Commit Graph

1818 Commits

Author SHA1 Message Date
Xiao Qi 4019b4914c Merge branch 'main' into SP3-13-Assets-Manager 2022-10-23 17:08:37 +08:00
Brandon Mak 0788084bbd Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-23 16:59:16 +08:00
Diren D Bharwani 8559f7d27c Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-10-23 16:59:11 +08:00
XiaoQiDigipen bf2baee144
Merge pull request #110 from SHADE-DP/SP3-1-Rendering
Added customization for compute shader post processing after renderpass end 
Added customization for compute shader post processing after renderpass end
Added Input attachment descriptor set support (incomplete, still need to bind and handle resizing)
Command buffers now take in a pipeline type to specify bind point. They also now store bind point specific data such as pipeline layout
More descriptor type support
Fixed a bug in batches where the frame index was not correct
Fixed a bug in pipeline layout where the descriptor set layout order was wrong
Render Graph now has 1 extra function at the start of generate where it checks render graph nodes for node computes. If they exist, add another subpass to transition all images involved.
Kirsch node compute for testing is in Graphics System.
Added function in SHVkUtil to convert pipeline type to pipeline bind point
2022-10-23 16:57:15 +08:00
Xiao Qi a83d1f8f04 Removed line that loaded all assets
Separated template function in asset manager into hpp file
Fixed bug in checking map contains
2022-10-23 16:55:57 +08:00
Diren D Bharwani 33a6d3798c Added orientation interface and fixed compatibility between physics and transform 2022-10-23 16:55:01 +08:00
Brandon Mak a81ef91373 Removed some commented code 2022-10-23 16:47:39 +08:00
Brandon Mak 6d2affcbb9 Merge branch 'Rendering-Camera-Integration' into SP3-1-Rendering 2022-10-23 16:36:32 +08:00
Brandon Mak 982f2de286 Merge remote-tracking branch 'origin/main' into Rendering-Camera-Integration 2022-10-23 16:36:22 +08:00
Brandon Mak 64002c6f2b Camera Director integrated
Still has bug
2022-10-23 16:04:58 +08:00
XiaoQiDigipen 438bce43f2
Merge pull request #109 from SHADE-DP/SP3-141-Camera-System
Fixed editor camera
2022-10-23 15:07:10 +08:00
Brandon Mak d4fe63722a WIP (TODO: remember to change commit message) 2022-10-23 15:05:31 +08:00
maverickdgg aa1b45c3de Fixed editor camera 2022-10-23 15:03:24 +08:00
XiaoQiDigipen 845c833915
Merge pull request #108 from SHADE-DP/SP3-141-Camera-System
Sp3 141 camera system
Added camera directors.
Use Transform Component's position and rotation for camera if entity has transform component.
Added a function to update editor camera
2022-10-23 12:52:36 +08:00
maverickdgg 96a7896da9 changed includes to SHHandle and SHResourceLibrary 2022-10-23 12:50:56 +08:00
maverickdgg 679533819f Merge branch 'main' into SP3-141-Camera-System 2022-10-23 12:43:39 +08:00
maverickdgg c15994532b Added a function for editor camera update 2022-10-23 12:42:25 +08:00
maverickdgg 6039ec534d Added clamping of camera, and copying of position and rotation from transform 2022-10-23 12:32:08 +08:00
XiaoQiDigipen a484cb8e22
Merge pull request #106 from SHADE-DP/SP3-10-input-management
Bindings and Controllers
Logical bindings are stored in a map of strings (keys) and logical binding data (values). Logical binding data includes:

Positive Key Codes
Negative Key Codes
Positive Controller Codes
Negative Controller Codes
Mouse X Positive Multiplier
Mouse Y Positive Multiplier
Bindings can only handle for one player for now. Up to four users can be implemented with relative ease, but that depends on whether we want to make the game multiplayer for some reason.

Controller inputs are also handled, with 20 different inputs for the controller.
2022-10-23 01:06:04 +08:00
mushgunAX 77aa5b8c7d Bindings and Controllers 2022-10-22 23:27:43 +08:00
Kah Wei 2bd633c11b Added RigidBody component 2022-10-22 23:00:50 +08:00
Kah Wei 885f22c984 Merge branch 'main' into SP3-6-c-scripting 2022-10-22 21:36:40 +08:00
Kah Wei 6ea5ae7707 Added serialization and deserialization of pipeline on the material (no shader loading yet) 2022-10-22 21:36:02 +08:00
Diren D Bharwani ebfcf1c6bb Transform now stores orientation as Quaternions. Interface unchanged 2022-10-22 20:16:38 +08:00
Kah Wei 9d8dfd334f Added serialization interfaces for Material (missing Shader) 2022-10-22 19:38:02 +08:00
Diren D Bharwani db751bd141 Editor & Scripts can now override Physics-Based objects' Transforms 2022-10-22 18:22:26 +08:00
Kah Wei 76f83068ba Added type information to SHShaderBlockInterface variables 2022-10-22 02:07:28 +08:00
Xiao Qi 304071cb0a Apparently static keyword gives error but it compiles 2022-10-22 00:42:50 +08:00
Xiao Qi 459d9dd9fd Merge branch 'main' into SP3-13-Assets-Manager 2022-10-22 00:08:43 +08:00
Kah Wei bc8b5f8167 Merge branch 'main' into SP3-8-RenderableSerialization 2022-10-21 22:48:50 +08:00
XiaoQiDigipen eba318c54d
Merge pull request #105 from SHADE-DP/SP3-4-editor_fix
Add Editor Features - Transform Gizmo
Added transform gizmo (UPDATE IMGUIZMO DEPENDENCY)
Small tweaks and fixes to editor
2022-10-21 20:58:47 +08:00
Brandon Mak cc6e2189fa WIP 2022-10-21 20:56:14 +08:00
Xiao Qi 449cd28bb3 Took test scene from main 2022-10-21 20:55:21 +08:00
Xiao Qi 44833d22c6 Merge branch 'main' into SP3-13-Assets-Manager 2022-10-21 20:52:28 +08:00
Sri Sham Haran d6123c8ed7 Merge branch 'main' into SP3-4-editor_fix 2022-10-21 20:45:16 +08:00
Sri Sham Haran 99a69b0020 tweaks + add new ui font 2022-10-21 20:45:03 +08:00
Xiao Qi 9df517f3b3 SP3-170 SP3-238 Restructured asset and asset loading library types to be derived from common base class.
Storage of assets and loaders based on pointers. 

Created general templated calls to get data from asset manager based on asset type passed in as template argument. 

More concise internal interface when loading and storing assets with libraries
2022-10-21 20:28:54 +08:00
Sri Sham Haran b3ed320f9b Transform Gizmo done. (Commands for it are wonky) 2022-10-21 18:39:50 +08:00
Kah Wei 1ea482ff38 Added serialization of SHRenderable (only Mesh) 2022-10-21 18:36:56 +08:00
Kah Wei c47a68947a Merge branch 'SP3-13-ResourceManager' into SP3-1-SerialisedRenderable 2022-10-21 17:12:00 +08:00
XiaoQiDigipen 52311d0ba6
Merge pull request #104 from SHADE-DP/SP3-13-ResourceManager
Added SHResourceManager and Generic Handle
2022-10-21 17:11:51 +08:00
Kah Wei e5628fbed8 Added functionality to retrieve AssetID from SHResourceManager using a Handle 2022-10-21 17:09:50 +08:00
Diren D Bharwani 82e416fe9e Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-10-21 16:29:31 +08:00
Kah Wei 43c2680a82 Added generic Handles and fixed bugs with SHResourceManager 2022-10-21 15:38:39 +08:00
Kah Wei 7e15edb052 Completed initial implementation of SHResourceManager 2022-10-21 13:58:27 +08:00
maverickdgg 7e04bee8d6 Defaults main camera if the mainCamera is still unset 2022-10-21 10:17:32 +08:00
maverickdgg 267ad5f8c6 Set up the CameraDirector creation and setting of main camera 2022-10-21 09:53:19 +08:00
maverickdgg 31ad8b8c87 Added Resource Lib and handle for CameraDirector into camera system 2022-10-21 09:29:13 +08:00
Sri Sham Haran bf0e7ab256 Merge branch 'main' into SP3-4-editor_fix 2022-10-21 08:57:25 +08:00
Brandon Mak e8073bb67f WIP 2022-10-21 08:42:58 +08:00