Glence
a27b3fb80e
fix vulkan red line
2023-02-24 21:10:45 +08:00
Glence
acc548678e
Merge branch 'main' into PlayerController
2023-02-24 21:10:10 +08:00
Glence
dfbd1d027c
Merge branch 'main' into PlayerController
2023-02-24 18:04:26 +08:00
Brandon Mak
18f6720055
Merge branch 'main' into SP3-1-Rendering
2023-02-24 17:18:40 +08:00
maverickdgg
c774071b35
Merge branch 'main' into SP3-141-Camera-System
2023-02-24 15:05:40 +08:00
Brandon Mak
7eac238226
Accounted for subpass input descriptors
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Silhouette shader is working
2023-02-24 11:47:58 +08:00
Brandon Mak
6faa4e676b
Updated shader for scanline (needs refining)
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Shader hot reloading is working
2023-02-24 08:27:04 +08:00
Brandon Mak
a391d9373e
WIP
2023-02-23 13:35:46 +08:00
Brandon Mak
4dd496a6e8
Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
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WIP Hot reload
2023-02-22 19:51:50 +08:00
Brandon Mak
f7bb8606be
Shader, text, asset manager events and generic data desc sets
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- Made shader for shiniy effect (half done)
- Text objects in scene now use a UI component for better scaling
- Asset manager now creates an event for compilation of assets
- Descriptor for generic data is implemented
2023-02-22 16:39:21 +08:00
Glence
8d10c48645
Bug fixes and WIP for alpha
2023-02-21 19:31:50 +08:00
maverickdgg
6b6bbc6ac5
Camera AR now stored in system instead of camera component.
2023-02-21 11:37:09 +08:00
Brandon Mak
49692e5c37
Text Rendering now checks for UI Component
2023-02-21 11:16:44 +08:00
Glence
09d88b5a70
small bug fixes for text and serialization and added game pause
2023-02-20 19:53:22 +08:00
Brandon Mak
15df08ef67
Implemented events for screen resize
2023-02-20 14:28:23 +08:00
Brandon Mak
19d81b80f6
Base files for particles
2023-02-17 18:29:44 +08:00
Brandon Mak
f1217cc20b
Trajectory Rendering WIP
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- Trajectory rendering system is all in place. Just requires testing through the component.
- Component needs to be reflected in editor
- Shaders for trajectory rendering is also in place
2023-02-17 13:48:14 +08:00
Brandon Mak
cee45863fa
Trajectory rendering WIP
2023-02-17 00:53:45 +08:00
Brandon Mak
5acca02363
Implemented different shadow mapping technique
2023-02-15 21:34:22 +08:00
Sri Sham Haran
e41c161202
Adjusted lighting a bit cuz it looked janky at one portion
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Hide and clip mouse cursor for builds without editor (only when window is active)
2023-02-04 11:21:25 +08:00
Kah Wei
7ded7a0706
Merge branch 'SP3-20-UI-System' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-20-UI-System
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# Conflicts:
# Assets/Editor/Layouts/UserLayout.ini
2023-02-03 23:33:40 +08:00
Kah Wei
940c55d665
Fixed Renderables not being removed from a batch if their modifiable material was retrieved
2023-02-03 23:33:23 +08:00
maverickdgg
b15b5eadbc
Merge branch 'main' into SP3-20-UI-System
2023-02-03 22:59:56 +08:00
Brandon Mak
6cde511b36
Shadows update
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Made it less dark
2023-02-03 20:16:42 +08:00
maverickdgg
a6290d9c8f
Added texture, modifiable material fix
2023-02-03 20:12:48 +08:00
Brandon Mak
109f35f297
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2023-01-31 19:02:11 +08:00
Brandon Mak
e9452093f0
Fixed UI
2023-01-31 15:17:40 +08:00
mushgunAX
710bfe1dac
Merge branch 'main' into SP3-10-input-management
2023-01-31 12:51:50 +08:00
mushgunAX
38f2ba69db
Force use of Dedicated GPU
2023-01-31 12:43:02 +08:00
XiaoQiDigipen
f1bf9cb865
Merge pull request #322 from SHADE-DP/SP3-4-Editor
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Added hierarchy panel filter
2023-01-30 18:29:47 +08:00
Xiao Qi
f2b8e52608
Commented unused shader build lines
2023-01-30 18:28:49 +08:00
SHAM-DP
f2a0b38406
Merge branch 'main' into SP3-4-Editor
2023-01-30 17:56:38 +08:00
SHAM-DP
cf999b0d3b
Added entity filter
2023-01-30 17:44:06 +08:00
Kah Wei
c2aa067cc4
Fixed crash caused by loading incorrect renderpass for subpass replacement
2023-01-30 16:55:15 +08:00
Brandon Mak
a3ca04535f
More changes
2023-01-30 16:46:42 +08:00
Brandon Mak
89b101f3e5
passed string by value dum dum brandon
2023-01-30 16:46:14 +08:00
Brandon Mak
c45c469c8e
Change GetUsableSubpasses to GetUsableSubpass
2023-01-30 16:42:19 +08:00
Brandon Mak
f8bde9fc35
Added map to retrieve usable subpasses
2023-01-30 16:35:12 +08:00
Brandon Mak
a67e65ff76
Made array for usable subpasses
2023-01-30 15:34:22 +08:00
Kah Wei
52c0cc2f84
Merge branch 'main' into SP3-17-animation-system
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# Conflicts:
# Assets/Shaders/TestCube_VS.shshaderb
# SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
# SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.h
# SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.h
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsConstants.h
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h
# SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h
# SHADE_Engine/src/Serialization/SHYAMLConverters.h
2023-01-30 14:57:46 +08:00
Kah Wei
8c3703ce04
Fixed models using wrong animation bone matrices
2023-01-29 20:52:04 +08:00
Kah Wei
4a00312f57
Added serialization of AnimatorComponent
2023-01-29 20:35:18 +08:00
Kah Wei
2d1987e14b
Added handling for rendering objects using an animated shader but without an animator component or an attached rig
2023-01-29 19:27:58 +08:00
Kah Wei
6af4933b52
Fixed on-close crashes coming from SHResourceManager
2023-01-29 18:51:31 +08:00
Kah Wei
eab2f2d54a
Fixed bug where replacing an animator's rig causes the GPU to be lost
2023-01-29 16:03:08 +08:00
Kah Wei
e013112b2c
Fixed validation errors when rendering a non-animated model
2023-01-18 16:03:25 +08:00
Kah Wei
b36145fa39
Added isAnimated check with base 0-index identity matrix for bones
2023-01-17 22:55:33 +08:00
Kah Wei
20ffd67fcc
Fixed move constructor and assignment for SHBatch and added a check for if a batch is animated
2023-01-17 21:54:53 +08:00
Kah Wei
bce7237e20
Modified shader to support instanced bone first index and system to support runtime updating of animations
2023-01-16 21:02:37 +08:00
Kah Wei
a668f38c87
Fixed bone vertex data not correctly passed to the GPU
2023-01-16 17:49:16 +08:00