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369 changed files with 25867 additions and 29465 deletions

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@ -5,63 +5,3 @@ Sub Assets:
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Translate: {x: -800, y: 450, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 273, y: 100, z: 1}
Rotate: {x: 0, y: 0, z: 3.14159274}
Scale: {x: 100, y: 100, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 59813125
Hovered Texture: 59813125
Clicked Texture: 59813125
Default Texture: 55358401
Hovered Texture: 59400474
Clicked Texture: 52333376
IsActive: true
UI Component:
Canvas ID: 13
@ -510,32 +508,10 @@
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 444
Name: SubMenuBackGround
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 2}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1920, y: 1080, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 130823048
IsActive: true
UI Component:
Canvas ID: 13
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.FadeInOnActive
Enabled: true
- EID: 19
Name: Options Canvas
IsActive: false
NumberOfChildren: 12
NumberOfChildren: 11
Components:
Canvas Component:
Canvas Width: 1920
@ -549,6 +525,7 @@
sfxVolSlider: 30
bgmVolSlider: 31
fovSlider: 37
sensitivitySlider: 38
- EID: 20
Name: BackGround
IsActive: true
@ -576,17 +553,17 @@
Components:
Transform Component:
Translate: {x: -800, y: 450, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 273, y: 100, z: 1}
Rotate: {x: 0, y: 0, z: 3.14159274}
Scale: {x: 100, y: 100, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 59813125
Hovered Texture: 59813125
Clicked Texture: 59813125
Default Texture: 55358401
Hovered Texture: 59400474
Clicked Texture: 52333376
IsActive: true
UI Component:
Canvas ID: 19
@ -750,16 +727,16 @@
- EID: 29
Name: Master Volume Slider
IsActive: true
NumberOfChildren: 1
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1004, y: 46, z: 1}
Scale: {x: 1000, y: 75, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 127128823
Material: 128676209
IsActive: true
Slider Component:
Slider Value: 1
@ -771,44 +748,20 @@
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.SliderFX
Enabled: true
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
- EID: 437
Name: Slider BG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 117587364
IsActive: true
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 30
Name: SFX Volume Slider
IsActive: true
NumberOfChildren: 1
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -100, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1004, y: 46, z: 1}
Scale: {x: 1000, y: 75, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 122820018
Material: 128676209
IsActive: true
Slider Component:
Slider Value: 1
@ -820,44 +773,20 @@
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.SliderFX
Enabled: true
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
- EID: 436
Name: Slider BG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 117587364
IsActive: true
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 31
Name: BGM Volume Slider
IsActive: true
NumberOfChildren: 1
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -200, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1004, y: 46, z: 1}
Scale: {x: 1000, y: 75, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129354037
Material: 128676209
IsActive: true
Slider Component:
Slider Value: 1
@ -869,30 +798,6 @@
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.SliderFX
Enabled: true
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
- EID: 435
Name: Slider BG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 117587364
IsActive: true
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 32
Name: Camera Title Text
@ -919,7 +824,7 @@
- EID: 33
Name: Camera Text Group
IsActive: true
NumberOfChildren: 3
NumberOfChildren: 4
Components:
Transform Component:
Translate: {x: -900, y: -220, z: 0}
@ -954,54 +859,76 @@
Clicked: false
IsActive: true
Scripts: ~
- EID: 35
Name: Sensitivity Text
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -100, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: true
Text Renderer Component:
Text: Sensitivity
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 449
Name: Camera Invert X Text
IsActive: true
IsActive: false
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -200, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: true
IsActive: false
Text Renderer Component:
Text: "Camera Invert X:"
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
IsActive: false
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: true
IsActive: false
Scripts: ~
- EID: 447
Name: Camera Invert Y Text
IsActive: true
IsActive: false
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 800, y: -200, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: true
IsActive: false
Text Renderer Component:
Text: "Y:"
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
IsActive: false
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: true
IsActive: false
Scripts: ~
- EID: 36
Name: Camera Slider Group
IsActive: true
NumberOfChildren: 3
NumberOfChildren: 4
Components:
Transform Component:
Translate: {x: 100, y: -200, z: 0}
@ -1017,20 +944,20 @@
- EID: 37
Name: FOV Slider
IsActive: true
NumberOfChildren: 1
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1004, y: 46, z: 1}
Scale: {x: 1000, y: 75, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 117651669
Material: 128676209
IsActive: true
Slider Component:
Slider Value: 0.889483869
Min Value: 30
Slider Value: 1
Min Value: 45
Max Value: 120
IsActive: true
UI Component:
@ -1038,24 +965,25 @@
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.SliderFX
Enabled: true
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
- EID: 434
Name: Slider BG
Scripts: ~
- EID: 38
Name: Sensitivity Slider
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.100000001}
Translate: {x: 0, y: -100, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
Scale: {x: 1000, y: 75, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 117587364
Material: 128676209
IsActive: true
Slider Component:
Slider Value: 1
Min Value: 0
Max Value: 100
IsActive: true
UI Component:
Canvas ID: 19
@ -1065,78 +993,54 @@
Scripts: ~
- EID: 448
Name: Invert X Toggle Button
IsActive: true
IsActive: false
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -300, y: -200, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 150, y: 150, z: 1}
IsActive: true
Scale: {x: 75, y: 75, z: 1}
IsActive: false
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
IsActive: false
Toggle Button Component:
Non Toggled Texture: 50439604
Toggled Texture: 64389107
Non Toggled Texture: 55358401
Toggled Texture: 52333376
Value: false
IsActive: true
IsActive: false
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: InverseCamera
Enabled: true
inverseX: true
inverseY: false
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.25
clickScale: 0.899999976
IsActive: false
Scripts: ~
- EID: 445
Name: Invert Y Toggle Button
IsActive: true
IsActive: false
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -50, y: -200, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 150, y: 150, z: 1}
IsActive: true
Scale: {x: 75, y: 75, z: 1}
IsActive: false
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
IsActive: false
Toggle Button Component:
Non Toggled Texture: 50439604
Toggled Texture: 64389107
Non Toggled Texture: 55358401
Toggled Texture: 52333376
Value: false
IsActive: true
IsActive: false
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: InverseCamera
Enabled: true
inverseX: false
inverseY: true
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.25
clickScale: 0.899999976
IsActive: false
Scripts: ~
- EID: 39
Name: Audio Slider Text Group
IsActive: true
@ -1231,7 +1135,7 @@
- EID: 43
Name: Camera Slider Text Group
IsActive: true
NumberOfChildren: 1
NumberOfChildren: 2
Components:
Transform Component:
Translate: {x: 700, y: -225, z: -0.5}
@ -1255,7 +1159,7 @@
Scale: {x: 75, y: 75, z: 1}
IsActive: true
Text Renderer Component:
Text: 60
Text: 100
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
@ -1269,19 +1173,21 @@
- Type: SHADE_Scripting.UI.SliderText
Enabled: true
sliderObj: 37
- EID: 443
Name: SubMenuBackGround
- EID: 45
Name: Sensitivity Slider Text
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 1}
Translate: {x: 0, y: -100, z: 1}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1920, y: 1080, z: 1}
Scale: {x: 75, y: 75, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 130823048
Text Renderer Component:
Text: 100
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 19
@ -1289,8 +1195,9 @@
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.FadeInOnActive
- Type: SHADE_Scripting.UI.SliderText
Enabled: true
sliderObj: 38
- EID: 46
Name: Credits Canvas
IsActive: false
@ -1324,8 +1231,8 @@
Scripts:
- Type: SHADE_Scripting.UI.ScrollingCredits
Enabled: true
endY: 4500
duration: 32
endY: 4000
duration: 20
- EID: 48
Name: BackButton
IsActive: true
@ -1333,17 +1240,17 @@
Components:
Transform Component:
Translate: {x: -800, y: 450, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 273, y: 100, z: 1}
Rotate: {x: 0, y: 0, z: 3.14159274}
Scale: {x: 100, y: 100, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 59813125
Hovered Texture: 59813125
Clicked Texture: 59813125
Default Texture: 55358401
Hovered Texture: 59400474
Clicked Texture: 52333376
IsActive: true
UI Component:
Canvas ID: 46
@ -1407,7 +1314,7 @@
- EID: 50
Name: Level Select Canvas
IsActive: false
NumberOfChildren: 5
NumberOfChildren: 3
Components:
Canvas Component:
Canvas Width: 1920
@ -1441,18 +1348,18 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -800, y: 450, z: 0.300000012}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 273, y: 100, z: 1}
Translate: {x: -800, y: 450, z: 0}
Rotate: {x: 0, y: 0, z: 3.14159274}
Scale: {x: 100, y: 100, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 59813125
Hovered Texture: 59813125
Clicked Texture: 59813125
Default Texture: 55358401
Hovered Texture: 59400474
Clicked Texture: 52333376
IsActive: true
UI Component:
Canvas ID: 50
@ -1477,7 +1384,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -250, y: 400, z: 0.300000012}
Translate: {x: -150, y: 400, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 100, y: 100, z: 1}
IsActive: true
@ -1493,155 +1400,6 @@
Clicked: false
IsActive: true
Scripts: ~
- EID: 442
Name: SubMenuBackGround
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.5}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1920, y: 1080, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 130823048
IsActive: true
UI Component:
Canvas ID: 50
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.FadeInOnActive
Enabled: true
- EID: 441
Name: Level Select Buttons
IsActive: true
NumberOfChildren: 3
Components:
Transform Component:
Translate: {x: 0, y: -75, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 50
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 440
Name: Level 1 Button
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -600, y: 0, z: 0.300000012}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 345, y: 800, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 55897117
Hovered Texture: 56658801
Clicked Texture: 58281309
IsActive: true
UI Component:
Canvas ID: 50
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: ChangeSceneButton
Enabled: true
sceneID: 91947920
levelTransistion: 433
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 439
Name: Level 2 Button
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.300000012}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 345, y: 800, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 52151774
Hovered Texture: 66730012
Clicked Texture: 59730316
IsActive: true
UI Component:
Canvas ID: 50
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: ChangeSceneButton
Enabled: true
sceneID: 86098106
levelTransistion: 433
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 438
Name: Level 3 Button
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 600, y: 0, z: 0.300000012}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 345, y: 800, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 51704639
Hovered Texture: 66852283
Clicked Texture: 53081657
IsActive: true
UI Component:
Canvas ID: 50
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: ChangeSceneButton
Enabled: true
sceneID: 88928066
levelTransistion: 433
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 450
Name: TransitionCanvas
IsActive: true
@ -1675,67 +1433,6 @@
Scripts:
- Type: SHADE_Scripting.UI.SceneFadeInOut
Enabled: true
alphaValue: 0
alphaValue: 1
fadeInTime: 0.5
fadeOutTime: 0.5
- EID: 433
Name: LevelTransistionCanvas
IsActive: false
NumberOfChildren: 2
Components:
Canvas Component:
Canvas Width: 1920
Canvas Height: 1080
Scale by canvas width: false
IsActive: false
Scripts:
- Type: LevelTransistion
Enabled: true
logo: 431
bg: 432
duration: 0.800000012
bgEndPositionX: 0
logoEndPositionX: 0
rotAndScale: true
rotationAmt: 360
scaleAmt: 631
- EID: 431
Name: LevelTransistionLogo
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 0, y: 0, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 126117259
IsActive: true
UI Component:
Canvas ID: 433
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 432
Name: LevelTransistionBG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -2500, y: 0, z: 0.200000003}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 4000, y: 4000, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 132131066
IsActive: true
UI Component:
Canvas ID: 433
Hovered: false
Clicked: false
IsActive: true
Scripts: ~

View File

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- EID: 0
Name: Mesh_Homeowner
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: -1}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 140697366
Material: 129495479
IsActive: true
Scripts: ~
- EID: 1
Name: Light_Ambient
IsActive: true
NumberOfChildren: 0
Components:
Light Component:
Position: {x: 0, y: 0, z: 0}
Type: Ambient
Direction: {x: 0, y: 0, z: 1}
Color: {x: 1, y: 1, z: 1, w: 1}
Layer: 4294967295
Strength: 1
IsActive: true
Scripts: ~
- EID: 2
Name: Mesh_Apple
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 144128170
Material: 131956078
IsActive: true
Scripts: ~
- EID: 3
Name: Mesh_Cheese
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 2.5, y: 0, z: 0}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 141841143
Material: 131956078
IsActive: true
Scripts: ~
- EID: 4
Name: Mesh_Meat
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 1, y: 0, z: 0}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 136892700
Material: 131956078
IsActive: true
Scripts: ~

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Scale: {x: 1.00000191, y: 1, z: 1.00000191}
IsActive: false
IsActive: true
Renderable Component:
Mesh: 149697411
Material: 126974645
IsActive: false
IsActive: true
Scripts: ~
- EID: 3
Name: Bag
@ -88,18 +87,18 @@
Scripts: ~
- EID: 5
Name: Floor
IsActive: false
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0.0810000002, z: 0}
Rotate: {x: -1.57079625, y: 0, z: -0}
Scale: {x: 50, y: 49.9999924, z: 49.9999924}
IsActive: false
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 124370424
IsActive: false
IsActive: true
Scripts: ~
- EID: 6
Name: TrajectoryTest
@ -147,37 +146,3 @@
"Color Eval Rate ": 0.192000002
IsActive: true
Scripts: ~
- EID: 7
Name: ParticleTest
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0.823412895, z: -4.31447983}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
classSHADE::SHParticleEmitterComponent:
Emission Count: 15
Is Passive: true
Emission Interval: 0.0939999968
Min Life: 2
Max Life: 3
Minimum Speed: 3
Maximum Speed: 6
Minimum Size: 0
Maximum Size: 0.5
Size Decay: 0.990999997
Angular Ranges And Offset: {x: 6.19999981, y: 1.10000002, z: 0, w: 0.100000001}
Rotation Speed: 0.0309999995
Rotation Decay: 0.0199999996
Texture Asset ID: 0
Custom Vertex Shader Asset ID: 44202416
Custom Fragment Shader Asset ID: 42315398
Custom Update Shader Asset ID: 0
Color Tint: {x: 0.46696043, y: 1, z: 0, w: 1}
Color Tint Range: {x: 1, y: 0, z: 0, w: 0}
Color Decay: {x: -1, y: -1, z: -1, w: 0}
Acceleration: {x: 0, y: 0, z: 0}
IsActive: true
Scripts: ~

View File

@ -1,3 +1,3 @@
Name: Scene2
ID: 89281126
ID: 87285316
Type: 5

104
Assets/Scenes/UI_Test.shade Normal file
View File

@ -0,0 +1,104 @@
- EID: 0
Name: Canvas
IsActive: true
NumberOfChildren: 2
Components:
Canvas Component:
Canvas Width: 10
Canvas Height: 10
IsActive: true
Scripts: ~
- EID: 6
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 0
Hovered Texture: 0
Clicked Texture: 0
IsActive: true
Scripts: ~
- EID: 5
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -3.9000001, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Toggle Button Component:
Non Toggled Texture: 0
Toggled Texture: 0
Value: true
IsActive: true
Scripts: ~
- EID: 1
Name: Camera
IsActive: true
NumberOfChildren: 0
Components:
Camera Component:
Position: {x: 0, y: 3, z: 8}
Pitch: 0
Yaw: 0
Roll: 0
Width: 1920
Height: 1080
Near: 0.00999999978
Far: 10000
Perspective: true
IsActive: true
Light Component:
Position: {x: 0, y: 0, z: 0}
Type: Directional
Direction: {x: 1.79999995, y: 0, z: 1}
Color: {x: 0.951541841, y: 0.921719015, z: 0.553319454, w: 1}
Layer: 4294967295
Strength: 0
IsActive: true
Scripts: ~
- EID: 7
Name: BigBoi
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -16.8647861, z: -14.039052}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 28.1434975, y: 28.1434975, z: 28.1434975}
IsActive: true
Renderable Component:
Mesh: 149697411
Material: 126974645
IsActive: true
Scripts: ~
- EID: 8
Name: AmbientLight
IsActive: true
NumberOfChildren: 0
Components:
Light Component:
Position: {x: 0, y: 0, z: 0}
Type: Ambient
Direction: {x: 0, y: 0, z: 1}
Color: {x: 1, y: 1, z: 1, w: 1}
Layer: 4294967295
Strength: 0.25
IsActive: true
Scripts: ~

View File

@ -0,0 +1,3 @@
Name: UI_Test
ID: 87244611
Type: 5

View File

@ -1,107 +0,0 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
{
public class AILineOfSight:Script
{
public GameObject player;
public float range = 2.0f;
[Tooltip("Angle between player and forward to be within sight")]
public float angle = 30.0f;
[Tooltip("For debug")]
public float angleBetween = 0.0f;
[Tooltip("For debug")]
public float distance = 0.0f;
public float heightLimit = 1.0f;
public Vector3 rayOffset;
public bool withinRange;
public bool withinSight;
public Vector3 lastFoundPos;
public float lastFoundTimer = 0.0f;
protected override void update()
{
if (player == GameObject.Null)
return;
Transform transform = GetComponent<Transform>();
Transform playerTransform = player.GetComponent<Transform>();
Collider playerCollider = player.GetComponent<Collider>();
withinRange = false;
withinSight = false;
if(transform && playerTransform && playerCollider)
{
Vector3 pos = transform.GlobalPosition + rayOffset;
Vector3 playerPos = playerTransform.GlobalPosition ;
Vector3 d = playerPos - pos;
distance = d.GetMagnitude();
if(distance < range)
{
Vector3 fwdHorizontal = transform.Forward;
fwdHorizontal.y = 0;
fwdHorizontal.Normalise();
Vector3 dHorizontal = d;
dHorizontal.y = 0;
float dot = Vector3.Dot(fwdHorizontal, dHorizontal);
angleBetween = SHADE.Math.Rad2Deg * MathF.Acos(dot / (dHorizontal.GetMagnitude()));
if (angleBetween < angle && playerPos.y < pos.y + heightLimit)
{
withinRange = true;
withinSight = true;
Ray sightRay = new Ray(pos, d.GetNormalised());
List<RaycastHit> hitResults = Physics.Raycast(sightRay, distance,false, (ushort)65535);
foreach(RaycastHit hit in hitResults)
{
if (hit.Hit && hit.Other != player)
{
//Debug.Log("AI LOS: HIT OTHER");
withinSight = false;
break;
}
}
}
}
if (withinSight == true)
{
lastFoundPos = playerTransform.GlobalPosition;
lastFoundTimer = 0.0f;
}
else
{
lastFoundTimer += Time.DeltaTimeF;
}
}
}
}
}

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@ -1,3 +0,0 @@
Name: AILineOfSight
ID: 152074687
Type: 9

View File

@ -1,3 +0,0 @@
Name: BaseState
ID: 167091082
Type: 9

View File

@ -1,176 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using SHADE;
using SHADE_Scripting.Audio;
using SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States;
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
{
public class HomeOwnerAI : Script
{
public float idleDuration = 1.0f;
public float caughtDuration = 2.0f;
public float timeoutDuration = 2.0f;
public GameObject patrolPointParent;
public float patrolSpeed = 2.0f;
public float chaseSpeed = 3.0f;
public float alertCooldown = 0.0f;
public GameObject player;
public GameObject attackHitbox;
public AnimationClipAsset walkingAnim;
public AnimationClipAsset idleAnim;
public AnimationClipAsset alertAnim;
public AnimationClipAsset alertRunAnim;
public AnimationClipAsset alertIdleAnim;
public AnimationClipAsset timeoutAnim;
public AnimationClipAsset atkWindupAnim;
public AnimationClipAsset atkHoldAnim;
public AnimationClipAsset atkSeqAnim;
private Vector3 startPos;
public bool atk { get; set; }
[NonSerialized]
public IEnumerable<Transform> patrolPointPool;
private List<Transform> pppList;
private Transform transform;
[NonSerialized]
public HomeOwnerAttackHitbox hitboxScript;
public void Reset()
{
StateMachine machine = GetScript<StateMachine>();
if (transform && machine)
{
transform.GlobalPosition = startPos;
machine.SetState(typeof(IdleState));
}
}
protected override void awake()
{
StateMachine machine = GetScript<StateMachine>();
if (machine)
{
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
dictionary.Add(typeof(IdleState), new IdleState(machine));
dictionary.Add(typeof(PatrolState), new PatrolState(machine));
dictionary.Add(typeof(TimeoutState), new TimeoutState(machine));
dictionary.Add(typeof(ChaseState), new ChaseState(machine));
dictionary.Add(typeof(AlertState), new AlertState(machine));
dictionary.Add(typeof(AttackState), new AttackState(machine));
dictionary.Add(typeof(CaughtRaccoonState), new CaughtRaccoonState(machine));
machine.InitStateMachine(dictionary);
}
AudioHandler.audioClipHandlers["HO_footsteps"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_footsteps");
SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["HO_footsteps"], GameObject.EntityId);
AudioHandler.audioClipHandlers["HO_bark"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_bark");
SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["HO_bark"], GameObject.EntityId);
AudioHandler.audioClipHandlers["HO_humming"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["HO_humming"], GameObject.EntityId);
patrolPointPool = patrolPointParent.GetComponentsInChildren<Transform>();
pppList = patrolPointPool.ToList<Transform>();
transform = GetComponent<Transform>();
atk = false;
}
protected override void start()
{
//attackHitbox.SetActive(false);
if (pppList != null)
startPos = pppList[0].LocalPosition;
if (attackHitbox)
hitboxScript = attackHitbox.GetScript<HomeOwnerAttackHitbox>();
}
protected override void update()
{
if (alertCooldown > 0.0f)
{
alertCooldown -= Time.DeltaTimeF;
}
else
{
alertCooldown = 0.0f;
}
AICheat();
}
public bool ShouldTransitAlert()
{
AILineOfSight los = GetScript<AILineOfSight>();
if (los)
{
if (los.withinSight && alertCooldown <= 0.0f)
{
return true;
}
}
return false;
}
public void RotateToPlayer()
{
//Transform playerTransform = player.GetComponent<Transform>();
////Rotate to face player.
//Transform aiTransform = GetComponent<Transform>();
//if(playerTransform && aiTransform)
//{
// Vector3 direction = playerTransform.GlobalPosition - aiTransform.GlobalPosition;
// Quaternion currentRotation = aiTransform.LocalRotation;
// Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(direction.x, direction.z), 0.0f);
// aiTransform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, 5.0f * (float)Time.FixedDeltaTime);
//}
}
private void AICheat()
{
StateMachine machine = GetScript<StateMachine>();
AILineOfSight los = GetScript<AILineOfSight>();
if (machine && los)
{
if (Input.GetKeyDown(Input.KeyCode.K))
{
los.range = 5.0f;
machine.SetState(typeof(AlertState));
}
if (Input.GetKeyDown(Input.KeyCode.L))
{
los.range = 0.0f;
machine.SetState(typeof(IdleState));
}
}
}
}
}

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@ -1,3 +0,0 @@
Name: HomeOwnerAI
ID: 162553450
Type: 9

View File

@ -1,65 +0,0 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using static PlayerController;
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
{
public class HomeOwnerAttackHitbox : Script
{
public GameObject aiGO;
public bool raccoonFound = false;
Transform transform;
Transform aiTransform;
[NonSerialized]
public PlayerController pc;
private HomeOwnerAI ai;
protected override void start()
{
transform = GetComponent<Transform>();
aiTransform = aiGO.GetComponent<Transform>();
ai = aiGO.GetScript<HomeOwnerAI>();
}
protected override void update()
{
if (transform && aiTransform)
{
transform.GlobalPosition = aiTransform.GlobalPosition + aiTransform.Forward * 0.7f;
transform.GlobalEulerAngles = aiTransform.GlobalEulerAngles;
}
if (raccoonFound && pc && ai)
{
if (!ai.atk)
raccoonFound = false;
}
}
protected override void onTriggerStay(CollisionInfo info)
{
if (info.GameObject.GetScript<PlayerController>())
{
pc = info.GameObject.GetScript<PlayerController>();
if (ai && ai.atk && pc)
{
raccoonFound = true;
}
}
}
}
}

View File

@ -1,3 +0,0 @@
Name: HomeOwnerAttackHitbox
ID: 164649501
Type: 9

View File

@ -1,52 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SHADE;
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
{
public class NavigationTestScript :Script
{
public GameObject endPoint;
public float speed = 1.0f;
float timer = 0.0f;
protected override void start()
{
Navigation nav = GetComponent<Navigation>();
Transform endTransform = endPoint.GetComponent<Transform>();
if (endTransform)
nav.MoveTo(endTransform.GlobalPosition);
}
protected override void update()
{
timer += Time.DeltaTimeF;
Navigation nav = GetComponent<Navigation>();
Transform transform = GetComponent<Transform>();
if (timer >= 1.0f)
{
timer = 0.0f;
Transform endTransform = endPoint.GetComponent<Transform>();
if (endTransform)
nav.MoveTo(endTransform.GlobalPosition);
}
if (nav && transform)
{
transform.LocalPosition = transform.LocalPosition + ( nav.GetForward() * Time.DeltaTimeF * speed);
}
}
}
}

View File

@ -1,3 +0,0 @@
Name: NavigationTestScript
ID: 162476480
Type: 9

View File

@ -1,90 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SHADE;
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
{
public class RotateToVelocity : Script
{
public float rotationPerSecond = 2.0f;
public bool active = true;
public bool rotateToPlayerLastKnown = false;
public bool lookAround = false;
private bool left = true;
private float lookOffset = 0.0f;
private float lookAroundAngle = 30.0f;
protected override void start()
{
rotateToPlayerLastKnown = false;
active = true;
}
protected override void update()
{
if (!active)
return;
RigidBody rigid = GetComponent<RigidBody>();
Transform transform = GetComponent<Transform>();
if(!lookAround)
{
lookOffset = 0.0f;
}
//else
//{
// if(left )
// {
// if (lookOffset > -lookAroundAngle)
// lookOffset -= rotationPerSecond * Time.DeltaTimeF;
// else
// left = false;
// }
// if (!left)
// {
// if (lookOffset < lookAroundAngle)
// lookOffset += rotationPerSecond * Time.DeltaTimeF;
// else
// left = false;
// }
//}
if(rigid && transform)
{
Vector3 vel = rigid.LinearVelocity;
rigid.AngularVelocity = Vector3.Zero;
AILineOfSight los = GetScript<AILineOfSight>();
if(los && rotateToPlayerLastKnown)
{
Vector3 direction = los.lastFoundPos - transform.GlobalPosition;
Quaternion currentRotation = transform.LocalRotation;
Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(direction.x, direction.z) + lookOffset, 0.0f);
transform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationPerSecond * (float)Time.DeltaTimeF);
return;
}
if(vel.GetMagnitude() > 0.01f)
{
Quaternion currentRotation = transform.LocalRotation;
Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(vel.x, vel.z) + lookOffset, 0.0f);
transform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationPerSecond * (float)Time.DeltaTimeF);
}
}
}
}
}

View File

@ -1,3 +0,0 @@
Name: RotateToVelocity
ID: 163814533
Type: 9

View File

@ -1,3 +0,0 @@
Name: StateMachine
ID: 165140157
Type: 9

View File

@ -1,24 +0,0 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
{
public abstract class AIBaseState: BaseState
{
protected HomeOwnerAI ai;
protected Animator animator;
public AIBaseState(StateMachine stateMachine): base(stateMachine, "")
{
stateName = "AI Base State";
ai = stateMachine.GetScript<HomeOwnerAI>();
animator = stateMachine.GetComponent<Animator>();
}
}
}

View File

@ -1,3 +0,0 @@
Name: AIBaseState
ID: 160233845
Type: 9

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