQiDigipen
6d2591331b
Merge pull request #257 from SHADE-DP/SP3-6-c-scripting
...
Fixed bug where rendering inspectors for scripts that contain uninitialized List<T>s causes crashes
2022-11-23 13:49:42 +08:00
Glence
5356cd0800
added item model and setting the main game scene
2022-11-23 13:44:03 +08:00
Xiao Qi
8ad46afc22
Removed spaces from UI Test scene to stop regenerating of asset meta
2022-11-23 13:06:50 +08:00
Xiao Qi
0edd2f24e3
Added VS and FS shaders to tile singular textures
...
Added shader stage flag bit for vertex shaders
2022-11-23 13:02:33 +08:00
Kah Wei
67db744856
Uninitialized List<> will no longer cause crashes with the script inspector
2022-11-23 10:08:48 +08:00
Glence
4cacbb3300
adding main/lose/win scene
2022-11-23 00:44:27 +08:00
Glence
332d0a846d
Merge branch 'main' into PlayerController
2022-11-22 22:13:52 +08:00
maverickdgg
7c36886669
Fix for Canvas scaler
2022-11-22 21:03:53 +08:00
maverickdgg
142f025692
Added check for editor camera.
2022-11-22 20:54:16 +08:00
Diren D Bharwani
053c3e04fd
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-22 19:26:47 +08:00
Diren D Bharwani
c18d58cba3
Fixed various physics bugs
...
Fixed bug where world was prebuilt and entity IDs were wrongly synced
Fixed collider properties not being synced in the first frame during mass property computations
Fixed static objects being wrongly updated post world update
2022-11-22 19:26:17 +08:00
Kah Wei
1bd19b90a8
Merge branch 'main' into SP3-6-c-scripting
2022-11-22 18:11:17 +08:00
Kah Wei
4478b6db62
Added editor support for FontAsset, MeshAsset and MaterialAsset.
2022-11-22 17:48:01 +08:00
Glence
c91897f46a
made changescene a public in sceneManager.hxx
...
added a main menu scene
added some new texture
2022-11-22 17:28:48 +08:00
Glence
f1c7f42e13
Merge branch 'main' into PlayerController
2022-11-22 16:21:28 +08:00
Glence
71e8ba6044
doing up the main menu
2022-11-22 16:18:16 +08:00
XiaoQiDigipen
1ca216801f
Merge pull request #245 from SHADE-DP/SP3-1-Rendering
...
Updated SSAO shader
2022-11-22 16:01:11 +08:00
Brandon Mak
780c716199
Updated SSAO shader
2022-11-22 16:00:05 +08:00
Glence
81d44e6c59
small changes to the scene
2022-11-22 14:59:46 +08:00
Glence
219d5025f3
adding in the env and world
2022-11-22 14:14:55 +08:00
Glence
6c4ec7c807
Merge branch 'main' into PlayerController
2022-11-22 13:44:27 +08:00
XiaoQiDigipen
437cb075d3
Merge pull request #242 from SHADE-DP/SP3-141-Camera-System
...
FIxed major crashes caused by main camera retrieval and entity destroy
2022-11-22 12:55:17 +08:00
maverickdgg
858e200fb3
Bug fixes
2022-11-22 11:32:19 +08:00
Brandon Mak
4377972315
Added functionality for graphics system to render to swapchain image
...
- Added functionality for graphics system to render to swapchain image when SHEDITOR is disabled. This is done via rendering a simple quad on screen and using an input attachment as a texture to the shader.
2022-11-22 10:10:26 +08:00
Brandon Mak
964b375ccd
Write to swapchain image without SHEDITOR defined WIP
2022-11-22 09:05:56 +08:00
Glence
56e7f73bbb
adding var audios into scripting
2022-11-21 21:01:44 +08:00
Glence
293cc586d1
aiming is done in player
2022-11-21 00:12:09 +08:00
XiaoQiDigipen
e10c1f518f
Merge pull request #234 from SHADE-DP/SP3-1-Rendering
...
Implemented serialization and editor inspector display for text renderer component
2022-11-20 22:41:06 +08:00
Brandon Mak
5d3603ac7d
Text Renderer Component serialization
2022-11-20 22:24:24 +08:00
Brandon Mak
c686954c77
Implemented Text Rendering
...
- The Text Renderer Component serialization and reflection onto inspector is not in yet, but there is basic functionality.
- Updated shaders
- Topology for text rendering is changed to triangle fan. Front facing for primitives is clockwise. Vertex state has both the positionOffset and glyphIndex attribute set as instanced.
- Freetype instance is now initialized in InitBoilerplate
- SHCamera no longer calling SetPerspective/Ortho inside HandleResize
- Font Geometry is now loaded in SHFontLoader into SHFontAsset fontGeometry variable.
2022-11-20 19:03:12 +08:00
Diren D Bharwani
5871f32547
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-20 17:23:38 +08:00
Glence
8107c92754
Merge branch 'main' into PlayerController
2022-11-20 16:53:12 +08:00
Glence
875657cfde
added playerstate scripts
...
added sub folders for player
remove unneeded scripts
2022-11-20 16:27:39 +08:00
Diren D Bharwani
a0f4f3b00a
Added collision tag names file
2022-11-20 15:32:33 +08:00
Brandon Mak
575132c4bb
Added UI Component check in SHBatch
...
- UI Component shader changes
- Fixed picking issue
2022-11-20 01:45:14 +08:00
Brandon Mak
d55adcdfe4
Merge remote-tracking branch 'origin/main' into UI_Integration
2022-11-19 22:08:16 +08:00
Brandon Mak
6d1f30e05b
Merge branch 'SP3-1-Rendering' into UI_Integration
2022-11-19 21:45:21 +08:00
Brandon Mak
223276dd87
Created partial functionality to render a texture to swapchain image
2022-11-19 21:44:41 +08:00
Brandon Mak
798803cf81
UI WIP
2022-11-18 22:03:21 +08:00
Glence
a77740db51
Merge branch 'main' into PlayerController
2022-11-18 17:16:04 +08:00
Glence
0551b1fb8a
added the new banks
...
added onplay/onpause/onstop for audiosytem
2022-11-18 17:04:06 +08:00
Brandon Mak
03ce142137
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-18 16:37:06 +08:00
Glence
7d2435131f
added game manager along with scoring zones for item to be thrown in
2022-11-17 12:54:08 +08:00
Glence
e4f23dc6c3
added a game manager along with some player controller changes
2022-11-17 00:23:38 +08:00
Glence
df9cb11446
add to vel instead of setting it
2022-11-16 22:28:08 +08:00
Brandon Mak
f991e7b227
Fixed some text shaders and changed some image parameters
...
- SHApplication has a font compiler exe call to test compiling a sample font
- SHVkImage now takes in a vector instead of a span for mip offsets (fuck it, copy the mip offset. The RAM can cry about it).
- Removed font data descriptor set layouts from graphics global data
- FONT_DATA set index is changed to 4 instead. This clashes with Render graph resource set index but it won't matter.
- Added entity ID render graph resource to scene render graph
- SHFont format for images is now R8G8B8A8UNorm
2022-11-16 16:57:08 +08:00