Commit Graph

1344 Commits

Author SHA1 Message Date
XiaoQiDigipen be337a2687
Merge pull request #305 from SHADE-DP/SP3-5-ECS
Added GetComponents to Component Manager
2023-01-09 16:59:45 +08:00
Brandon Mak cb9223db0b Enabled partially bound bit for descriptor sets with variable size
- Shadow maps can be sampled from compute shaders
2023-01-09 11:06:10 +08:00
maverickdgg 4f63558f40 Added GetComponents to Component Manager 2023-01-09 10:44:36 +08:00
maverickdgg 88491ffbd8 ToggleButton fix 2023-01-09 09:56:46 +08:00
Brandon Mak 4928ed4bcf Will update commit message tomorrow. Fuck Vulkan. *KW in BG: DiReCtX*
- Changed RenderGraphNodeNames to RenderGraphEntityNames
- Managed to get shadow maps into desc sets
2023-01-09 09:44:40 +08:00
maverickdgg e89b6f5c4c Fixing button 2023-01-09 09:38:53 +08:00
maverickdgg 5f11a931c7 Added Toggle Button, Fixed canvas Scalar 2023-01-09 09:24:20 +08:00
maverickdgg b293b28a56 Button fix 2023-01-09 07:14:40 +08:00
mushgunAX 7dbd0b93b3 Minor comment fix 2023-01-08 21:39:48 +08:00
mushgunAX 4123e76a7d Checking Input Binding I/O 2023-01-08 21:36:19 +08:00
mushgunAX 92a7555370 Merge branch 'main' into SP3-10-input-management 2023-01-08 21:05:18 +08:00
mushgunAX baaeb9ee10 Input Binding File I/O 2023-01-08 21:05:09 +08:00
Kah Wei 686e141efa Fixed comment for SHPrimitiveGenerator::LineCapsuleCap 2023-01-08 01:46:52 +08:00
Kah Wei f44e7b7a1c Debug draw capsule now works with different orientations 2023-01-08 01:43:40 +08:00
Kah Wei 5c5ff38b49 Merge branch 'main' into SP3-1-DebugDraw 2023-01-08 01:07:15 +08:00
Kah Wei 98bfbc1048 Added DrawWireCapsule for debug draw (doesn't support orientation changes yet) 2023-01-08 01:06:50 +08:00
Brandon Mak 77a5829fc9 Shadows WIP 2023-01-07 17:45:49 +08:00
SHAM-DP f726592557 Popup window base & popup management
Added Scene save prompt popup (WIP)
2023-01-07 17:34:07 +08:00
Diren D Bharwani c3582cf5ee Added a rotate method with quaternions for Vector3 2023-01-07 16:14:55 +08:00
Brandon Mak 8bb406e17f Shadows WIP
- new subpass generated for shadow maps now use light's renderer
- Added support to pass in custom binding and location for vertex attributes
- SHLightingSubSystem GetViewMatrix uses SHMatrix::LookAtLH but with hard-coded values for now. This will eventually be replaced with real position and target values
- Created new shadow map rendering vertex input state.
2023-01-07 15:27:08 +08:00
SHAM-DP 1188c61c7d Filter WIP (Need to optimize the search first) 2023-01-07 15:25:50 +08:00
Brandon Mak 3e01c9e80a shadows WIP 2023-01-07 12:01:09 +08:00
Brandon Mak d3cd36984d Shadow map WIP 2023-01-07 07:42:42 +08:00
Brandon Mak 19f9b67550 Shadow map WIP
- Added companion subpass object to subpass
- Lighting sub system updates a light's renderer when it is a valid handle
- Light component's renderer will be created in the graphics system event when a light's shadow is enabled
2023-01-06 10:40:19 +08:00
Diren D Bharwani 8ca4045d55 R for retard 2023-01-05 17:53:48 +08:00
Diren D Bharwani 0c92e7ff6c Added more comments and clarity for polyhedron edge contacts 2023-01-05 14:40:59 +08:00
Diren D Bharwani 68e11ba48e Added edge vs edge contacts for convex polyhedron collisions 2023-01-05 13:42:17 +08:00
Diren D Bharwani c484a088fd Added first half of Gauss Map Optimised SAT 2023-01-05 01:12:25 +08:00
Diren D Bharwani dffdec9d9c Cleaned up colliders 2023-01-04 19:45:41 +08:00
Diren D Bharwani dd2fc934a2 Removed Redundant Geometry 2023-01-04 17:48:08 +08:00
Diren D Bharwani a49c674c2b Generalised the Parallel Axis Theorem for computing inertia tensors 2023-01-04 15:03:58 +08:00
Diren D Bharwani d7fa40776a Merge remote-tracking branch 'origin/main' into PhySH 2023-01-04 14:35:37 +08:00
Brandon Mak db87bea002 Added pre compute functions for render graph node compute 2023-01-04 09:58:29 +08:00
Brandon Mak 87b2103f6e Shadows WIP 2023-01-03 22:05:36 +08:00
Diren D Bharwani f7e867098d Small changes to rigidbody tooltips 2023-01-03 20:30:20 +08:00
Sri Sham Haran 562c9e2064 Merge branch 'main' into SP3-4-Editor 2023-01-03 20:29:09 +08:00
Diren D Bharwani b2645fb584 Added support for composite colliders 2023-01-03 18:53:21 +08:00
Diren D Bharwani 0460d776b0 Fixed collision tag panel fallacies and saving of tag masks 2023-01-03 10:40:02 +08:00
Diren D Bharwani 1b5024793c Added debug drawing for rays 2023-01-03 10:14:39 +08:00
Brandon Mak b771cdbfc6 Added barrier for shadow maps 2023-01-03 07:41:37 +08:00
Diren D Bharwani 1f2a9820d1 Readded collision tags and moved collision filtering to an earlier stage 2023-01-02 22:49:12 +08:00
Diren D Bharwani 58a44997b2 Reworked raycasting on engine side. Re-added raycasting to scripting 2023-01-02 22:31:48 +08:00
Brandon Mak ef8867a7a5 Shadows WIP 2023-01-02 22:16:35 +08:00
Brandon Mak 7f8dc2b647 Added constants for render graph node names
- Fleshed out event function to add resource and subpass to shadow map render graph node when shadow is turned on
- Added support for linking resources and subpasses to render graph at runtime
2023-01-02 18:24:29 +08:00
Diren D Bharwani ddfbc71400 Added implementation for raycasting into the collision space 2023-01-01 19:39:16 +08:00
Diren D Bharwani 7a92c2c86f Reverted a change 2023-01-01 17:23:06 +08:00
Diren D Bharwani 50de3a8ef0 Added some todo comments 2023-01-01 17:15:49 +08:00
Diren D Bharwani 6f55f202b9 Added planes 2023-01-01 16:53:13 +08:00
Diren D Bharwani 37db6a2bf1 Merge remote-tracking branch 'origin/main' into PhySH 2023-01-01 14:11:47 +08:00
Brandon Mak 03becd8e47 Removing resources now remove subpasses and computes involved
- Added an empty node in the render graph for shadow mapping
2023-01-01 13:59:10 +08:00
XiaoQiDigipen a6a0e1588b
Merge pull request #299 from SHADE-DP/SP3-6-c-scripting
Added scripting quality of life features
2023-01-01 12:37:09 +08:00
XiaoQiDigipen 1590982507
Merge pull request #298 from SHADE-DP/SP3-10-input-management
Fixed and Enhanced Input Binding Management
2023-01-01 12:35:49 +08:00
Brandon Mak d7754e125d Wrote remove resource for render graph (untested) 2023-01-01 12:02:51 +08:00
Diren D Bharwani 38764e79b3 Added trigger check for sphere vs convex polyhedron 2023-01-01 03:32:59 +08:00
Diren D Bharwani f3c0bdbcfd Clean up 2023-01-01 03:24:34 +08:00
Diren D Bharwani 67907b1ca9 Replaced twin-edge dependency on sphere vs convex polyhedron 2023-01-01 02:48:02 +08:00
Diren D Bharwani 00f8726e46 Solved edge case for sphere vs convex polyhedron 2023-01-01 02:42:44 +08:00
Diren D Bharwani 3a7336fe15 Improved stability of sphere vs convex polyhedron except for one edge case 2022-12-31 18:43:46 +08:00
Kah Wei fee2cdd8bf Merge branch 'main' into SP3-6-c-scripting 2022-12-31 18:32:41 +08:00
Diren D Bharwani 136b7e7bfc Renamed HalfEdgeDS to HalfEdgeStructure for clarity
do not abbreviate. abbreviation are usually bad!!
2022-12-31 01:47:42 +08:00
Diren D Bharwani 6451ca5e95 forgot to flip a normal 2022-12-31 01:40:28 +08:00
Diren D Bharwani 987a1fa515 Fixed false positives with convex polyhedron radii 2022-12-31 01:18:35 +08:00
Diren D Bharwani 896b47c1a0 Fixed and optimised sphere vs convex polyhedron
Improved sphere vs convex polyhedron from O(n^2) to O(n). Math is amazing.
2022-12-31 01:11:25 +08:00
Kah Wei dcf7a65cac Added launching of Visual Studio by double clicking on a script file 2022-12-31 00:21:00 +08:00
Diren D Bharwani 82d46fce99 Fixed voronoi region tests for sphere vs convex polyhedron 2022-12-30 23:53:45 +08:00
mushgunAX 0e417fa7d6 Merge branch 'main' into SP3-10-input-management 2022-12-30 21:58:11 +08:00
mushgunAX fed7f340cd Add Binding Parameters 2022-12-30 21:57:59 +08:00
Diren D Bharwani 3586c7ffdc Added mostly working sphere vs convex polyhedron collision detection 2022-12-30 21:43:22 +08:00
Diren D Bharwani d98d6a9e06 Refactored polyhedron and half-edge structures 2022-12-30 21:43:06 +08:00
Diren D Bharwani a36d03b03b Contacts now draw normals 2022-12-30 21:42:44 +08:00
Diren D Bharwani 50e3ddf0dd Fixed box inertia tensor calculation 2022-12-30 17:59:59 +08:00
Kah Wei 8db5b35f25 Added additional file utilities, PowerShell based execution of commands and tools for working with visual studio 2022-12-30 17:02:09 +08:00
mushgunAX 472f52af89 Should be finished for now, final checks to do 2022-12-30 15:56:36 +08:00
Brandon Mak 118ad33109 Got rid of SHEnumWrapper 2022-12-30 15:54:45 +08:00
Kah Wei 2e8535d3cf Fixed script building causing a freeze 2022-12-30 15:43:54 +08:00
Kah Wei ce16ca6f8d Exposed transform and MDI buffers in SHBatch and exposed Batches in SHSuperBatch 2022-12-30 15:29:17 +08:00
Diren D Bharwani 7b1b4873ec dumb dumb energy 2022-12-30 01:27:31 +08:00
Diren D Bharwani 6bab419428 Fixed collision tag bugs 2022-12-30 01:23:14 +08:00
Diren D Bharwani 196945ae84 Merge remote-tracking branch 'origin/main' into PhySH 2022-12-30 01:23:02 +08:00
Diren D Bharwani fba338eaef Fixed half edge builder and built box polyhedron 2022-12-30 01:14:40 +08:00
Diren D Bharwani 400cbb35d9 Partial implementation of a generic convex polyhedron object 2022-12-30 00:45:37 +08:00
Diren D Bharwani ea1dd57996 Added stub functions for collision detection algorithms 2022-12-30 00:45:01 +08:00
Diren D Bharwani 8ead885d0d Renamed CollisionShapeFactory to CollisionShapeLibrary 2022-12-30 00:44:08 +08:00
Diren D Bharwani b14ddac1e6 Added missing serialisation for box colliders 2022-12-30 00:42:10 +08:00
Kah Wei 2f5d855fc6 Added stub for SHVSUtiltiies 2022-12-29 23:46:44 +08:00
Kah Wei abf9c6b813 Refactored SHExecUtilities to return additional data 2022-12-29 23:46:27 +08:00
SHAM-DP 2037aab3df Added current scenename display
Cleaned up menu bar
2022-12-29 15:31:27 +08:00
Brandon Mak 8e2c32d110 Graphics refactor more or less tested and working
- Descriptors sets are now independent from a set index. Camera matrices for example can be bound to set index 1 for the batching system but index 2 for compute shaders.
- Truly global descriptors sets (misc data, textures and light data) are now manually bound to a global static class that allows retrieval of these sets to be bound whenever in the middle end. 
- Predefined descriptor set layouts (but not truly global such as camera data, materials and font) have their layouts predefined in a class and used for descriptor set initialization within the middle end. The sets themselves are allocated using these layouts (also accessible globally). 
- Descriptor sets that are more flexible with their bindings such as render graph resources are introspected from shaders and not predefined at all (though their types are recorded in SHGraphicsPredefinedData to avoid magic numbers when binding descriptor sets in some systems).
- Systems now have fixed mappings for descriptors used in shaders and these are defined in SHGraphicsPredefinedData. Batching for example has 3 fixed descriptors: Static global bound at 0, camera data bound at 1, materials bound at 2.
- Viewports no longer contain renderers and renderers no longer contain render graphs. The graphics system only has 1 render graph and subpasses can have both viewports and renderers bound to them to have options for viewport/scissor and camera settings. 
- Light data is now bound before every compute system.
- There is only 1 render graph in the entire system and contains only 6 nodes: G-Buffer pass (with lighting compute pass), debug draw with depth, debug draw, screen space pass, dummy pass for transition to input attachment for imGui and lastly the imGui pass for rendering editor to swapchain.
2022-12-29 14:29:25 +08:00
SHAM-DP 17b9520fff Fixed bug where all components are serialized for any entity even if it does not have the component(s)
Hierarchy Controls are no longer disabled when it is not in focus
2022-12-28 22:05:06 +08:00
SHAM-DP 16d34c6478 Added Copy/Paste of Component Values
- Command should fail if deserialization fails
2022-12-28 21:23:34 +08:00
Brandon Mak 99e7dbfa01 WIP 2022-12-28 20:47:20 +08:00
SHAM-DP 51c9058ab8 Window now maximized by default
Application now loads working scene if run with editor
Added editor config to save:
- Window size
- Window Maximized
- Working Scene
- Editor Style
2022-12-28 17:21:08 +08:00
Brandon Mak 497889c050 Merge branch 'main' into SP3-1-Rendering 2022-12-28 15:09:38 +08:00
Brandon Mak b84364ffe9 Minor changes
- Render Node Compute now has access to camera to send camera data to shaders
- Fonts now have functions to bind descriptor set
2022-12-28 12:43:40 +08:00
Brandon Mak 3bfec1e54f WIP will update later, afraid for BSOD again
- All Shaders now take in a single projection matrix. The type of projection matrix is dependent on the SHRenderer projection type.
- SHGraphicsSystem now only has a single render graph.
- SHGlobalDescriptorSets now store a descriptor set for static global data and a handle to the lighting system. Functions to bind their descriptor sets are also available. 
- Font desc set layout is added back into SHPredefinedData because while its possible to introspect the layouts from the shaders, the layouts is required beforehand to generate the font objects
- SHRenderers and SHViewport are now 2 separate entities, both passable to SHSubpass to be contained and used to set viewport/scissor and send camera matrices to shaders.
-  SHRenderer descriptor sets are now updated separately from the binding. They happen directly before the render graph executes.
2022-12-28 12:19:30 +08:00
XiaoQiDigipen 35c8321e98
Merge pull request #296 from SHADE-DP/SP3-4-Editor
Added Collision Tag Matrix
2022-12-27 13:59:49 +08:00
Sri Sham Haran 37f62fdd24 Collision Tag Matrix 2022-12-26 14:35:48 +08:00
Brandon Mak 5f2fa7fdf5 WIP
- Created a class that allows custom mappings of descriptor types to set indices
- SHPredefinedData now contains objects of the above class with predefined mappings for the different sub systems in the Graphics System. 
- These mappings are also accompanied with descriptor set layout vectors that are only for that system. This helps the sub systems have access to these layouts easily without having to pass them around. 
- Created another class to manage global descriptor sets such as lights. 
- Modified pipeline layout creation code to take in the correct descriptor set layouts.
2022-12-26 09:28:15 +08:00
Brandon Mak b035582b30 Renamed SHGraphicsGlobalData to SHPredefinedData
- SHPredefinedData now contains the font data descriptor set layout as well 
- Added a function for SHPredefinedData to retrieve descriptor sets based on a bitfield
- Modified descriptor sets to not be tied to a set index anymore
- Descriptor set layout doesn't have a set anymore
- Removed desc set index constants from SHGraphicsConstants since they aren't really needed anymore
2022-12-25 14:32:55 +08:00
mushgunAX 43950400ae Merge branch 'main' into SP3-10-input-management 2022-12-25 14:13:30 +08:00