maverickdgg
f23853c85c
Main Menu Canvas Layout with button FX and scalebounce
2023-02-27 07:32:26 +08:00
maverickdgg
eb3d8b6b8b
Slider done, Slider Shader bugged
2023-02-27 05:42:54 +08:00
XiaoQiDigipen
b4930b63f5
Merge pull request #366 from SHADE-DP/SP3-141-Camera-System
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Added offset calculation to camera get position
2023-02-26 15:56:46 +08:00
maverickdgg
234da235b5
Merge branch 'main' into SP3-141-Camera-System
2023-02-26 02:21:30 +08:00
maverickdgg
c8baff878e
Added offset calculation to camera get position
2023-02-26 02:20:57 +08:00
XiaoQiDigipen
54a2428b7c
Merge pull request #364 from SHADE-DP/PlayerController
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Fix bugs and add Pause for the game in
2023-02-24 21:14:29 +08:00
Glence
a27b3fb80e
fix vulkan red line
2023-02-24 21:10:45 +08:00
Glence
acc548678e
Merge branch 'main' into PlayerController
2023-02-24 21:10:10 +08:00
Glence
dfbd1d027c
Merge branch 'main' into PlayerController
2023-02-24 18:04:26 +08:00
XiaoQiDigipen
d85382a06d
Merge pull request #363 from SHADE-DP/SP3-1-Rendering
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Implemented scanline and silhouette effect
2023-02-24 17:20:45 +08:00
XiaoQiDigipen
d259e31638
Merge pull request #362 from SHADE-DP/SP3-141-Camera-System
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Camera width resize with viewport. GetMainCamera exposed to scripts
2023-02-24 17:20:13 +08:00
Brandon Mak
18f6720055
Merge branch 'main' into SP3-1-Rendering
2023-02-24 17:18:40 +08:00
maverickdgg
b017618373
Merge branch 'main' into SP3-141-Camera-System
2023-02-24 16:32:01 +08:00
maverickdgg
4690fa5f91
GetMainCamera exposed to scripts.
2023-02-24 16:31:53 +08:00
maverickdgg
6045214b13
Camera width to resize with view port
2023-02-24 15:35:02 +08:00
XiaoQiDigipen
bbc21670c3
Merge pull request #361 from SHADE-DP/SP3-141-Camera-System
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Change AR to be shared and stored in camera system
2023-02-24 15:12:17 +08:00
XiaoQiDigipen
774147233b
Merge pull request #360 from SHADE-DP/SP3-20-UI-System
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Pre-load button textures
2023-02-24 15:09:17 +08:00
maverickdgg
c774071b35
Merge branch 'main' into SP3-141-Camera-System
2023-02-24 15:05:40 +08:00
maverickdgg
546ac9bb00
Gets the resource manager to pre-Load the textures when we set button texture asset ids
2023-02-24 15:02:41 +08:00
Brandon Mak
7eac238226
Accounted for subpass input descriptors
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Silhouette shader is working
2023-02-24 11:47:58 +08:00
Brandon Mak
6faa4e676b
Updated shader for scanline (needs refining)
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Shader hot reloading is working
2023-02-24 08:27:04 +08:00
Glence
86b662c7dc
Merge branch 'main' into PlayerController
2023-02-23 19:45:38 +08:00
XiaoQiDigipen
79433bcba2
Merge pull request #359 from SHADE-DP/SP3-20-UI-System
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Moved UIRoutines call order. Call FinalizeChanges. Fixed UI Button Events.
2023-02-23 14:00:50 +08:00
XiaoQiDigipen
ae2bc8592f
Merge pull request #358 from SHADE-DP/SP3-10-input-management
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Implemented Input Functions via C#
2023-02-23 14:00:26 +08:00
Xiao Qi
5d3e755b9b
Reload of recompiled data
2023-02-23 13:49:21 +08:00
maverickdgg
c4db16bb95
Merge branch 'main' into SP3-20-UI-System
2023-02-23 13:44:12 +08:00
maverickdgg
69f2e678df
re-enabled scene change and disabled debug logs
2023-02-23 13:42:22 +08:00
Kah Wei
64be53bad3
Fixed button events only working once
2023-02-23 13:39:09 +08:00
Brandon Mak
a391d9373e
WIP
2023-02-23 13:35:46 +08:00
Kah Wei
7292f11cdb
Fixed issue where duplicate script assemblies are loaded again
2023-02-23 13:32:23 +08:00
Kah Wei
d7846082a3
Fixed incorrect managed functions being called for new button events
2023-02-23 13:32:00 +08:00
maverickdgg
1b865b129b
Added finalizeChanges call and debug logs for hover enter
2023-02-23 12:50:42 +08:00
mushgunAX
dbe9b4d133
Controller, Bindings and Mouse Centre via C#
2023-02-22 23:50:39 +08:00
Kah Wei
bea179fb0f
Added script mappings for new button events
2023-02-22 21:49:10 +08:00
Brandon Mak
4dd496a6e8
Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
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WIP Hot reload
2023-02-22 19:51:50 +08:00
Xiao Qi
ff76704a86
New internal function in asset manager to get asset ID from name of compiled asset
2023-02-22 19:48:49 +08:00
Xiao Qi
8e9854a130
Check for existing asset meta in browser file before sendin asset id
2023-02-22 16:49:21 +08:00
Xiao Qi
5623115e29
Added asset id into compile function to facilitate event sending
2023-02-22 16:43:49 +08:00
Brandon Mak
f7bb8606be
Shader, text, asset manager events and generic data desc sets
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- Made shader for shiniy effect (half done)
- Text objects in scene now use a UI component for better scaling
- Asset manager now creates an event for compilation of assets
- Descriptor for generic data is implemented
2023-02-22 16:39:21 +08:00
mushgunAX
bc87fa3ae0
Merge branch 'main' into SP3-10-input-management
2023-02-22 15:16:05 +08:00
mushgunAX
0e572d7f89
progress
2023-02-22 15:15:38 +08:00
XiaoQiDigipen
5d025b0f9e
Merge pull request #357 from SHADE-DP/SP3-6-c-scripting
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Added SharedMaterial for Renderable
2023-02-22 14:53:47 +08:00
maverickdgg
06ad2a4c0c
moved the UI routines
2023-02-21 21:20:31 +08:00
Glence
8d10c48645
Bug fixes and WIP for alpha
2023-02-21 19:31:50 +08:00
Kah Wei
9a7c0d0bf6
Added SharedMaterial for Renderable
2023-02-21 17:30:43 +08:00
XiaoQiDigipen
269d5ffc15
Merge pull request #356 from SHADE-DP/SP3-20-UI-System
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Added 3 button event. Changed hovered and clicked boolean to be stored in UIComponent instead. Fixed Canvas Scaling matrix.
2023-02-21 15:49:27 +08:00
XiaoQiDigipen
ded5a87cf4
Merge pull request #354 from SHADE-DP/PlayerController
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Bug fixes for textrenderable and sterilization, added base for game pause
2023-02-21 15:49:09 +08:00
maverickdgg
6b6bbc6ac5
Camera AR now stored in system instead of camera component.
2023-02-21 11:37:09 +08:00
Brandon Mak
49692e5c37
Text Rendering now checks for UI Component
2023-02-21 11:16:44 +08:00
maverickdgg
a3112f9c60
Fixed Canvas Scaler to keep AR of the UI Elements
2023-02-21 10:48:07 +08:00