XiaoQiDigipen
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3ff2e6bb92
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Revert "Implemented a custom physics engine"
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2023-01-30 14:40:55 +08:00 |
Diren D Bharwani
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58a44997b2
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Reworked raycasting on engine side. Re-added raycasting to scripting
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2023-01-02 22:31:48 +08:00 |
Diren D Bharwani
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af39662748
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Merge remote-tracking branch 'origin/main' into PhySH
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2022-12-16 14:04:58 +08:00 |
Kah Wei
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77a164cefb
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Updated C# Gizmos class with DrawCube and DrawSphere in
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2022-12-15 23:33:53 +08:00 |
Kah Wei
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8978515cb9
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Reworked SHDebugDraw to fit new interface of SHDebugDrawSystem
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2022-12-15 23:25:49 +08:00 |
Kah Wei
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78575b11e4
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Added debug draw of wire spheres, filled cube and filled sphere
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2022-12-15 18:08:12 +08:00 |
Diren D Bharwani
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52dc993941
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goodbye react
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2022-12-02 17:44:44 +08:00 |
Diren D Bharwani
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9e7d7afe33
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Added proper Vector3 Rotate functions to Managed code.
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2022-11-24 12:02:26 +08:00 |
Kah Wei
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6550846b0f
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Added C# interface for Fonts and TextRenderable
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2022-11-21 20:58:47 +08:00 |
Diren D Bharwani
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411c4a4e56
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Added C# Interface for Raycasting
Untested with Scripts, tested engine side.
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2022-11-19 04:21:46 +08:00 |
Diren D Bharwani
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e93eea6381
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Cleaned up tools folder. Added debug only logging macros with _D suffix
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2022-11-15 03:03:37 +08:00 |
Kah Wei
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bdc7297937
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Converted macros for script field inspectors to use templates
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2022-11-10 16:20:04 +08:00 |
Kah Wei
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bbe8622d1e
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De-plushied SHADE_Managed comments
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2022-11-09 14:45:08 +08:00 |
Kah Wei
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349f4a875b
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Added full implementation of Gizmos class
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2022-11-09 10:22:11 +08:00 |
Kah Wei
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41b7cb842c
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Added C# Gizmos class interface
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2022-11-08 21:31:53 +08:00 |
Kah Wei
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715699b63b
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Add interface for C# light class and modified Color to match Unity's interface
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2022-11-08 20:18:50 +08:00 |
Kah Wei
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199897adb4
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Added GenericHandles to SHADE_Managed
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2022-10-28 19:02:26 +08:00 |
Kah Wei
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73a85e4aab
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Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
# SHADE_Managed/src/Utility/Convert.cxx
# SHADE_Managed/src/Utility/Convert.hxx
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2022-10-25 15:56:11 +08:00 |
Diren D Bharwani
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c34faade86
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Converted doubles to floats in SHADE Managed. Added Quaternions.
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2022-10-24 02:45:47 +08:00 |
Kah Wei
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488fd51d05
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Added Collider component and Ray struct for C#
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2022-10-20 17:07:21 +08:00 |
Kah Wei
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166a036142
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Completed script serialization in YAML
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2022-10-20 11:08:20 +08:00 |
Kah Wei
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187142d5c3
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Added Transform Component C# interface
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2022-09-23 19:57:29 +08:00 |
Kah Wei
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5171ddd2bf
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Added SHLog class and changed Debug::Log to use SHLog
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2022-09-17 03:20:24 +08:00 |
Xiao Qi
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7315d3038f
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Fixed outdated header includes in cxx files
Changed references to isActive to function calls
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2022-09-16 14:14:51 +08:00 |
Kah Wei
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2714503efa
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Fixed warnings
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2022-09-15 12:28:53 +08:00 |
Kah Wei
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8e45b5895e
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Removed references to SHLogger in Debug.cxx
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2022-09-13 20:31:08 +08:00 |
Kah Wei
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d643fe66b0
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Fixed errors in SHADE_Managed
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2022-09-13 17:16:36 +08:00 |
Kah Wei
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0ed5cecbf3
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Fixed ECS references in various files in SHADE_Managed
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2022-09-13 15:18:56 +08:00 |
Kah Wei
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4ed417cbea
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Added EngineInterface
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2022-09-13 11:43:49 +08:00 |
Kah Wei
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216a9ac7cb
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Added Script class
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2022-09-12 22:42:46 +08:00 |