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22 Commits

Author SHA1 Message Date
Sri Sham Haran 0f7d86543f Fix adaptive bgm not changing on alert 2023-04-02 18:16:25 +08:00
Glence 8ffca03f16 AI fix 2023-04-02 13:32:21 +08:00
XiaoQiDigipen 724f8ae2cf
Merge pull request #456 from SHADE-DP/Navigation
adjusted hitbox timing
2023-04-02 12:48:39 +08:00
maverickdgg f495dfe4fd adjusted hitbox timing 2023-04-02 12:34:47 +08:00
Glence e5c8f4c380 fix camera jittering 2023-04-01 21:30:18 +08:00
Glence f114a7f59a Scene changes for level preview 2023-04-01 21:06:12 +08:00
XiaoQiDigipen 273bdfcdcc
Merge pull request #455 from SHADE-DP/PlayerController
bug fixes
2023-04-01 19:18:29 +08:00
Glence 9b55d69f9a Merge branch 'main' into PlayerController 2023-04-01 19:14:38 +08:00
Glence 716087d15c small bug fixes 2023-04-01 19:14:30 +08:00
Xiao Qi 5c79bb7f9f Recompiled all shaders 2023-04-01 18:55:25 +08:00
XiaoQiDigipen f54448b5eb
Merge pull request #454 from SHADE-DP/PlayerController
Credits and Transition done
2023-04-01 18:09:04 +08:00
Glence 51f426868e credits and transition done 2023-04-01 18:07:22 +08:00
Glence 51867f0c5e Merge branch 'main' into PlayerController 2023-04-01 17:23:04 +08:00
Glence 96fd8295aa audio 2023-04-01 17:22:51 +08:00
XiaoQiDigipen a3c1993576
Merge pull request #453 from SHADE-DP/PlayerController
Level changes and bug fix
2023-04-01 16:43:19 +08:00
Glence cc9b7c20c4 Merge branch 'main' into PlayerController 2023-04-01 16:30:43 +08:00
Glence ce6288880a other stuff 2023-04-01 16:30:33 +08:00
Glence b2e38df969 Merge branch 'main' into PlayerController 2023-04-01 16:11:09 +08:00
XiaoQiDigipen 0dad2e9e9f
Merge pull request #451 from SHADE-DP/PlayerController
Scene changes
2023-04-01 16:11:08 +08:00
Glence f70a41a9dc transition for level is done along with bug fix 2023-04-01 16:08:32 +08:00
Glence 3e4794cebc Merge branch 'main' into PlayerController 2023-04-01 00:51:27 +08:00
Glence 191ed7de43 scene changes 2023-04-01 00:51:15 +08:00
47 changed files with 1010 additions and 254 deletions

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Scale: {x: 1, y: 1, z: 1}
IsActive: true
Scripts: ~
@ -17509,6 +17510,7 @@
maxCombo: 612
finalScore: 610
contiuneBtn: 623
levelTransition: 608
nextScene: 88928066
scoreTweenDur: 2
- EID: 623
@ -17652,3 +17654,64 @@
Clicked: false
IsActive: true
Scripts: ~
- EID: 608
Name: LevelTransistionCanvas
IsActive: true
NumberOfChildren: 2
Components:
Canvas Component:
Canvas Width: 1920
Canvas Height: 1080
Scale by canvas width: false
IsActive: true
Scripts:
- Type: LevelTransistion
Enabled: true
logo: 607
bg: 606
duration: 0.5
bgEndPositionX: 3000
logoEndPositionX: 3000
rotAndScale: false
rotationAmt: 360
scaleAmt: 631
- EID: 607
Name: LevelTransistionLogo
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 631, y: 631, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 126117259
IsActive: true
UI Component:
Canvas ID: 608
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 606
Name: LevelTransistionBG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.200000003}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 4000, y: 4000, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 132131066
IsActive: true
UI Component:
Canvas ID: 608
Hovered: false
Clicked: false
IsActive: true
Scripts: ~

View File

@ -1,4 +1,4 @@
- NavData: 263362242
- NavData: 252819653
- EID: 0
Name: Light_Direction
IsActive: true
@ -6,7 +6,7 @@
Components:
Transform Component:
Translate: {x: -4.64838362, y: 2.94342947, z: 0.209690213}
Rotate: {x: 6.41686916, y: 0.727440596, z: 2.90124035}
Rotate: {x: 2.99841309, y: 1.61244416, z: -0.287879944}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Light Component:
@ -3626,7 +3626,7 @@
Components:
Transform Component:
Translate: {x: 2.75, y: 0, z: 6.25}
Rotate: {x: 0, y: 0, z: 0}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 0.75, y: 0.75, z: 0.75}
IsActive: true
Renderable Component:
@ -5367,7 +5367,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 3.25, y: 0, z: 7.55967045}
Translate: {x: 3.47301221, y: 0, z: 8.17157459}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
@ -8802,7 +8802,7 @@
popInDuration: 0.5
popOutDuration: 0.075000003
stayDuration: 1
rotationAmt: 1800
rotationAmt: 360
scaleAmtX: 538
scaleAmtY: 377
- EID: 547
@ -9380,11 +9380,12 @@
Scripts:
- Type: SHADE_Scripting.UI.PreviewLevel
Enabled: true
levelTransistion: 229
endPoint1: [-1.79999995, 1.5, 0.5]
endPoint2: [5, 3.5, 0.5]
endPoint3: [-0.5, 1.5, 3.5]
endPoint3: [0.5, 1.5, 0.5]
playerCamera: 66063
gameplayCanvas: 526
gameplayCanvas: 66062
duration: 3
- EID: 555
Name: PreviewLevel1
@ -9436,14 +9437,14 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 3.5, y: 1.5, z: 0}
Rotate: {x: 0, y: 2.26892805, z: 0}
Translate: {x: 5.5, y: 1.5, z: 0.5}
Rotate: {x: 0, y: 1.57079637, z: 0}
Scale: {x: 0.999999821, y: 1, z: 0.999999821}
IsActive: true
Camera Component:
Position: {x: 2.5, y: 1.5, z: -7.5}
Pitch: 0
Yaw: 130
Yaw: 90
Roll: 0
Width: 1920
Near: 0.00999999978
@ -10589,7 +10590,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 2.91941047, y: 0.527999997, z: 7.41522264}
Translate: {x: 2.91941047, y: 0.527999997, z: 8.10036278}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
@ -12824,7 +12825,7 @@
NumberOfChildren: 8
Components:
Transform Component:
Translate: {x: 5.5, y: 0.300000012, z: 10}
Translate: {x: 5.5, y: 0.0124755427, z: 10}
Rotate: {x: -0, y: -3.1415925, z: 0}
Scale: {x: 0.999999404, y: 1, z: 0.999999404}
IsActive: true
@ -14464,7 +14465,7 @@
Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003}
Friction: 0.400000006
Bounciness: 0
Density: 1
Density: 2
Position Offset: {x: 0, y: 0.100000001, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
@ -14506,7 +14507,7 @@
Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003}
Friction: 0.400000006
Bounciness: 0
Density: 1
Density: 2
Position Offset: {x: 0, y: 0.100000001, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
@ -14548,7 +14549,7 @@
Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003}
Friction: 0.400000006
Bounciness: 0
Density: 1
Density: 2
Position Offset: {x: 0, y: 0.100000001, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
@ -14590,7 +14591,7 @@
Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003}
Friction: 0.400000006
Bounciness: 0
Density: 1
Density: 2
Position Offset: {x: 0, y: 0.100000001, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
@ -14793,8 +14794,8 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 3.65231538, y: 0.438600183, z: 7.60280371}
Rotate: {x: 0, y: 0, z: 0}
Translate: {x: 3.65231538, y: 0.438600183, z: 8.16182518}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Renderable Component:
@ -14824,7 +14825,7 @@
Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003}
Friction: 0.400000006
Bounciness: 0
Density: 1
Density: 2
Position Offset: {x: 0, y: 0.100000001, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
@ -14866,7 +14867,7 @@
Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003}
Friction: 0.400000006
Bounciness: 0
Density: 1
Density: 2
Position Offset: {x: 0, y: 0.100000001, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
@ -14908,7 +14909,7 @@
Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003}
Friction: 0.400000006
Bounciness: 0
Density: 1
Density: 2
Position Offset: {x: 0, y: 0.100000001, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
@ -15264,7 +15265,13 @@
Color Decay: {x: 0, y: 0, z: 0, w: 0}
Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
Scripts:
- Type: DecorationAudio
Enabled: true
name: spark1
audio: event:/Props/sparks
loop: false
timeDruation: 2.29999995
- EID: 608
Name: Light particles
IsActive: true
@ -15298,7 +15305,13 @@
Color Decay: {x: 0, y: 0, z: 0, w: 0}
Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
Scripts:
- Type: DecorationAudio
Enabled: true
name: spark2
audio: event:/Props/sparks
loop: false
timeDruation: 3.20000005
- EID: 609
Name: Light particles
IsActive: true
@ -15332,7 +15345,13 @@
Color Decay: {x: 0, y: 0, z: 0, w: 0}
Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
Scripts:
- Type: DecorationAudio
Enabled: true
name: spark3
audio: event:/Props/sparks
loop: false
timeDruation: 2.5
- EID: 610
Name: Light particles
IsActive: true
@ -15366,7 +15385,13 @@
Color Decay: {x: 0, y: 0, z: 0, w: 0}
Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
Scripts:
- Type: DecorationAudio
Enabled: true
name: spark4
audio: event:/Props/sparks
loop: false
timeDruation: 3.29999995
- EID: 611
Name: Water particles
IsActive: true
@ -15434,7 +15459,13 @@
Color Decay: {x: 0, y: 0, z: 0, w: 0}
Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
Scripts:
- Type: DecorationAudio
Enabled: true
name: spark5
audio: event:/Props/sparks
loop: false
timeDruation: 2.29999995
- EID: 613
Name: Water particles
IsActive: true
@ -15468,7 +15499,13 @@
Color Decay: {x: 0, y: 0, z: 0, w: 0}
Acceleration: {x: 0, y: -0.899999976, z: 0}
IsActive: true
Scripts: ~
Scripts:
- Type: DecorationAudio
Enabled: true
name: water2
audio: event:/Props/tap_loop
loop: true
timeDruation: 0.5
- EID: 615
Name: Water particles
IsActive: true
@ -15633,8 +15670,8 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: -0.329473495}
Rotate: {x: -0, y: 0, z: -0}
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Scripts: ~
@ -15762,12 +15799,12 @@
NumberOfChildren: 1
Components:
Transform Component:
Translate: {x: -800, y: 200, z: 0.100000001}
Translate: {x: -800, y: 200, z: 0.600000024}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 50, y: 50, z: 60}
IsActive: true
Text Renderer Component:
Text: X2
Text: X0
Font: 174412429
Color: {x: 1, y: 1, z: 1, w: 1}
Text Size: {x: 1, y: 1, z: 1}
@ -15788,7 +15825,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0.400000006, y: 0.400000006, z: 0.98999995}
Translate: {x: 0.800000012, y: 0.400000006, z: 0.98999995}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 4.26499987, y: 2, z: 1}
IsActive: true
@ -15823,7 +15860,12 @@
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
Scripts:
- Type: SHADE_Scripting.UI.SingleScaleBounce
Enabled: true
durationUp: 0.150000006
durationDown: 0.300000012
scaleSize: 1.20000005
- EID: 505
Name: Result Canvas
IsActive: false
@ -15842,6 +15884,7 @@
maxCombo: 484
finalScore: 274
contiuneBtn: 488
levelTransition: 229
nextScene: 84606951
scoreTweenDur: 2
- EID: 488
@ -15985,3 +16028,64 @@
Clicked: false
IsActive: true
Scripts: ~
- EID: 229
Name: LevelTransistionCanvas
IsActive: true
NumberOfChildren: 2
Components:
Canvas Component:
Canvas Width: 1920
Canvas Height: 1080
Scale by canvas width: false
IsActive: true
Scripts:
- Type: LevelTransistion
Enabled: true
logo: 228
bg: 227
duration: 0.5
bgEndPositionX: 3000
logoEndPositionX: 3000
rotAndScale: false
rotationAmt: 360
scaleAmt: 631
- EID: 228
Name: LevelTransistionLogo
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 631, y: 631, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 126117259
IsActive: true
UI Component:
Canvas ID: 229
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 227
Name: LevelTransistionBG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.200000003}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 4000, y: 4000, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 132131066
IsActive: true
UI Component:
Canvas ID: 229
Hovered: false
Clicked: false
IsActive: true
Scripts: ~

View File

@ -55,6 +55,7 @@
minScale: 1
maxScale: 1.20000005
duration: 1.5
isActive: true
- EID: 54
Name: Main Menu Button Group
IsActive: true
@ -1440,7 +1441,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -800, y: 450, z: 0}
Translate: {x: -800, y: 450, z: 0.300000012}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 273, y: 100, z: 1}
IsActive: true
@ -1476,7 +1477,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -250, y: 400, z: 0.100000001}
Translate: {x: -250, y: 400, z: 0.300000012}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 100, y: 100, z: 1}
IsActive: true
@ -1536,7 +1537,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -600, y: 0, z: 0}
Translate: {x: -600, y: 0, z: 0.300000012}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 345, y: 800, z: 1}
IsActive: true
@ -1558,6 +1559,7 @@
- Type: ChangeSceneButton
Enabled: true
sceneID: 91947920
levelTransistion: 433
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/UI/botton_hover
@ -1572,7 +1574,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Translate: {x: 0, y: 0, z: 0.300000012}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 345, y: 800, z: 1}
IsActive: true
@ -1594,6 +1596,7 @@
- Type: ChangeSceneButton
Enabled: true
sceneID: 86098106
levelTransistion: 433
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/UI/botton_hover
@ -1608,7 +1611,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 600, y: 0, z: 0}
Translate: {x: 600, y: 0, z: 0.300000012}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 345, y: 800, z: 1}
IsActive: true
@ -1630,6 +1633,7 @@
- Type: ChangeSceneButton
Enabled: true
sceneID: 88928066
levelTransistion: 433
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/UI/botton_hover
@ -1640,14 +1644,14 @@
clickScale: 0.899999976
- EID: 450
Name: TransitionCanvas
IsActive: false
IsActive: true
NumberOfChildren: 1
Components:
Canvas Component:
Canvas Width: 1920
Canvas Height: 1080
Scale by canvas width: false
IsActive: false
IsActive: true
Scripts: ~
- EID: 65982
Name: Transition
@ -1674,3 +1678,64 @@
alphaValue: 0
fadeInTime: 0.5
fadeOutTime: 0.5
- EID: 433
Name: LevelTransistionCanvas
IsActive: false
NumberOfChildren: 2
Components:
Canvas Component:
Canvas Width: 1920
Canvas Height: 1080
Scale by canvas width: false
IsActive: false
Scripts:
- Type: LevelTransistion
Enabled: true
logo: 431
bg: 432
duration: 0.800000012
bgEndPositionX: 0
logoEndPositionX: 0
rotAndScale: true
rotationAmt: 360
scaleAmt: 631
- EID: 431
Name: LevelTransistionLogo
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 0, y: 0, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 126117259
IsActive: true
UI Component:
Canvas ID: 433
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 432
Name: LevelTransistionBG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -2500, y: 0, z: 0.200000003}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 4000, y: 4000, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 132131066
IsActive: true
UI Component:
Canvas ID: 433
Hovered: false
Clicked: false
IsActive: true
Scripts: ~

View File

@ -50,13 +50,15 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
protected override void onTriggerStay(CollisionInfo info)
{
if(info.GameObject.GetScript<PlayerController>())
if (info.GameObject.GetScript<PlayerController>())
{
pc = info.GameObject.GetScript<PlayerController>();
if (ai && ai.atk && pc)
{
raccoonFound = true;
}
}
}
}

View File

@ -52,7 +52,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
}
}
SHADE.Audio.SetParameterWithLabel("PlayerDetection", "Detected");
}
public override void OnExit()

View File

@ -88,10 +88,11 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
public override void update()
{
if (ai.hitboxScript.raccoonFound)
if (ai.hitboxScript.raccoonFound && machine.GetScript<HomeOwnerAI>().atk)
{
raccoonCaught = true;
Transform pcTransform = ai.player.GetComponent<Transform>();
ai.player.GetScript<PlayerController>().Caught();
Transform netTransform = ai.attackHitbox.GetComponentInChildren<Transform>();
if (pcTransform && netTransform)
{
@ -127,7 +128,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
else if (seq)
{
if (timer <= 1.0f / 30.0f)
if (timer <= seqTime * 0.5f)
{
//ai.attackHitbox.SetActive(true);
machine.GetScript<HomeOwnerAI>().atk = true;

View File

@ -22,6 +22,7 @@ public class PlayerController : Script
public Transform tranform { get; set; }
public Camera cam { get; set; }
public CameraArm camArm { get; set; }
public Collider collider { get; set; }
[NonSerialized]
public PickAndThrow pat;
@ -124,6 +125,10 @@ public class PlayerController : Script
if(!tranform)
Debug.LogError("tranform is MISSING!");
collider = GetComponent<Collider>();
if (!collider)
Debug.LogError("collider is MISSING!");
stateMachine = AddScript<StateMachine>();
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine));
@ -435,11 +440,14 @@ public class PlayerController : Script
}
if (!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
{
if (currentState != RaccoonStates.CAUGHT)
{
currentState = RaccoonStates.FALLING;
if (stateMachine && !stateMachine.IsState(typeof(PlayerFallState)))
stateMachine.SetState(typeof(PlayerFallState));
}
}
}
@ -463,6 +471,9 @@ public class PlayerController : Script
private void Gravity()
{
if (currentState == RaccoonStates.CAUGHT)
return;
if (rb != null)
{
//check player vel.y if its close to zero its on the ground
@ -517,7 +528,6 @@ public class PlayerController : Script
public void Caught()
{
//Debug.Log("PlayerController: Raccoon Caught");
currentState = RaccoonStates.CAUGHT;
if (stateMachine && !stateMachine.IsState(typeof(PlayerCaughtState)))
stateMachine.SetState(typeof(PlayerCaughtState));
@ -540,19 +550,26 @@ public class PlayerController : Script
camArm.ArmLength = pat.tpc.armLength;
}
}
landedOnJumpPad = false;
jumpPadDrop = false;
rb.ClearForces();
rb.ClearTorque();
rb.LinearVelocity = Vector3.Zero;
rb.AngularVelocity = Vector3.Zero;
collider.GetCollisionShape(0).IsTrigger = true;
}
public void Reset()
{
//Debug.Log("PlayerController: Raccon Reset " + currentState);
if (currentState == RaccoonStates.CAUGHT && tranform && respawnPoint)
if (tranform && respawnPoint)
{
//Debug.Log("PlayerController: Raccon Reset inside if " + currentState);
currentState = RaccoonStates.IDLE;
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
stateMachine.SetState(typeof(PlayerIdleState));
collider.GetCollisionShape(0).IsTrigger = false;
tranform.GlobalPosition = respawnPoint.GetComponent<Transform>().GlobalPosition;
GameManager.Instance.RacoonCaught();

View File

@ -0,0 +1,47 @@
using SHADE;
using SHADE_Scripting.Audio;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class DecorationAudio : Script
{
public string name = "REPLACETHIS";
public string audio = "event:/UI/botton_hover";
public bool loop = true;
public float timeDruation = 0.5f;
private float timer = 0.0f;
protected override void awake()
{
if (audio != "Empty")
{
AudioHandler.audioClipHandlers[name] = Audio.CreateAudioClip(audio);
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers[name], GameObject.EntityId);
}
}
protected override void start()
{
if (loop)
AudioHandler.audioClipHandlers[name].Play();
}
protected override void update()
{
if (!loop)
{
timer += Time.DeltaTimeF;
if (timer > timeDruation)
{
timer = 0.0f;
AudioHandler.audioClipHandlers[name].Play();
}
}
}
}

View File

@ -0,0 +1,3 @@
Name: SC_DecorationAudio
ID: 166447267
Type: 9

View File

@ -68,7 +68,7 @@ public class GameManager : Script
Score = 0;
currGameState = GameState.START;
itemScored = false;
currMultiplierCombo = 1;
currMultiplierCombo = 0;
currMultiplierDuration = 0;
itemShatter = false;
GamePause = false;
@ -109,9 +109,6 @@ public class GameManager : Script
AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen");
AudioHandler.audioClipHandlers["KitchenAmbience"].Play();
if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeOut();
GamePause = false;
}
@ -146,7 +143,7 @@ public class GameManager : Script
if (currMultiplierDuration >= maxMultiplierDuration)
{
itemScored = false;
currMultiplierCombo = 1;
currMultiplierCombo = 0;
currMultiplierDuration = 0;
}
}
@ -240,9 +237,9 @@ public class GameManager : Script
//if (textBounce)
// textBounce.ScaleBounceOnce();
/*
if (textBounce)
textBounce.ScaleBounceOnce();*/
if (textBGBounce)
textBGBounce.ScaleBounceOnce();

View File

@ -9,6 +9,7 @@ namespace SHADE_Scripting.UI
public class PreviewLevel : Script
{
private List<Camera> listOfCamera;
public GameObject levelTransistion;
public Vector3 endPoint1;
public Vector3 endPoint2;
@ -56,7 +57,7 @@ namespace SHADE_Scripting.UI
protected override void update()
{
if (SceneFadeInOut.Instance && !SceneFadeInOut.Instance.FadeOutFinished() && !point1Done)
if (SceneFadeInOut.Instance && !levelTransistion.GetScript<LevelTransistion>().complete && !point1Done)
{
moveToEndPoint1.Reset();
return;

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@ -22,7 +22,11 @@ public class ScoringZone : Script
{
if (GameManager.Instance && info.GameObject.GetScript<Item>() && info.GameObject.IsActiveSelf && !info.GameObject.GetComponent<Collider>().GetCollisionShape(0).IsTrigger )
{
if (GameManager.Instance.currMultiplierCombo > 1)
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo;
else
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score;
GameManager.Instance.ItemScored();
particle.EmissionCount = startingParticleCount * GameManager.Instance.currMultiplierCombo;
particle.Emit();

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@ -1,11 +1,11 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public enum EASING_METHOD
{
public enum EASING_METHOD
{
EASE_IN_SINE,
EASE_OUT_SINE,
EASE_OUT_BOUNCE,
@ -14,7 +14,7 @@ using System.Threading.Tasks;
EASE_OUT_CIRCLE,
EASE_OUT_BACK,
LINEAR
}
}
public static class EasingHelper
{

View File

@ -54,7 +54,7 @@ namespace SHADE_Scripting.UI
protected override void start()
{
thread = TweenManager.CreateTweenThread(0.1f, 0.9f, 1.0f, EASING_METHOD.EASE_IN_SINE);
thread = TweenManager.CreateTweenThread(0.1f, 0.9f, 1.0f, EASING_METHOD.EASE_OUT_BACK);
Transform transform = GetComponent<Transform>();

View File

@ -7,7 +7,8 @@ public class ChangeSceneButton : Script
{
public uint sceneID = 0;
//Whether the scene changing button has been clicked
public GameObject levelTransistion;
private bool clickedFlag;
protected override void awake()
@ -26,9 +27,8 @@ public class ChangeSceneButton : Script
{
Audio.PlaySFXOnce2D("event:/UI/success");
Audio.StopAllSounds();
if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeIn();
clickedFlag = true;
levelTransistion.SetActive(true);
}
});
}
@ -39,7 +39,7 @@ public class ChangeSceneButton : Script
}
protected override void update()
{
if (clickedFlag && sceneID != 0 && SceneFadeInOut.Instance.FadeInFinished())
if (levelTransistion.GetScript<LevelTransistion>().complete && clickedFlag)
{
SceneManager.ChangeScene(sceneID);
}

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@ -54,6 +54,9 @@ public class CutsceneEnd : Script
private bool cutscene4Done = false;
private bool cutscene5Done = false;
public GameObject levelTransition;
private bool waiting = false;
protected override void awake()
{
initCutscene4();
@ -73,6 +76,9 @@ public class CutsceneEnd : Script
protected override void update()
{
if (!levelTransition.GetScript<LevelTransistion>().complete)
return;
Canvas4();
Canvas5();
@ -98,8 +104,12 @@ public class CutsceneEnd : Script
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene5Done && canvas5.IsActiveSelf)
{
SceneManager.ChangeScene(nextScene);
levelTransition.GetScript<LevelTransistion>().resetToLeft();
waiting = true;
}
if (levelTransition.GetScript<LevelTransistion>().complete && waiting)
SceneManager.ChangeScene(nextScene);
}
private void Canvas4()

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@ -82,6 +82,9 @@ public class CutsceneIntro : Script
private bool cutscene2Done = false;
private bool cutscene3Done = false;
public GameObject levelTransition;
private bool waiting = false;
protected override void awake()
{
initCutscene1();
@ -109,6 +112,9 @@ public class CutsceneIntro : Script
protected override void update()
{
if (!levelTransition.GetScript<LevelTransistion>().complete)
return;
Canvas1();
Canvas2();
Canvas3();
@ -148,8 +154,12 @@ public class CutsceneIntro : Script
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene3Done && canvas3.IsActiveSelf)
{
SceneManager.ChangeScene(nextScene);
levelTransition.GetScript<LevelTransistion>().resetToLeft();
waiting = true;
}
if (levelTransition.GetScript<LevelTransistion>().complete && waiting)
SceneManager.ChangeScene(nextScene);
}
private void Canvas1()

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@ -0,0 +1,91 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class LevelTransistion : Script
{
public GameObject logo;
public GameObject bg;
public float duration = 2.0f;
public float bgEndPositionX = 2500;
public float logoEndPositionX = 2500;
public bool rotAndScale = true;
public float rotationAmt = 360;
public float scaleAmt = 631;
public bool complete { get; set; }
private Transform logoTran;
private Transform bgTran;
private TweenThread bgTween;
private TweenThread logoTween;
private TweenThread rot;
private TweenThread scale;
protected override void awake()
{
logoTran = logo.GetComponent<Transform>();
if (!logoTran)
Debug.LogError("MISSING LOGO TRAN");
bgTran = bg.GetComponent<Transform>();
if (!bgTran)
Debug.LogError("MISSING BG TRAN");
complete = false;
}
protected override void start()
{
bgTween = TweenManager.CreateTweenThread(duration, bgTran.LocalPosition.x, bgEndPositionX, EASING_METHOD.EASE_OUT_CIRCLE);
logoTween = TweenManager.CreateTweenThread(duration , logoTran.LocalPosition.x, logoEndPositionX, EASING_METHOD.EASE_OUT_CIRCLE);
rot = TweenManager.CreateTweenThread(duration , 0, rotationAmt, EASING_METHOD.EASE_OUT_BACK);
scale = TweenManager.CreateTweenThread(duration, 0, scaleAmt, EASING_METHOD.EASE_OUT_BACK);
}
protected override void update()
{
if (bgTween != null)
bgTran.LocalPosition = new Vector3(bgTween.GetValue(), 0, bgTran.LocalPosition.z);
if (rotAndScale)
{
logoTran.LocalScale = new Vector3(scale.GetValue(), scale.GetValue(), 1);
logoTran.LocalEulerAngles = new Vector3(0, 0, SHADE.Math.DegreesToRadians(rot.GetValue()));
}
else
{
logoTran.LocalPosition = new Vector3(logoTween.GetValue(), 0, logoTran.LocalPosition.z);
}
if (bgTween.IsCompleted() && logoTween.IsCompleted())
complete = true;
}
public void resetToLeft()
{
logoTran.LocalEulerAngles = Vector3.Zero;
logoTran.LocalPosition = Vector3.Zero;
logoTran.LocalScale = Vector3.Zero;
bgTween.duration = 0.8f;
bgTween.Reset(-3000.0f,0.0f);
logoTween.duration = 0.8f;
logoTween.Reset();
rot.duration = 0.8f;
rot.Reset();
scale.duration = 0.8f;
scale.Reset();
complete = false;
rotAndScale = true;
}
}

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@ -0,0 +1,3 @@
Name: SC_LevelTransistion
ID: 158044875
Type: 9

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@ -26,6 +26,7 @@ public class MainMenu : Script
{
Input.SetMouseCentering(false);
Application.IsCursorVisible = true;
if(SceneFadeInOut.Instance)
SceneFadeInOut.Instance.CallFadeOut();
}
protected override void update()

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@ -3,6 +3,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace SHADE_Scripting.UI
@ -40,8 +41,13 @@ namespace SHADE_Scripting.UI
protected override void update()
{
if (sizeThread == null || sizeInvertThread == null)
return;
Transform transform = GetComponent<Transform>();
GetComponent<TextRenderable>().Text = $"X {GameManager.Instance.currMultiplierCombo}";
if (transform != null)
{
@ -66,7 +72,6 @@ namespace SHADE_Scripting.UI
public void ShowMultiplier(int multiplier, float duration)
{
GetComponent<TextRenderable>().Text = $"X {multiplier}";
sizeThread.duration = duration + sizeUpDuration;
sizeInvertThread.Reset();

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@ -14,6 +14,7 @@ public class Results : Script
public GameObject maxCombo;
public GameObject finalScore;
public GameObject contiuneBtn;
public GameObject levelTransition;
public uint nextScene;
public float scoreTweenDur = 2.0f;
@ -73,9 +74,7 @@ public class Results : Script
{
contiune.OnRelease.RegisterAction(() =>
{
if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeIn();
levelTransition.GetScript<LevelTransistion>().resetToLeft();
waitForTransition = true;
GameManager.Instance.GamePause = false;
@ -93,7 +92,7 @@ public class Results : Script
protected override void update()
{
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished() && waitForTransition)
if (levelTransition.GetScript<LevelTransistion>().complete && waitForTransition)
{
Audio.StopAllSounds();
SceneManager.ChangeScene(nextScene);

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@ -1,4 +1,4 @@
using SHADE;
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
@ -27,7 +27,7 @@ namespace SHADE_Scripting.UI
{
thread = TweenManager.CreateTweenThread(duration, minScale, maxScale, EASING_METHOD.EASE_IN_SINE);
Transform trans = GetComponent<Transform>();
if(trans != null)
if (trans != null)
{
defaultScale = trans.LocalScale;
}
@ -35,20 +35,22 @@ namespace SHADE_Scripting.UI
protected override void update()
{
if (thread == null)
return;
if(isActive != lastActive && isActive == true)
if (isActive != lastActive && isActive == true)
{
thread.Reset();
}
lastActive = isActive;
Transform trans = GetComponent<Transform>();
if(trans != null && isActive)
if (trans != null && isActive)
{
trans.LocalScale = defaultScale * thread.GetValue();
}
if(thread.IsCompleted())
if (thread.IsCompleted())
{
thread.ResetInvert();
}

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@ -7,11 +7,12 @@ using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class ScrollingCredits: Script
public class ScrollingCredits : Script
{
public float endY = 4000.0f;
public float duration = 30.0f;
public GameObject levelTransition;
[NonSerialized]
@ -25,10 +26,9 @@ namespace SHADE_Scripting.UI
protected override void start()
{
base.start();
Transform transform = GetComponent<Transform>();
if(transform != null)
if (transform != null)
{
thread = TweenManager.CreateTweenThread(duration, transform.LocalPosition.y, endY, EASING_METHOD.LINEAR);
thread.SetResetOnInactive(GameObject);
@ -37,13 +37,12 @@ namespace SHADE_Scripting.UI
protected override void update()
{
base.update();
Transform transform = GetComponent<Transform>();
if(thread != null && transform != null)
if (thread != null && transform != null)
{
transform.LocalPosition = new Vector3( transform.LocalPosition.x ,thread.GetValue() , transform.LocalPosition.z);
transform.LocalPosition = new Vector3(transform.LocalPosition.x, thread.GetValue(), transform.LocalPosition.z);
}
}
}

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@ -38,7 +38,7 @@ namespace SHADE_Scripting.UI
protected override void start()
{
thread = TweenManager.CreateTweenThread(0.0f, 1.0f, 1.0f, EASING_METHOD.EASE_IN_SINE);
thread = TweenManager.CreateTweenThread(0.0f, 1.0f, 1.0f, EASING_METHOD.LINEAR);
}
@ -50,6 +50,7 @@ namespace SHADE_Scripting.UI
{
scaleUp = false;
thread.duration = durationDown;
thread.method = EASING_METHOD.LINEAR;
thread.ResetInvert();
}
}
@ -65,6 +66,7 @@ namespace SHADE_Scripting.UI
{
thread.duration = durationUp;
thread.Reset(1.0f, scaleSize);
thread.method = EASING_METHOD.EASE_OUT_BACK;
}
else
{

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@ -35,9 +35,9 @@ public class StealFoodPopUp : Script
protected override void start()
{
rot = TweenManager.CreateTweenThread(popInDuration, 0, rotationAmt, EASING_METHOD.EASE_IN_SINE);
scaleX = TweenManager.CreateTweenThread(popInDuration, 0, scaleAmtX, EASING_METHOD.EASE_IN_SINE);
scaleY = TweenManager.CreateTweenThread(popInDuration, 0, scaleAmtY, EASING_METHOD.EASE_IN_SINE);
rot = TweenManager.CreateTweenThread(popInDuration * 0.4f, 0, rotationAmt, EASING_METHOD.LINEAR);
scaleX = TweenManager.CreateTweenThread(popInDuration, 0, scaleAmtX, EASING_METHOD.EASE_OUT_BACK);
scaleY = TweenManager.CreateTweenThread(popInDuration, 0, scaleAmtY, EASING_METHOD.EASE_OUT_BACK);
tran = GetComponent<Transform>();
if (!tran)

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@ -0,0 +1,41 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_EXT_nonuniform_qualifier : require
struct MatPropData
{
int textureIndex;
float alpha;
};
layout(location = 0) in struct
{
vec4 vertPos; // location 0
vec2 uv; // location = 1
vec4 normal; // location = 2
} In;
// material stuff
layout(location = 3) flat in struct
{
int materialIndex;
uint eid;
uint lightLayerIndex;
} In2;
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
layout (std430, set = 2, binding = 0) buffer MaterialProperties // For materials
{
MatPropData data[];
} MatProp;
layout(location = 0) out vec4 fragColor;
layout(location = 1) out uint outEntityID;
void main()
{
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
outEntityID = In2.eid;
}

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@ -0,0 +1,3 @@
Name: UI_TRANSISTION_FS
ID: 40208610
Type: 2

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@ -0,0 +1,3 @@
Name: TX_TransistionBG
ID: 50770098
Type: 3

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@ -47,7 +47,7 @@ namespace SHADE
/// <summary>
/// Maximum number of descriptor sets allowed
/// </summary>
uint32_t MaxSets = 100;
uint32_t MaxSets = 300;
/// <summary>
/// Flags used to create the DescriptorPool
/// </summary>