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SP3-17-ani
Author | SHA1 | Date |
---|---|---|
Kah Wei | da3b54a86b | |
Kah Wei | 5abcf49271 | |
Xiao Qi | 4aa032833c | |
Kah Wei | 933e963950 | |
Kah Wei | a0bafcc526 | |
Kah Wei | b9e12db44d |
|
@ -15,6 +15,7 @@ of DigiPen Institute of Technology is prohibited.
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#include "SH_API.h"
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#include "Math/SHMatrix.h"
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#include "Assets/Asset Types/Models/SHAnimationAsset.h"
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#include "Math/SHQuaternion.h"
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namespace SHADE
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{
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@ -76,10 +77,5 @@ namespace SHADE
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std::vector<Channel> channels;
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int ticksPerSecond;
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float totalTime;
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/*---------------------------------------------------------------------------------*/
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/* Helper Functions */
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/*---------------------------------------------------------------------------------*/
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};
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}
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@ -14,6 +14,7 @@ of DigiPen Institute of Technology is prohibited.
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#include "SHpch.h"
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// Primary Include
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#include "SHAnimatorComponent.h"
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#include "SHAnimatorComponent.hpp" // Include here as they are private function templates
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// STL Includes
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#include <queue>
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// Project Includes
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@ -161,7 +162,6 @@ namespace SHADE
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// Apply transformations to this node
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const int BONE_MTX_IDX = rig->GetNodeIndex(node);
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std::optional<SHVec3> position;
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if (BONE_MTX_IDX >= 0)
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{
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boneMatrices[BONE_MTX_IDX] = node->OffsetMatrix * transformMatrix;
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@ -151,5 +151,3 @@ namespace SHADE
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RTTR_ENABLE()
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};
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}
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#include "SHAnimatorComponent.hpp"
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@ -20,7 +20,6 @@ of DigiPen Institute of Technology is prohibited.
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#include "SH_API.h"
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#include "Math/SHMatrix.h"
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#include "Resource/SHHandle.h"
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#include "Resource/SHResourceLibrary.h"
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namespace SHADE
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{
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@ -10,10 +10,11 @@
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*****************************************************************************/
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#pragma once
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#include "Math/SHMath.h"
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#include "Assets/Asset Types/SHAssetData.h"
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#include <vector>
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#include "Math/Vector/SHVec3.h"
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#include "Math/Vector/SHVec4.h"
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namespace SHADE
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@ -68,6 +68,11 @@ namespace SHADE
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ReadMeshData(file, asset.meshHeaders, asset.meshes);
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ReadAnimData(file, asset.animHeaders, asset.anims);
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/*for (auto& mesh : asset.meshes)
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{
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mesh->BoneCount = asset.rig.nodeDataCollection.size();
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}*/
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// Not eof yet, animation exists
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if (file.peek() != EOF)
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{
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@ -608,25 +608,34 @@ namespace SHADE
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boneMatrixIndices.emplace_back(static_cast<uint32_t>(boneMatrixData.size()));
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auto animator = SHComponentManager::GetComponent_s<SHAnimatorComponent>(rendId);
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auto mesh = renderable->GetMesh();
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const int BONE_COUNT = static_cast<int>(mesh->BoneCount);
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int extraMatricesToAdd = BONE_COUNT;
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if (animator)
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{
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// Add matrices
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const auto& MATRICES = animator->GetBoneMatrices();
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if (MATRICES.size() <= BONE_COUNT)
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{
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boneMatrixData.insert(boneMatrixData.end(), MATRICES.cbegin(), MATRICES.cend());
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extraMatricesToAdd = std::max({0, BONE_COUNT - static_cast<int>(MATRICES.size())});
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}
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}
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// If we need to patch up with more matrices, add it
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if (extraMatricesToAdd > 0)
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{
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boneMatrixData.insert(boneMatrixData.end(), extraMatricesToAdd, SHMatrix::Identity);
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}
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//auto mesh = renderable->GetMesh();
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//const int BONE_COUNT = static_cast<int>(mesh->BoneCount);
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//int extraMatricesToAdd = BONE_COUNT;
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//if (animator)
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//{
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// const auto& MATRICES = animator->GetBoneMatrices();
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// boneMatrixData.insert(boneMatrixData.end(), MATRICES.cbegin(), MATRICES.cend());
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// // Add matrices
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// const auto& MATRICES = animator->GetBoneMatrices();
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// if (MATRICES.size() <= BONE_COUNT)
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// {
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// boneMatrixData.insert(boneMatrixData.end(), MATRICES.cbegin(), MATRICES.cend());
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// extraMatricesToAdd = std::max({0, BONE_COUNT - static_cast<int>(MATRICES.size())});
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// }
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//}
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//// If we need to patch up with more matrices, add it
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//if (extraMatricesToAdd > 0)
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//{
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// boneMatrixData.insert(boneMatrixData.end(), extraMatricesToAdd, SHMatrix::Identity);
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//}
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}
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}
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}
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@ -16,6 +16,8 @@ of DigiPen Institute of Technology is prohibited.
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#include "SHResourceManagerInterface.h"
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// Project Includes
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#include "SHResourceManager.h"
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#include "Animation/SHAnimationClip.h"
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#include "Animation/SHRig.h"
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namespace SHADE
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{
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@ -23,6 +25,17 @@ namespace SHADE
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{
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return SHResourceManager::LoadOrGet<SHMesh>(assetId);
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}
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Handle<SHRig> SHResourceManagerInterface::LoadOrGetRig(AssetID assetId)
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{
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return SHResourceManager::LoadOrGet<SHRig>(assetId);
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}
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Handle<SHAnimationClip> SHResourceManagerInterface::LoadOrGetAnimationClip(AssetID assetId)
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{
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return SHResourceManager::LoadOrGet<SHAnimationClip>(assetId);
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}
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Handle<SHTexture> SHResourceManagerInterface::LoadOrGetTexture(AssetID assetId)
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{
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return SHResourceManager::LoadOrGet<SHTexture>(assetId);
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@ -29,6 +29,8 @@ namespace SHADE
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struct SHMaterialSpec;
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class SHMaterial;
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class SHFont;
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class SHRig;
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class SHAnimationClip;
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/*-----------------------------------------------------------------------------------*/
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/* Type Definitions */
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@ -43,7 +45,6 @@ namespace SHADE
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/*---------------------------------------------------------------------------------*/
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/* Loading Functions */
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/*---------------------------------------------------------------------------------*/
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/// <summary>
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/// Wrapper for SHResourceManager::LoadOrGet<SHMesh>().
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/// </summary>
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@ -51,6 +52,18 @@ namespace SHADE
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/// <returns>Handle to the resource to retrieve.</returns>
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static Handle<SHMesh> LoadOrGetMesh(AssetID assetId);
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/// <summary>
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/// Wrapper for SHResourceManager::LoadOrGet<SHRig>().
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/// </summary>
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/// <param name="assetId">Asset ID of the resource to load.</param>
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/// <returns>Handle to the resource to retrieve.</returns>
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static Handle<SHRig> LoadOrGetRig(AssetID assetId);
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/// <summary>
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/// Wrapper for SHResourceManager::LoadOrGet<SHAnimationClip>().
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/// </summary>
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/// <param name="assetId">Asset ID of the resource to load.</param>
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/// <returns>Handle to the resource to retrieve.</returns>
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static Handle<SHAnimationClip> LoadOrGetAnimationClip(AssetID assetId);
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/// <summary>
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/// Wrapper for SHResourceManager::LoadOrGet<SHTexture>().
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/// </summary>
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/// <param name="assetId"></param>
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@ -0,0 +1,70 @@
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/************************************************************************************//*!
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\file AnimationClipAsset.cxx
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\author Tng Kah Wei, kahwei.tng, 390009620
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\par email: kahwei.tng\@digipen.edu
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\date Jan 31, 2023
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\brief Contains the implementation of the functions of the managed
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AnimationClipAsset class.
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Note: This file is written in C++17/CLI.
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Copyright (C) 2023 DigiPen Institute of Technology.
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Reproduction or disclosure of this file or its contents without the prior written consent
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||||
of DigiPen Institute of Technology is prohibited.
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*//*************************************************************************************/
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// Precompiled Headers
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#include "SHpch.h"
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// Primary Header
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#include "AnimationClipAsset.hxx"
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// External Dependencies
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#include "Resource/SHResourceManagerInterface.h"
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// Project Headers
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#include "Utility/Convert.hxx"
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namespace SHADE
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{
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/*---------------------------------------------------------------------------------*/
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/* Properties */
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/*---------------------------------------------------------------------------------*/
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Handle<SHAnimationClip> AnimationClipAsset::NativeObject::get()
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try
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{
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return SHResourceManagerInterface::LoadOrGetAnimationClip(asset.NativeAssetID);
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}
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catch (const BadHandleCastException&)
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{
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return Handle<SHAnimationClip>();
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}
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AssetID AnimationClipAsset::NativeAssetID::get()
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{
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return asset.NativeAssetID;
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}
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/*---------------------------------------------------------------------------------*/
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/* Constructors/Destructor */
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/*---------------------------------------------------------------------------------*/
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AnimationClipAsset::AnimationClipAsset(AssetID meshId)
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: asset{ meshId }
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{}
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/*---------------------------------------------------------------------------------*/
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/* Operator Overloads */
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/*---------------------------------------------------------------------------------*/
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AnimationClipAsset::operator bool(AnimationClipAsset asset)
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{
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return asset.asset;
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}
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/*---------------------------------------------------------------------------------*/
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/* Conversion Operators */
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/*---------------------------------------------------------------------------------*/
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AnimationClipAsset::operator Asset(AnimationClipAsset nativeAsset)
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{
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return nativeAsset.asset;
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}
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AnimationClipAsset::operator AnimationClipAsset(Asset asset)
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{
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return AnimationClipAsset(asset.NativeAssetID);
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}
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}
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@ -0,0 +1,89 @@
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/************************************************************************************//*!
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\file AnimationClipAsset.hxx
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\author Tng Kah Wei, kahwei.tng, 390009620
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\par email: kahwei.tng\@digipen.edu
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\date Jan 31, 2023
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\brief Contains the definition of the managed AnimationClip class.
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Note: This file is written in C++17/CLI.
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||||
|
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Copyright (C) 2023 DigiPen Institute of Technology.
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||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
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||||
*//*************************************************************************************/
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#pragma once
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// External Dependencies
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#include "Resource/SHHandle.h"
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// Project Includes
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#include "NativeAsset.hxx"
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#include "Engine/GenericHandle.hxx"
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#include "Animation/SHAnimationClip.h"
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namespace SHADE
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{
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/// <summary>
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/// Managed counterpart of the native AnimationClip object containing vertex data
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/// that can be fed to an Animator for rendering.
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/// </summary>
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public value struct AnimationClipAsset
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{
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internal:
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/*-----------------------------------------------------------------------------*/
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/* Properties */
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/*-----------------------------------------------------------------------------*/
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/// <summary>
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/// Copy of the Handle to the native object.
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/// </summary>
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property Handle<SHAnimationClip> NativeObject
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{
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Handle<SHAnimationClip> get();
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}
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/// <summary>
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/// The raw asset ID of the asset.
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/// </summary>
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property AssetID NativeAssetID
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{
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AssetID get();
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}
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/*-----------------------------------------------------------------------------*/
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/* Constructors/Destructor */
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/*-----------------------------------------------------------------------------*/
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/// <summary>
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/// Constructor for the AnimationClip.
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/// </summary>
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/// <param name="meshId">AssetID to the Mesh asset.</param>
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AnimationClipAsset(AssetID assetId);
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/*-----------------------------------------------------------------------------*/
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/* Operator Overloads */
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/*-----------------------------------------------------------------------------*/
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/// <summary>
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/// Implicit conversion operator to enable checking if a AnimationClip is valid.
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/// </summary>
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/// <param name="gameObj">Asset to check.</param>
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/// <returns>True if the Asset is valid.</returns>
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static operator bool(AnimationClipAsset asset);
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/*-----------------------------------------------------------------------------*/
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/* Conversion Operators */
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/*-----------------------------------------------------------------------------*/
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/// <summary>
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/// Conversion operator to enable casting from a AnimationClip to an Asset.
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/// </summary>
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/// <param name="vec">Vector3 to convert from.</param>
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static explicit operator Asset(AnimationClipAsset nativeAsset);
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/// <summary>
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/// Conversion operator to enable casting from a Asset to a AnimationClip.
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/// </summary>
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/// <param name="asset"></param>
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static explicit operator AnimationClipAsset(Asset asset);
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protected:
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/*-----------------------------------------------------------------------------*/
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/* Data Members */
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/*-----------------------------------------------------------------------------*/
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Asset asset;
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};
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}
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@ -1,5 +1,5 @@
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/************************************************************************************//*!
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\file Mesh.cxx
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\file MeshAsset.cxx
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\author Tng Kah Wei, kahwei.tng, 390009620
|
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\par email: kahwei.tng\@digipen.edu
|
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\date Oct 28, 2022
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|
|
|
@ -1,5 +1,5 @@
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/************************************************************************************//*!
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\file Mesh.hxx
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\file MeshAsset.hxx
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\author Tng Kah Wei, kahwei.tng, 390009620
|
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\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 28, 2022
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|
|
|
@ -0,0 +1,70 @@
|
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/************************************************************************************//*!
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\file RigAsset.cxx
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\author Tng Kah Wei, kahwei.tng, 390009620
|
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\par email: kahwei.tng\@digipen.edu
|
||||
\date Jan 31, 2023
|
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\brief Contains the implementation of the functions of the managed RigAsset
|
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class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2023 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Headers
|
||||
#include "SHpch.h"
|
||||
// Primary Header
|
||||
#include "RigAsset.hxx"
|
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// External Dependencies
|
||||
#include "Resource/SHResourceManagerInterface.h"
|
||||
// Project Headers
|
||||
#include "Utility/Convert.hxx"
|
||||
|
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namespace SHADE
|
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{
|
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/*---------------------------------------------------------------------------------*/
|
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/* Properties */
|
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/*---------------------------------------------------------------------------------*/
|
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Handle<SHRig> RigAsset::NativeObject::get()
|
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try
|
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{
|
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return SHResourceManagerInterface::LoadOrGetRig(asset.NativeAssetID);
|
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}
|
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catch (const BadHandleCastException&)
|
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{
|
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return Handle<SHRig>();
|
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}
|
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AssetID RigAsset::NativeAssetID::get()
|
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{
|
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return asset.NativeAssetID;
|
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}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
RigAsset::RigAsset(AssetID assetId)
|
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: asset { assetId }
|
||||
{}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
RigAsset::operator bool(RigAsset asset)
|
||||
{
|
||||
return asset.asset;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Conversion Operators */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
RigAsset::operator Asset(RigAsset nativeAsset)
|
||||
{
|
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return nativeAsset.asset;
|
||||
}
|
||||
|
||||
RigAsset::operator RigAsset(Asset asset)
|
||||
{
|
||||
return RigAsset(asset.NativeAssetID);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,89 @@
|
|||
/************************************************************************************//*!
|
||||
\file RigAsset.hxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Jan 31, 2023
|
||||
\brief Contains the definition of the managed RigAsset class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2023 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// External Dependencies
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Animation/SHRig.h"
|
||||
// Project Includes
|
||||
#include "NativeAsset.hxx"
|
||||
#include "Engine/GenericHandle.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// Managed counterpart of the native Rig object containing the skeleton of a model
|
||||
/// that can be fed to an Animator for animations.
|
||||
/// </summary>
|
||||
public value struct RigAsset
|
||||
{
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Copy of the Handle to the native object.
|
||||
/// </summary>
|
||||
property Handle<SHRig> NativeObject
|
||||
{
|
||||
Handle<SHRig> get();
|
||||
}
|
||||
/// <summary>
|
||||
/// The raw asset ID of the asset.
|
||||
/// </summary>
|
||||
property AssetID NativeAssetID
|
||||
{
|
||||
AssetID get();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructor */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructor for the RigAsset.
|
||||
/// </summary>
|
||||
/// <param name="meshId">AssetID to the SHRig asset.</param>
|
||||
RigAsset(AssetID assetId);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Implicit conversion operator to enable checking if a Rig is valid.
|
||||
/// </summary>
|
||||
/// <param name="gameObj">Asset to check.</param>
|
||||
/// <returns>True if the Asset is valid.</returns>
|
||||
static operator bool(RigAsset asset);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Conversion Operators */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Conversion operator to enable casting from a RigAsset to an Asset.
|
||||
/// </summary>
|
||||
/// <param name="vec">Vector3 to convert from.</param>
|
||||
static explicit operator Asset(RigAsset nativeAsset);
|
||||
/// <summary>
|
||||
/// Conversion operator to enable casting from a Asset to a RigAsset.
|
||||
/// </summary>
|
||||
/// <param name="asset"></param>
|
||||
static explicit operator RigAsset(Asset asset);
|
||||
|
||||
protected:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Asset asset;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,97 @@
|
|||
/************************************************************************************//*!
|
||||
\file Animator.cxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Jan 31, 2023
|
||||
\brief Contains the definition of the functions of the managed Renderable class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2023 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Headers
|
||||
#include "SHpch.h"
|
||||
// Primary Header
|
||||
#include "Animator.hxx"
|
||||
#include "Assets/NativeAsset.hxx"
|
||||
#include "Utility/Convert.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Animator::Animator(Entity entity)
|
||||
: Component(entity)
|
||||
{}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
RigAsset Animator::Rig::get()
|
||||
{
|
||||
auto rig = GetNativeComponent()->GetRig();
|
||||
return rig ? RigAsset(rig) : RigAsset();
|
||||
}
|
||||
void Animator::Rig::set(RigAsset value)
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
GetNativeComponent()->SetRig(Handle<SHRig>());
|
||||
}
|
||||
else
|
||||
{
|
||||
GetNativeComponent()->SetRig(value.NativeObject);
|
||||
}
|
||||
}
|
||||
AnimationClipAsset Animator::Clip::get()
|
||||
{
|
||||
auto clip = GetNativeComponent()->GetCurrentClip();
|
||||
return clip ? AnimationClipAsset(clip) : AnimationClipAsset();
|
||||
}
|
||||
void Animator::Clip::set(AnimationClipAsset value)
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
GetNativeComponent()->SetClip(Handle<SHAnimationClip>());
|
||||
}
|
||||
else
|
||||
{
|
||||
GetNativeComponent()->SetClip(value.NativeObject);
|
||||
}
|
||||
}
|
||||
bool Animator::IsPlaying::get()
|
||||
{
|
||||
return GetNativeComponent()->IsPlaying();
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void Animator::Play()
|
||||
{
|
||||
GetNativeComponent()->Play();
|
||||
}
|
||||
|
||||
void Animator::Play(AnimationClipAsset clip)
|
||||
{
|
||||
GetNativeComponent()->Play();
|
||||
}
|
||||
|
||||
void Animator::PlayFromStart()
|
||||
{
|
||||
GetNativeComponent()->PlayFromStart();
|
||||
}
|
||||
|
||||
void Animator::Pause()
|
||||
{
|
||||
GetNativeComponent()->Pause();
|
||||
}
|
||||
|
||||
void Animator::Stop()
|
||||
{
|
||||
GetNativeComponent()->Stop();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,100 @@
|
|||
/************************************************************************************//*!
|
||||
\file Animator.hxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Jan 31, 2023
|
||||
\brief Contains the definition of the managed Animator class with the
|
||||
declaration of functions for working with it.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2023 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// External Dependencies
|
||||
#include "Animation/SHAnimatorComponent.h"
|
||||
// Project Includes
|
||||
#include "Components/Component.hxx"
|
||||
#include "Math/Vector3.hxx"
|
||||
#include "Math/Quaternion.hxx"
|
||||
#include "Assets/RigAsset.hxx"
|
||||
#include "Assets/AnimationClipAsset.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// CLR version of the SHADE Engine's SHAnimatorComponent.
|
||||
/// </summary>
|
||||
public ref class Animator : public Component<SHAnimatorComponent>
|
||||
{
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructs a Animator Component that represents a native Animator
|
||||
/// component tied to the specified Entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">Entity that this Component will be tied to.</param>
|
||||
Animator(Entity entity);
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// The current animation rig used to animate models for this Animator.
|
||||
/// </summary>
|
||||
property RigAsset Rig
|
||||
{
|
||||
RigAsset get();
|
||||
void set(RigAsset asset);
|
||||
}
|
||||
/// <summary>
|
||||
/// The current animation clip that is played on the animation rig and model for
|
||||
/// this Animator.
|
||||
/// </summary>
|
||||
property AnimationClipAsset Clip
|
||||
{
|
||||
AnimationClipAsset get();
|
||||
void set(AnimationClipAsset asset);
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether an animation is currently playing.
|
||||
/// </summary>
|
||||
property bool IsPlaying
|
||||
{
|
||||
bool get();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Plays the currently loaded animation from the last time.
|
||||
/// </summary>
|
||||
void Play();
|
||||
/// <summary>
|
||||
/// Plays the specified animation clip from the start.
|
||||
/// </summary>
|
||||
/// <param name="clip">Animation clip to play.</param>
|
||||
void Play(AnimationClipAsset clip);
|
||||
/// <summary>
|
||||
/// Plays the currently loaded animation clip from the start.
|
||||
/// </summary>
|
||||
void PlayFromStart();
|
||||
/// <summary>
|
||||
/// Pauses the animation at the current time.
|
||||
/// </summary>
|
||||
void Pause();
|
||||
/// <summary>
|
||||
/// Stops the animation and resets the play time back to 0.
|
||||
/// </summary>
|
||||
void Stop();
|
||||
|
||||
};
|
||||
}
|
||||
|
|
@ -66,7 +66,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/* Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void Renderable::SetMaterial(MaterialAsset materialAsset)
|
||||
{
|
||||
|
|
|
@ -71,7 +71,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Usage functions */
|
||||
/* Usage Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Sets the Material used by this Renderable to be an instance of the specified
|
||||
|
|
|
@ -18,6 +18,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Editor/Editor.hxx"
|
||||
// STL Includes
|
||||
#include <memory>
|
||||
#include <string>
|
||||
// Project Headers
|
||||
#include "Components/Component.hxx"
|
||||
#include "Scripts/ScriptStore.hxx"
|
||||
|
@ -30,7 +31,8 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "RangeAttribute.hxx"
|
||||
#include "Math/Vector2.hxx"
|
||||
#include "Math/Vector3.hxx"
|
||||
#include <string>
|
||||
#include "Assets/RigAsset.hxx"
|
||||
#include "Assets/AnimationClipAsset.hxx"
|
||||
|
||||
// Using Directives
|
||||
using namespace System;
|
||||
|
@ -179,7 +181,9 @@ namespace SHADE
|
|||
renderSpecificField<int , System::Enum >(field, object, nullptr , &isHovered) ||
|
||||
renderSpecificField<AssetID , FontAsset >(field, object, nullptr , &isHovered) ||
|
||||
renderSpecificField<AssetID , MeshAsset >(field, object, nullptr , &isHovered) ||
|
||||
renderSpecificField<AssetID , MaterialAsset >(field, object, nullptr , &isHovered);
|
||||
renderSpecificField<AssetID , MaterialAsset >(field, object, nullptr , &isHovered) ||
|
||||
renderSpecificField<AssetID , RigAsset >(field, object, nullptr , &isHovered) ||
|
||||
renderSpecificField<AssetID , AnimationClipAsset>(field, object, nullptr , &isHovered);
|
||||
|
||||
if (!MODIFIED_PRIMITIVE)
|
||||
{
|
||||
|
@ -340,7 +344,9 @@ namespace SHADE
|
|||
renderFieldEditor<int , System::Enum >(fieldName, object, nullptr , nullptr, rangeAttrib, modified) ||
|
||||
renderFieldEditor<AssetID , FontAsset >(fieldName, object, nullptr , nullptr, rangeAttrib, modified) ||
|
||||
renderFieldEditor<AssetID , MeshAsset >(fieldName, object, nullptr , nullptr, rangeAttrib, modified) ||
|
||||
renderFieldEditor<AssetID , MaterialAsset >(fieldName, object, nullptr , nullptr, rangeAttrib, modified);
|
||||
renderFieldEditor<AssetID , MaterialAsset >(fieldName, object, nullptr , nullptr, rangeAttrib, modified)||
|
||||
renderFieldEditor<AssetID , RigAsset >(fieldName, object, nullptr , nullptr, rangeAttrib, modified) ||
|
||||
renderFieldEditor<AssetID , AnimationClipAsset>(fieldName, object, nullptr , nullptr, rangeAttrib, modified);
|
||||
|
||||
return modified;
|
||||
}
|
||||
|
|
|
@ -23,6 +23,8 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Assets/FontAsset.hxx"
|
||||
#include "Assets/MeshAsset.hxx"
|
||||
#include "Assets/MaterialAsset.hxx"
|
||||
#include "Assets/RigAsset.hxx"
|
||||
#include "Assets/AnimationClipAsset.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -237,6 +239,30 @@ namespace SHADE
|
|||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
template<>
|
||||
bool Editor::renderFieldEditorInternal<AssetID, RigAsset>(const std::string& fieldName, interior_ptr<RigAsset> managedValPtr, EditorFieldFunc<uint32_t>, bool* isHovered, RangeAttribute^)
|
||||
{
|
||||
uint32_t assetId = managedValPtr->NativeAssetID;
|
||||
if (SHEditorUI::InputAssetField(fieldName, assetId, AssetType::MODEL, isHovered))
|
||||
{
|
||||
*managedValPtr = RigAsset(assetId);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
template<>
|
||||
bool Editor::renderFieldEditorInternal<AssetID, AnimationClipAsset>(const std::string& fieldName, interior_ptr<AnimationClipAsset> managedValPtr, EditorFieldFunc<uint32_t>, bool* isHovered, RangeAttribute^)
|
||||
{
|
||||
uint32_t assetId = managedValPtr->NativeAssetID;
|
||||
if (SHEditorUI::InputAssetField(fieldName, assetId, AssetType::MODEL, isHovered))
|
||||
{
|
||||
*managedValPtr = AnimationClipAsset(assetId);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,6 +22,8 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Assets/MaterialAsset.hxx"
|
||||
#include "Assets/MeshAsset.hxx"
|
||||
#include "Scripts/Script.hxx"
|
||||
#include "Assets/RigAsset.hxx"
|
||||
#include "Assets/AnimationClipAsset.hxx"
|
||||
|
||||
/*-------------------------------------------------------------------------------------*/
|
||||
/* File-Level Constants */
|
||||
|
@ -161,7 +163,9 @@ namespace SHADE
|
|||
fieldInsertYaml<GameObject >(fieldInfo, object, fieldNode) ||
|
||||
fieldInsertYaml<FontAsset >(fieldInfo, object, fieldNode) ||
|
||||
fieldInsertYaml<MaterialAsset >(fieldInfo, object, fieldNode) ||
|
||||
fieldInsertYaml<MeshAsset >(fieldInfo, object, fieldNode);
|
||||
fieldInsertYaml<MeshAsset >(fieldInfo, object, fieldNode) ||
|
||||
fieldInsertYaml<RigAsset >(fieldInfo, object, fieldNode) ||
|
||||
fieldInsertYaml<AnimationClipAsset>(fieldInfo, object, fieldNode);
|
||||
|
||||
// Serialization of more complex types
|
||||
if (!PRIMITIVE_SERIALIZED)
|
||||
|
@ -225,7 +229,9 @@ namespace SHADE
|
|||
varInsertYamlInternal<GameObject >(object, fieldNode) ||
|
||||
varInsertYamlInternal<FontAsset >(object, fieldNode) ||
|
||||
varInsertYamlInternal<MaterialAsset >(object, fieldNode) ||
|
||||
varInsertYamlInternal<MeshAsset >(object, fieldNode);
|
||||
varInsertYamlInternal<MeshAsset >(object, fieldNode) ||
|
||||
varInsertYamlInternal<RigAsset >(object, fieldNode) ||
|
||||
varInsertYamlInternal<AnimationClipAsset>(object, fieldNode);
|
||||
return INSERTED;
|
||||
}
|
||||
|
||||
|
@ -252,7 +258,9 @@ namespace SHADE
|
|||
fieldAssignYaml<GameObject> (fieldInfo, object, node) ||
|
||||
fieldAssignYaml<FontAsset> (fieldInfo, object, node) ||
|
||||
fieldAssignYaml<MaterialAsset> (fieldInfo, object, node) ||
|
||||
fieldAssignYaml<MeshAsset> (fieldInfo, object, node);
|
||||
fieldAssignYaml<MeshAsset> (fieldInfo, object, node) ||
|
||||
fieldAssignYaml<RigAsset> (fieldInfo, object, node) ||
|
||||
fieldAssignYaml<AnimationClipAsset>(fieldInfo, object, node);
|
||||
if (!ASSIGNED)
|
||||
{
|
||||
if (ReflectionUtilities::FieldIsList(fieldInfo))
|
||||
|
@ -326,7 +334,9 @@ namespace SHADE
|
|||
varAssignYamlInternal<GameObject> (object, node) ||
|
||||
varAssignYamlInternal<FontAsset> (object, node) ||
|
||||
varAssignYamlInternal<MaterialAsset> (object, node) ||
|
||||
varAssignYamlInternal<MeshAsset> (object, node);
|
||||
varAssignYamlInternal<MeshAsset> (object, node) ||
|
||||
varAssignYamlInternal<RigAsset> (object, node) ||
|
||||
varAssignYamlInternal<AnimationClipAsset>(object, node);
|
||||
return DESERIALISED;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -62,7 +62,9 @@ namespace SHADE
|
|||
}
|
||||
else if constexpr (std::is_same_v<FieldType, FontAsset> ||
|
||||
std::is_same_v<FieldType, MaterialAsset> ||
|
||||
std::is_same_v<FieldType, MeshAsset>)
|
||||
std::is_same_v<FieldType, MeshAsset> ||
|
||||
std::is_same_v<FieldType, RigAsset> ||
|
||||
std::is_same_v<FieldType, AnimationClipAsset>)
|
||||
{
|
||||
fieldNode = INVALID_ASSET_ID;
|
||||
}
|
||||
|
@ -130,7 +132,9 @@ namespace SHADE
|
|||
}
|
||||
else if constexpr (std::is_same_v<FieldType, FontAsset> ||
|
||||
std::is_same_v<FieldType, MaterialAsset> ||
|
||||
std::is_same_v<FieldType, MeshAsset>)
|
||||
std::is_same_v<FieldType, MeshAsset> ||
|
||||
std::is_same_v<FieldType, RigAsset> ||
|
||||
std::is_same_v<FieldType, AnimationClipAsset>)
|
||||
{
|
||||
if (object->GetType() == FieldType::typeid)
|
||||
{
|
||||
|
@ -256,7 +260,9 @@ namespace SHADE
|
|||
}
|
||||
else if constexpr (std::is_same_v<FieldType, FontAsset> ||
|
||||
std::is_same_v<FieldType, MaterialAsset> ||
|
||||
std::is_same_v<FieldType, MeshAsset>)
|
||||
std::is_same_v<FieldType, MeshAsset> ||
|
||||
std::is_same_v<FieldType, RigAsset> ||
|
||||
std::is_same_v<FieldType, AnimationClipAsset>)
|
||||
{
|
||||
if (object->GetType() == FieldType::typeid)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue