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7 Commits
PlayerCont
...
main
Author | SHA1 | Date |
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Sri Sham Haran | 0f7d86543f | |
Glence | 8ffca03f16 | |
XiaoQiDigipen | 724f8ae2cf | |
maverickdgg | f495dfe4fd | |
Glence | e5c8f4c380 | |
Glence | f114a7f59a | |
XiaoQiDigipen | 273bdfcdcc |
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@ -8832,7 +8832,7 @@
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- Type: SHADE_Scripting.UI.PreviewLevel
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- Type: SHADE_Scripting.UI.PreviewLevel
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Enabled: true
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Enabled: true
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levelTransistion: 619
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levelTransistion: 619
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endPoint1: [-5.5, 1.5, -2]
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endPoint1: [-5.5, 1.20000005, -2]
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endPoint2: [1, 1.5, -7.5]
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endPoint2: [1, 1.5, -7.5]
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endPoint3: [2.5, 1.5, -3]
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endPoint3: [2.5, 1.5, -3]
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playerCamera: 65730
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playerCamera: 65730
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@ -8844,7 +8844,7 @@
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NumberOfChildren: 0
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NumberOfChildren: 0
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Components:
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Components:
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Transform Component:
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Transform Component:
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Translate: {x: -7.5, y: 1.5, z: -2}
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Translate: {x: -7.5, y: 1.20000005, z: -2}
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Rotate: {x: 0, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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IsActive: true
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@ -17095,7 +17095,7 @@
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NumberOfChildren: 0
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NumberOfChildren: 0
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Components:
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Components:
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Transform Component:
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Transform Component:
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Translate: {x: -5, y: 1.5, z: -3}
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Translate: {x: -4.5, y: 1.5, z: -3.5}
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Rotate: {x: 0, y: -2.3561945, z: 0}
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Rotate: {x: 0, y: -2.3561945, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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IsActive: true
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@ -9383,7 +9383,7 @@
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levelTransistion: 229
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levelTransistion: 229
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endPoint1: [-1.79999995, 1.5, 0.5]
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endPoint1: [-1.79999995, 1.5, 0.5]
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endPoint2: [5, 3.5, 0.5]
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endPoint2: [5, 3.5, 0.5]
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endPoint3: [-0.5, 1.5, 3.5]
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endPoint3: [0.5, 1.5, 0.5]
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playerCamera: 66063
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playerCamera: 66063
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gameplayCanvas: 66062
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gameplayCanvas: 66062
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duration: 3
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duration: 3
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@ -9437,14 +9437,14 @@
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NumberOfChildren: 0
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NumberOfChildren: 0
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Components:
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Components:
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Transform Component:
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Transform Component:
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Translate: {x: 3.5, y: 1.5, z: 0}
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Translate: {x: 5.5, y: 1.5, z: 0.5}
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Rotate: {x: 0, y: 2.26892805, z: 0}
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Rotate: {x: 0, y: 1.57079637, z: 0}
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Scale: {x: 0.999999821, y: 1, z: 0.999999821}
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Scale: {x: 0.999999821, y: 1, z: 0.999999821}
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IsActive: true
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IsActive: true
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Camera Component:
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Camera Component:
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Position: {x: 2.5, y: 1.5, z: -7.5}
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Position: {x: 2.5, y: 1.5, z: -7.5}
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Pitch: 0
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Pitch: 0
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Yaw: 130
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Yaw: 90
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Roll: 0
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Roll: 0
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Width: 1920
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Width: 1920
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Near: 0.00999999978
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Near: 0.00999999978
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@ -50,11 +50,13 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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protected override void onTriggerStay(CollisionInfo info)
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protected override void onTriggerStay(CollisionInfo info)
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{
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{
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if(info.GameObject.GetScript<PlayerController>())
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if (info.GameObject.GetScript<PlayerController>())
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pc = info.GameObject.GetScript<PlayerController>();
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if (ai && ai.atk && pc)
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{
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{
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raccoonFound = true;
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pc = info.GameObject.GetScript<PlayerController>();
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if (ai && ai.atk && pc)
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{
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raccoonFound = true;
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}
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}
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}
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}
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}
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@ -52,7 +52,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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}
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}
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}
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}
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SHADE.Audio.SetParameterWithLabel("PlayerDetection", "Detected");
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}
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}
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public override void OnExit()
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public override void OnExit()
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@ -88,7 +88,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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public override void update()
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public override void update()
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{
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{
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if (ai.hitboxScript.raccoonFound)
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if (ai.hitboxScript.raccoonFound && machine.GetScript<HomeOwnerAI>().atk)
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{
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{
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raccoonCaught = true;
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raccoonCaught = true;
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Transform pcTransform = ai.player.GetComponent<Transform>();
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Transform pcTransform = ai.player.GetComponent<Transform>();
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@ -128,7 +128,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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else if (seq)
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else if (seq)
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{
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{
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if (timer <= 1.0f / 30.0f)
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if (timer <= seqTime * 0.5f)
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{
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{
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//ai.attackHitbox.SetActive(true);
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//ai.attackHitbox.SetActive(true);
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machine.GetScript<HomeOwnerAI>().atk = true;
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machine.GetScript<HomeOwnerAI>().atk = true;
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@ -471,6 +471,9 @@ public class PlayerController : Script
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private void Gravity()
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private void Gravity()
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{
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{
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if (currentState == RaccoonStates.CAUGHT)
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return;
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if (rb != null)
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if (rb != null)
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{
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{
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//check player vel.y if its close to zero its on the ground
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//check player vel.y if its close to zero its on the ground
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@ -554,6 +557,7 @@ public class PlayerController : Script
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rb.ClearTorque();
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rb.ClearTorque();
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rb.LinearVelocity = Vector3.Zero;
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rb.LinearVelocity = Vector3.Zero;
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rb.AngularVelocity = Vector3.Zero;
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rb.AngularVelocity = Vector3.Zero;
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collider.GetCollisionShape(0).IsTrigger = true;
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}
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}
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public void Reset()
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public void Reset()
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@ -565,6 +569,7 @@ public class PlayerController : Script
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if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
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if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
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stateMachine.SetState(typeof(PlayerIdleState));
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stateMachine.SetState(typeof(PlayerIdleState));
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collider.GetCollisionShape(0).IsTrigger = false;
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tranform.GlobalPosition = respawnPoint.GetComponent<Transform>().GlobalPosition;
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tranform.GlobalPosition = respawnPoint.GetComponent<Transform>().GlobalPosition;
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GameManager.Instance.RacoonCaught();
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GameManager.Instance.RacoonCaught();
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