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main
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SP3-20-UI-
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|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
|
@ -14825,7 +14824,7 @@
|
|||
Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 2
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.100000001, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
|
@ -14867,7 +14866,7 @@
|
|||
Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 2
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.100000001, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
|
@ -14909,7 +14908,7 @@
|
|||
Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 2
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.100000001, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
|
@ -15265,13 +15264,7 @@
|
|||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: DecorationAudio
|
||||
Enabled: true
|
||||
name: spark1
|
||||
audio: event:/Props/sparks
|
||||
loop: false
|
||||
timeDruation: 2.29999995
|
||||
Scripts: ~
|
||||
- EID: 608
|
||||
Name: Light particles
|
||||
IsActive: true
|
||||
|
@ -15305,13 +15298,7 @@
|
|||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: DecorationAudio
|
||||
Enabled: true
|
||||
name: spark2
|
||||
audio: event:/Props/sparks
|
||||
loop: false
|
||||
timeDruation: 3.20000005
|
||||
Scripts: ~
|
||||
- EID: 609
|
||||
Name: Light particles
|
||||
IsActive: true
|
||||
|
@ -15345,13 +15332,7 @@
|
|||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: DecorationAudio
|
||||
Enabled: true
|
||||
name: spark3
|
||||
audio: event:/Props/sparks
|
||||
loop: false
|
||||
timeDruation: 2.5
|
||||
Scripts: ~
|
||||
- EID: 610
|
||||
Name: Light particles
|
||||
IsActive: true
|
||||
|
@ -15385,13 +15366,7 @@
|
|||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: DecorationAudio
|
||||
Enabled: true
|
||||
name: spark4
|
||||
audio: event:/Props/sparks
|
||||
loop: false
|
||||
timeDruation: 3.29999995
|
||||
Scripts: ~
|
||||
- EID: 611
|
||||
Name: Water particles
|
||||
IsActive: true
|
||||
|
@ -15459,13 +15434,7 @@
|
|||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: DecorationAudio
|
||||
Enabled: true
|
||||
name: spark5
|
||||
audio: event:/Props/sparks
|
||||
loop: false
|
||||
timeDruation: 2.29999995
|
||||
Scripts: ~
|
||||
- EID: 613
|
||||
Name: Water particles
|
||||
IsActive: true
|
||||
|
@ -15499,13 +15468,7 @@
|
|||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.899999976, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: DecorationAudio
|
||||
Enabled: true
|
||||
name: water2
|
||||
audio: event:/Props/tap_loop
|
||||
loop: true
|
||||
timeDruation: 0.5
|
||||
Scripts: ~
|
||||
- EID: 615
|
||||
Name: Water particles
|
||||
IsActive: true
|
||||
|
@ -15670,8 +15633,8 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Translate: {x: 0, y: 0, z: -0.329473495}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -15799,12 +15762,12 @@
|
|||
NumberOfChildren: 1
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -800, y: 200, z: 0.600000024}
|
||||
Translate: {x: -800, y: 200, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 50, y: 50, z: 60}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: X0
|
||||
Text: X2
|
||||
Font: 174412429
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
|
@ -15825,7 +15788,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.800000012, y: 0.400000006, z: 0.98999995}
|
||||
Translate: {x: 0.400000006, y: 0.400000006, z: 0.98999995}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 4.26499987, y: 2, z: 1}
|
||||
IsActive: true
|
||||
|
@ -15860,12 +15823,7 @@
|
|||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SingleScaleBounce
|
||||
Enabled: true
|
||||
durationUp: 0.150000006
|
||||
durationDown: 0.300000012
|
||||
scaleSize: 1.20000005
|
||||
Scripts: ~
|
||||
- EID: 505
|
||||
Name: Result Canvas
|
||||
IsActive: false
|
||||
|
@ -15884,7 +15842,6 @@
|
|||
maxCombo: 484
|
||||
finalScore: 274
|
||||
contiuneBtn: 488
|
||||
levelTransition: 229
|
||||
nextScene: 84606951
|
||||
scoreTweenDur: 2
|
||||
- EID: 488
|
||||
|
@ -16028,64 +15985,3 @@
|
|||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 229
|
||||
Name: LevelTransistionCanvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 2
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: LevelTransistion
|
||||
Enabled: true
|
||||
logo: 228
|
||||
bg: 227
|
||||
duration: 0.5
|
||||
bgEndPositionX: 3000
|
||||
logoEndPositionX: 3000
|
||||
rotAndScale: false
|
||||
rotationAmt: 360
|
||||
scaleAmt: 631
|
||||
- EID: 228
|
||||
Name: LevelTransistionLogo
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 631, y: 631, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 126117259
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 229
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 227
|
||||
Name: LevelTransistionBG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.200000003}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 4000, y: 4000, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 132131066
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 229
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
|
@ -55,7 +55,6 @@
|
|||
minScale: 1
|
||||
maxScale: 1.20000005
|
||||
duration: 1.5
|
||||
isActive: true
|
||||
- EID: 54
|
||||
Name: Main Menu Button Group
|
||||
IsActive: true
|
||||
|
@ -1441,7 +1440,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -800, y: 450, z: 0.300000012}
|
||||
Translate: {x: -800, y: 450, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 273, y: 100, z: 1}
|
||||
IsActive: true
|
||||
|
@ -1477,7 +1476,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -250, y: 400, z: 0.300000012}
|
||||
Translate: {x: -250, y: 400, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 100, y: 100, z: 1}
|
||||
IsActive: true
|
||||
|
@ -1537,7 +1536,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -600, y: 0, z: 0.300000012}
|
||||
Translate: {x: -600, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 345, y: 800, z: 1}
|
||||
IsActive: true
|
||||
|
@ -1559,7 +1558,6 @@
|
|||
- Type: ChangeSceneButton
|
||||
Enabled: true
|
||||
sceneID: 91947920
|
||||
levelTransistion: 433
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/UI/botton_hover
|
||||
|
@ -1574,7 +1572,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.300000012}
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 345, y: 800, z: 1}
|
||||
IsActive: true
|
||||
|
@ -1596,7 +1594,6 @@
|
|||
- Type: ChangeSceneButton
|
||||
Enabled: true
|
||||
sceneID: 86098106
|
||||
levelTransistion: 433
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/UI/botton_hover
|
||||
|
@ -1611,7 +1608,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 600, y: 0, z: 0.300000012}
|
||||
Translate: {x: 600, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 345, y: 800, z: 1}
|
||||
IsActive: true
|
||||
|
@ -1633,7 +1630,6 @@
|
|||
- Type: ChangeSceneButton
|
||||
Enabled: true
|
||||
sceneID: 88928066
|
||||
levelTransistion: 433
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/UI/botton_hover
|
||||
|
@ -1644,14 +1640,14 @@
|
|||
clickScale: 0.899999976
|
||||
- EID: 450
|
||||
Name: TransitionCanvas
|
||||
IsActive: true
|
||||
IsActive: false
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: true
|
||||
IsActive: false
|
||||
Scripts: ~
|
||||
- EID: 65982
|
||||
Name: Transition
|
||||
|
@ -1678,64 +1674,3 @@
|
|||
alphaValue: 0
|
||||
fadeInTime: 0.5
|
||||
fadeOutTime: 0.5
|
||||
- EID: 433
|
||||
Name: LevelTransistionCanvas
|
||||
IsActive: false
|
||||
NumberOfChildren: 2
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: false
|
||||
Scripts:
|
||||
- Type: LevelTransistion
|
||||
Enabled: true
|
||||
logo: 431
|
||||
bg: 432
|
||||
duration: 0.800000012
|
||||
bgEndPositionX: 0
|
||||
logoEndPositionX: 0
|
||||
rotAndScale: true
|
||||
rotationAmt: 360
|
||||
scaleAmt: 631
|
||||
- EID: 431
|
||||
Name: LevelTransistionLogo
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 0, y: 0, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 126117259
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 433
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 432
|
||||
Name: LevelTransistionBG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -2500, y: 0, z: 0.200000003}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 4000, y: 4000, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 132131066
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 433
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
|
@ -50,15 +50,13 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
|||
|
||||
protected override void onTriggerStay(CollisionInfo info)
|
||||
{
|
||||
if (info.GameObject.GetScript<PlayerController>())
|
||||
{
|
||||
if(info.GameObject.GetScript<PlayerController>())
|
||||
pc = info.GameObject.GetScript<PlayerController>();
|
||||
if (ai && ai.atk && pc)
|
||||
{
|
||||
raccoonFound = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -52,7 +52,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
}
|
||||
|
||||
}
|
||||
SHADE.Audio.SetParameterWithLabel("PlayerDetection", "Detected");
|
||||
|
||||
|
||||
}
|
||||
public override void OnExit()
|
||||
|
|
|
@ -88,11 +88,10 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
|
||||
public override void update()
|
||||
{
|
||||
if (ai.hitboxScript.raccoonFound && machine.GetScript<HomeOwnerAI>().atk)
|
||||
if (ai.hitboxScript.raccoonFound)
|
||||
{
|
||||
raccoonCaught = true;
|
||||
Transform pcTransform = ai.player.GetComponent<Transform>();
|
||||
ai.player.GetScript<PlayerController>().Caught();
|
||||
Transform netTransform = ai.attackHitbox.GetComponentInChildren<Transform>();
|
||||
if (pcTransform && netTransform)
|
||||
{
|
||||
|
@ -128,7 +127,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
else if (seq)
|
||||
{
|
||||
|
||||
if (timer <= seqTime * 0.5f)
|
||||
if (timer <= 1.0f / 30.0f)
|
||||
{
|
||||
//ai.attackHitbox.SetActive(true);
|
||||
machine.GetScript<HomeOwnerAI>().atk = true;
|
||||
|
|
|
@ -22,7 +22,6 @@ public class PlayerController : Script
|
|||
public Transform tranform { get; set; }
|
||||
public Camera cam { get; set; }
|
||||
public CameraArm camArm { get; set; }
|
||||
public Collider collider { get; set; }
|
||||
|
||||
[NonSerialized]
|
||||
public PickAndThrow pat;
|
||||
|
@ -125,10 +124,6 @@ public class PlayerController : Script
|
|||
if(!tranform)
|
||||
Debug.LogError("tranform is MISSING!");
|
||||
|
||||
collider = GetComponent<Collider>();
|
||||
if (!collider)
|
||||
Debug.LogError("collider is MISSING!");
|
||||
|
||||
stateMachine = AddScript<StateMachine>();
|
||||
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
|
||||
dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine));
|
||||
|
@ -440,14 +435,11 @@ public class PlayerController : Script
|
|||
}
|
||||
|
||||
if (!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
|
||||
{
|
||||
if (currentState != RaccoonStates.CAUGHT)
|
||||
{
|
||||
currentState = RaccoonStates.FALLING;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerFallState)))
|
||||
stateMachine.SetState(typeof(PlayerFallState));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -471,9 +463,6 @@ public class PlayerController : Script
|
|||
|
||||
private void Gravity()
|
||||
{
|
||||
if (currentState == RaccoonStates.CAUGHT)
|
||||
return;
|
||||
|
||||
if (rb != null)
|
||||
{
|
||||
//check player vel.y if its close to zero its on the ground
|
||||
|
@ -528,6 +517,7 @@ public class PlayerController : Script
|
|||
|
||||
public void Caught()
|
||||
{
|
||||
//Debug.Log("PlayerController: Raccoon Caught");
|
||||
currentState = RaccoonStates.CAUGHT;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerCaughtState)))
|
||||
stateMachine.SetState(typeof(PlayerCaughtState));
|
||||
|
@ -550,26 +540,19 @@ public class PlayerController : Script
|
|||
camArm.ArmLength = pat.tpc.armLength;
|
||||
}
|
||||
}
|
||||
|
||||
landedOnJumpPad = false;
|
||||
jumpPadDrop = false;
|
||||
rb.ClearForces();
|
||||
rb.ClearTorque();
|
||||
rb.LinearVelocity = Vector3.Zero;
|
||||
rb.AngularVelocity = Vector3.Zero;
|
||||
collider.GetCollisionShape(0).IsTrigger = true;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
if (tranform && respawnPoint)
|
||||
{
|
||||
//Debug.Log("PlayerController: Raccon Reset " + currentState);
|
||||
|
||||
if (currentState == RaccoonStates.CAUGHT && tranform && respawnPoint)
|
||||
{
|
||||
//Debug.Log("PlayerController: Raccon Reset inside if " + currentState);
|
||||
currentState = RaccoonStates.IDLE;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
||||
stateMachine.SetState(typeof(PlayerIdleState));
|
||||
|
||||
collider.GetCollisionShape(0).IsTrigger = false;
|
||||
tranform.GlobalPosition = respawnPoint.GetComponent<Transform>().GlobalPosition;
|
||||
|
||||
GameManager.Instance.RacoonCaught();
|
||||
|
|
|
@ -1,47 +0,0 @@
|
|||
using SHADE;
|
||||
using SHADE_Scripting.Audio;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
public class DecorationAudio : Script
|
||||
{
|
||||
public string name = "REPLACETHIS";
|
||||
public string audio = "event:/UI/botton_hover";
|
||||
public bool loop = true;
|
||||
public float timeDruation = 0.5f;
|
||||
private float timer = 0.0f;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
if (audio != "Empty")
|
||||
{
|
||||
AudioHandler.audioClipHandlers[name] = Audio.CreateAudioClip(audio);
|
||||
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers[name], GameObject.EntityId);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
if (loop)
|
||||
AudioHandler.audioClipHandlers[name].Play();
|
||||
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (!loop)
|
||||
{
|
||||
timer += Time.DeltaTimeF;
|
||||
if (timer > timeDruation)
|
||||
{
|
||||
timer = 0.0f;
|
||||
AudioHandler.audioClipHandlers[name].Play();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
Name: SC_DecorationAudio
|
||||
ID: 166447267
|
||||
Type: 9
|
|
@ -68,7 +68,7 @@ public class GameManager : Script
|
|||
Score = 0;
|
||||
currGameState = GameState.START;
|
||||
itemScored = false;
|
||||
currMultiplierCombo = 0;
|
||||
currMultiplierCombo = 1;
|
||||
currMultiplierDuration = 0;
|
||||
itemShatter = false;
|
||||
GamePause = false;
|
||||
|
@ -109,6 +109,9 @@ public class GameManager : Script
|
|||
AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen");
|
||||
AudioHandler.audioClipHandlers["KitchenAmbience"].Play();
|
||||
|
||||
if (SceneFadeInOut.Instance != null)
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
|
||||
GamePause = false;
|
||||
}
|
||||
|
||||
|
@ -143,7 +146,7 @@ public class GameManager : Script
|
|||
if (currMultiplierDuration >= maxMultiplierDuration)
|
||||
{
|
||||
itemScored = false;
|
||||
currMultiplierCombo = 0;
|
||||
currMultiplierCombo = 1;
|
||||
currMultiplierDuration = 0;
|
||||
}
|
||||
}
|
||||
|
@ -237,9 +240,9 @@ public class GameManager : Script
|
|||
|
||||
|
||||
|
||||
/*
|
||||
if (textBounce)
|
||||
textBounce.ScaleBounceOnce();*/
|
||||
|
||||
//if (textBounce)
|
||||
// textBounce.ScaleBounceOnce();
|
||||
|
||||
if (textBGBounce)
|
||||
textBGBounce.ScaleBounceOnce();
|
||||
|
|
|
@ -9,7 +9,6 @@ namespace SHADE_Scripting.UI
|
|||
public class PreviewLevel : Script
|
||||
{
|
||||
private List<Camera> listOfCamera;
|
||||
public GameObject levelTransistion;
|
||||
|
||||
public Vector3 endPoint1;
|
||||
public Vector3 endPoint2;
|
||||
|
@ -57,7 +56,7 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (SceneFadeInOut.Instance && !levelTransistion.GetScript<LevelTransistion>().complete && !point1Done)
|
||||
if (SceneFadeInOut.Instance && !SceneFadeInOut.Instance.FadeOutFinished() && !point1Done)
|
||||
{
|
||||
moveToEndPoint1.Reset();
|
||||
return;
|
||||
|
|
|
@ -22,11 +22,7 @@ public class ScoringZone : Script
|
|||
{
|
||||
if (GameManager.Instance && info.GameObject.GetScript<Item>() && info.GameObject.IsActiveSelf && !info.GameObject.GetComponent<Collider>().GetCollisionShape(0).IsTrigger )
|
||||
{
|
||||
if (GameManager.Instance.currMultiplierCombo > 1)
|
||||
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo;
|
||||
else
|
||||
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score;
|
||||
|
||||
GameManager.Instance.ItemScored();
|
||||
particle.EmissionCount = startingParticleCount * GameManager.Instance.currMultiplierCombo;
|
||||
particle.Emit();
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
public enum EASING_METHOD
|
||||
{
|
||||
public enum EASING_METHOD
|
||||
{
|
||||
EASE_IN_SINE,
|
||||
EASE_OUT_SINE,
|
||||
EASE_OUT_BOUNCE,
|
||||
|
@ -14,7 +14,7 @@ public enum EASING_METHOD
|
|||
EASE_OUT_CIRCLE,
|
||||
EASE_OUT_BACK,
|
||||
LINEAR
|
||||
}
|
||||
}
|
||||
|
||||
public static class EasingHelper
|
||||
{
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
protected override void start()
|
||||
{
|
||||
thread = TweenManager.CreateTweenThread(0.1f, 0.9f, 1.0f, EASING_METHOD.EASE_OUT_BACK);
|
||||
thread = TweenManager.CreateTweenThread(0.1f, 0.9f, 1.0f, EASING_METHOD.EASE_IN_SINE);
|
||||
|
||||
|
||||
Transform transform = GetComponent<Transform>();
|
||||
|
|
|
@ -7,8 +7,7 @@ public class ChangeSceneButton : Script
|
|||
{
|
||||
public uint sceneID = 0;
|
||||
|
||||
public GameObject levelTransistion;
|
||||
|
||||
//Whether the scene changing button has been clicked
|
||||
private bool clickedFlag;
|
||||
|
||||
protected override void awake()
|
||||
|
@ -27,8 +26,9 @@ public class ChangeSceneButton : Script
|
|||
{
|
||||
Audio.PlaySFXOnce2D("event:/UI/success");
|
||||
Audio.StopAllSounds();
|
||||
if (SceneFadeInOut.Instance != null)
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
clickedFlag = true;
|
||||
levelTransistion.SetActive(true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -39,7 +39,7 @@ public class ChangeSceneButton : Script
|
|||
}
|
||||
protected override void update()
|
||||
{
|
||||
if (levelTransistion.GetScript<LevelTransistion>().complete && clickedFlag)
|
||||
if (clickedFlag && sceneID != 0 && SceneFadeInOut.Instance.FadeInFinished())
|
||||
{
|
||||
SceneManager.ChangeScene(sceneID);
|
||||
}
|
||||
|
|
|
@ -54,9 +54,6 @@ public class CutsceneEnd : Script
|
|||
private bool cutscene4Done = false;
|
||||
private bool cutscene5Done = false;
|
||||
|
||||
public GameObject levelTransition;
|
||||
private bool waiting = false;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
initCutscene4();
|
||||
|
@ -76,9 +73,6 @@ public class CutsceneEnd : Script
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (!levelTransition.GetScript<LevelTransistion>().complete)
|
||||
return;
|
||||
|
||||
Canvas4();
|
||||
Canvas5();
|
||||
|
||||
|
@ -104,13 +98,9 @@ public class CutsceneEnd : Script
|
|||
|
||||
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene5Done && canvas5.IsActiveSelf)
|
||||
{
|
||||
levelTransition.GetScript<LevelTransistion>().resetToLeft();
|
||||
waiting = true;
|
||||
}
|
||||
|
||||
if (levelTransition.GetScript<LevelTransistion>().complete && waiting)
|
||||
SceneManager.ChangeScene(nextScene);
|
||||
}
|
||||
}
|
||||
|
||||
private void Canvas4()
|
||||
{
|
||||
|
|
|
@ -82,9 +82,6 @@ public class CutsceneIntro : Script
|
|||
private bool cutscene2Done = false;
|
||||
private bool cutscene3Done = false;
|
||||
|
||||
public GameObject levelTransition;
|
||||
private bool waiting = false;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
initCutscene1();
|
||||
|
@ -112,9 +109,6 @@ public class CutsceneIntro : Script
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (!levelTransition.GetScript<LevelTransistion>().complete)
|
||||
return;
|
||||
|
||||
Canvas1();
|
||||
Canvas2();
|
||||
Canvas3();
|
||||
|
@ -154,13 +148,9 @@ public class CutsceneIntro : Script
|
|||
|
||||
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene3Done && canvas3.IsActiveSelf)
|
||||
{
|
||||
levelTransition.GetScript<LevelTransistion>().resetToLeft();
|
||||
waiting = true;
|
||||
}
|
||||
|
||||
if (levelTransition.GetScript<LevelTransistion>().complete && waiting)
|
||||
SceneManager.ChangeScene(nextScene);
|
||||
}
|
||||
}
|
||||
|
||||
private void Canvas1()
|
||||
{
|
||||
|
|
|
@ -1,91 +0,0 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
|
||||
public class LevelTransistion : Script
|
||||
{
|
||||
|
||||
public GameObject logo;
|
||||
public GameObject bg;
|
||||
public float duration = 2.0f;
|
||||
public float bgEndPositionX = 2500;
|
||||
public float logoEndPositionX = 2500;
|
||||
|
||||
public bool rotAndScale = true;
|
||||
public float rotationAmt = 360;
|
||||
public float scaleAmt = 631;
|
||||
|
||||
public bool complete { get; set; }
|
||||
|
||||
private Transform logoTran;
|
||||
private Transform bgTran;
|
||||
|
||||
private TweenThread bgTween;
|
||||
private TweenThread logoTween;
|
||||
private TweenThread rot;
|
||||
private TweenThread scale;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
logoTran = logo.GetComponent<Transform>();
|
||||
if (!logoTran)
|
||||
Debug.LogError("MISSING LOGO TRAN");
|
||||
|
||||
bgTran = bg.GetComponent<Transform>();
|
||||
if (!bgTran)
|
||||
Debug.LogError("MISSING BG TRAN");
|
||||
|
||||
complete = false;
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
bgTween = TweenManager.CreateTweenThread(duration, bgTran.LocalPosition.x, bgEndPositionX, EASING_METHOD.EASE_OUT_CIRCLE);
|
||||
logoTween = TweenManager.CreateTweenThread(duration , logoTran.LocalPosition.x, logoEndPositionX, EASING_METHOD.EASE_OUT_CIRCLE);
|
||||
rot = TweenManager.CreateTweenThread(duration , 0, rotationAmt, EASING_METHOD.EASE_OUT_BACK);
|
||||
scale = TweenManager.CreateTweenThread(duration, 0, scaleAmt, EASING_METHOD.EASE_OUT_BACK);
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (bgTween != null)
|
||||
bgTran.LocalPosition = new Vector3(bgTween.GetValue(), 0, bgTran.LocalPosition.z);
|
||||
|
||||
if (rotAndScale)
|
||||
{
|
||||
logoTran.LocalScale = new Vector3(scale.GetValue(), scale.GetValue(), 1);
|
||||
logoTran.LocalEulerAngles = new Vector3(0, 0, SHADE.Math.DegreesToRadians(rot.GetValue()));
|
||||
}
|
||||
else
|
||||
{
|
||||
logoTran.LocalPosition = new Vector3(logoTween.GetValue(), 0, logoTran.LocalPosition.z);
|
||||
}
|
||||
|
||||
if (bgTween.IsCompleted() && logoTween.IsCompleted())
|
||||
complete = true;
|
||||
}
|
||||
|
||||
public void resetToLeft()
|
||||
{
|
||||
logoTran.LocalEulerAngles = Vector3.Zero;
|
||||
logoTran.LocalPosition = Vector3.Zero;
|
||||
logoTran.LocalScale = Vector3.Zero;
|
||||
bgTween.duration = 0.8f;
|
||||
bgTween.Reset(-3000.0f,0.0f);
|
||||
logoTween.duration = 0.8f;
|
||||
logoTween.Reset();
|
||||
rot.duration = 0.8f;
|
||||
rot.Reset();
|
||||
scale.duration = 0.8f;
|
||||
scale.Reset();
|
||||
complete = false;
|
||||
rotAndScale = true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
Name: SC_LevelTransistion
|
||||
ID: 158044875
|
||||
Type: 9
|
|
@ -26,7 +26,6 @@ public class MainMenu : Script
|
|||
{
|
||||
Input.SetMouseCentering(false);
|
||||
Application.IsCursorVisible = true;
|
||||
if(SceneFadeInOut.Instance)
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
}
|
||||
protected override void update()
|
||||
|
|
|
@ -3,7 +3,6 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
|
@ -41,13 +40,8 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
|
||||
if (sizeThread == null || sizeInvertThread == null)
|
||||
return;
|
||||
|
||||
Transform transform = GetComponent<Transform>();
|
||||
|
||||
GetComponent<TextRenderable>().Text = $"X {GameManager.Instance.currMultiplierCombo}";
|
||||
|
||||
if (transform != null)
|
||||
{
|
||||
|
@ -72,6 +66,7 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
public void ShowMultiplier(int multiplier, float duration)
|
||||
{
|
||||
GetComponent<TextRenderable>().Text = $"X {multiplier}";
|
||||
sizeThread.duration = duration + sizeUpDuration;
|
||||
|
||||
sizeInvertThread.Reset();
|
||||
|
|
|
@ -14,7 +14,6 @@ public class Results : Script
|
|||
public GameObject maxCombo;
|
||||
public GameObject finalScore;
|
||||
public GameObject contiuneBtn;
|
||||
public GameObject levelTransition;
|
||||
public uint nextScene;
|
||||
public float scoreTweenDur = 2.0f;
|
||||
|
||||
|
@ -74,7 +73,9 @@ public class Results : Script
|
|||
{
|
||||
contiune.OnRelease.RegisterAction(() =>
|
||||
{
|
||||
levelTransition.GetScript<LevelTransistion>().resetToLeft();
|
||||
if (SceneFadeInOut.Instance != null)
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
|
||||
waitForTransition = true;
|
||||
|
||||
GameManager.Instance.GamePause = false;
|
||||
|
@ -92,7 +93,7 @@ public class Results : Script
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (levelTransition.GetScript<LevelTransistion>().complete && waitForTransition)
|
||||
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished() && waitForTransition)
|
||||
{
|
||||
Audio.StopAllSounds();
|
||||
SceneManager.ChangeScene(nextScene);
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using SHADE;
|
||||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -27,7 +27,7 @@ namespace SHADE_Scripting.UI
|
|||
{
|
||||
thread = TweenManager.CreateTweenThread(duration, minScale, maxScale, EASING_METHOD.EASE_IN_SINE);
|
||||
Transform trans = GetComponent<Transform>();
|
||||
if (trans != null)
|
||||
if(trans != null)
|
||||
{
|
||||
defaultScale = trans.LocalScale;
|
||||
}
|
||||
|
@ -35,22 +35,20 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
|
||||
if (thread == null)
|
||||
return;
|
||||
|
||||
if (isActive != lastActive && isActive == true)
|
||||
if(isActive != lastActive && isActive == true)
|
||||
{
|
||||
thread.Reset();
|
||||
}
|
||||
lastActive = isActive;
|
||||
|
||||
Transform trans = GetComponent<Transform>();
|
||||
if (trans != null && isActive)
|
||||
if(trans != null && isActive)
|
||||
{
|
||||
trans.LocalScale = defaultScale * thread.GetValue();
|
||||
}
|
||||
if (thread.IsCompleted())
|
||||
if(thread.IsCompleted())
|
||||
{
|
||||
thread.ResetInvert();
|
||||
}
|
||||
|
|
|
@ -7,12 +7,11 @@ using System.Threading.Tasks;
|
|||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class ScrollingCredits : Script
|
||||
public class ScrollingCredits: Script
|
||||
{
|
||||
|
||||
public float endY = 4000.0f;
|
||||
public float duration = 30.0f;
|
||||
public GameObject levelTransition;
|
||||
|
||||
|
||||
[NonSerialized]
|
||||
|
@ -26,9 +25,10 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
protected override void start()
|
||||
{
|
||||
base.start();
|
||||
|
||||
Transform transform = GetComponent<Transform>();
|
||||
if (transform != null)
|
||||
if(transform != null)
|
||||
{
|
||||
thread = TweenManager.CreateTweenThread(duration, transform.LocalPosition.y, endY, EASING_METHOD.LINEAR);
|
||||
thread.SetResetOnInactive(GameObject);
|
||||
|
@ -37,12 +37,13 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
base.update();
|
||||
|
||||
Transform transform = GetComponent<Transform>();
|
||||
|
||||
if (thread != null && transform != null)
|
||||
if(thread != null && transform != null)
|
||||
{
|
||||
transform.LocalPosition = new Vector3(transform.LocalPosition.x, thread.GetValue(), transform.LocalPosition.z);
|
||||
transform.LocalPosition = new Vector3( transform.LocalPosition.x ,thread.GetValue() , transform.LocalPosition.z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,7 +38,7 @@ namespace SHADE_Scripting.UI
|
|||
protected override void start()
|
||||
{
|
||||
|
||||
thread = TweenManager.CreateTweenThread(0.0f, 1.0f, 1.0f, EASING_METHOD.LINEAR);
|
||||
thread = TweenManager.CreateTweenThread(0.0f, 1.0f, 1.0f, EASING_METHOD.EASE_IN_SINE);
|
||||
}
|
||||
|
||||
|
||||
|
@ -50,7 +50,6 @@ namespace SHADE_Scripting.UI
|
|||
{
|
||||
scaleUp = false;
|
||||
thread.duration = durationDown;
|
||||
thread.method = EASING_METHOD.LINEAR;
|
||||
thread.ResetInvert();
|
||||
}
|
||||
}
|
||||
|
@ -66,7 +65,6 @@ namespace SHADE_Scripting.UI
|
|||
{
|
||||
thread.duration = durationUp;
|
||||
thread.Reset(1.0f, scaleSize);
|
||||
thread.method = EASING_METHOD.EASE_OUT_BACK;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -35,9 +35,9 @@ public class StealFoodPopUp : Script
|
|||
|
||||
protected override void start()
|
||||
{
|
||||
rot = TweenManager.CreateTweenThread(popInDuration * 0.4f, 0, rotationAmt, EASING_METHOD.LINEAR);
|
||||
scaleX = TweenManager.CreateTweenThread(popInDuration, 0, scaleAmtX, EASING_METHOD.EASE_OUT_BACK);
|
||||
scaleY = TweenManager.CreateTweenThread(popInDuration, 0, scaleAmtY, EASING_METHOD.EASE_OUT_BACK);
|
||||
rot = TweenManager.CreateTweenThread(popInDuration, 0, rotationAmt, EASING_METHOD.EASE_IN_SINE);
|
||||
scaleX = TweenManager.CreateTweenThread(popInDuration, 0, scaleAmtX, EASING_METHOD.EASE_IN_SINE);
|
||||
scaleY = TweenManager.CreateTweenThread(popInDuration, 0, scaleAmtY, EASING_METHOD.EASE_IN_SINE);
|
||||
|
||||
tran = GetComponent<Transform>();
|
||||
if (!tran)
|
||||
|
|
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|
@ -1,41 +0,0 @@
|
|||
#version 450
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
#extension GL_EXT_nonuniform_qualifier : require
|
||||
|
||||
struct MatPropData
|
||||
{
|
||||
int textureIndex;
|
||||
float alpha;
|
||||
};
|
||||
|
||||
layout(location = 0) in struct
|
||||
{
|
||||
vec4 vertPos; // location 0
|
||||
vec2 uv; // location = 1
|
||||
vec4 normal; // location = 2
|
||||
|
||||
} In;
|
||||
|
||||
// material stuff
|
||||
layout(location = 3) flat in struct
|
||||
{
|
||||
int materialIndex;
|
||||
uint eid;
|
||||
uint lightLayerIndex;
|
||||
} In2;
|
||||
|
||||
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
|
||||
layout (std430, set = 2, binding = 0) buffer MaterialProperties // For materials
|
||||
{
|
||||
MatPropData data[];
|
||||
} MatProp;
|
||||
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
layout(location = 1) out uint outEntityID;
|
||||
|
||||
void main()
|
||||
{
|
||||
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||
outEntityID = In2.eid;
|
||||
}
|
Binary file not shown.
|
@ -1,3 +0,0 @@
|
|||
Name: UI_TRANSISTION_FS
|
||||
ID: 40208610
|
||||
Type: 2
|
Binary file not shown.
Binary file not shown.
|
@ -1,3 +0,0 @@
|
|||
Name: TX_TransistionBG
|
||||
ID: 50770098
|
||||
Type: 3
|
|
@ -47,7 +47,7 @@ namespace SHADE
|
|||
/// <summary>
|
||||
/// Maximum number of descriptor sets allowed
|
||||
/// </summary>
|
||||
uint32_t MaxSets = 300;
|
||||
uint32_t MaxSets = 100;
|
||||
/// <summary>
|
||||
/// Flags used to create the DescriptorPool
|
||||
/// </summary>
|
||||
|
|
Loading…
Reference in New Issue