Commit Graph

2887 Commits

Author SHA1 Message Date
XiaoQiDigipen 7e1a909709
Merge pull request #179 from SHADE-DP/FixesForMs2Submission
small fixes for ms2 submission - delete this branch
2022-11-05 18:18:40 +08:00
Sri Sham Haran de38b29f25 small fixes for ms2 submission 2022-11-05 18:15:18 +08:00
XiaoQiDigipen 5506d14f84
Merge pull request #178 from SHADE-DP/PlayerController
made rb a properties
2022-11-05 17:46:16 +08:00
Glence b9996c7b51 made rb a properties 2022-11-05 17:44:34 +08:00
XiaoQiDigipen a5c0456eb7
Merge pull request #177 from SHADE-DP/SP3-6-c-scripting
Scenes are now reloaded and scripts are no longer lost when building scripts
2022-11-05 15:36:05 +08:00
Kah Wei 04e2c255b0 Build script options are now disabled when in play or pause mode 2022-11-05 15:34:56 +08:00
Brandon Mak 09f1b152e8 Merge branch 'main' into SP3-1-Rendering 2022-11-05 15:10:50 +08:00
Kah Wei 06afd384af Scenes are now reloaded and scripts are no longer lost when building scripts 2022-11-05 14:56:52 +08:00
XiaoQiDigipen 29c25c2d6d
Merge pull request #176 from SHADE-DP/SP3-1-BuiltInMesh
Pregenerates default meshes and provides a function to retrieve them
2022-11-05 00:13:45 +08:00
Xiao Qi 81d94c0a29 Merge remote-tracking branch 'origin/main' into main 2022-11-05 00:13:29 +08:00
Xiao Qi 7bfe459c02 Called assimp git pull from root bat directly instead of calling bat inside dependency 2022-11-05 00:13:24 +08:00
Kah Wei 40422a6d23 Added built-in primitives 2022-11-05 00:10:54 +08:00
XiaoQiDigipen 841a73b712
Merge pull request #175 from SHADE-DP/SP3-4-Editor
Asset browser now recurses down subassets
2022-11-04 23:35:41 +08:00
Sri Sham Haran ab17d57756 Asset browser now recurses down subassets 2022-11-04 23:32:29 +08:00
XiaoQiDigipen 740c144565
Merge pull request #174 from SHADE-DP/SP3-305-configurationsMerge
Scenes now load from file based on application config starting scene id
Added application config
Load starting scene from application config
Pressing play saves the scene
Pressing stop reloads the scene
2022-11-04 19:21:42 +08:00
Kah Wei b5bc64456c Added debug names for some SHVkBuffers 2022-11-04 19:16:57 +08:00
Sri Sham Haran b30da7e495 Fixes 2022-11-04 19:16:32 +08:00
Kah Wei d8ee991213 Steps in the rendering process are now highlighted and named for debugging tools 2022-11-04 18:39:45 +08:00
Sri Sham Haran b86f092f52 Merge branch 'main' into SP3-305-configurationsMerge 2022-11-04 18:37:19 +08:00
Sri Sham Haran 1267442210 Deserialization flow is now as follows:
Create entities and components >> Fetch Assets needed >> Load assets needed >> Initialize entities
Some other bug fixes
2022-11-04 18:27:25 +08:00
XiaoQiDigipen 378e4a67ce
Merge pull request #173 from SHADE-DP/SP3-13-Assets-Manager
Support for External Model Compiler and Model/Mesh sub assets
Compiling of external files (.gltf, .fbx) done by externally built exe
Models recognised as whole assets, contained meshes recognises and individual assets as well but saved into one file
Structured control paths for assets with and without sub assets for loading
2022-11-04 17:53:04 +08:00
Xiao Qi f2b589071c Merge branch 'main' into SP3-13-Assets-Manager 2022-11-04 17:49:43 +08:00
XiaoQiDigipen 6ad6db7997
Merge pull request #172 from SHADE-DP/PlayerController
additional changes for player controller
added itemweight to affect player jump
small bug fix to player throw
player caught will now reset its location
2022-11-04 17:49:25 +08:00
Xiao Qi 6d0089ee12 Merge branch 'main' into SP3-13-Assets-Manager 2022-11-04 17:49:13 +08:00
Glence be16fbed19 added item script in the scene 2022-11-04 17:35:09 +08:00
Glence d6804c09f4 fixed player throwing
added item script 
player jump is now affected by item weight
2022-11-04 17:31:53 +08:00
Xiao Qi 9ef956029e Changed name check for hardcoded racoon mesh 2022-11-04 17:20:52 +08:00
Xiao Qi 1f0d54486d Added sub asset data members
Changed some control flow in asset manager to accommodate for subassets
Read/Write meta files for assets with sub assets
2022-11-04 17:20:42 +08:00
Xiao Qi 6984653b64 Renamed and restructured model asset members
Added mesh asset vector for model asset to contain
2022-11-04 17:18:40 +08:00
Xiao Qi 608b204f88 Changed premake to copy model compiler exe 2022-11-04 17:17:48 +08:00
Xiao Qi 04113a0480 Shifted assets and generated new assets 2022-11-04 17:17:24 +08:00
Xiao Qi 4eecc0c08d Removed old mesh and meta files 2022-11-04 16:23:13 +08:00
XiaoQiDigipen 3b90c84a85
Merge pull request #171 from SHADE-DP/SP3-4-Editor
Fix drag-drop parenting issue
Users can now drop onto empty space in hierarchy panel to unparent
2022-11-04 16:11:38 +08:00
XiaoQiDigipen c7f6ded5ae
Merge pull request #170 from SHADE-DP/Fix-MultiplyShader
Switched shaders to use multiply colour instead of additive
2022-11-04 16:11:12 +08:00
Sri Sham Haran 2b34e8c13b Fix drag-drop parenting issue
Users can now drop onto empty space in hierarchy panel to unparent
2022-11-04 16:09:15 +08:00
Sri Sham Haran 4ee0294977 Scene loads correctly now 2022-11-04 14:44:18 +08:00
Kah Wei eea35600d3 Switched shaders to use multiply colour instead of additive 2022-11-04 14:04:59 +08:00
XiaoQiDigipen 74b9882024
Merge pull request #169 from SHADE-DP/ScriptingAI
AI Capture Mechanic
AI will set player's state to 'CAUGHT' if close enough. This threshold distance can be set in the editor.
2022-11-04 10:34:50 +08:00
mushgunAX ecd1efee56 AI Capture Mechanic 2022-11-03 21:25:43 +08:00
Xiao Qi 544716547e Added preprocessor check for debug to turn off renderdoc 2022-11-03 02:37:38 +08:00
Glence 5fe10ce8d1 Changes to main for presentation
Change TestCube_FS.glsl
Change debugdraw Key input to F10
TestScene changes
AI waypoint changed
playercontroller camera axis change
2022-11-03 01:50:02 +08:00
Xiao Qi f24346a6fd Revert "TEMPORARY Push with all relative paths changed for building exe"
This reverts commit 0979ee93e6.
2022-11-03 00:11:56 +08:00
Xiao Qi 0979ee93e6 TEMPORARY Push with all relative paths changed for building exe 2022-11-02 22:44:27 +08:00
Xiao Qi c96eeb7c5b Removed xml 2022-11-02 22:36:44 +08:00
XiaoQiDigipen 09792d23ad
Merge pull request #165 from SHADE-DP/ScriptingAI
AI Prototype implemented
Runs about four fixed corners in the scene. Chases an object called "Player" if it exists and is close enough. Stops chasing and resumes patrol if player is far enough.
2022-11-02 22:36:16 +08:00
XiaoQiDigipen 02e9df4df7
Merge pull request #164 from SHADE-DP/SP3-10-input-management
Zero out arrays in input manager
Properly zero out arrays in input manager so that it works in Release Mode, where arrays are not zeroed-out to save time.
2022-11-02 22:35:57 +08:00
XiaoQiDigipen 4b09f42adc
Merge pull request #168 from SHADE-DP/SP3-4-Editor
Added material inspector and setting of materials
Fixed imgui breaking in release
Added material inspector
Allow setting of materials to renderable component
2022-11-02 21:48:07 +08:00
Sri Sham Haran 86254a5bf3 Merge branch 'main' into SP3-4-Editor 2022-11-02 21:41:38 +08:00
Sri Sham Haran e609b5634a Material Inspector
Can set material
2022-11-02 21:31:27 +08:00
Xiao Qi d1f624b2eb Removed SHMeshData declaration/definition in graphics middle end
Renamed some data members in SHMeshData
Replaced calls and references to mesh data in Primitive Generator
2022-11-02 21:09:53 +08:00