maverickdgg
a57145b510
Merge branch 'main' into SP3-20-UI-System
2022-11-22 20:39:39 +08:00
maverickdgg
a612e71f0c
Added Buttons, Added Canvas Scaling matrix, Added Serialization of buttons and camera arm
2022-11-22 20:39:15 +08:00
XiaoQiDigipen
720ccb6eab
Merge pull request #249 from SHADE-DP/SP3-2-Physics
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Fixed various physics bugs and added Physics Material to Inspector
2022-11-22 20:14:31 +08:00
Xiao Qi
57a0bbdb8c
Added entity count at the bottom bar of editor
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Changed colour of bottom bar
2022-11-22 20:14:21 +08:00
Diren D Bharwani
dab51ee4cf
Readded testing function in physics routines for future use
2022-11-22 20:00:58 +08:00
Diren D Bharwani
053c3e04fd
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-22 19:26:47 +08:00
Diren D Bharwani
c18d58cba3
Fixed various physics bugs
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Fixed bug where world was prebuilt and entity IDs were wrongly synced
Fixed collider properties not being synced in the first frame during mass property computations
Fixed static objects being wrongly updated post world update
2022-11-22 19:26:17 +08:00
Kah Wei
9964d5dfce
Fixed missing comments for SHEditorUI
2022-11-22 18:17:24 +08:00
Kah Wei
1bd19b90a8
Merge branch 'main' into SP3-6-c-scripting
2022-11-22 18:11:17 +08:00
Kah Wei
4478b6db62
Added editor support for FontAsset, MeshAsset and MaterialAsset.
2022-11-22 17:48:01 +08:00
Kah Wei
7d692061fb
Reworked how Materials are handled on C#
2022-11-22 17:23:50 +08:00
Kah Wei
719d29dec3
Renamed Mesh and Font structs in Managed to MeshAsset and FontAsset and reworked them to be a abstraction for asset IDs
2022-11-22 16:51:07 +08:00
Glence
71e8ba6044
doing up the main menu
2022-11-22 16:18:16 +08:00
Kah Wei
a78b3c0123
Reworked NativeAsset system
2022-11-22 15:52:55 +08:00
Xiao Qi
681e7f3506
Added invalid Asset ID Macro
2022-11-22 14:26:10 +08:00
maverickdgg
5d04149797
buttons WIP
2022-11-22 14:02:45 +08:00
Xiao Qi
5024956c04
Merge branch 'main' into SP3-13-Assets-Manager
2022-11-22 13:54:40 +08:00
maverickdgg
cf10724f3a
Update SHSerialization.cpp
2022-11-22 13:17:45 +08:00
maverickdgg
3e4ebaab7b
Merge branch 'main' into SP3-20-UI-System
2022-11-22 13:16:04 +08:00
maverickdgg
080c2c70d5
Added canvas to serialization
2022-11-22 13:09:40 +08:00
XiaoQiDigipen
437cb075d3
Merge pull request #242 from SHADE-DP/SP3-141-Camera-System
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FIxed major crashes caused by main camera retrieval and entity destroy
2022-11-22 12:55:17 +08:00
maverickdgg
858e200fb3
Bug fixes
2022-11-22 11:32:19 +08:00
Brandon Mak
cf0b94e97d
Merge branch 'main' into SP3-1-Rendering
2022-11-22 10:50:04 +08:00
Brandon Mak
dfe86ce7db
Fixed resizing bug
2022-11-22 10:43:59 +08:00
Brandon Mak
4377972315
Added functionality for graphics system to render to swapchain image
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- Added functionality for graphics system to render to swapchain image when SHEDITOR is disabled. This is done via rendering a simple quad on screen and using an input attachment as a texture to the shader.
2022-11-22 10:10:26 +08:00
Brandon Mak
964b375ccd
Write to swapchain image without SHEDITOR defined WIP
2022-11-22 09:05:56 +08:00
Diren D Bharwani
23bae3d515
Fixed bug with Bounciness failing to serialise
2022-11-22 00:46:32 +08:00
Diren D Bharwani
f1ac689bb0
Added Physics Materials to Inspector
2022-11-22 00:37:09 +08:00
Kah Wei
af2ad6cc80
Merge branch 'main' into SP3-6-c-scripting
2022-11-21 20:59:08 +08:00
Kah Wei
4172362790
Renamed SHTextRenderer to SHTextRenderable
2022-11-21 20:35:31 +08:00
Brandon Mak
cd6edeeee4
Merge branch 'main' into SP3-1-Rendering
2022-11-21 20:29:10 +08:00
XiaoQiDigipen
6d8fba8e05
Merge pull request #238 from SHADE-DP/Fix-BatchPersistence
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Fixed ghosts of a renderable being rendered when a material is changed
2022-11-21 20:27:48 +08:00
Xiao Qi
1ed0181c9e
Reverted premake changes
2022-11-21 20:27:38 +08:00
XiaoQiDigipen
81043a5927
Merge pull request #237 from SHADE-DP/SP3-2-Physics
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Added more debug drawing & Fixed Physics running without SHEDITOR
2022-11-21 20:24:05 +08:00
Kah Wei
9cc008eaf4
Fixed ghosts of a renderable being rendered when a material is changed
2022-11-21 20:21:08 +08:00
Diren D Bharwani
3baedd8ffa
Merge branch 'main' into SP3-2-Physics
2022-11-21 20:15:58 +08:00
Diren D Bharwani
1d692d3301
Physics works without SHEDITOR defines. Mass is temporarily auto computed.
2022-11-21 19:59:32 +08:00
Kah Wei
e3c573baa7
Added support for enabling and disabling scripts
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OnEnable and OnDisable are not called on GameObject active toggling for now but will be added in future
2022-11-21 17:16:16 +08:00
Kah Wei
0a9dea1c83
Disabled xmldoc generation warnings for SHADE projects
2022-11-21 12:14:07 +08:00
Brandon Mak
485b60c6d8
Added debug check in SHGraphicsSystem to compile assets only in debug
2022-11-21 00:39:13 +08:00
Xiao Qi
1666a0113b
Removed test lines for shader compile in graphics system
2022-11-21 00:29:46 +08:00
XiaoQiDigipen
e10c1f518f
Merge pull request #234 from SHADE-DP/SP3-1-Rendering
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Implemented serialization and editor inspector display for text renderer component
2022-11-20 22:41:06 +08:00
Brandon Mak
5d3603ac7d
Text Renderer Component serialization
2022-11-20 22:24:24 +08:00
Diren D Bharwani
d4ad60ea79
Fix compile error with collision tags
2022-11-20 20:12:20 +08:00
Brandon Mak
c686954c77
Implemented Text Rendering
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- The Text Renderer Component serialization and reflection onto inspector is not in yet, but there is basic functionality.
- Updated shaders
- Topology for text rendering is changed to triangle fan. Front facing for primitives is clockwise. Vertex state has both the positionOffset and glyphIndex attribute set as instanced.
- Freetype instance is now initialized in InitBoilerplate
- SHCamera no longer calling SetPerspective/Ortho inside HandleResize
- Font Geometry is now loaded in SHFontLoader into SHFontAsset fontGeometry variable.
2022-11-20 19:03:12 +08:00
Diren D Bharwani
cada3acb8a
Collision tags should be referenced by pointers
2022-11-20 18:30:18 +08:00
Diren D Bharwani
5871f32547
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-20 17:23:38 +08:00
Diren D Bharwani
4ebc16564a
Added collision matrix for configurating individual collision tags
2022-11-20 17:23:28 +08:00
XiaoQiDigipen
788ba22e0a
Merge pull request #232 from SHADE-DP/UI_Integration
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Added UI functionality to the Graphics System
2022-11-20 15:43:34 +08:00
XiaoQiDigipen
a355d9911a
Merge pull request #231 from SHADE-DP/SP3-4-Editor
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Fix not being able to disable/enable Rigidbody freeze rotation through editor inspector panel
2022-11-20 15:36:02 +08:00
Diren D Bharwani
4198310b7a
Missing implementation for updating all tag names through the physics system
2022-11-20 15:34:34 +08:00
Diren D Bharwani
a0f4f3b00a
Added collision tag names file
2022-11-20 15:32:33 +08:00
Sri Sham Haran
2b41394a74
Fix not being able to disable/enable Rigidbody freeze rotation through editor inspector panel
2022-11-20 15:30:14 +08:00
Diren D Bharwani
7226ccf279
Tested Collision Tags
2022-11-20 03:16:49 +08:00
Diren D Bharwani
b8530dfc89
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-20 02:35:12 +08:00
Diren D Bharwani
62433d1a53
Added Collision Tags
2022-11-20 02:35:02 +08:00
Brandon Mak
575132c4bb
Added UI Component check in SHBatch
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- UI Component shader changes
- Fixed picking issue
2022-11-20 01:45:14 +08:00
Brandon Mak
b323735ba8
Merge remote-tracking branch 'origin/SP3-1-VertexSwitch' into UI_Integration
2022-11-19 23:27:06 +08:00
Kah Wei
a988c45d52
Vertex shader can now be modified in the material inspector
2022-11-19 23:22:54 +08:00
Brandon Mak
d55adcdfe4
Merge remote-tracking branch 'origin/main' into UI_Integration
2022-11-19 22:08:16 +08:00
Brandon Mak
6d1f30e05b
Merge branch 'SP3-1-Rendering' into UI_Integration
2022-11-19 21:45:21 +08:00
Brandon Mak
223276dd87
Created partial functionality to render a texture to swapchain image
2022-11-19 21:44:41 +08:00
Xiao Qi
5fb51511f6
Merge branch 'main' into SP3-13-Assets-Manager
2022-11-19 19:59:24 +08:00
Kah Wei
92b1c6676b
Merge branch 'main' into Fix-BatchCrash
2022-11-19 18:26:37 +08:00
Kah Wei
b2dc440d03
Fixed bug where moving objects stopped moving after chanigng their material's shader
2022-11-19 18:26:11 +08:00
Kah Wei
58e6a3c4c2
Re-aded ability to change shaders
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Bugged, replacing shaders results in object being rendered in the old position
2022-11-19 17:30:48 +08:00
XiaoQiDigipen
bd3b643c19
Merge pull request #228 from SHADE-DP/Fix-BatchCrash
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Fixed crash caused when loading more than one graphics pipeline
2022-11-19 16:26:37 +08:00
XiaoQiDigipen
51d663ab14
Merge pull request #226 from SHADE-DP/SP3-2-Physics
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Added in Raycasting through Physics
2022-11-19 16:24:50 +08:00
Kah Wei
f3a44d2ead
Fixed crash caused when loading more than one graphics pipeline
2022-11-19 16:11:07 +08:00
Diren D Bharwani
6ad05d306f
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-19 04:21:58 +08:00
Diren D Bharwani
411c4a4e56
Added C# Interface for Raycasting
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Untested with Scripts, tested engine side.
2022-11-19 04:21:46 +08:00
Brandon Mak
798803cf81
UI WIP
2022-11-18 22:03:21 +08:00
Kah Wei
27413c380e
Renderables now no longer render if disabled
2022-11-18 21:59:18 +08:00
Kah Wei
5ec8475842
Merge branch 'main' into SP3-1-RenderOnlyActive
2022-11-18 21:34:28 +08:00
Diren D Bharwani
a4e5a1c269
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-18 18:31:38 +08:00
Diren D Bharwani
6b5b0387a9
Fixed bug where pausing then playing crashes physics
2022-11-18 18:31:07 +08:00
Diren D Bharwani
b328d1df82
Added Physics Raycasts with Debug Drawing
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Press F11 while the scene is playing to toggle debug drawing of rays.
2022-11-18 18:15:19 +08:00
Glence
a77740db51
Merge branch 'main' into PlayerController
2022-11-18 17:16:04 +08:00
Glence
0551b1fb8a
added the new banks
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added onplay/onpause/onstop for audiosytem
2022-11-18 17:04:06 +08:00
Brandon Mak
09249cf9e8
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-18 16:48:09 +08:00
maverickdgg
a181d7b896
Added Canvas and UI to editor
2022-11-18 16:37:33 +08:00
Brandon Mak
03ce142137
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-18 16:37:06 +08:00
Brandon Mak
66f33554a3
Tested adding text component to entities
2022-11-18 16:35:49 +08:00
maverickdgg
36a1a1c696
Merge branch 'main' into SP3-20-UI-System
2022-11-18 12:24:24 +08:00
maverickdgg
0b5ec34b00
Merge branch 'main' into SP3-141-Camera-System
2022-11-18 09:38:52 +08:00
maverickdgg
9ac1c01008
Merge branch 'main' into SP3-20-UI-System
2022-11-18 09:38:42 +08:00
maverickdgg
d997cd4da6
Added canvas ID to UI Component
2022-11-18 09:38:31 +08:00
XiaoQiDigipen
c493432f3f
Merge pull request #219 from SHADE-DP/SP3-6-c-scripting
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Scripts are now always built on engine launch
2022-11-17 17:38:17 +08:00
Kah Wei
e8bd33ec9e
Scripts are now always built on engine launch
2022-11-17 17:36:35 +08:00
XiaoQiDigipen
379c44086d
Merge pull request #218 from SHADE-DP/SP3-6-c-scripting
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Fixed edge cases for serialization and deserialization of scripts
2022-11-17 17:17:12 +08:00
XiaoQiDigipen
e31f868257
Merge pull request #217 from SHADE-DP/SP3-2-Physics
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Fixed various Physics bugs
2022-11-17 17:13:01 +08:00
Kah Wei
6efbea54e1
Fixed issue where scripts of Entities destroyed during scene unloading are not properly disposed
2022-11-17 15:43:35 +08:00
Sri Sham Haran
920e977232
Merge branch 'main' into SP3-4-Editor
2022-11-17 13:34:34 +08:00
Sri Sham Haran
e170a5fca8
Added controls to editor viewport menu bar to adjust movement speed and turn speed for editor camera
2022-11-17 13:33:22 +08:00
Diren D Bharwani
b3fbfce56f
FIxed debug draw for offset colliders
2022-11-17 12:58:01 +08:00
Diren D Bharwani
360c55fa2b
Disabled automass on rigid bodies
2022-11-17 12:27:00 +08:00
Diren D Bharwani
18218443ec
Fixed a bug
2022-11-17 12:20:28 +08:00
Diren D Bharwani
c967f9355f
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-17 10:42:53 +08:00
Diren D Bharwani
7288894507
Fixed bug where adding colliders would fail to maintain previous collider sizes
2022-11-17 10:42:45 +08:00
maverickdgg
ad30f150d1
UI component and UI System prep
2022-11-17 07:12:38 +08:00
maverickdgg
0bb97413ef
Added Canvas and UI Components
2022-11-17 05:39:55 +08:00
maverickdgg
7d71390d43
separated ortho and proj matrix in camera comp
2022-11-17 05:29:11 +08:00
maverickdgg
6b80a4baa9
Merge branch 'main' into SP3-141-Camera-System
2022-11-17 04:56:04 +08:00
maverickdgg
c80a819b6e
Guard Find entity by name function
2022-11-17 04:55:46 +08:00
Diren D Bharwani
8f9fedff41
Added sleeping debug info to Rigidbody Inspector
2022-11-17 01:39:05 +08:00
Diren D Bharwani
503f32c3a6
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-17 00:21:18 +08:00
Diren D Bharwani
39a8ca131f
Fixed Collision & Trigger Messages not being cleared on deactivating objects
2022-11-17 00:11:55 +08:00
Kah Wei
b129a68680
Disabled setting of shader for now as it is buggy
2022-11-16 23:19:25 +08:00
Kah Wei
19bc90845f
Added additional checks for SetProperty() of Material and MaterialInstance
2022-11-16 21:01:51 +08:00
Kah Wei
8869b42db2
Fixed memory corruption in SHSubpass
2022-11-16 21:00:27 +08:00
Kah Wei
fe91f58d28
Fixed material inspector saving not saving the correct texture ID into the runtime material
2022-11-16 19:25:17 +08:00
Kah Wei
c5bca4111b
Fixed validation error caused by deleting empty batches
2022-11-16 19:23:26 +08:00
Kah Wei
f0c09817ce
EnsureBufferAndCopy utility functions now avoid resizes if new size is smaller or equal
2022-11-16 17:49:11 +08:00
Kah Wei
29b4465dfd
Split pre-rendering tasks to a PrepareRenderRoutine
2022-11-16 17:48:15 +08:00
Sri Sham Haran
edd44604f1
Merge branch 'main' into SP3-4-Editor
2022-11-16 17:47:36 +08:00
Sri Sham Haran
37e845336b
Fix line draws for asset browser
2022-11-16 17:46:48 +08:00
Kah Wei
506b8836fe
Materials now keep track of their modified state and associated MaterialInstances keep track of changes to their base
2022-11-16 17:46:36 +08:00
Sri Sham Haran
1bd7183231
Added validation for Renderable drag drop fields
2022-11-16 17:30:19 +08:00
Brandon Mak
f991e7b227
Fixed some text shaders and changed some image parameters
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- SHApplication has a font compiler exe call to test compiling a sample font
- SHVkImage now takes in a vector instead of a span for mip offsets (fuck it, copy the mip offset. The RAM can cry about it).
- Removed font data descriptor set layouts from graphics global data
- FONT_DATA set index is changed to 4 instead. This clashes with Render graph resource set index but it won't matter.
- Added entity ID render graph resource to scene render graph
- SHFont format for images is now R8G8B8A8UNorm
2022-11-16 16:57:08 +08:00
Kah Wei
760c0386a9
Merge branch 'SP3-1-MaterialUpdate' into SP3-1-MaterialEditSupport
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# Conflicts:
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHMaterial.h
2022-11-16 16:45:22 +08:00
Kah Wei
db7c4a6d38
Merge branch 'main' into SP3-1-MaterialUpdate
2022-11-16 16:40:15 +08:00
Kah Wei
acae84d12c
Fixed bug where creation of custom material instance for Renderables are not updated on the GPU
2022-11-16 16:38:04 +08:00
Kah Wei
3e3a66f261
Fixed memory corruption issue caused by SHMaterialInstance::SetMaterial()
2022-11-16 16:32:12 +08:00
XiaoQiDigipen
690ebef77d
Merge pull request #213 from SHADE-DP/SP3-4-Editor
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Added Custom RigidBody Component View in Editor
2022-11-16 15:33:38 +08:00
Kah Wei
3a6f1f852b
SHMaterialInstance::GetProperty() will now retrieve a property from the base material if it was not overriden
2022-11-16 15:29:11 +08:00
Sri Sham Haran
ba39c02f9f
Changed formatting slightly for RigidBody component view
2022-11-16 15:28:42 +08:00
Kah Wei
dc9291bc01
Added Audio class for playing audio from C#
2022-11-16 15:00:56 +08:00
Kah Wei
3affaf426d
WIP Runtime Material Editing support
2022-11-16 09:06:29 +08:00
Diren D Bharwani
a9f77d666c
Fixed compile error
2022-11-16 00:04:56 +08:00
Diren D Bharwani
f172ccb744
Added Automass and Sleep check for Rigidbodies
2022-11-15 23:58:08 +08:00
Sri Sham Haran
37aad49406
Added requested rigidbody component view with debug information
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Changed DragVec controls to not push commands if ImGuiSliderFlags_ReadOnly is enabled
2022-11-15 21:09:24 +08:00
Brandon Mak
292fdf4ee2
Fixed some bugs but SHFont constructor still breaks
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the vkImage is not loading correctly
2022-11-15 20:40:43 +08:00
Diren D Bharwani
a3d2f95aa0
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-11-15 18:41:16 +08:00
Brandon Mak
b6bae850bf
Merge remote-tracking branch 'origin/main' into FontIntegration
2022-11-15 18:25:40 +08:00
Kah Wei
958310a8ea
Renderable now shows the name of the mesh and material assigned instead of asset IDs
2022-11-15 18:16:07 +08:00
Kah Wei
c69ad04f1e
Added functions to get name of a backing asset from SHResourceManager
2022-11-15 18:15:49 +08:00
Sri Sham Haran
93cded6ed9
Added serialization of component isActive
2022-11-15 17:04:52 +08:00
Sri Sham Haran
0e4d97da81
tooltip now reflects the correct keys
2022-11-15 16:28:46 +08:00
Sri Sham Haran
b0404bd59a
Merge branch 'main' into SP3-4-Editor
2022-11-15 16:22:56 +08:00
Sri Sham Haran
d3be8127cd
[FIXED] Parenting of entities selected using Shift+Select
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[FIXED] Component Active Checkbox not working for non reflected components
2022-11-15 16:22:48 +08:00
Diren D Bharwani
d3103598f3
Removed old SHLog trace methods
2022-11-15 16:22:16 +08:00
Kah Wei
75f103c372
Setting pipeline of a material now triggers a reset of all properties for material instances based on the material
2022-11-15 15:58:38 +08:00
Sri Sham Haran
e7a66eed08
Merge branch 'main' into SP3-4-Editor
2022-11-15 15:12:16 +08:00
Xiao Qi
f7cca42e59
Added shlog information source
2022-11-15 13:53:15 +08:00
Xiao Qi
786e15771c
Addedo control paths for font compilation and loading
2022-11-15 13:44:39 +08:00
Xiao Qi
92ddc3f1eb
Fixed wrong include path to SHUtilities
2022-11-15 13:30:25 +08:00
Xiao Qi
3dcb6f26c2
Merge branch 'main' into SP3-1-Rendering
2022-11-15 13:21:28 +08:00
Diren D Bharwani
e93eea6381
Cleaned up tools folder. Added debug only logging macros with _D suffix
2022-11-15 03:03:37 +08:00
XiaoQiDigipen
94b4e3d169
Merge pull request #206 from SHADE-DP/SP3-6-c-scripting
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Updated projects documentation auto generation
2022-11-15 01:52:53 +08:00
Kah Wei
5cb87402b2
Hide .shmeta files from C# script project
2022-11-15 01:22:22 +08:00