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SP3-8-seri
Author | SHA1 | Date |
---|---|---|
SHAM-DP | 23c6f57899 | |
SHAM-DP | 49ef701994 | |
SHAM-DP | ad875050cd |
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@ -1,147 +0,0 @@
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- EID: 0
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PrefabID: 117058283
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Name: ====Raccoon====
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IsActive: true
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NumberOfChildren: 2
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Components: ~
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Scripts: ~
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- EID: 1
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Name: Player
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IsActive: true
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NumberOfChildren: 3
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Components:
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Transform Component:
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Translate: {x: 2.35245037, y: 0.38365531, z: 7.10571432}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 0.999999881, y: 1, z: 0.999999881}
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IsActive: true
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Renderable Component:
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Mesh: 149697411
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Material: 126974645
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IsActive: true
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RigidBody Component:
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Type: Dynamic
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Drag: 0.00999999978
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Angular Drag: 0.100000001
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Use Gravity: false
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Interpolate: false
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Sleeping Enabled: true
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Freeze Position X: false
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Freeze Position Y: true
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Freeze Position Z: false
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Freeze Rotation X: true
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Freeze Rotation Y: true
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Freeze Rotation Z: true
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IsActive: true
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Collider Component:
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Colliders:
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- Is Trigger: false
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Collision Tag: 0
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Type: Box
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Half Extents: {x: 0.400000006, y: 0.5, z: 0.300000012}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0.25, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts:
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- Type: PlayerController
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Enabled: true
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respawnPoint: 239
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currentState: 0
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maxMoveVel: 3
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moveForce: 50
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sprintMultiplier: 1.5
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rotationFactorPerFrame: 5
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maxJumpHeight: 2
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maxJumpTime: 0.75
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fallMultipler: 3
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lightMultiper: 0.899999976
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mediumMultiper: 0.699999988
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heavyMultiper: 0.5
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- Type: PickAndThrow
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Enabled: true
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throwForce: [10, 8, 10]
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cameraArmOffSet: [0.25, 0.600000024, 0.200000003]
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delayTimer: 1
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aimingLength: 1
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throwItem: false
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rayDistance: 0.75
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rayHeight: 0.100000001
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- EID: 2
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Name: HoldingPoint
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: 0.899999976, z: 0.200000286}
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Rotate: {x: 0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Scripts: ~
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- EID: 3
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Name: PlayerCamera
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: -5.96046448e-08, z: 0}
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Rotate: {x: 0, y: 6.28318548, z: 2.23517329e-08}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Camera Component:
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Position: {x: 2.12735963, y: 0.362327784, z: 7.98933029}
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Pitch: 0
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Yaw: 360
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Roll: 1.28065994e-06
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Width: 2560
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Near: 0.00999999978
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Far: 10000
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Perspective: true
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FOV: 45
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IsActive: true
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Camera Arm Component:
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Arm Pitch: 0
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Arm Yaw: 0
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Arm Length: 3
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Look At Camera Origin: true
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Target Offset: {x: 0, y: 0.75, z: 0}
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Camera Collision: true
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IsActive: true
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Scripts:
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- Type: SHADE_Scripting.ThirdPersonCamera
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Enabled: true
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armLength: 3
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turnSpeedPitch: 0.200000003
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turnSpeedYaw: 0.400000006
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pitchClamp: 45
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inverseXControls: false
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inverseYControls: false
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lowerClamp: 5
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- EID: 4
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Name: PlayerBag
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: -2.98023224e-08, z: 4.76837158e-07}
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Rotate: {x: 0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Renderable Component:
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Mesh: 144838771
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Material: 123745521
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IsActive: true
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Scripts: ~
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- EID: 5
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Name: RespawnPoint
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 2.5, y: 0.660660267, z: 7}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Scripts: ~
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@ -1,3 +0,0 @@
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Name: ====Raccoon====
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ID: 117058283
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Type: 6
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@ -65,7 +65,7 @@ namespace SHADE
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AssetID const assetID = SHAssetManager::CreateNewAsset(AssetType::PREFAB, entity->name);
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AddEntity(assetID, eid);
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auto assetData = SHAssetManager::GetData<SHPrefabAsset>(assetID);
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assetData->data = SHSerialization::SerializeEntityToString(eid);
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assetData->data = SHSerialization::SerializeEntityToString(eid, assetID);
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SHAssetManager::SaveAsset(assetID);
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}
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@ -5,7 +5,7 @@
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#include "ECS_Base/General/SHFamily.h"
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#include "ECS_Base/Components/SHComponent.h"
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#include <unordered_map>
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#include <>
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namespace SHADE
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{
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@ -17,11 +17,11 @@ namespace SHADE
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{
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PES_UNCHANGED = 0,
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PES_MODIFIED,
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PES_ADDED,
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PES_REMOVED
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PES_ADDED
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};
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using PrefabMap = std::unordered_map<AssetID, std::vector<EntityID>>;
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//using PrefabDatabase = std::unordered_multimap<AssetID,
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using PrefabEntitiesComponentStatusData = std::unordered_map<EntityID, std::unordered_map<SHFamilyID<SHComponent>,PrefabEntityComponentStatus>>;
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static AssetID GetPrefabAssetID(EntityID eid) noexcept;
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@ -16,6 +16,7 @@
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#include "Scripting/SHScriptEngine.h"
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#include "Tools/FileIO/SHFileIO.h"
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#include "Prefab/SHPrefabManager.h"
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#include "Assets/Asset Types/SHPrefabAsset.h"
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namespace SHADE
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{
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@ -58,6 +59,33 @@ namespace SHADE
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out << YAML::EndSeq;
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}
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void RecursivelyResolveEntityIDs(YAML::iterator nodeIt, SHSerialization::CreatedEntitiesList& createdEntities)
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{
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for (YAML::iterator it = nodeIt->begin(); it != nodeIt->end(); ++it)
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{
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if(it->second.IsDefined())
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{
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auto tag = it->second.Tag();
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if (!tag.empty() && tag == "EID") //Node has EID tag
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{
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EntityID eid = it->second.as<EntityID>();
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if(createdEntities.contains(eid))
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it->second = createdEntities[eid];
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}
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}
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RecursivelyResolveEntityIDs(it, createdEntities);
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for (YAML::iterator it2 = it->first.begin(); it2 != it->first.end(); ++it2)
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{
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RecursivelyResolveEntityIDs(it2, createdEntities);
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}
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for (YAML::iterator it2 = it->second.begin(); it2 != it->second.end(); ++it2)
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{
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RecursivelyResolveEntityIDs(it2, createdEntities);
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}
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}
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}
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static EntityID DeserializeEntity(YAML::iterator& it, YAML::Node const& node, SHSerialization::CreatedEntitiesList& createdEntities, EntityID parentEID = MAX_EID)
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{
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EntityID eid{MAX_EID}, oldEID{MAX_EID};
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@ -89,10 +117,6 @@ namespace SHADE
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}
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}
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// Deserialise scripts
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if (node[ScriptsNode])
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SHSystemManager::GetSystem<SHScriptEngine>()->DeserialiseScripts(eid, node[ScriptsNode]);
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auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
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if (node[IsActiveNode])
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{
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@ -131,6 +155,12 @@ namespace SHADE
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SHSerializationHelper::FetchAssetsFromComponent<SHRenderable>((*it)[ComponentsNode], createdEntities[(*it)[EIDNode].as<EntityID>()], assetQueue);
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}
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LoadAssetsFromAssetQueue(assetQueue);
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for (auto it = entities.begin(); it != entities.end(); ++it)
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{
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RecursivelyResolveEntityIDs(it, createdEntities);
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}
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//Initialize Entity
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entityVecIt = createdEntities.begin();
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for (auto it = entities.begin(); it != entities.end(); ++it)
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@ -141,16 +171,16 @@ namespace SHADE
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return assetData->name;
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}
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void SHSerialization::EmitEntity(SHSceneNode* entityNode, YAML::Emitter& out, bool isPrefab /*= false*/, EntityID* entityIndex /*= nullptr*/)
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void SHSerialization::EmitEntity(SHSceneNode* entityNode, YAML::Emitter& out, CreatedEntitiesList* createdEntitiesList /*= nullptr*/, bool isPrefab /*= false*/, EntityID* entityIndex /*= nullptr*/)
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{
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out << SerializeEntityToNode(entityNode, isPrefab, entityIndex);
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out << SerializeEntityToNode(entityNode, createdEntitiesList, isPrefab, entityIndex);
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if(isPrefab)
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++(*entityIndex);
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auto const& children = entityNode->GetChildren();
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for (auto const& child : children)
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{
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EmitEntity(child, out, isPrefab, entityIndex);
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EmitEntity(child, out, createdEntitiesList, isPrefab, entityIndex);
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}
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}
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@ -159,6 +189,7 @@ namespace SHADE
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YAML::Emitter out;
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YAML::Node node;
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auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
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out << YAML::BeginSeq;
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EntityID entityIndex = 0;
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for (auto const& eid : entities)
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@ -167,10 +198,11 @@ namespace SHADE
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EmitEntity(entityNode, out);
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}
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out << YAML::EndSeq;
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return std::string(out.c_str());
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}
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std::string SHSerialization::SerializeEntityToString(EntityID eid) noexcept
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std::string SHSerialization::SerializeEntityToString(EntityID eid, AssetID prefabAssetID /*= 0*/) noexcept
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{
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YAML::Emitter out;
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YAML::Node node;
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@ -179,9 +211,12 @@ namespace SHADE
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EntityID entityIndex = 0;
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auto entityNode = sceneGraph.GetNode(eid);
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EmitEntity(entityNode, out, true, &entityIndex);
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CreatedEntitiesList list;
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EmitEntity(entityNode, out, &list, true, &entityIndex);
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out << YAML::EndSeq;
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node = YAML::Load(out.c_str());
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for(auto it = node.begin(); it != node.end(); ++it)
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RecursivelyResolveEntityIDs(it, list);
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return std::string(out.c_str());
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}
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@ -200,7 +235,7 @@ namespace SHADE
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}
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}
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YAML::Node SHSerialization::SerializeEntityToNode(SHSceneNode* sceneNode, bool isPrefab /*= false*/, EntityID* entityIndex /*= nullptr*/)
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YAML::Node SHSerialization::SerializeEntityToNode(SHSceneNode* sceneNode, CreatedEntitiesList* createdEntitiesList /*= nullptr*/, bool isPrefab /*= false*/, EntityID* entityIndex /*= nullptr*/)
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{
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if(!sceneNode)
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return YAML::Node();
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@ -216,7 +251,10 @@ namespace SHADE
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node.SetStyle(YAML::EmitterStyle::Block);
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node[EIDNode] = (entityIndex) ? *entityIndex : eid;
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if(createdEntitiesList && entityIndex)
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{
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createdEntitiesList->insert({eid, *entityIndex});
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}
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AssetID prefabAssetID = SHPrefabManager::GetPrefabAssetID(eid);
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if(prefabAssetID != 0)
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{
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@ -275,6 +313,10 @@ namespace SHADE
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}
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//auto entityVecIt = createdEntities.begin();
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for (auto it = entities.begin(); it != entities.end(); ++it)
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{
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RecursivelyResolveEntityIDs(it, createdEntities);
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}
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for (auto it = entities.begin(); it != entities.end(); ++it)
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{
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InitializeEntity(*it, createdEntities[(*it)[EIDNode].as<EntityID>()]);
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}
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@ -371,20 +413,40 @@ namespace SHADE
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ResolveSerializedEntityID(out, it, (*it), createdEntities);
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}
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out << YAML::EndSeq;
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return out.c_str();
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}
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void SHSerialization::InitializeEntity(YAML::Node const& entityNode, EntityID const& eid)
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{
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auto const componentsNode = entityNode[ComponentsNode];
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if (!componentsNode)
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auto componentsNode = entityNode[ComponentsNode];
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if (!componentsNode.IsDefined())
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return;
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SHSerializationHelper::InitializeComponentFromNode<SHTransformComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHColliderComponent>(componentsNode, eid);
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bool isPrefab = entityNode[PrefabID].IsDefined();
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if(isPrefab)
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{
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auto prefabAssetID = entityNode[PrefabID].as<AssetID>();
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if(auto prefabAsset = SHAssetManager::GetData<SHPrefabAsset>(prefabAssetID))
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{
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auto prefabNode = YAML::Load(prefabAsset->data);
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if(prefabNode[ComponentsNode].IsDefined())
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{
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componentsNode = prefabNode[ComponentsNode];
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}
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if (prefabNode[ScriptsNode].IsDefined())
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SHSystemManager::GetSystem<SHScriptEngine>()->DeserialiseScripts(eid, prefabNode[ScriptsNode]);
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}
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}
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SHSerializationHelper::InitializeComponentFromNode<SHCameraComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHCameraArmComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHRigidBodyComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHRenderable>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHColliderComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHCanvasComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHButtonComponent>(componentsNode, eid);
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@ -395,5 +457,11 @@ namespace SHADE
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SHSerializationHelper::InitializeComponentFromNode<SHAnimatorComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHUIComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHAudioListenerComponent>(componentsNode, eid);
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if (!isPrefab && entityNode[ScriptsNode].IsDefined())
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SHSystemManager::GetSystem<SHScriptEngine>()->DeserialiseScripts(eid, entityNode[ScriptsNode]);
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}
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}
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@ -38,13 +38,13 @@ namespace SHADE
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static std::string DeserializeSceneFromFile(AssetID const& sceneAssetID) noexcept;
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static void EmitEntity(SHSceneNode* entityNode, YAML::Emitter& out, bool isPrefab = false, EntityID* entityIndex = nullptr);
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static void EmitEntity(SHSceneNode* entityNode, YAML::Emitter& out, CreatedEntitiesList* createdEntitiesList = nullptr, bool isPrefab = false, EntityID* entityIndex = nullptr);
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static std::string SerializeEntitiesToString(std::vector<EntityID> const& entities) noexcept;
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static std::string SerializeEntityToString(EntityID eid) noexcept;
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static std::string SerializeEntityToString(EntityID eid, AssetID prefabAssetID = 0) noexcept;
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//static void SerializeEntityToFile(std::filesystem::path const& path);
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static YAML::Node SerializeEntityToNode(SHSceneNode* sceneNode, bool isPrefab = false, EntityID* entityIndex = nullptr);
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static YAML::Node SerializeEntityToNode(SHSceneNode* sceneNode, CreatedEntitiesList* createdEntitiesList = nullptr, bool isPrefab = false, EntityID* entityIndex = nullptr);
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static CreatedEntitiesList DeserializeEntitiesFromString(std::string const& data, EntityID const& parentEID = MAX_EID) noexcept;
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||||
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|
|
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@ -209,7 +209,7 @@ namespace SHADE
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|||
auto component = SHComponentManager::GetComponent_s<ComponentType>(eid);
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||||
if (componentsNode.IsNull() || !component)
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return false;
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||||
auto componentNode = GetComponentNode<ComponentType>(componentsNode, eid);
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||||
auto componentNode = GetComponentNode<ComponentType>(componentsNode, component);
|
||||
if (componentNode.IsNull() || !componentNode.IsDefined())
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||||
return false;
|
||||
if (componentNode[IsActive.data()].IsDefined())
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||||
|
@ -242,9 +242,46 @@ namespace SHADE
|
|||
}
|
||||
|
||||
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
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||||
static YAML::Node GetComponentNode(YAML::Node const& componentsNode, EntityID const& eid)
|
||||
static bool InitializeComponentFromNode(YAML::Node const& componentsNode, ComponentType* component)
|
||||
{
|
||||
if constexpr (YAML::HasYAMLConv<ComponentType>())
|
||||
{
|
||||
if (componentsNode.IsNull() || !component)
|
||||
return false;
|
||||
auto componentNode = GetComponentNode<ComponentType>(componentsNode, component);
|
||||
if (componentNode.IsNull() || !componentNode.IsDefined())
|
||||
return false;
|
||||
if (componentNode[IsActive.data()].IsDefined())
|
||||
component->isActive = componentNode[IsActive.data()].as<bool>();
|
||||
YAML::convert<ComponentType>::decode(componentNode, *component);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (componentsNode.IsNull() && !component)
|
||||
return false;
|
||||
auto rttrType = rttr::type::get<ComponentType>();
|
||||
auto componentNode = componentsNode[rttrType.get_name().data()];
|
||||
if (!componentNode.IsDefined())
|
||||
return false;
|
||||
if (componentNode[IsActive.data()].IsDefined())
|
||||
component->isActive = componentNode[IsActive.data()].as<bool>();
|
||||
|
||||
auto properties = rttrType.get_properties();
|
||||
for (auto const& prop : properties)
|
||||
{
|
||||
if (componentNode[prop.get_name().data()].IsDefined())
|
||||
{
|
||||
InitializeProperty<ComponentType>(component, prop, componentNode[prop.get_name().data()]);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
static YAML::Node GetComponentNode(YAML::Node const& componentsNode, ComponentType* component)
|
||||
{
|
||||
auto component = SHComponentManager::GetComponent_s<ComponentType>(eid);
|
||||
if (componentsNode.IsNull() && !component)
|
||||
return {};
|
||||
auto rttrType = rttr::type::get<ComponentType>();
|
||||
|
@ -307,7 +344,8 @@ namespace SHADE
|
|||
template<>
|
||||
static void FetchAssetsFromComponent<SHRenderable>(YAML::Node const& componentsNode, EntityID const& eid, AssetQueue& assetQueue)
|
||||
{
|
||||
auto node = GetComponentNode<SHRenderable>(componentsNode, eid);
|
||||
SHRenderable* renderableComponent = SHComponentManager::GetComponent_s<SHRenderable>(eid);
|
||||
auto node = GetComponentNode<SHRenderable>(componentsNode, renderableComponent);
|
||||
if(!node.IsDefined())
|
||||
return;
|
||||
if (auto const& meshNode = node[YAML::convert<SHRenderable>::MESH_YAML_TAG.data()]; meshNode.IsDefined())
|
||||
|
|
|
@ -59,6 +59,7 @@ namespace SHADE
|
|||
else if constexpr (std::is_same_v<FieldType, GameObject>)
|
||||
{
|
||||
fieldNode = MAX_EID;
|
||||
fieldNode.SetTag("EID");
|
||||
}
|
||||
else if constexpr (std::is_same_v<FieldType, FontAsset> ||
|
||||
std::is_same_v<FieldType, MaterialAsset> ||
|
||||
|
@ -125,6 +126,7 @@ namespace SHADE
|
|||
{
|
||||
GameObject gameObj = safe_cast<GameObject>(object);
|
||||
fieldNode = gameObj ? gameObj.GetEntity() : MAX_EID;
|
||||
fieldNode.SetTag("EID");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue