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SP3-17-ani
Author | SHA1 | Date |
---|---|---|
Kah Wei | 26f84fb8d6 | |
Kah Wei | 52913562e7 | |
Kah Wei | 3b5d1ef6d5 | |
Kah Wei | 1044d79243 | |
Kah Wei | 1c56864ccb | |
Kah Wei | b93dfe3ba4 |
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@ -60,6 +60,7 @@ namespace SHADE
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/// Constructs an SHAnimation Clip from a specified SHAnimAsset.
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/// </summary>
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/// <param name="asset">Animation asset to load.</param>
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SHAnimationClip() = default;
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explicit SHAnimationClip(const SHAnimAsset& asset);
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/*---------------------------------------------------------------------------------*/
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@ -68,14 +69,16 @@ namespace SHADE
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const std::vector<Channel>& GetChannels() const noexcept { return channels; }
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int GetTicksPerSecond() const noexcept { return ticksPerSecond; }
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float GetTotalTime() const noexcept { return totalTime; }
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int GetTotalFrames() const noexcept { return totalFrames; }
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private:
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//private:
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/*---------------------------------------------------------------------------------*/
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/* Data Members */
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/*---------------------------------------------------------------------------------*/
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std::vector<Channel> channels;
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int ticksPerSecond;
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float totalTime;
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int totalFrames;
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/*---------------------------------------------------------------------------------*/
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/* Helper Functions */
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@ -0,0 +1,194 @@
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/************************************************************************************//*!
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\file SHAnimationClip.cpp
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\author Tng Kah Wei, kahwei.tng, 390009620
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\par email: kahwei.tng\@digipen.edu
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\date Nov 20, 2022
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\brief Contains the function definitions of the SHAnimationClip class.
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Copyright (C) 2022 DigiPen Institute of Technology.
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Reproduction or disclosure of this file or its contents without the prior written consent
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of DigiPen Institute of Technology is prohibited.
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*//*************************************************************************************/
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// Pre-compiled Header
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#include "SHpch.h"
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// Primary Header
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#include "SHAnimationEditor.h"
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namespace SHADE
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{
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/*-----------------------------------------------------------------------------------*/
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/* Constructors */
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/*-----------------------------------------------------------------------------------*/
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SHAnimationEditor::SHAnimationEditor()
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: SHEditorWindow(ICON_MD_ANIMATION" Animation Editor", ImGuiWindowFlags_MenuBar)
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{
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// Construct a simple test clip
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clip.channels.emplace_back
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(
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SHAnimationClip::Channel
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{
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.Name = "Child 1",
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.PositionKeyFrames =
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{
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SHAnimationKeyFrame<SHVec3>
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{
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.FrameIndex = 0,
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.Data = SHVec3 { 1.0f, 0.0f, 0.0f }
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},
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SHAnimationKeyFrame<SHVec3>
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{
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.FrameIndex = 30,
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.Data = SHVec3 { 0.0f, 0.0f, 0.0f }
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},
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SHAnimationKeyFrame<SHVec3>
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{
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.FrameIndex = 60,
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.Data = SHVec3 { 1.0f, 0.0f, 0.0f }
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}
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}
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}
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);
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clip.channels.emplace_back
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(
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SHAnimationClip::Channel
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{
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.Name = "Child 2",
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.PositionKeyFrames =
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{
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SHAnimationKeyFrame<SHVec3>
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{
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.FrameIndex = 0,
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.Data = SHVec3 { 1.0f, 0.0f, 0.0f }
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},
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SHAnimationKeyFrame<SHVec3>
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{
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.FrameIndex = 30,
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.Data = SHVec3 { 0.0f, 0.0f, 0.0f }
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}
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}
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}
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);
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clip.channels.emplace_back
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(
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SHAnimationClip::Channel
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{
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.Name = "Child 3",
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.PositionKeyFrames =
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{
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SHAnimationKeyFrame<SHVec3>
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{
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.FrameIndex = 15,
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.Data = SHVec3 { 1.0f, 0.0f, 0.0f }
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},
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SHAnimationKeyFrame<SHVec3>
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{
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.FrameIndex = 30,
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.Data = SHVec3 { 0.0f, 0.0f, 0.0f }
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},
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SHAnimationKeyFrame<SHVec3>
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{
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.FrameIndex = 45,
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.Data = SHVec3 { 1.0f, 0.0f, 0.0f }
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}
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}
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}
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);
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clip.totalFrames = 60;
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clip.totalTime = static_cast<float>(clip.totalFrames) / clip.GetTicksPerSecond();
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}
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/*-----------------------------------------------------------------------------------*/
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/* Editor Lifecycle */
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/*-----------------------------------------------------------------------------------*/
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void SHAnimationEditor::Init()
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{
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SHEditorWindow::Init();
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}
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void SHAnimationEditor::Update()
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{
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SHEditorWindow::Update();
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// Constants
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static constexpr float CHANNELS_COL_WIDTH = 150.0f;
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static constexpr float TMP_TABLE_PADDING = 50.0f;
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// Render the window
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if (Begin())
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{
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// Construct 2-column table of the channels on the left
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if (ImGui::BeginTable("animWindowTable", 2, ImGuiTableFlags_None))
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{
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// Set up Columns
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ImGui::TableSetupColumn("Channels", ImGuiTableColumnFlags_WidthFixed, CHANNELS_COL_WIDTH);
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ImGui::TableSetupColumn("");
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// Compute dimensions for the clip
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const float COL_WIDTH = windowSize.x - CHANNELS_COL_WIDTH - TMP_TABLE_PADDING;
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const float DIST_PER_FRAME = 18.0f;//COL_WIDTH / static_cast<float>(clip.GetTotalFrames()); // Hardcoded distance based on the keyframe icon size
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// Get Resources
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const auto WINDOW_POS = ImGui::GetWindowPos();
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auto drawList = ImGui::GetForegroundDrawList();
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// Render Header
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ImGui::TableHeadersRow();
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ImGui::SameLine();
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const auto TIMELINE_HEADER_START_POS = ImGui::GetCursorPos();
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static constexpr int STEP = 10;
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for (int frame = 0; frame <= clip.GetTotalFrames(); frame += STEP)
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{
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const float X_OFFSET = TIMELINE_HEADER_START_POS.x + frame * DIST_PER_FRAME;
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// Draw Text
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ImGui::SetCursorPos(ImVec2(X_OFFSET, TIMELINE_HEADER_START_POS.y));
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SHEditorUI::Text(std::to_string(frame));
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// Draw line
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ImVec2 startPoint { WINDOW_POS.x + X_OFFSET, WINDOW_POS.y + TIMELINE_HEADER_START_POS.y };
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drawList->AddLine(startPoint, ImVec2(startPoint.x, startPoint.y + beginContentRegionAvailable.y), ImGui::GetColorU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f)));
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// Draw smaller lines
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for (int innerFrames = frame + 1; innerFrames < std::min(frame + STEP, clip.GetTotalFrames()); ++innerFrames)
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{
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ImVec2 innerStartPoint{ WINDOW_POS.x + TIMELINE_HEADER_START_POS.x + innerFrames * DIST_PER_FRAME, WINDOW_POS.y + TIMELINE_HEADER_START_POS.y };
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drawList->AddLine(innerStartPoint, ImVec2(innerStartPoint.x, innerStartPoint.y + beginContentRegionAvailable.y), ImGui::GetColorU32(ImVec4(0.2f, 0.2f, 0.2f, 1.0f)));
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}
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}
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ImGui::SetCursorPos(TIMELINE_HEADER_START_POS);
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// Render all channels
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for (const auto& channel : clip.channels)
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{
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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const bool SHOW_ALL = ImGui::CollapsingHeader(channel.Name.c_str(), ImGuiTreeNodeFlags_DefaultOpen);
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ImGui::TableNextColumn();
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if (SHOW_ALL)
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{
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drawChannelKeyFrames("Position", channel.PositionKeyFrames);
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drawChannelKeyFrames("Rotation", channel.RotationKeyFrames);
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drawChannelKeyFrames("Scale", channel.ScaleKeyFrames);
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}
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else
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{
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// TODO: Show flattened view
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}
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}
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ImGui::EndTable();
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}
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}
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ImGui::End();
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}
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/*-----------------------------------------------------------------------------------*/
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/* Usage Functions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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/* Helper Functions */
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/*-----------------------------------------------------------------------------------*/
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}
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@ -0,0 +1,57 @@
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/************************************************************************************//*!
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\file SHAnimationEditor.h
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\author Tng Kah Wei, kahwei.tng, 390009620
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\par email: kahwei.tng\@digipen.edu
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\date Jan 8, 2023
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\brief Contains the definition of the SHAnimationEditor class and related types.
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Copyright (C) 2023 DigiPen Institute of Technology.
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Reproduction or disclosure of this file or its contents without the prior written consent
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of DigiPen Institute of Technology is prohibited.
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*//*************************************************************************************/
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#pragma once
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// Project Includes
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#include "Editor/EditorWindow/SHEditorWindow.h"
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#include "Animation/SHAnimationClip.h"
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namespace SHADE
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{
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/// <summary>
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/// ImGui window that contains the SHAnimationEditor
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/// </summary>
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class SHAnimationEditor final : public SHEditorWindow
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{
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public:
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/*---------------------------------------------------------------------------------*/
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/* Constructor/Destructors */
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/*---------------------------------------------------------------------------------*/
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SHAnimationEditor();
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virtual ~SHAnimationEditor() = default;
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/*---------------------------------------------------------------------------------*/
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/* Editor Lifecycle */
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/*---------------------------------------------------------------------------------*/
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void Init() override;
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void Update() override;
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private:
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/*---------------------------------------------------------------------------------*/
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/* Static Constants */
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/*---------------------------------------------------------------------------------*/
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static constexpr float DIST_PER_FRAME = 18.0f;
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/*---------------------------------------------------------------------------------*/
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/* Data Members */
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/*---------------------------------------------------------------------------------*/
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SHAnimationClip clip;
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/*---------------------------------------------------------------------------------*/
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/* Helper Functions */
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/*---------------------------------------------------------------------------------*/
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template<typename T>
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void drawChannelKeyFrames(const std::string& name, const std::vector<SHAnimationKeyFrame<T>>& keyframes);
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};
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}
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#include "SHAnimationEditor.hpp"
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@ -0,0 +1,47 @@
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/************************************************************************************//*!
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\file SHAnimationEditor.hpp
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\author Tng Kah Wei, kahwei.tng, 390009620
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\par email: kahwei.tng\@digipen.edu
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\date Jan 16, 2023
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\brief Contains the definition of the SHAnimationEditor function templates.
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Copyright (C) 2023 DigiPen Institute of Technology.
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Reproduction or disclosure of this file or its contents without the prior written consent
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of DigiPen Institute of Technology is prohibited.
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*//*************************************************************************************/
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#pragma once
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// Primary Include
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#include "SHAnimationEditor.h"
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// Project Include
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#include "Editor/SHEditorUI.h"
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// External Dependencies
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#include <imgui.h>
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#include "Editor/IconsMaterialDesign.h"
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namespace SHADE
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{
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template<typename T>
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void SHAnimationEditor::drawChannelKeyFrames(const std::string& name, const std::vector<SHAnimationKeyFrame<T>>& keyframes)
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{
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// Ignore if keyframes list is empty
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if (keyframes.empty())
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return;
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// Title
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Indent();
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ImGui::Text(name.c_str());
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ImGui::Unindent();
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ImGui::TableNextColumn();
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// Draw all the keyframes
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const auto START_POS = ImGui::GetCursorPos();
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for (const auto& keyframe : keyframes)
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{
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ImGui::SetCursorPos(ImVec2(START_POS.x + keyframe.FrameIndex * DIST_PER_FRAME, START_POS.y));
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SHEditorUI::OffsetText(ICON_MD_RADIO_BUTTON_CHECKED, 6.0f); // Hardcoded offset to align icon since ImGui can't calculate icon with properly
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}
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ImGui::SetCursorPos(START_POS);
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}
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}
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@ -31,6 +31,7 @@
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//#==============================================================#
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#include "EditorWindow/SHEditorWindowManager.h"
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#include "EditorWindow/SHEditorWindowIncludes.h"
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#include "EditorWindow/AnimationEditor/SHAnimationEditor.h"
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//#==============================================================#
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//|| Library Includes ||
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@ -104,6 +105,7 @@ namespace SHADE
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SHEditorWindowManager::CreateEditorWindow<SHAssetBrowser>();
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SHEditorWindowManager::CreateEditorWindow<SHMaterialInspector>();
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SHEditorWindowManager::CreateEditorWindow<SHColliderTagPanel>();
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SHEditorWindowManager::CreateEditorWindow<SHAnimationEditor>();
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SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
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@ -137,6 +137,18 @@ namespace SHADE
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{
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ImGui::Text(title.c_str());
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}
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void SHEditorUI::CenteredText(const std::string& title)
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{
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OffsetText(title, -ImGui::CalcTextSize(title.c_str()).x * 1.5f);
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}
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void SHEditorUI::OffsetText(const std::string& title, float offset)
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{
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + offset);
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ImGui::Text(title.c_str());
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}
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bool SHEditorUI::SmallButton(const std::string& title)
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{
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return ImGui::SmallButton(title.c_str());
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@ -90,7 +90,7 @@ namespace SHADE
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/// <returns>True if the header is open, false otherwise.</returns>
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static bool CollapsingHeader(const std::string& title, bool* isHovered = nullptr);
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static void SameLine();
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static void Separator();
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static void Separator();
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/*-----------------------------------------------------------------------------*/
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/* ImGui Wrapper Functions - Queries */
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@ -98,9 +98,9 @@ namespace SHADE
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static bool IsItemHovered();
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/*-----------------------------------------------------------------------------*/
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/* ImGui Wrapper Functions - Menu */
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/*-----------------------------------------------------------------------------*/
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static bool BeginMenu(const std::string& label);
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/* ImGui Wrapper Functions - Menu */
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/*-----------------------------------------------------------------------------*/
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static bool BeginMenu(const std::string& label);
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static bool BeginMenu(const std::string& label, const char* icon);
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static void EndMenu();
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static void BeginTooltip();
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@ -150,6 +150,19 @@ namespace SHADE
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/// <param name="title">Text to display.</param>
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static void Text(const std::string& title);
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/// <summary>
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/// Creates a visual text widget that is visually centered about the current
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/// cursor point.
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/// </summary>
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/// <param name="title">Text to display.</param>
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static void CenteredText(const std::string& title);
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/// <summary>
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/// Creates a visual text widget that is visually offset from the current cursor
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/// point.
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/// </summary>
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/// <param name="title">Text to display.</param>
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/// <param name="offset">Distance to offset. Positive is to the right.</param>
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static void OffsetText(const std::string& title, float offset);
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/// <summary>
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/// Creates a small inline button widget.
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/// <br/>
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/// Wraps up ImGui::SmallButton().
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@ -164,8 +177,8 @@ namespace SHADE
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/// </summary>
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/// <param name="title">Text to display.</param>
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/// <returns>True if button was pressed.</returns>
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static bool Button(const std::string& title);
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static bool Selectable(const std::string& label);
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static bool Button(const std::string& title);
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static bool Selectable(const std::string& label);
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static bool Selectable(const std::string& label, const char* icon);
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/// <summary>
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/// Creates a checkbox widget for boolean input.
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@ -341,7 +354,6 @@ namespace SHADE
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/// <returns>Whether the value was modified.</returns>
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static bool InputEnumCombo(const std::string& label, int& v, const std::vector<std::string>& enumNames, bool* isHovered = nullptr);
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private:
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// Prevent instantiation of this static class
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SHEditorUI() = delete;
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